West of Dead Image
Metascore
69

Mixed or average reviews - based on 23 Critic Reviews What's this?

User Score
6.1

Mixed or average reviews- based on 41 Ratings

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  • Summary: Descend into the grim and gritty world of Purgatory in this fast-paced cover shooter which combines the fluidity of twin-stick controls and tactical cover usage. Dodge behind cover as you try to outgun your enemies in the unknown procedurally generated hunting grounds.
Score distribution:
  1. Positive: 13 out of 23
  2. Negative: 0 out of 23
  1. Jun 18, 2020
    83
    A fine balancing act of challenge and intrigue, with stabiliser wheels courtesy of Ron Perlman's voice.
  2. Jun 18, 2020
    80
    West of Dead is Raw Fury's new shooter roguelike. Far West has never been so hellish and tests all kind of players. It is perfect if you are looking for an exciting experience and it can replayed in multiple ways.
  3. Jun 23, 2020
    80
    If you are a fan of Roguelike games, then West of Dead is a must play for you. Solid gameplay mixed with great atmosphere mainly thanks to Ron Perlman's voice acting really lift up the game, and it would have reached even higher if not for its weak story.
  4. Jun 18, 2020
    75
    West of the Dead has some really good ideas that make they gameplay somewhat known and original at the same time. It can get a little bit repetitive even with the roguelike component, but it is very interesting overall.
  5. Jul 14, 2020
    70
    This Wild West can be a bit unfair, but at the same time it’s a fun, addictive shooter experience with a brilliant atmosphere and the unmistakable voice of the great Ron Perlman.
  6. Jun 20, 2020
    70
    A cool atmosphere and a great combat system meet an interesting lore story and challenging boss fights. Unfortunately, there are some negative points. Not only was the gameplay a bit monotonous, but the controls were to notchy. In addition we not only had to fight witches and undead, but also many bugs.
  7. Jun 24, 2020
    50
    It's a shame, but considering the current state of the game, it's hard to recommend West of Dead. Its amazing visuals along with the setting and soundtrack are not enough to overcome the frustration that the game achieves in every corner.

See all 23 Critic Reviews

Score distribution:
  1. Positive: 3 out of 10
  2. Negative: 4 out of 10
  1. Jul 13, 2020
    10
    (the 10 is ony to offset the LOW rating, which I think are unfair.)
    Overal I would rate this game a 8/10.
    The combat is very satisfying.
    (the 10 is ony to offset the LOW rating, which I think are unfair.)
    Overal I would rate this game a 8/10.

    The combat is very satisfying. That`s what keeps me going. The story is kinda interessting but not the reason I keep playing.

    I encountered a few bugs, but nothing mayor.
    Ive been playingi t for 8 hours now, and i`ll likely play some more.

    I like it.
    Expand
  2. Jun 13, 2023
    9
    Подводя итог я целиком и полностью доволен приобретением данной игры. Проект достоин внимания, а с учетом того что студия во всю трудится ужеПодводя итог я целиком и полностью доволен приобретением данной игры. Проект достоин внимания, а с учетом того что студия во всю трудится уже над разработкой игры по Hellboy-ю с также
    отлично прорисованной графикой и такой же стилистикой, полностью стоит своих денег.
    West of Dead предлагает довольно таки сложное прохождение, не хардкор, но попотеть придется. Большая вариативность пути до финала, а также огромный выбор оружия, предметов позволяют получать эмоции
    от каждого забега в Чистилище.
    Считаю что данный рогалик подойдет для всех типов игроков, даже для тех кто не играл в такого жанра игры. Очень советую, игра оставляет после себя только положительные впечатления.
    Expand
  3. Jun 20, 2020
    8
    West of Dead è riuscito a consolidare le aspettative create dalla beta del gioco, che aveva suscitato un certo interesse. Sugli store digitaliWest of Dead è riuscito a consolidare le aspettative create dalla beta del gioco, che aveva suscitato un certo interesse. Sugli store digitali è arrivato un gioco che ha un’identità sua, capace di distanziarlo dalle produzioni e dall'etichetta rougelite da cui prende ispirazione. Probabilmente tale diversità nasce più dal suo comparto estetico che dalla struttura di gioco, la quale comunque si dimostra solida e in grado di regalare molte ore di gioco. In primis sarà la voglia di sbloccare un po’ tutto a spingere il giocatore a continuare la sua partita, in questo modo potrà adottare un approccio diverso oppure migliorare quello utilizzato. Perfino la voglia di scoprire il mistero dietro al Predicatore terrà vivo l’interesse del giocatore, nonostante la storia sia in secondo piano rispetto ad altri elementi. In sostanza, il videogioco saprà accontentare soprattutto chi vuole una sfida stimolante e non cerca a tutti i costi una narrativa profonda nei videogiochi. Expand
  4. Jul 20, 2020
    5
    I may update this later if I keep playing, but so far this game is a total disappointment. The base gameplay is good, even though unpolished,I may update this later if I keep playing, but so far this game is a total disappointment. The base gameplay is good, even though unpolished, but the progression and everything surrounding it is obnoxious at best.

    They tried to tack on the story into everything, so the game is a drag. For example, they used the same progression system as Dead Cells, with the "spend all your x currency on something before moving forth to the next level", but in that game it was lightning fast. Here there's a dialogue that has 2 or 3 variations, and gets annoying fast. I just want to spend my money and move forth. Whenever you start a new run, the main character will always say that the bartender has something to talk about, but more often than not it's a thing that he's already said, and 100% of the time it's just flavor text with no importance and really boring.

    Balancing is terrible, the first boss can legit kill you in two hits, and he's not easy to dodge since it's not programmed to stop once it reaches a column or something in the environment, he just keeps going. Not really a well designed fight. I can't say more about other bosses because I honestly can't get myself to keep playing this game, and haven't yet beaten the Wendigo, and that's a pity because I read that killing him awards you an item that makes exploring easier.

    See, there's these blue fiery circles every now and then on the levels and I guessed they worked as warp points like in Enter the Gungeon, but they do nothing. Unless you've beaten the Wendigo. Why keep such an important part of the game locked from the start? Would it hurt to let players warp from the very beginning? It hinders exploration a lot since the levels have lots of multiple paths and if you want to fully explore a level (you know, in order to find more things that can make the boss fight easier) you need to backtrack, walking slowly through all the different paths.

    And as a final nitpick, why the **** is there fall damage? Did the developers really want me to not skip a 10 second long (maybe it's shorter, but it feels that long) animation when going down a ladder? I want fluidity in my arcade roguelikes, not realism.

    Overall this game could've been a lot better and I think all the things I mentioned can be fixed. It certainly wasn't a development constraint issue, just good gameplay with really bad ideas around it. This game has the base to be really really good, I would love for it to be fixed.
    Expand
  5. Jun 23, 2020
    4
    I really tried to get into this game. The atmosphere, art and rogue like elements are right up my ally. The only problem is the gameplay.I really tried to get into this game. The atmosphere, art and rogue like elements are right up my ally. The only problem is the gameplay. The aiming and melee portion of the game is broken. Your cursor is pointed right at the enemy and it shoots to the right. The melee system does not work at all. They used the same button as you use to shoot with. So you try to melee and all you here is your empty gun clicking. It really is a shame because if they would of put as much effort into the actual gameplay as they did the atmosphere, they would of had a game that rivals enter the gungeon. Hopefully they patch but until then this game will make you rage quit because of the cheap deaths. Expand
  6. Jun 29, 2020
    4
    The lack of decent aiming mechanics is on itself already enough to stop playing this game. And that is truly unfortunate, because I wouldThe lack of decent aiming mechanics is on itself already enough to stop playing this game. And that is truly unfortunate, because I would really like to like this game. I find the visuals to be great. They are just like some comic books I read when younger. This game needs the following: a dedicated melee button, distinction between between taking new cover and just vaulting over the one you're at. Better registration when you want to ignite the lamps. But above all the aiming needs to be fixed. The twin stick mechanic that is used is implemeted just as it would be in a bullet hell action shooter. That does not work in this game. It needs a lock on and more forgiving aim. As it is now, the game does not give you the tools to defeat the baddies in a fluid manner. Expand
  7. May 13, 2021
    3
    This game was fun for a short time. Its gameplay is a little unpolished and that can cause problems getting in and out of cover, the shootingThis game was fun for a short time. Its gameplay is a little unpolished and that can cause problems getting in and out of cover, the shooting not being as accurate as it could be, and the myriad of bugs. There are so many bugs, the worst of which can entirely end your run. I had this happen probably a dozen times trying to 100% the achievements. It's a good idea, but the execution is piss-poor and the bugs can render this game unplayable. Expand

See all 10 User Reviews