User Score
6.1

Mixed or average reviews- based on 41 Ratings

User score distribution:
  1. Positive: 16 out of 41
  2. Negative: 12 out of 41

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Jun 27, 2020
    7
    This text does not contain spoilers
    And that's just a short review, not all parts of the game, and it's just a summary.
    One of the strangest things has happened in recent times, where the title doesn't have significant graphics and the PC version needs a relatively good system. The gameplay in the early hours of my experience of this game is very attractive, but gradually and with the
    This text does not contain spoilers
    And that's just a short review, not all parts of the game, and it's just a summary.
    One of the strangest things has happened in recent times, where the title doesn't have significant graphics and the PC version needs a relatively good system.
    The gameplay in the early hours of my experience of this game is very attractive, but gradually and with the end of the game, it becomes very monotonous and repetitive.
    This title does not include the desired story, and if you are interested in a twisted story, this game is not suitable for you at all.
    Expand
  2. Jun 24, 2020
    7
    Above average, but flawed.
    The visuals, music and general atmosphere are great, Ron Pearlman's voice acting really adds depth to it all. The biggest problem is the aiming system and some unrefined or incomplete gameplay issues and possibilities. I'm going to wait some time for it to improve and I will try in again in the future.
  3. Jul 20, 2020
    5
    I may update this later if I keep playing, but so far this game is a total disappointment. The base gameplay is good, even though unpolished, but the progression and everything surrounding it is obnoxious at best.

    They tried to tack on the story into everything, so the game is a drag. For example, they used the same progression system as Dead Cells, with the "spend all your x currency
    I may update this later if I keep playing, but so far this game is a total disappointment. The base gameplay is good, even though unpolished, but the progression and everything surrounding it is obnoxious at best.

    They tried to tack on the story into everything, so the game is a drag. For example, they used the same progression system as Dead Cells, with the "spend all your x currency on something before moving forth to the next level", but in that game it was lightning fast. Here there's a dialogue that has 2 or 3 variations, and gets annoying fast. I just want to spend my money and move forth. Whenever you start a new run, the main character will always say that the bartender has something to talk about, but more often than not it's a thing that he's already said, and 100% of the time it's just flavor text with no importance and really boring.

    Balancing is terrible, the first boss can legit kill you in two hits, and he's not easy to dodge since it's not programmed to stop once it reaches a column or something in the environment, he just keeps going. Not really a well designed fight. I can't say more about other bosses because I honestly can't get myself to keep playing this game, and haven't yet beaten the Wendigo, and that's a pity because I read that killing him awards you an item that makes exploring easier.

    See, there's these blue fiery circles every now and then on the levels and I guessed they worked as warp points like in Enter the Gungeon, but they do nothing. Unless you've beaten the Wendigo. Why keep such an important part of the game locked from the start? Would it hurt to let players warp from the very beginning? It hinders exploration a lot since the levels have lots of multiple paths and if you want to fully explore a level (you know, in order to find more things that can make the boss fight easier) you need to backtrack, walking slowly through all the different paths.

    And as a final nitpick, why the **** is there fall damage? Did the developers really want me to not skip a 10 second long (maybe it's shorter, but it feels that long) animation when going down a ladder? I want fluidity in my arcade roguelikes, not realism.

    Overall this game could've been a lot better and I think all the things I mentioned can be fixed. It certainly wasn't a development constraint issue, just good gameplay with really bad ideas around it. This game has the base to be really really good, I would love for it to be fixed.
    Expand
Metascore
69

Mixed or average reviews - based on 23 Critic Reviews

Critic score distribution:
  1. Positive: 13 out of 23
  2. Negative: 0 out of 23
  1. Dec 3, 2020
    75
    West of Dead does most things right as far as roguelites go. The random nature of almost every element of every run can cause some large difficulty spikes, but the overall difficulty evens out in the end. The premise works fine even if it means having to hear it countless times over multiple runs, and while the measured combat feels fresh for a Western, the zoomed-out camera angle doesn't help you appreciate it. Overall, West of Dead is a solid roguelike for those who aren't burned out on the genre yet.
  2. Jul 20, 2020
    75
    West of dead is a nice twin stick shooter with a roguelite touch and a very nice atmosphere, enriched by the strong voice of Ron Perlman. On the other hand, the game still has numerous bugs, and a wacky camera.
  3. Edge Magazine
    Jul 16, 2020
    60
    A game this difficult, with everything to lose from permadeath, should at the very least feel fair; without any balancing of enemies against your character's progress (something that Upstream Arcade has seemingly done none of) West of Dead does not. [Issue#348, p.100]