XBLA Fans' Scores

  • Games
For 493 reviews, this publication has graded:
  • 38% higher than the average critic
  • 9% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Potion Permit
Lowest review score: 20 Dangerous Golf
Score distribution:
493 game reviews
    • 71 Metascore
    • 60 Critic Score
    As it is such a blatant Zelda clone, Oceanhorn will certainly appeal to those people who wish to relive the classic 16-bit era of simpler, cuter action adventure games. For modern gamers, there is still a lot of content here and a ton of serviceable action, but the structure and repetition that creeps in later may begin to grate on some.
    • 71 Metascore
    • 80 Critic Score
    The beauty is both bright and dark, delivering not only one atmosphere to appreciate but two. While the story can be a bit confusing and hard to follow, it still manages to at least put an idea in your head that you can work with. There are a few areas that seem to go on a bit too long but maybe that’s just because I played it twice. The lack of extras and chapter select is especially unfortunate because of there being so many collectibles. It’s a very unique game that has excellent voice acting and terrific music and sound effects. Only a few times did I see stuttering and sometimes there were weird light issues. The things I think need improvement happen to have a very big impact for me when it comes to an overall package. Otherwise, everything else was really well done.
    • 71 Metascore
    • 60 Critic Score
    While most of the time in the dungeons, I was focused on completing the puzzles to push the story forward; in the outside world, I found myself getting lost in the relaxing environment searching out every hidden secret or bit of lore to help better understand the world around me. The main story might only offer but a few hours, but the hidden bits all around are what make the game truly the art that it is. With all there is to explore outside of the main story, lore seekers have a lot in store for what can make for great fan-fiction or ideas.
    • 71 Metascore
    • 60 Critic Score
    There’s a lot of combining and mixing things from other games that result in a fun and pretty fresh experience. The characters and their abilities are enjoyable and the shooting mechanics result in a fantastic feeling. Price-based, the game sits in the middle at basically half the price of Overwatch, but still utilizes cosmetics as a form of microtransactions. I’m fine with that, but the cosmetic options available right now are boring and fairly expensive for what you’re actually getting. Luckily, you’re allowed to use an in-game currency as well. Certain modes and one specific map are a real drag. It’s hard for me to really score this as it is in kind of a pre-season mode.
    • 71 Metascore
    • 60 Critic Score
    101 Ways to Die shines brightest when it makes players feel like an evil mastermind; however, it often struggles to maintain this feeling the further in the game players go. Bugs and crashes, similar environments and a high difficulty curve often left me feeling more akin to a child playing with Tinkertoys than a mad genius playing with tools of destruction.
    • 71 Metascore
    • 60 Critic Score
    Nine Parchments is magical. The world is colorful and vibrant in some areas while keeping itself dark and gloomy in others. If you can warrant playing alone or dealing with the ridiculousness of enemies at a later time, then the game is worth picking up. If you don’t have anyone to play with and can see that as dampening the experience you may want to avoid the game altogether.
    • 70 Metascore
    • 60 Critic Score
    The asking price isn’t too overwhelming for what’s there, and the game is definitely a lot of fun when you cast aside the few issues it does have. Bloodstained: Curse of the Moon is an overall experience in itself, and a great game to hold you over until the release of Bloodstained: Ritual of the Night at a later date.
    • 70 Metascore
    • 80 Critic Score
    All the unique elements that oOo: Ascension presents really made it feel special. Like more of a refreshing new concept and even an interesting twist on some platforming concepts than we may have seen in the past.
    • 70 Metascore
    • 60 Critic Score
    As a horror walking sim adventure, it hardly barely reached it’s potential to keep the player engaged. With no clues or help along the way, it’s a blind struggle to figure out what to do next. It’s not a bad game, and with a few added tweaks it would be much better.
    • 70 Metascore
    • 60 Critic Score
    Just as its protagonists change into bats at the successful completion of a level, Demon’s Crystals has two forms. One is its enjoyable gameplay that sticks to the script for twin-stick shooters pretty well, providing great fun in short arcade-like bursts. The other is its lack of polish and confusing design choices. What would ultimately tip the scales towards purchasing the game will either be the user’s interest in the genre – notably fans of Smash TV due to the very similar mechanics – or willingness to take the plunge at such a low price point.
    • 70 Metascore
    • 80 Critic Score
    An unlikely mix of survival horror and cartoons work smoothly together. Bendy and the Ink Machine succeeds in combining two very different genres into one. It’s as if you were playing inside a child’s nightmare. The game suffers a little when it comes to the combat but, luckily that is a minor focus in the game. Even though it’s a pretty short game with little to no replay value, you can expect to have a memorable time.
    • 70 Metascore
    • 100 Critic Score
    The combat, skills, and crafting system are all so well done that I never felt like I was just grinding and wasting my time. Every fight was enjoyable regardless of how often I had seen a specific enemy or even if it was my third time doing a mission.
    • 70 Metascore
    • 60 Critic Score
    The Assembly on Xbox One is a technically proficient decent walking sim, with great graphics, voice acting and surprisingly superior immersion for a low budget version of a VR experience. That said, the story in any walking sim really needs to be the main feature. It's unfortunate then that The Assembly is something of a snore-fest.
    • 70 Metascore
    • 40 Critic Score
    I really didn’t enjoy my time with The Final Station at all. Combat, whilst not particularly difficult, was still frustrating and often unfair, and the infuriating menus aboard the train meant there wasn’t any point during my playthrough that I was actually having fun. I suspect the story is the real draw here, but the text was too small to read without sitting with my nose to the T.V. screen and the ending just made me want to uninstall the thing as fast as possible.
    • 70 Metascore
    • 60 Critic Score
    Twenty years later, untouched and carrying a $20 price tag, Duke feels more like a washed up has-been than the kick ass hero I remember.
    • 70 Metascore
    • 80 Critic Score
    Fe
    I've finished Fe and still don't know what it was about. I understand the major events and structure of the story, but there's so much about the why that I'll never understand. Maybe that was the point, maybe not. I think the game succeeded in getting its point across regardless, as it made me care about its world and inhabitants. While the game could definitely use some polish and re-working, by and large it was a calming, enjoyable experience.
    • 70 Metascore
    • 60 Critic Score
    Within the first fifteen minutes of playing Pix the Cat, you’ll see mostly everything it has to offer. The core aspect of this game is chasing high scores. For some, crunching the numbers and perfecting the art of gameplay just isn’t what they are looking for a game. Others will be turned off by the repetitive nature.
    • 70 Metascore
    • 40 Critic Score
    While I really like how it looks, the gameplay was mediocre. No fast travel meant a ton of running with a bad mini-map you can’t zoom into. It certainly has potential but it’s just not there yet.
    • 70 Metascore
    • 60 Critic Score
    I like aspects of Planetbase, and I want to like all of it because it’s a nice premise, but it’s really hard to look past its frustrating aspects. The slow pace of expansion can make it a relaxing game to play, but when those frustrations creep in it wipes out any chance of relaxing. In a world where Cities: Skylines exists as such an excellent city-builder on Xbox One, Planetbase suffers in comparison. Going from landing party to self-sufficiency to thriving extra-terrestrial metropolis is a pleasing arc, but at times the game conspires against your efforts to play it.
    • 70 Metascore
    • 80 Critic Score
    The original ToeJam and Earl is a pretty good microcosm of the early 1990s, complete with its aesthetic roots in hip-hop culture. HumaNature has successfully brought the duo into 2019 with a thorough update that maintains that same aesthetic, while adding in more up-to-date components. For the uninitiated, the game will feel … um, “fresh” … while old-school gamers will have plenty of nostalgia combined with new references everyone will get. With the holiday season upon us again, having this game handy for party guests would amp up any gathering. You’ll have to provide your own carrot suit, however.
    • 69 Metascore
    • 60 Critic Score
    There’s no real way to measure the length of time you’ll spend playing this. It’s all based around your personal desire to build and create your own masterpiece. Want easy achievements? Then you’ll be happy to know it has them. While it wasn’t something I could spend any more than a few hours tinkering around with, I can admire the possibilities for others. It has a great theme, extremely child-friendly, and the wooden tracks look excellent. As a whole, it’s a nice package that will either bore you or open up your imagination and give you countless hours of joy.
    • 69 Metascore
    • 80 Critic Score
    Deadlight is always challenging, but that the mix of shooting or fighting, climbing, running, jumping and solving environmental puzzles remains refreshing throughout.
    • 69 Metascore
    • 80 Critic Score
    The game is great for what it offers from the start, though It would be interesting to see other modes and customization options added later on. Disco Dodgeball Remix is an easy game to just pick up and play and worth every penny. Just be sure to watch out for White Goodman.
    • 69 Metascore
    • 40 Critic Score
    I would only recommend Gear Gauntlet to those hardcore gamers that love to be constantly challenged, and who are always looking to shave that extra tenth of a second of their best time.
    • 69 Metascore
    • 60 Critic Score
    It's a good game, but it isn't likely to impress fans of pure survival games, and it's definitely more intense and demanding than your average walking simulator. As a result, I suggest that you treat it like a low-action sci-fi adventure; the kind of thing that will leave you with a lot of unanswered questions, but that can deliver a lot of intrigue and excitement along the way.
    • 69 Metascore
    • 60 Critic Score
    Clustertruck is a really unique concept, and it's one that I enjoy in doses of up to about an hour, but only very occasionally longer than that. It has a decent sized and rewarding campaign, and it can be played with pals in a pass the pad, score attack kind of approach. There is a ton of replay value because the unlockable skills which give the ability to replay levels in new ways. With all that said, there's no way that Clustertruck is going to appeal to everyone. Clustertruck is utterly bonkers, skill intensive, hard as nails and occasionally frustrating, but for me it is still compelling enough to be worth a look.
    • 69 Metascore
    • 60 Critic Score
    Puzzle-wise, the game delivers like a morning newspaper. You get what you expected. Then you realize it had rained, and the story was hard to read, and ink had smeared around the important parts. The graphics are fine, but not good enough to excuse the sudden clumsiness of loading changes in the environment. The saving grace is the excellent voice acting and puzzle concepts. It turns out to be just mediocre overall. You will likely enjoy The Spectrum Retreat, but your love for it will be as empty as the hotel.
    • 69 Metascore
    • 60 Critic Score
    There’s nothing really to dislike about Aftercharge. There just isn’t much Aftercharge to like. Without a campaign and lack of in-game story, you won’t find yourself intrigued nor have the ambition to continue on. There’s supposed to be a competitive mode, which wasn’t active during the time I played. It may entice people to continue on, especially if they have friends on mics. In its current state, there just isn’t enough content to warrant return after a few hours. While I enjoyed the aesthetics and original idea of the multiplayer mode, I got bored.
    • 69 Metascore
    • 60 Critic Score
    Over time, we have seen ideas become recycled and reskinned and we’ve become used to it. We’ve even labeled them into specific genres. The Occupation is a fresh idea that comes very close to becoming its own. It provides you with a lot of choices. I can see why it shot just at par level with its attempt to accomplish such a difficult combination of stealth and realism. There is a level of complexity that doesn’t match its easy going attitude. It’s labeled as immersive and if that was the main goal, then it has exceeded. While it’s an experience to be had, it struggles to push you into wanting more.
    • 69 Metascore
    • 60 Critic Score
    Lichtspeer is fun and fast, and the new type of atmosphere is welcomed. Reminiscent of something like Kung Fury, Lichtspeer embraces neon futuristic wacky elements. It’s fast-paced and easy to pick up and play, but the lack of depth in many areas won’t hold the average player’s attention.
    • 69 Metascore
    • 100 Critic Score
    The game’s presentation is like a kid’s book that came to life, and you get to control the heroes, which is a stark contract in some ways to the deep nature of the plot. The story is based as a loose allegory for World War II. They obviously made a lot of changes, such as the robotic enemies; however, they handled an incredibly complex and dark theme well. I am very glad I got the opportunity to experience it. I had no clue what the game was when I fired it up on my Xbox. It was a pleasant surprise, and I hope more people get the chance to play and appreciate this work of art.
    • 69 Metascore
    • 60 Critic Score
    There is no doubt in my mind that Sheltered is now a very accomplished game, and easily my favourite survival simulator, but due to the control issues and general clunkiness, it certainly won't appeal to everyone.
    • 69 Metascore
    • 80 Critic Score
    A ton of fun. The graphics and design are all perfect for what the designers were going for, and there's enough variety to keep things fresh and interesting for at least one play-through, even if a little more variety would have been a nice touch.
    • 69 Metascore
    • 80 Critic Score
    Whether you’re going it alone or have a friend to morph with, Shift Happens is great fun. The level designs are great, the environments are visually striking and fun to progress through, and Bismo and Plom are simply adorable blobs to interact with. While $14.99 may seem like a high price point for this platformer, Shift Happens is more than worth it. Take my word for it.
    • 69 Metascore
    • 60 Critic Score
    I love the idea of being able to race on practically any surface. It adds depth to an already crazy fast racer. With so many customizable parts, modes, and multiplayer options, you’ll find enough content for hours upon hours of gameplay. Unfortunately, the combat aspect is bland and could have used a lot more creativity. It averages out the game to being, well, average. It can get a bit repetitive but then again I’m not a huge fan of racing games, though I’ve played a lot. What I am a huge fan of, is combat racing like Blur which has a heavy focus on combat that actually changes the outcome of the race. GRIP was fast enough to be first in speed but comes last in vehicle combat.
    • 69 Metascore
    • 60 Critic Score
    Felix the Reaper is a textbook example of style over substance. The presentation, especially of the central character, is immaculate and easily the most enjoyable part of the experience. The game itself isn’t bad, but it lacks anything that left me itching to play more. The gameplay is fine but solutions can be a bit obtuse, while the additional challenges are too hardcore to be fun. I could watch Felix dance all day, but those moves won’t charm anyone who’s not ready to take on his deadly dance floor.
    • 68 Metascore
    • 60 Critic Score
    A dark and terrifying adventure that many may go into, but only a few survive. The good is met with the bad, evening out the quality to being pretty decent. While the design of enemies and combat are great, the flaws (in my opinion) lay in the confusing areas and much too well-hidden secrets. The lack of resources that would allow you to travel hinders the overall experience. No map, limited fast travel, and zero direction on what to do next will be confusing enough to stop you from completing the game. Is it difficult? Yes, but not all in the sense of combat. It’s difficult to continue on with the journey because of hurdles that slow down the pacing. I thought leveling up was great and dying only made me try harder. However, doing simple tasks like dismantling items or picking your next weapon was a chore.
    • 68 Metascore
    • 40 Critic Score
    Heart&Slash probably would be a lot more fun if it wasn't a roguelike. Its weapons are really cool, the combat has some potential and the light RPG elements are rather neat. If the level design was more deliberate and there were checkpoints instead of permadeath, it may have negated some of Heart&Slash’s biggest issues. A good roguelike is constantly challenging but always fair., This one is just provides cheap frustration.
    • 68 Metascore
    • 80 Critic Score
    The story here is eerie, and the atmosphere is nightmarish. You get plenty of scares, and it’s a joy to play through the entire game to figure out where everything went wrong. While the game has some hangups with footsteps, interactions, and washed out brightness, it’s still a gratifying experience. There are so many more positives than negatives, and I highly suggest trying this one out.
    • 68 Metascore
    • 80 Critic Score
    Valley is a fun and enjoyable game that will keep you engaged for the majority of the five to six hour journey.
    • 68 Metascore
    • 60 Critic Score
    Separately, In Between's gameplay and story are great. Combined they feel like a poor mismatch where one is constantly hindering the other. There are instances when the come together to create a harmonious interactive memoir, but you'll spend most of your time simply grinding through to get to the savory parts.
    • 68 Metascore
    • 40 Critic Score
    Sadly for a game that is all about memories, Dear Esther just never does much to leave a lasting one.
    • 68 Metascore
    • 60 Critic Score
    While Kill the Bad Guy has more than its fair share of frustrations, they're never so bad that they overshadow the game's strengths. It's a simple puzzle game that handles variety and difficulty well, containing a decent amount of content. It's dark themes and constant justification of bloody murder may be rather blunt and uninspired but may appeal to those who want their brainteasers to be a bit more brutal.
    • 68 Metascore
    • 60 Critic Score
    Switch – Or Die Trying is a simply designed, yet polished game. It can hold its own and be an enjoyable experience for the right player. It's mostly for those who find pleasure in speed running levels and those who are avid platformer fans. For everyone else, maybe skip this one.
    • 68 Metascore
    • 60 Critic Score
    Lost Ember provided me an endless list of grievances at every turn, but that never stopped me from actively enjoying the game. It’s a technical mess with a terrible narrative and some poor design choices – but there’s just something so relaxing about running around the wilderness at your own pace. The gameplay’s done right, and there are some brilliant moments where everything comes together, but it’s hard to recommend a game in this state of disrepair.
    • 68 Metascore
    • 40 Critic Score
    iO
    Despite my love of physics-based games, I didn't have fun with this iO at all. At its worst, it's a mess where things just don't work the way you want, but most of the time it's just a dull platformer with lackluster visuals and repetitive level design. The concept is novel, but it left a lot of room to grow.
    • 68 Metascore
    • 40 Critic Score
    Cool on the surface, you’ll likely enjoy what you’re looking at. The style and idea of this evil world with female fighters who are an unlimited supply of clones is just awesome and unique. The major setback is the repetitive gameplay that isn’t varied. It’s like you’re just playing a demo for hours with no feeling of actual progression because of how many times you’ll be restarting. Without a really fleshed out story, you almost don’t have anything to really fight for. Seeing the conclusion of the story isn’t exciting because you expect it to just end without any dramatic elements in place. There just isn’t enough meat in it to satisfy your hunger. It’s a beautiful world, but not one you’re going to stay in for long.
    • 68 Metascore
    • 60 Critic Score
    Functionally, the game plays fine, but with the lack of any real variety of enemies game to make it interesting for more experienced players, and we now have a bit of an oddity that's not particularly accessible to casual players and is unlikely wow diehard shmup fans either who'd be able to find similar, yet more compelling, shoot-em ups elsewhere.
    • 68 Metascore
    • 40 Critic Score
    Four Sided Fantasy is a visually appealing game with low replayability. Its screen-wrap mechanic is a fun idea and works well, but it needs to be fleshed out to add more complex puzzles. I also experienced a few glitches as I progressed further into the game that forced me to quit the level and start it over. This game is a quick and easy Gamerscore booster, but needs some work to make it stand out. If the puzzles and mechanics were as creative and polished as the artwork, this might be worthwhile.
    • 68 Metascore
    • 80 Critic Score
    Aces of Luftwaffe – Squadron is an addictive experience you won’t want to miss. Even those who don’t normally don’t enjoy the genre will feel quite appeased with their decision to try it out. The skill system sets this apart from many others like it, and you’ll love maxing out each character and attempting higher difficulties. With only minor setbacks which is completely an opinion, some may consider this game near perfect. The achievement list is fun to tackle and nothing seems impossible or overly difficult. The fierce and frantic gameplay is eased with the generous four lives you get. While it won’t be for everyone, it will be enjoyed by most.
    • 67 Metascore
    • 60 Critic Score
    For what it’s worth, the extremely small amount of time you’ll play this game will be entertaining. You can do everything within a couple of hours but you’ll likely enjoy your time. I liked it a lot but I also played it on Game Pass. I would regret buying it for the asking price, so if you don’t have a Game Pass subscription or it’s no longer available in the library, maybe wait for a good sale. I don’t normally like to talk about pricing, but I think it’s pretty important that you know ahead of time what you’ll be enjoying won’t be for very long.
    • 67 Metascore
    • 40 Critic Score
    The subject matter is deep, almost invasive. It might be something that actually helps you consider your own destiny. However, the actual gameplay is bad. There are easy puzzles then there are ones that slow down your progress, making you wonder if it’s worth continuing because the experience hasn’t been that great to begin with. It’s kind of bland and sometimes boring. Some may like the personalized questions that allow them to have a bit of self-discovery but usually games are an escape from reality. Instead, Solo: Islands of the Heart can actually bring back those memories. It really depends on your own life and experiences. If you’re happy and together with someone, the game will feel pretty pointless. If you’ve had your heartbroken or are alone, it may just highlight your failures instead.
    • 67 Metascore
    • 60 Critic Score
    A well-presented and generally enjoyable experience for those who typically wouldn't enjoy match-three puzzlers. The story is a bit lame, and the image recognition screens are banal, but neither prevented me from taking pleasure in the otherwise relaxing experience that Azkend 2 offers.
    • 67 Metascore
    • 60 Critic Score
    Most video games have a singular purpose of entertaining players. Whilst there’s absolutely nothing wrong with that, every so often a game comes along that strives to do that little bit more, bringing with it a political message or a life lesson to be learned. The Worldwide Fund for Nature Earth Hour-inspired TurnOn, the first console release from newcomers Brainy Studio, is one such example.
    • 67 Metascore
    • 60 Critic Score
    As always, the problem with Telltale's limited gameplay and choose-your-own-adventure formula is that the game can really only be as good as its story. Guardians of the Galaxy proves to be one of their weaker games, as it struggles to find its own voice within the obvious movie-based restrictions. Even though its uninspired and somewhat dull take on the franchise, it still manages to fit in enough funny and touching moments to make the series fun to play. Telltale has certainly done worse (I'm looking at you, post-Season 1 The Walking Dead), but they've also done a lot better. If you're even the slightest bit burnt out on Telltale or Marvel, this game will do you no favors.
    • 67 Metascore
    • 60 Critic Score
    Some fun can be had by those who enjoy narrative and puzzle style adventures, especially as we fast approach the spooky season.
    • 67 Metascore
    • 40 Critic Score
    The difficulty in this platformer is beyond frustrating. It has its moments but falls just as often as you will. You won’t even worry about your times; you’ll be more concerned with surviving. The ranks end up feeling like you have to find the faster routes which require a lot of upgrades. It’s either you complete the level with a low ranking, or you find an alternate route to get a cheated S rank. There’s really not much in-between. This leaves the whole idea of speed running in the dust. It just doesn’t work, and I don’t feel many people will enjoy trying to obtain better times. Razed is playable even with its flaws, but how much you play will be up to your patience and determination.
    • 67 Metascore
    • 60 Critic Score
    Because of the horrible glitches I experienced along with a confusing end sequence, I was not able to enjoy it entirely. It’s not a bad game, in fact quite the opposite. There just was no room for that much error. With only one game mode heavily focusing on story, it just has to be done right. You can complete the whole adventure in just a few hours. Is it scary? Yes, they have done a fantastic job with jump scenes and being lost in the eerie woods. I wanted to give it another try, so I started a new game. When in the first area I could not get Bullet to fetch the hat for me, I force quit the game and decided not to bother. If they ever fix the issues, I may revisit the forest and get lost all over again.
    • 67 Metascore
    • 60 Critic Score
    The idea is really good. I just love being able to put myself in a job that I normally don’t do. I think that’s why the simulation games are so popular. I wanted more out of it. I didn’t mind it being short, but sometimes it felt there was less control than you should have.
    • 66 Metascore
    • 40 Critic Score
    Enigmatis: The Ghosts of Maple Creek isn’t horrible, but it isn’t great. It finds itself somewhere in purgatory, floating in between the spectrum. On one hand, you have a game that lets you skip all the gameplay, and enjoy a simple ghost tale. On the other hand, you have a game with roundabout puzzles that are not so fun to play through. Either way, Maple Creek is filled with mystery and trash.
    • 66 Metascore
    • 40 Critic Score
    For the brief moment it lasts, SPIFFING is a great game with an excellent script and a fairly high standard of production. Unfortunately, it's so short that it feels like a tutorial or a demo even. I'm known at XBLA Fans for commenting on game prices too often, but I can't ignore the fact that SPIFFING weighs in at nearly $20, yet lasts for less time than a decent TV drama.
    • 66 Metascore
    • 80 Critic Score
    The story, the script and the characters in Knee Deep, as well as the setting, all contribute to a fantastic experience that is entirely unique at the moment. Knee Deep a game for anyone who wants to experience something a little calmer, a bit more cerebral and a little bit different to the norm.
    • 66 Metascore
    • 60 Critic Score
    I think there’s a lot of room for improvement but it’s still a fun game. As a whole though, I didn’t feel like spending much more than a few hours with it. The design and atmosphere was great, but there were too many things I found to burden the overall experience.
    • 66 Metascore
    • 60 Critic Score
    Manual Samuel starts well but sadly loses steam fairly early on. Which is a real shame as I wholeheartedly loved the first hour or so into Sam's nightmare day. The game is at it's strongest when it's gamifying the mundane aspects of life, but this one trick pony loses its appeal when it tries be a proper game with fighting, boss levels and high scores.
    • 66 Metascore
    • 40 Critic Score
    Like a trip to Whole Foods, Organic Panic is not without its share of fun, but its cons unfortunately outweigh its pros. Destroying the environment and flooding out meat and cheese monsters has plenty of charm, but some variety and polish would have gone a long way toward extending it. This is definitely not a bad game, but it does get a little boring — just like veggies.
    • 66 Metascore
    • 60 Critic Score
    Besides a unique concept and beautiful presentation, Sinner falls short on content and playability. You never care about your hero and the bosses can be extremely frustrating. With no difficulty option, you’re forced into an uphill battle against the bosses. You aren’t offered any hints on how the world works, and you’ll be often stuck wondering what to do next. I enjoyed what I played, but it got stale very quickly. I felt no reason to continue my journey after beating most of the sins.
    • 66 Metascore
    • 60 Critic Score
    Song of the Deep occasionally shows flashes of promise, but ultimately they're just that: flashes and promises. Too often it feels like Insomniac was just going through the motions, leaving players with something of an empty shell of a new and impressive adventure.
    • 66 Metascore
    • 60 Critic Score
    I had a great time playing through Rise & Shine, but sadly, I know I'll never go back to it. I wanted to complete it; I very much so enjoyed the final twist of the story and the end "solution" even more. Enjoying the end, however, doesn't change the fact that the glitches, bad button layout and overly annoying self-awareness, really make it hard to enjoy at times.
    • 66 Metascore
    • 60 Critic Score
    NBA Playgrounds has many small issues and problems that create a game that is equal parts fun and also frustrating. It calls back to classic arcade style games and in some ways succeeds in doing so, but it also fails in a handful of ways. The online mode is a no zone if you want to have fun at this point. However, the substantial roster size of NBA stars and gameplay that is entertaining to watch, and at times also fun to play, will make it appealing to those who want a different basketball experience than the usual sim.
    • 66 Metascore
    • 60 Critic Score
    I was not overly satisfied or dissatisfied with my time flying a helicopter above leaping zombies. The graphics aren’t the best, but they don’t have to be. It’s all for fun. I would say it’s well worth a playthrough. The physics can be frustrating at times and ruin the speed of your run, and annoyingly cannot be mastered. There’s shortness involved with completing the game, but with all the unlockables, stars, daily missions, and difficulty options, there’s sure a lot to do after you’re done the first time through.
    • 66 Metascore
    • 40 Critic Score
    This is not a good experience with a controller and I’m sure it’s much better with a mouse and keyboard where you have more control over what you’re doing at a faster pace. It’s a shame because it was briefly very fun and addictive. Just it wore out its welcome a bit early. If you’re a fan of strategy games you may be able to ignore the negative stuff, because it’s not a terrible game, just one I couldn’t find enjoyable as I progressed.
    • 65 Metascore
    • 80 Critic Score
    At the end of the day, if you are looking for a fighter that you and two to three friends can sit down and have a great time with, Brawlout is your game. That also is true if you have friends that play online. So if you have an itch for some Smash Bros. and just haven’t been able to find something to scratch it, then give Brawlout a shot.
    • 65 Metascore
    • 60 Critic Score
    With a unique backdrop and clever use of shadows, Projection: First Light delivers what it intended. A calm and casual puzzle platformer that is a pleasure to play through. The story is delivered in a nice shadow puppetry fashion, though some may find it hard to follow because there is no talking or narration. The biggest downside is getting glitched into walls or stuck. If save points could have been the actual checkpoints, then maybe it wouldn’t have been as much of a problem. The design and music are great, as well as how the puzzles are tackled. But because you or items can be glitched in areas they shouldn’t be, it becomes a persistent hope that it doesn’t happen (again), requiring you to restart the level. There is light at the end of the tunnel, but it’ll take some reworking of the game mechanics to really shine.
    • 65 Metascore
    • 40 Critic Score
    When this game landed in my inbox, I did have very high hopes that this would be the Burnout of old that helped introduce me to Xbox 360 racing, as one of my first Xbox 360 purchases was Burnout Revenge. Unfortunately, those hopes were dashed by an ostensibly full-featured release that appears to be a beta in disguise. Three Fields is promising free updates that add content and fix issues. Unfortunately, as it stands today, players would be better advised to set their satnav’s destination for another title.
    • 65 Metascore
    • 80 Critic Score
    It's a deep, detailed game that rewards perseverance and provides a robust challenge for many hours after you feel that you've mastered the basics. It really only lacks the everlasting appeal of a multiplayer or skirmish mode, and it suffers from a few minor issues that could be addressed in a patch at any time.
    • 65 Metascore
    • 40 Critic Score
    Reus tries to simplify a complex genre, but loses what makes the genre interesting in the first place.
    • 65 Metascore
    • 60 Critic Score
    There are several interesting ideas for puzzles, but they are poorly implemented, and the lofty technical ambitions are let down by poor performance. All in all, Nevermind struggles to elevate itself above mediocrity, but that doesn't mean that it isn't worth your time.
    • 65 Metascore
    • 60 Critic Score
    I loved my first few hours with Kitty Powers' Matchmaker. It's relaxed, and kitsch gameplay is a refreshing change from the norm. It's got real character and a great sense of humor, and I'd love to see similar dating sims make follow suit and try their hand at the Xbox crowd. However, Kitty Power's Matchmaker's repetitive nature means it's best played in short bursts and I'd question the price point the developers went for when bringing the game to consoles. There's fun to be had but maybe not $12 worth.
    • 65 Metascore
    • 60 Critic Score
    A fascinating world with luscious forestry and an intriguing species. You can tell a lot of passion went into developing it. The puzzles are quite simple but still satisfying to complete. It’s short, which isn’t usually an issue for me, but the pacing seemed a bit off. I felt as if I were in the middle of a game because of how the puzzles go from easy to moderate in difficulty. Even though you have two characters to control, most of the time you’ll be using Deaf since he is fast and you can really appreciate the beautiful world. There are a decent amount of tweaks that could really enhance the experience while playing, specifically fixed bugs and a narrator to tell the story as if it was being read to you like a book.
    • 65 Metascore
    • 40 Critic Score
    If you want to play an interactive book then you will probably like this. There just isn’t enough changing dialogue to really keep you engaged with repeat passengers even though a few are designed to have second pickups. You can refuse a passenger if you realize they are the same, but then you just lost gas money and precious time. I will probably play through the other missions just to do them, but I’m not entirely excited to do so.
    • 65 Metascore
    • 60 Critic Score
    With all of the good, there ends up being just as much bad. It’s easy and hard to like this game. Having a mission that hinders your ability to progress the story because it’s entirely luck-based is also a real shame. If given a few tweaks, it could have really shined as an outstanding flight combat entry. The heaviness of the bad mechanics is too much to allow it to soar high.
    • 65 Metascore
    • 60 Critic Score
    Necropolis is an alternative to the average roguelike, with excellent multiplayer features, lots and lots of depth and a ton of content to wade through for those with the right skills. Unfortunately, it's likely to be too hard for many folks to see through to the end, and as a result, I think it will remain a much-loved niche title rather than a mainstream powerhouse.
    • 65 Metascore
    • 40 Critic Score
    Songbringer is a good approximation of a classic exploration-based adventure – when it sticks to the overworld. The dungeons up the challenge in a very uncomfortable way and do little to support the game's strengths. Even though the hub fares better, it's still where the bulk of the grating story happens, so no part of the game is without its frustrations. Sure, throwing around a boomerang top hat has its moments, but it's not worth slogging through the dungeons to experience.
    • 65 Metascore
    • 60 Critic Score
    It isn't a bad game at all, but it does so many things to such an average degree that it is hard to get excited about. There is also the lingering feeling that with just a little more effort and some focus, it could have been so much better. A missed opportunity, and a game for diehard fans of the genre only.
    • 65 Metascore
    • 40 Critic Score
    I was completely enthralled with Bad North‘s simplified take on the RTS and its straightforward yet tactical gameplay – up until I died the first time. There are some neat ideas here, but the roguelike structure highlights its weaknesses more than its strengths. The brilliant minimalism is really only intriguing the first time around; all other times you’re trudging your way back to the part where it gets interesting, then suddenly losing it all.
    • 65 Metascore
    • 40 Critic Score
    Home Sweet Home is a game that lacks the direction and polish that it needed. The various locations that the game has to offer really bring on the horror feeling, but once the broken AI rears its ugly head, it just takes the horror appeal away completely.
    • 65 Metascore
    • 40 Critic Score
    It’s not that I didn’t like what I played, but that I couldn’t enjoy it more. You’re forced to abide by randomness. The less control I have in a game, the less I want to continue on with it. I liked the style and theme. The mazes were great and shooting monsters is always a pleasure. But then you die. That powerful new rifle you bought is no longer in your inventory. The shop that sold it might not have it in stock anymore. And they are overpriced anyway. Damage over time seems to ruin the combat. Everything I liked was overshadowed by exactly what H.P. Lovecraft was all about. Madness. If Untold Stories was meant to create that feeling in real life, then it sure succeeded.
    • 64 Metascore
    • 60 Critic Score
    Spheroids can be addicting, but that means your time spent with it won't last long. This type of game doesn't rely on a well-written story; it relies on functionality and an enjoyable endeavor. It has met the basic requirements for success but is not going to appeal to everyone. Like the bouncing spheroids, this game has its ups and downs. If you are looking for a quick game with a simple charm and a clear objective, this is it. If you're looking for hidden secrets and a challenge, you should probably pass.
    • 64 Metascore
    • 60 Critic Score
    I really enjoyed Wick for the short period of time in which it remained fresh, new and interesting to me. The forest is creepy and the enemies are terrifying the first few times you encounter them, but the fear is short-lived once rationality begins to take over. Playing Wick in a pitch black room, or passing the pad with friends can extend the experience. If you're a fan of horror games, or you just love a spooky story, then Wick is well worth a second look.
    • 64 Metascore
    • 40 Critic Score
    Every level felt the same and even in the bonus stages I always seemed to be running around like a grotesque hamster. The only thing I truly enjoyed was the boss battles. There were a few fun moments while playing, but the riddle of where to go next was beyond frustrating. I never gained any bandanas (gives you perks) because you have to beat levels in under ten minutes, which is a ridiculous target. I don’t know how you could memorize where to go. I’m still confused about how everything works, even after several hours of playing. With a map being no help, and everything just looking bad (on purpose I’m sure), this is the kind of atmospheric experience I can’t recommend.
    • 64 Metascore
    • 60 Critic Score
    As I was playing through Danger Zone, my general opinion of the game kept jumping around as often as my car did. I love the crash junctions from Burnout, and the puzzle nature of trying to obtain the pick-ups. With that said, I wish there was simply more to it and that it was a bit more polished up, especially considering the game’s development pedigree. Three Fields knows its stuff, and I sincerely hope there is enough demand from franchise fans to prompt planning for either a DLC expansion or a Danger Zone 2 with a level editor. The fact that the game will get Xbox One X enhancements and 4K output in the near future offers that hope. So, if wanton destruction and a relatively easy 1000 Gamerscore are your thing, queue up Kenny Loggins and take this highway to the Danger Zone.
    • 64 Metascore
    • 40 Critic Score
    Planet of the Eyes is a surprisingly short game, clocking in at around an hour and a half. The game just doesn't have the level of polish that allows such a length to be excusable. It's an incredibly simplistic take on gameplay and narrative ideas we've all seen a million times before, never doing anything new or memorable. Even at its best, it amounts to little more than a bland experience, one that will be over quickly and easily forgotten.
    • 64 Metascore
    • 100 Critic Score
    While far from perfect, the package delivered is one you’ll love opening and exploring. You can play for hours on end and still have an addiction to open every drawer or checking every waste basket for precious supplies. While there are design choices that don’t make much sense, you can look past them and enjoy it for what it is: a playground for madness. We Happy Few will be a joy to most who decide to take the pill. Anyone who doesn’t like it is a real downer. Lovely day for it!
    • 64 Metascore
    • 80 Critic Score
    If you like horror and science fiction, this is something you need to check out. The gorgeous environment with a sinister evil to it will be something you’ll enjoy. The game is short but everything is packaged nicely and it feels like you spent enough time with it. Puzzles can be somewhat difficult but the real hindrance comes with interaction with some of them. It’s a very subtle horror. You won’t be jumping from loud noises or panic running much, but you will have that looming uneasy feeling that something isn’t right. In this sense, it is an intelligent horror game that keeps your brain stimulated with puzzles while worrying about what will happen after you complete them.
    • 64 Metascore
    • 40 Critic Score
    This game can be fun but not for long periods of time. It is more likely a game you would buy, play once then forget about until you are looking through your game library because you ran out of storage. I've said this before and I will say it again: puzzle games should require patience and skill rather than focus on speed and luck. King Oddball's enormous amount of levels and chuckle-worthy achievements just don't cut it.
    • 63 Metascore
    • 60 Critic Score
    I don't think that there is really any new content here for fans who played the game comprehensively the first time around, so it is those returning players who should consider their purchase most carefully.
    • 63 Metascore
    • 60 Critic Score
    There’s a lot of good but sometimes the bad can outweigh it. This can be an extremely difficult game only because of the seemingly unfair advantage your opponent has. The upgrade system can be annoying especially when someone you invested in gets wasted. Is it fun? Yeah, but a lot of games do it better. This is for fans of the series for sure, and if it didn’t have the show giving its appeal, then this would be a poor entry into strategy-based combat.
    • 63 Metascore
    • 60 Critic Score
    It’s a different concept to have a mini-game that sets up your playthrough. You try your best to get what you need and can alter your experience with specific items. There’s a lot of decisions that impact your survival and it’s always a hit or miss. Such is life. While you’re in control of the decision making process you’re not always in control of the outcome. All in all, it’s a pretty well-made story with great dark humor. The biggest issue is longevity. There is a lot of replay value but it gets a bit tedious because you can survive and win, but the motivation to keep playing is only to see different endings and outcomes. It’s relatively short and you’re making quick decisions, usually just one per day followed by reading. It has some great ideas but it might not be something you play for more than a few hours.
    • 63 Metascore
    • 60 Critic Score
    The overall short play time the game has to offer can be a deal breaker for many, but to those who are looking for a game with an interesting mystery style story with some sleuthing and brain work from basic puzzles, The Station may just scratch that itch.
    • 63 Metascore
    • 80 Critic Score
    For such a short game, the time seems to run in slow motion as you sneak around. There is no problem at all with the game’s length. Instead, the real struggle is with a lackluster story and movements. Besides these issues, everything else is brilliant. From the stress of being quiet to the chase scenes that leave you needing to take a small break in the comfort of a safe area. It feels like forever since I have played a good stealth game, and now I can say the counter has reset. The uneasiness of walking around the hotel with random jump scares and nerve-wracking sounds is quite remarkable. It’s also very replayable, with two different endings as well as lots of things to collect around the hotel. There are even achievements for completing it without getting hit and without saving. This is an all-around great title to own, especially for horror fans.

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