Lichtspeer: Double Speer Edition Image
Metascore
69

Mixed or average reviews - based on 5 Critic Reviews What's this?

User Score
6.9

Mixed or average reviews- based on 8 Ratings

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  • Summary: Lichtspeer, an action arcade lightspear-throwing simulator based in ancient Germanic future, is coming to PC, PlayStation 4 and PlayStation Vita this September.
Score distribution:
  1. Positive: 2 out of 5
  2. Negative: 0 out of 5
  1. Jun 20, 2018
    90
    All in all and Crunching Koalas have pulled one out of the bag with Lichtspeer: Double Speer Edition. It’s super addictive, has stunning visuals, a soundtrack to die for and delivers one hell of a fun gameplay experience that just ramps up even more when played in local co-op.
  2. Jun 20, 2018
    80
    While both the difficulty and frame-rate issues hold Lichtspeer back from a perfect score, it's still a fantastic title that all indie players should play at least once.
  3. Jun 8, 2018
    60
    Lichtspeer is fun and fast, and the new type of atmosphere is welcomed. Reminiscent of something like Kung Fury, Lichtspeer embraces neon futuristic wacky elements. It’s fast-paced and easy to pick up and play, but the lack of depth in many areas won’t hold the average player’s attention.
  4. Jun 25, 2018
    58
    Although its gameplay is good and offers good artistic design, this title is more focused on other devices and is too repetitive.
  5. Jun 21, 2018
    56
    The biggest offender in what affects this games overall experience is its repetitiveness. Sure new enemies are introduced often, but the one hit death mechanic can become quite frustrating. Having a dozen near useless abilities doesn’t help either when you learn which few overpowered ones to save up for instead. Unless you are longing for those Scorched Tank days from way back when, you may want to 'spear' clear until a decent sale.
Score distribution:
  1. Positive: 1 out of 3
  2. Negative: 1 out of 3
  1. Jun 3, 2018
    8
    The game features a pretty cut and dry story, following an ancient tale of a future Germany where everything throws spears at everyone theyThe game features a pretty cut and dry story, following an ancient tale of a future Germany where everything throws spears at everyone they don't like, or something along those lines. The developers are pretty vague in this regard, which works, because it appeals to the scatterbrained Deadpool loving ADD side of my brain. You are set off on a journey by Uka Uka's 2D lookalike to gain great power by killing everything the game throws at you. I know this sounds kind of basic, and it is, but there will be a certain strategy required of the player, as you'll need to take into account how long it takes to charge your spear, the enemies’ speed, as well as the angle of your attack. At first, this is a bit overwhelming and honestly doesn't get much better, as the game has new ways to screw you over regularly. Every time you master one aspect, the game will throw three new enemy types as well as a downward level of attack, some flying creatures, and a walrus on a slide at you.

    The gameplay is almost as simple as the story - you'll stand in place as a stoic hero or heroine, avoiding hits from the waves of enemies the game sends at you by striking first using one of the many spears your character conveniently has stored somewhere. While most enemies can be dispatched with a single hit, some require headshots or multiple attacks to be stopped. After a bit of progression, you'll also be given the ability to use some magic-esque abilities, such as calling on a force field, shooting an electric bolt, or making your spear split off into multiples, among others. You'll need these, as well as perfect aim to progress through the game’s many levels. Sure, early levels will be somewhat forgiving in the event you miss a shot, as you don't really take much of a penalty until 3 consecutive shots are missed, which stuns you, leaving you vulnerable to attack, but later levels will punish you for making a single error. This becomes more and more of an issue the further into the game you get, as the boss battles that occur almost too frequently become increasingly complex. You'll often piss away five or more minutes that you carefully spent dinging away at an enemy’s life bar to only be killed with a sliver of health remaining because they unexpectedly changed up their formula of attacks at the last second. I honestly lost count of how many times I flipped the bird at my unaware TV screen or screamed increasingly immature meaningless threats, making my wife question her decision to marry me by the fifth level.

    You can't move your character much, aside from changing the arc or in later levels the direction of the spear, which is a bit of a disappointment. I was stoked when I was given the code and checked out the trailer, which made this look like a 2D platformer. It's not, let’s go ahead and get that out of the way now. The game strictly requires you to use the spear and other abilities to shoot down enemy projectiles and gain as many headshots as possible, with a combo counter included, to achieve a high score. The points are stored and used to upgrade the abilities I mentioned before. The fact that you cannot upgrade how quickly your hero chucks the spear does feel like yet another missed opportunity, but does work as way to keep the difficulty in place. The title wholeheartedly embraces the "git gud" style of gaming, which may turn off (or in my case cause a borderline meth level addiction) some gamers.

    The visual style is both outstanding and frustrating at the same time. Coming across as if it was part of the Samurai Jack series, it succeeds at meshing the ultra-violent deaths with the cartoon-y and often humorous vibe. I only wish the Cartoon Network titles my son makes me sit through day in and day out offered half of the ridiculous amount of blood that shoots out of any open wound in this game. The characters are all well designed, and I feel like previous games that didn't allow me to throw spears into the face of penguins have failed me by not giving me something that was clearly missing in my life. While these aspects work, and work damn well, the devs forgot to hire someone to clean up the blood and carcasses left in your wake, as the staggering body count, coupled with the fact that the bodies just keep stacking upon each other, make it kind of hard to see some of the enemies lumbering toward you. I'm not sure if this was intended as yet another obstacle to the player, or if this was an oversight, but either way it's super annoying.

    If you're the type of person who wants to be frustrated to the point that each small victory is worthy of a full blown celebration, look no further than Lichtspeer: Double Speer Edition. Even if you hate it, the addictive gameplay will have you coming back time and time again.
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  2. Jun 8, 2018
    7
    Sometimes fun and quirky little game’s often end up being forgotten due to the amount of AAA game’s available and this is a shame because onSometimes fun and quirky little game’s often end up being forgotten due to the amount of AAA game’s available and this is a shame because on some occasions you find these fun and quirky little game’s to actually be pretty decent. Lichtspeer: Double Speer Edition might not be the best fun and quirky little game I’ve ever played before but it’s a good game and it provided me with quite a lot of enjoyment a lot of the time. What I really like about this game is that the gameplay on offer is really simple and there are no complicated mechanics that get in the way which means when the game is in full flow the fun factor is quite high. You will however have to get used to the game’s difficulty because at times it can be very difficult which does in turn make you get frustrated every now and then. Thankfully though the game does combat that by allowing you to upgrade your main weapon and without a doubt when you complete a level with this newly upgraded weapon you do get a great sense of achievement. An important aspect of this game is definitely how the controls perform and thankfully they perform really well. Throughout my time with the game the controls felt tight and responsive throughout and this allowed me to focus solely on the action without worrying whether the controls would let me down or not. Unfortunately the aiming system doesn’t perform as well as the controls and aiming often felt awkward which in turn contributed to some cheap deaths. This is why I recommend that you play this game in short bursts because the aiming system will get on your nerves quite quickly. Whilst the content that is available to you is pretty decent there just isn’t enough for you to sink your teeth into and a few more modes would have benefited this game greatly in my opinion because it would have given the game much more in terms of replayability. I must admit that I wasn’t expecting much from the presentation side of the game, but in the end the presentation aspect of the game ended up being one of my most favourite things. Visually the game ticked a lot of boxes for me and my favourite thing about the visuals is the amount of charm they had. The sound design also carries with it a lot of charm and when combined with the visuals it does enhance the gameplay somewhat. At the end of the day Lichtspeer: Double Speer Edition is a game that’s great for passing some time every now and then. It’s a game that doesn’t take itself too seriously and even though it has a few problems here and there it gets more things right than it gets wrong which in the end means it gets a thumbs up from me. Expand
  3. Aug 25, 2019
    0
    L'indé qui sent le poisson aujourd'hui (on vous l'emballe dans du papier-cul, c'est pour emporter) est un lancer de lances sur des "ennemis"L'indé qui sent le poisson aujourd'hui (on vous l'emballe dans du papier-cul, c'est pour emporter) est un lancer de lances sur des "ennemis" qui ne cessent de marcher vers votre lanceur (qui ne peut pas bouger) et qui lance ses lances qui font bobo sur les "vilains" qui s'approchent... et même que c'est carrément gore en fait.

    Le gars qui a pondu ça (à moins qu'ils ne soient plusieurs ? ça serait vraiment inquiétant) a pensé (?) qu'il tenait un con-cept et même qu'il en a fait un "jeu" dont le principe ne tient évidemment pas la distance. C'est évidemment -indé foireux oblige- laid à faire peur, très bête et incroyablement répétitif. Oser vendre un truc pareil, il faut oser... mais les cons, ça ose tout !
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