TheSixthAxis' Scores

  • Games
For 4,008 reviews, this publication has graded:
  • 45% higher than the average critic
  • 7% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Ratchet & Clank
Lowest review score: 10 The Lord of the Rings - Gollum
Score distribution:
4135 game reviews
    • 55 Metascore
    • 40 Critic Score
    If you like a very slow, difficult romp through a Hell-a-la-tattoo-parlour, Nadir's roguelike deckbuilding may be the game for you. But if you want something genuinely fun and interesting to play, you won’t find it here.
    • 55 Metascore
    • 40 Critic Score
    Cobra Kai saved Karate Kid from drifting into irrelevance, plunging Daniel LaRusso and company into modern cultural consciousness. Sadly, there’s nothing about The Karate Kid: Street Rumble that will save it from fading into obscurity. And based on the apathetic fisticuffs the game offers, that’s probably a good thing.
    • 55 Metascore
    • 40 Critic Score
    Despite being a standalone game, Trials of the Blood Dragon is at best a quirky aside to Trials Fusion. With so many truly ridiculous ideas in the story, they’ve given themselves free license to experiment and try new things, but so many of them simply don’t come off and aren’t that much fun.
    • 55 Metascore
    • 30 Critic Score
    A dull grind from the get go.
    • 55 Metascore
    • 30 Critic Score
    Long-time fans of Seven Deadly Sins might find some joy in seeing their favourite characters make the jump to a big, 3D action game, but that alone is hardly worth suffering through the rest of what this poor package has to offer.
    • 55 Metascore
    • 40 Critic Score
    The short length of the game doesn’t allow the story to get going properly, with the end coming just as things get interesting.
    • 55 Metascore
    • 70 Critic Score
    For the flaws that it has, Fade to Silence is an ambitious game that provides a unique experience in a crowded genre. The world is stark, cold and unwelcoming, and there’s a discomposing atmosphere that always puts you on edge. Fade to Silence isn’t for everyone, but for those who want to experience a harsh, unforgiving world, this is just the ticket - just don’t rush into permadeath mode right away.
    • 55 Metascore
    • 70 Critic Score
    Mugen Souls is the very definition of a 'good' game. Whilst it'll never blow you away, and there are certainly a number of issues, there's also plenty to do and a varied cast of characters to escort you on this bizarre adventure. If you're after an RPG that isn't quite the norm, then Mugen Souls is worth a look.
    • 55 Metascore
    • 70 Critic Score
    Trinity could have been a marvellous game if not for Omega's trademark gameplay model.
    • 55 Metascore
    • 20 Critic Score
    Walking around a fun fair for an hour with a shouty, sweary woman who is only interested in herself is about as much fun as it sounds. I suggest you save your money for a ticket to a real fun fair and hope you get stuck on a rollercoaster for an hour. That would be much more thrilling than The Park.
    • 55 Metascore
    • 80 Critic Score
    Perhaps the best thing it does though is really hook into your emotions. You might not start off enjoying crushing workers or priests at the start of the game, but by the end you'll hate them and want to hit them with as much elemental power as you can muster. In fact I could do with squishing some right now.
    • 55 Metascore
    • 40 Critic Score
    Pandaball is a silly idea that plays ok but is just too lacking in content to really recommend. There is fun to be had here but I don’t understand the decisions not to include multiplayer tournaments or online play. The end result is a game that will prove mildly diverting for younger players but has little to no long term substance. Unfortunately for these pandas, the game itself is more boo than bam.
    • 55 Metascore
    • 50 Critic Score
    Breach & Clear is playable and it is even quite entertaining. Clearing missions and customising characters is satisfying, and the sound design and music help engage the player. Everything else though, does the opposite. Low quality visuals, poor menus, a complete lack of story and game-breaking glitches render this game, at least on this platform, nearly impossible to enjoy in the long term.
    • 55 Metascore
    • 80 Critic Score
    Sense: A Cyberpunk Ghost Story has a great atmosphere with an interesting storyline and subplots. The range of influences shown helps make what could have been just another horror game feel truly unique. My only issues were the simplicity of the puzzles and the crashes I encountered. If you can get past that, I truly think you’ll enjoy playing this game.
    • 54 Metascore
    • 50 Critic Score
    Knack is a game with some solid core mechanics which cry out for a bit more polish and a lot more variety in the gameplay. While changing size is truly amazing, it doesn’t bring enough in the table to make the lengthy game fun, and it becomes quite tired after the halfway mark.
    • 54 Metascore
    • 70 Critic Score
    The Tomorrow Children is at the beginning of its journey, with Q-Games’ next step one of the most important in shaping the game’s future. What is present shows promise, but after several days of playing it feels like most of what can be experienced has been. There’s already a sense of repetitiveness settling in, and it feels like something is missing, even if I can’t quite put my finger on what it is. On the flip side it really is great seeing players work together to help their towns grow, and finding ingenious ways to do so. The canvas is set and there is potential for a masterpiece to appear depending on what comes next.
    • 54 Metascore
    • 50 Critic Score
    Its SNES-like art style is greatly appealing, but the core gameplay loop is far too shallow to really recommend it as an alternative to other recent 3DS offerings.
    • 54 Metascore
    • 30 Critic Score
    Visually and thematically, 2Dark succeeds in paying homage to its forebears. Everything else, however, is desperately lacking. Alone in the Dark had twenty years in which to rise and fall but Raynal’s latest stab at survival horror barely gets twenty minutes.
    • 54 Metascore
    • 40 Critic Score
    Black Mirror is a good story that suffers from a dated application of game styles. While this is interesting in a meta way, it is not much fun to play. The narrative itself plays out fairly successfully. but it is hard to recommend it for this alone.
    • 54 Metascore
    • 50 Critic Score
    At this stage in the PlayStation Vita's life, the most important thing for Reality Fighters to be is, perhaps, a tech demo. In that sense, it is quite spectacularly impressive. Impressive enough to warrant a big purchase and plenty of game time? Probably not. It demonstrates exceptional potential though, and sometimes that can be enough.
    • 54 Metascore
    • Critic Score
    Bringing Apex Legends to Switch is another quite remarkable accomplishment for Panic Button. They’ve made the necessary compromises to get a decent high 27-30fps in most situations, and the game stays at that target for large portions while playing. The game is still one of the best battle royales out there and having it on Switch is great, but the added input latency, the inherent feel of the Joy-Con analogue sticks in an intense first person shooter, and the lack of cross-progression mean that if you’re already playing the game on another system, you should probably stay there.
    • 54 Metascore
    • 70 Critic Score
    Ravenbound is a striking Scandinavian fantasy, and one that’s often a delight to experience. However, this particular open world can often feel too empty and lifeless, relying on a player's thorough involvement in its collection of gameplay ideas to stay engaged.
    • 54 Metascore
    • 50 Critic Score
    It’s clear that Crisis on the Planet of the Apes has a lot of ambition and it does get a lot right in this regard, but at the end of the day, all we have here is a VR tech demo. Climbing around here was the most immersive VR moment I’ve had to date, but the controls could sometimes took me right back out of it. As a showcase for what VR could do in the future, it’s another great example of things to come.
    • 54 Metascore
    • 50 Critic Score
    Old Gods Rising takes a great premise, but unfortunately does very little with it. The barren, but confusing campus leads to pointless wandering that does little to reward exploration and the narrative is delivered through generic exposition. The one successful aspect is the sense of uncertainty and unease that permeates the experience, yet this isn’t enough to maintain interest. The Old Gods may have been better off staying put.
    • 54 Metascore
    • 50 Critic Score
    Valkyria Revolution’s biggest crime is that it is utterly dull. The tonal changes to the narrative, and to the combat system, are completely pointless, and not only do a disservice to the Valkyria name, they render it meaningless. Such are the differences between the two titles I don’t understand why they bothered to sully the series’ fantastic reputation with this release.
    • 54 Metascore
    • 50 Critic Score
    Dusk Diver is a game that promises a lot with it’s gorgeous visuals, but the combat ultimately falls short. Its basic combo system and missable story are not enough to even come close to some of this year’s stellar action titles.
    • 54 Metascore
    • 60 Critic Score
    After a day of playing Mario Kart World and Fast Fusion, Welcome Tour was a light, engaging way to wind down from high speed thrills. While it could arguably be a free pack-in exhibit, the £8 asking price is low enough that you shouldn’t feel too hard done by for the curious. If you want a undemanding and easily digested introduction to the way the Switch 2 works, then look no further. If you want an actual game, buy one of the other launch titles.
    • 54 Metascore
    • 40 Critic Score
    Conquest is a third person 16-player brawl around some of Tolkien’s most famous landmarks, marred by poor visuals, unintuitive controls and repetitive gameplay.
    • 54 Metascore
    • 70 Critic Score
    Breached is a fun little game that derives a good portion of its charm from its minimalist and mysterious story.
    • 54 Metascore
    • 70 Critic Score
    Guns Up! is a fun game in short bursts. The setting up of soldiers and perks before an assault is easy to understand and do, with the action never being too long to get to. It looks and sounds decent too, but Guns Up! doesn’t quite meet its full potential. There needs to be more options available for when selecting which base to attack, also boredom due to repetition sinks in over longer play sessions. Guns Up! is a free to play title and there is no harm in checking it out though. It is one of those games that you can have a quick session on, and with that in mind Guns Up! is worth a go.
    • 54 Metascore
    • 50 Critic Score
    I’m still none the wiser who Funko Fusion is for. It’s a kid’s game that’s too adult for kids, with a batch of franchises that only older fans will really appreciate, but then they’ve dialled down the difficulty, presumably to appeal to younger players. The shame of it is, with the right characters, this is a great kids game, and the Jurassic World levels only highlight that. Funko Fusion offers plenty to like, but just like its plastic-melting antagonist, it fuses too many of the wrong parts together to feel cohesive.
    • 54 Metascore
    • 60 Critic Score
    Overpass is a unique style of racing game with solid foundations, but it feels like there wasn't enough time or budget to give it the polish it deserves. That's a shame. There’s a niche here which I’d like to spend more time in, but some of the frustrations run too deep for me to return anytime soon. Overpass remains a novel concept with some rough edges.
    • 54 Metascore
    • 30 Critic Score
    Knee Deep isn’t an adventure title worth playing, lacking any real hallmarks of the genre. The few puzzles essentially solve themselves, there is very little player participation outside of dialogue choices, and the plot is so bloated with forgettable characters that you lose track of who is who. It seems like the best ideas were poured into the design of Knee Deep, creating a well made digital stage show with voice actors who put in a decent performance. Unfortunately if Knee Deep was a real theatre show I would assume that the final curtain would fall quickly.
    • 54 Metascore
    • 70 Critic Score
    Hamsterdam is a delightful homage to Golden Era kung-fu movies, but if the martial artists were all small mammals. It might get repetitive quite quickly, but if you’re looking for something you can play in short sprints or something fun for your kids, Hamsterdam is a genuine treat.
    • 54 Metascore
    • 40 Critic Score
    I’m all for taking the spirit of a beloved classic and bringing it up to date, but you have to be prepared to be judged utterly against that original game. Under the right circumstances Earthfall is capable of capturing the frantic teamwork of Left 4 Dead, but there’s too much wrong here to maintain it for long.
    • 54 Metascore
    • 30 Critic Score
    The truth is, even if the servers were packed, it wouldn’t do much to save this shooter. Developer Bigbox VR has some interesting ideas though these are bogged down by mediocrity at every corner. You may be able to squeeze a few minutes of fun from Smashbox Arena, but beyond that it’s an incredibly hard sell.
    • 54 Metascore
    • 50 Critic Score
    Seaven Studios has some good ideas up its sleeves and Ethan Meteor Hunter shows moments of brilliance. However, it is let down by clunky movements and puzzles that don’t always offer a challenging but fair game.
    • 54 Metascore
    • 50 Critic Score
    Werewolf: The Apocalypse - Earthblood feels like it had the potential to be really good, but even though the combat is very satisfying, the drab interludes and disappointing stealth meant I spent a lot of the time asking when the game was going to be over. To me, that speaks volumes.
    • 54 Metascore
    • 40 Critic Score
    For those who aren’t invested in the series, Producing Perfection is a hard-sell, especially to gamers not acclimated to anime/otaku culture. Some of the dialogue is genuinely witty and charming, as is the world of Gamindustri itself, yet tedious concert gameplay and a lack of unique content do little to justify the asking price.
    • 54 Metascore
    • 50 Critic Score
    Ultimately, Let It Die: Inferno has too many flaws to look past, especially when so many of those flaws are related to the base gameplay loop and experience. It can be fun and sometimes rewarding to dig through a janky game for a satisfying gameplay or story experience, but that isn't the case here. While the game looks and feels just like the original at a glance, it isn't a game I see myself putting nearly as much time into, or remembering nearly as fondly.
    • 53 Metascore
    • 40 Critic Score
    It feels like you are fighting the game every step of the way, and this is frustrating because of how much promise there is underneath all the problems. Given more time I’m sure Yanim Studio could have nailed this on the first attempt, but instead Red Goddess: Inner World’s bugs dominate against the gameplay.
    • 53 Metascore
    • 50 Critic Score
    Grimshade frustrates as it offers up an interesting and original world to explore and then actively deters you from doing so with overly difficult and frequent combat. This could be worth visiting after some balance updates, but one to avoid for now.
    • 53 Metascore
    • 50 Critic Score
    The dark, twisted story is something that has a lot of potential, and the music is great. However, odd design choices like obscuring the action and cluttered menus that don’t mesh together well, along with pretty uninteresting characters makes it hard to do so.
    • 53 Metascore
    • 70 Critic Score
    RICO is meant meant to be played in quick bursts of ridiculous action. Spend too long with the game and infinite loop of smashing doors and clearing rooms becomes rather tiresome, but that's fine, not every game has to be an epic that requires you to bring a packed lunch. It may not be the best looking title, and it does have a few technical hiccups, but for a quick hit of over the top action it works really well, even more so if you have a friend to join in.
    • 53 Metascore
    • 70 Critic Score
    Legacy of Kain: Ascendance is a fun addition to the series and offers a nice shift in the wider narrative. The mix of nostalgic and new characters works well and series fans will be excited to finally play as Raziel in vampire form in particular. The combat is solid if a little repetitive, and the weird shifts in visual style are off-putting at times, but this is a good little spinoff that hopefully promises more adventures in Nosgoth to come.
    • 53 Metascore
    • 40 Critic Score
    It's massively crippled by terribly implemented controls and odd game mechanics that leave you scratching your head in bewilderment.
    • 53 Metascore
    • 50 Critic Score
    In the end Bedlam has an interesting premise at its core and dialogue that will amuse for a while, but it gets same-y very quickly in each environment. Perhaps if the game started more quickly and had you hopping genres a little earlier in the game, it wouldn’t outstay its welcome quite so quickly. As it is, it can only really be recommended if the genre-hopping idea has you weak at the knees.
    • 53 Metascore
    • 40 Critic Score
    Castle of Heart is a generic, infuriating, and ultimately underwhelming experience. It doesn’t even come close to emulating what made the old Castlevania games classics, as it just crams enemies and traps into levels and hope it works, rather than having coherent level design. If anything, all that Castle of Heart has done is reminded me of how good the old Castlevania games were and that this doesn’t fill that void that has been left behind.
    • 53 Metascore
    • 60 Critic Score
    Little Friends: Dogs & Cats does well to fill the pet simulation void on Switch. Strongly inspired by games that warmed the childhoods of many, it has also managed to shrewdly create its own identity with features that were arguably missing from the Nintendogs titles. Unfortunately, the frustrating give and take when using the Joy-Con and the disappointing limits of touchscreen controls really hamper the experience. Paired with a progression system that takes more away from the genre than it actually brings and the absence of any real element of replayability, there's not much backing up the areas where Little Friends excels.
    • 53 Metascore
    • 70 Critic Score
    It’s perhaps stepping on Super Bomberman R’s toes at a fraction of the price, but Flip Wars scratches that multiplayer itch and is an absolute blast to play locally. There are currently some kinks to iron out, particularly with online matchmaking to fully use all the player slots, but with updates a possibility it’s certainly one to keep an eye on to see how things develop.
    • 53 Metascore
    • 40 Critic Score
    Some games demand a remaster, to be brought bang up to date for an entirely new audience to find and enjoy. Asterix & Obelix XXL is not one of those games. In 2003 it was a solid, if unremarkable, effort. Now, seventeen years later, it just feels entirely unnecessary, with drab combat, pointless collectables and frustrating challenges. If you really need an Asterix and Obelix fix, best just go back and reread the comics I'd say.
    • 53 Metascore
    • 40 Critic Score
    Do you enjoy playing co-op games with your partner, child, friend or assorted loved one? Then please, in the name of Zeus himself, don’t play Biped 2. The intense challenge of this sequel can ruin your relationships with those closest to you as you shout and yell at each other in a desperate, but futile, attempt to make it through the most masochistic level design I’ve ever encountered.
    • 53 Metascore
    • 60 Critic Score
    After years and years of waiting, Test Drive Unlimited is back. Kind of. Solar Crown is an open world racer for gamers who don't need constant gratification, but can be patient and work toward a key unlock and crowning car. It's just a shame that the game at launch will require patience while KT Racing fix, improve and hopefully expand it to meet more of its potential.
    • 53 Metascore
    • 40 Critic Score
    Needless to say, those with a short attention span best stay clear, unless they have another monitor or tablet handy. That said, there is likely to be a pocket of (perhaps younger) gamers who will extract genuine pleasure from the game’s dreary pacing and lack of pizazz.
    • 53 Metascore
    • 30 Critic Score
    Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants is almost an insult to side-scrolling beat ‘em ups. Worst of all, despite this being a budget release, it costs more than the fantastic Teenage Mutant Ninja Turtles: Shredder’s Revenge from last year. One to avoid like some green ooze on the sidewalk.
    • 53 Metascore
    • 50 Critic Score
    Distinctly average then, PlayStation Move Heroes trades off some legacy brand IPs without ever really giving them room to shine or, indeed, interact. It's a frustratingly shallow collection of styles, dressed up as something more than it ultimately ends up as.
    • 53 Metascore
    • 60 Critic Score
    If you can look past the poor narrative and weak character dialogue Bound By Flame is a solid action RPG. The combination of fire and sword is an exciting duo which flows seamlessly in battle. However, you can’t help but feel that, with the PS4 in mind, Bound By Flame has been rushed to fill a gap in the market.
    • 53 Metascore
    • 60 Critic Score
    For those who aren’t too hot on their strategy role playing games, however, Natural Doctrine is a risk, yet one still worth taking if you’re looking for something testing and out-of-the-norm.
    • 53 Metascore
    • 50 Critic Score
    Loading Human is an interesting experiment that looks to explore relationships through VR. However in Chapter One these feel rushed instead of being built at a steadier pace. The price point may also be off putting, as a £30 game that lasts 3 to 4 hours, that is only the first part of a trilogy. Untold Games have crafted a VR world that looks fantastic for the most part but it is populated by characters that come across as two dimensional, and a story that might be better enjoyed once all the chapters have been released.
    • 53 Metascore
    • 60 Critic Score
    For the right sort of person, this abstract, solo board game style will be incredibly intoxicating. There are a lot of moving parts to keep in your head, and figuring out a particularly fiendish task is rewarding in and of itself. For most people, the contrast between mellow aesthetic, strange design choices, and the lack of a hard fail state (fittingly, it's more like a fail cul-de-sac) will make it a taxing time. Buildings Have Feelings Too! is certainly charming, but that charm hides a stiff challenge.
    • 53 Metascore
    • 50 Critic Score
    Has-Been Heroes has a genuinely inviting and involving combat system that requires real strategic thought to master. However the rest of the game just doesn’t pull together to form a cohesive whole, with brutal difficulty, frustrating permadeath and an under-utilised premise all serving to taint the end product. It does at least benefit from the Nintendo Switch’s portability, and this is where it’s at its best, but at home you’ll likely be turning it off far quicker than Frozenbyte were hoping for.
    • 53 Metascore
    • 30 Critic Score
    Fallout 76 had a lot to say when it was revealed. It was multiplayer, it had the largest world of any Fallout, it was going to be fun. The trouble is that it just doesn’t work, the world is too big and empty, and the quest design as uninspired as it gets. If the only way for a game to be entertaining is by having your friends make jokes about it as you journey together, then it has failed at one of the things that most games should be. It has failed at being fun, it has failed at being entertaining in its own right.
    • 53 Metascore
    • 30 Critic Score
    Dakar 18 is sadly a misjudged game that can feel refreshingly different to start with but ends up being incredibly frustrating, behind the pace and poorly implemented. With a focus on navigation and gruelling competition, refinement of crucial gameplay elements is sorely lacking. Some of the environments are truly epic, but the way the game fails to build upon them means they go to waste.
    • 53 Metascore
    • 40 Critic Score
    Hunter x Hunter: Nen x Impact is a dodgy fighting game with oversimplified mechanics, a thin roster, and barely any game modes. As far as full-priced modern fighting games go, you can do far better with almost any other game.
    • 53 Metascore
    • 70 Critic Score
    There are only 20 levels, it can get repetitive repeating levels over and over again and because there are no save points it can be extremely challenging – still, great fun.
    • 53 Metascore
    • 30 Critic Score
    This effort has a few interesting ideas and a reasonably accomplished plot, fairly well progressed but it stumbles mechanically over every good idea it has and douses it in some genuinely shocking presentation.
    • 53 Metascore
    • 40 Critic Score
    Constructor HD was actually delayed multiple times, so System 3 presumably encountered some difficulties in development. Whether that is the explanation for the result, which just barely toes the line of average but gets pulled back down by its price and its launch day DLC, or if it was a bit of a cash grab is anyone’s guess. As it is, this is not worth purchasing.
    • 53 Metascore
    • 60 Critic Score
    Going into Sniper: Ghost Warrior with fairly low expectations, you may find yourself pleasantly surprised. Despite some of the heavy-handed mechanics and under-developed online portion there is still an enjoyable experience to be had.
    • 53 Metascore
    • 40 Critic Score
    Throw Anything has got some bright and colourful ideas, but there's not enough substance to carry a full game. It outstays its welcome before it runs out of levels thanks to repetitive, shallow gameplay, and it's hurt by a few polish issues. It's fun for a short while, but it's ultimately a pretty throwaway experience.
    • 52 Metascore
    • 40 Critic Score
    Hidden Dragon isn’t terrible, but it’s sorely stuck not one, but two generations in the past. The sidescroller is by no means dead, yet those working in this shrinking subgenre are either emulating its most celebrated champions or pushing the boundaries with something new and inventive. Hidden Dragon does neither, nor does it have the visual oomph that can often help overlook a game’s shortcomings.
    • 52 Metascore
    • 60 Critic Score
    I realise that my complaints could easily be dismissed as an old man complaining about the whole rave experience but, if anything, I wanted Strobophagia to be more of a sensory overload than it turned out to be. Everything just feels like it’s been dialled down a few notches, and consequently it doesn’t engage you as much as it should. With some fine-tuning and, more crucially, some better music, this still has a lot of potential to offer up an original and effective horror experience. It just isn’t quite there yet.
    • 52 Metascore
    • 60 Critic Score
    By no means a bad game. The chance to face off against Resident Evil favourites such as Nemesis is a really interesting idea, and the constant threat of zombies will always have you on edge. Saying that, I can see the multiplayer modes becoming repetitive fairly quickly. Whilst differing slightly, the modes on offer are too similar, and all play out on the same handful of maps.
    • 52 Metascore
    • 40 Critic Score
    Fundamentally, it feels like the Kickstarter budget should have been a little higher to achieve what Anima: Gate of Memories clearly wanted to be.
    • 52 Metascore
    • Critic Score
    Certainly, The Grand Tour Game is hard to recommend if you are looking for the final word in virtual racing. Technically, this is far from polished. It also wouldn’t be appropriate to give it a score either though, seen as at the time of writing on a Thursday evening less than 30% of the game is available. What I do know is that in the morning there will be a new episode to watch and a new episode to play through. The trailer has pick-up trucks and explosions, and you know what? I can’t wait.
    • 52 Metascore
    • 50 Critic Score
    There's a great deal to like about Fimbul, from its luxuriant vector inspired visuals to the solid combat and an interesting interpretation of Norse Mythology. Whilst the delivery of the plot in a comic book format disappoints, it is the failure of the frame rate that provides Fimbul's fatal and final blow. Without this issue being remedied, despite the many reasons I like the game, Fimbul is difficult to recommend.
    • 52 Metascore
    • 50 Critic Score
    Rogue Trader on the Switch 2 is a bad port of a fantastic game. If you have the patience, it’s just about playable, and there’s still some enjoyment to be found in its epic narrative and compelling characters. However, it needs a cavalcade of patches to reach the level of performance on Switch 2 that the game deserves.
    • 52 Metascore
    • 60 Critic Score
    If you Kickstarted this game, you’ll likely be fairly satisfied with how Mighty No. 9 turned out. However, it’s far from ground breaking in terms of its visual style, has some rather rage inducing sections of the level design, and the dash is imprecise. That said, the majority of the game is fairly fun to play and it certainly captures the spirit of Kenji Inafune’s Mega Man franchise, it just lacks a certain amount of polish.
    • 52 Metascore
    • 40 Critic Score
    Star Horizon is a forgettable rail space shooter that fails to live up to the legacy set by other titles in the genre on Nintendo systems. I would honestly avoid this and play Star Fox through a Nintendo Switch Online membership; it’s cheaper, it plays better and you’re less likely to find yourself frustrated.
    • 52 Metascore
    • 50 Critic Score
    Override 2: Super Mech League really should have been a fun and accessible party brawler. It certainly had the basics covered with accessible controls and a vibrant roster of characters on offer. Unfortunately an ineffective 3rd person camera, non-existent online matchmaking, weak league mode and a stifling lack of variety to its gameplay marks Override 2 a long way short of being the Mechtacular fighter we all wanted it to be. More 'Meh'tacular then.
    • 51 Metascore
    • 40 Critic Score
    Pixel Gear is the first VR game I have felt underwhelmed by. Once the initial awe of looking around a voxel world wears off you’re left with quite a dull wave shooter that lacks any depth to it.
    • 51 Metascore
    • 60 Critic Score
    Balan Wonderworld is a passable platformer marred by a string of increasingly baffling design decisions. It has charm by the bucketload and off-the-wall concepts that land well in spite of themselves, but the experience is inconsistent at best and frustrating at worst. There is a good game in here somewhere, and it is great fun at points, but waiting for those points isn’t really worth it.
    • 51 Metascore
    • 40 Critic Score
    Overkill’s The Walking Dead could have been something special, but it finds itself dragged down by poorly implemented and designed systems. There’s flashes of what could have been, and there’s a chance that Starbreeze will turn this game around in the coming months to rebuild from a poor launch, but as it stands I couldn’t even recommend this game to the most hardcore of The Walking Dead fans.
    • 51 Metascore
    • 30 Critic Score
    On paper, Fuel Overdose sounds like the perfect arcade blast to dip into for half an hour whenever you feel the urge. Unfortunately, the reality is a lot less impressive, leaving us with a game that is deeply flawed in several key areas.
    • 51 Metascore
    • 50 Critic Score
    As you come to grips with the tactical combat and progression systems, Sword Coast Legends may start to grow on you. For those who can see past its long loading times and other shortcomings, there’s an RPG here well worth the price of entry. However, for casual fans of the genre looking for something upbeat, this n-Space swansong is likely to disappoint.
    • 51 Metascore
    • 30 Critic Score
    Regrettably, similarities to the original board game and exceptionally rare moments of fun can’t save Space Hulk’s voyage onto Vita. Although somewhat functional it’s nowhere near the level of quality fans will have been expecting, especially given how long the port has been in development. In short, it feels utterly passionless and rushed with no real consideration for those who might actually buy it.
    • 51 Metascore
    • 40 Critic Score
    Neptunia Riders VS Dogoos is not the follow-up that Hyperdimension Neptunia fans want or deserve. There are specks of charm and fun to be had here, but you'll have to dig deep, and after just two or three hours of digging, it'll all be over.
    • 51 Metascore
    • 40 Critic Score
    Disaster Report 4: Summer Memories has solid ideas, but very few that manifest themselves properly. There are snippets of charming, personal stories of regular people struggling in the face of catastrophe, and these moments can be incredibly powerful considering real world events. Unfortunately, they're all strung together with clunky exploration, unsatisfying gameplay and half-baked survival mechanics that fail to complement any of the positive aspects of this game. There are things here that lovers of obscure, Japanese passion projects might be able to appreciate, but it will require digging through the metric tons of rubble to find them.
    • 51 Metascore
    • 60 Critic Score
    There is some fun to be had in G.I. Joe Operation Blackout. The story is great but there is an over reliance on making you defend a position while wave upon wave on enemies attack. It's lower priced than most new releases but even taking that into account I can only really recommend this to die hard Joe fans.
    • 51 Metascore
    • 50 Critic Score
    This is a game intended to be played alongside its Pixar big brother and provide an experience that kids will relate back to, and it does that just fine.
    • 51 Metascore
    • 30 Critic Score
    Windfolk is a game so turgid that it almost managed to put me off video games. Painfully flaccid combat and boorish level design both serve to undermine any fun that flying might offer. The subtitle promises that 'Sky is just the Beginning', but after this showing I'm rather hoping it's the end instead.
    • 51 Metascore
    • 40 Critic Score
    The lack of depth in RBI 19's basic mechanics has a crippling effect on the whole experience, first as frustration when trying to get used to timing-based batting, then with boredom after you're familiar. On top of that, it's an arcade baseball game that's presented like a sim, but without the depth to back that up or a hook to set it apart from actual sim games, it just feels barren and empty.
    • 51 Metascore
    • 50 Critic Score
    Carmageddon’s revival gets off to a sloppy start, though it gradually gets better with perseverance. Drawbacks such as the fickle handling and the so-so presentation become easier to overlook, but those first few hours can be a major slog.
    • 51 Metascore
    • 30 Critic Score
    Shadwen feels like it needed more time in development, both to work on its core ideas and bring them to fruition. The bland environments, the lack of an interesting plot, the technical issues, and the various gimmicks makes Shadwen a poor stealth and assassination game. At the very least, it tries to do something a little bit different, but simply doesn’t pull it off.
    • 51 Metascore
    • 20 Critic Score
    With such a diabolical amalgamation of defunct mechanics and monotonous mission design, it will take half an hour tops to tire of Knight's Contract and shelve it for good.
    • 50 Metascore
    • 50 Critic Score
    First person shooters come and go – and whilst Bodycount isn't likely to leave that deep an impression on the world after it's all over, it does leave a bloody wound accompanied by a ridiculously brash round of machine gun fire. A brave attempt, then, but one seemingly too hampered by its faults to really shine.
    • 50 Metascore
    • 50 Critic Score
    As a free-to-play experiment, it’s fairly successful. When you download Spartacus Legends you get the full package, not just a few morsels of gameplay, with the rest locked behind a pay-wall. In some ways this is one the game’s biggest strengths but it still fails to dispel a number of its other issues.
    • 50 Metascore
    • 40 Critic Score
    The more positive features in Infinite Air are somewhat overshadowed by core gameplay in need of refinement and a progress system that punishes players, restricting content based on skill. Sadly, it marks a sloppy start to the latest run of snowboarding games podium.
    • 50 Metascore
    • 40 Critic Score
    If you like tough games then this is for you, but fans of strategy or tower defence have much better options available to them.
    • 50 Metascore
    • 40 Critic Score
    The tactics and tactility of a good tennis game remain amongst the purest of gaming experiences, but AO International Tennis is not a good tennis game. Overly complicated and bereft of any emotional resonance, the positive elements, including the detailed character creator, will likely be as swiftly forgotten as the game itself will.
    • 50 Metascore
    • 70 Critic Score
    Krinkle Krusher is a game best played in short bursts, otherwise it feels repetitive very quickly. Despite the distracting voice acting and the early difficulty spikes, if you stick with it you can find that there is a solid game underneath, and plenty of fun to be had if you like the tower defence genre.

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