TheSixthAxis' Scores

  • Games
For 4,008 reviews, this publication has graded:
  • 45% higher than the average critic
  • 7% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Ratchet & Clank
Lowest review score: 10 The Lord of the Rings - Gollum
Score distribution:
4135 game reviews
    • 50 Metascore
    • 30 Critic Score
    In a way Armikrog feels like a tech demo for something much bigger, a showcase of what a final build could look like, with the majority of the character dialogue and story still to be added in. The fantastic claymation and the decent music can only distract so long from the facts that Armikrog feels soulless, lacks any charm, has boring characters, and has puzzles that could have been more interesting. The story of Tzurk and Meva told on the tablets would have made for a much better game.
    • 50 Metascore
    • 20 Critic Score
    If developer Screaming Villains had gone back and reworked parts of the original game – perhaps adding rewind or “no fail” features – then at least Night Trap would be playable. By today’s standards, however, it’s a broken, incoherent mess. A relic that, despite being deeply nostalgic, is almost impossible to stomach for those who aren’t already zealous fans of the original. Still, for all its flaws, it’s a unique piece of video game history and one enthusiasts should definitely look into, even if they don’t actually play Night Trap for themselves.
    • 50 Metascore
    • 50 Critic Score
    Somewhere, deep in the heart of Subaeria, there is an exciting and action packed puzzle game. Unfortunately, just like the dystopian underwater world the game presents, it is so deeply submerged that you’d never see it from the surface. Rather than the deep blue ocean though, it is a roguelite structure that hides what works about Subaeria, rendering its achievements impotent with toxic pacing and progression issues. It’s a shame, as Subaeria showed promise.
    • 50 Metascore
    • 50 Critic Score
    The Midnight Sanctuary is certainly not what I expected. I will always applaud any game – or graphic novel – which teaches the audience something new. Educating the player about the history of Japanese Christianity, even if just in passing, is commendable. However, as an experience, The Midnight Sanctuary is a little too slow and disjointed to be truly gripping.
    • 50 Metascore
    • 40 Critic Score
    NeverDead does very little to separate itself from the legion of sub-par, gimmick-tagged titles. The premise of playing as an immortal protagonist who can reassemble parts of his anatomy is likely to catch out a number of curious gamers, but it's a concept that fails to shine amidst a crowd of poor design choices and a complete lack of narrative engagement.
    • 50 Metascore
    • 40 Critic Score
    I wanted to like Lock’s Quest. For a fan of strategy, RPG, and puzzles Lock’s Quest could have been one of those titles that brought the three together properly. Nine years ago on the DS, it probably did it fairly well, but this port has a number of issues that could do with addressing. The camera and lack of explanation for your abilities are the most glaring ones, and once you settle into a tactical groove early on, things soon become dull. Lock’s Quest is a game that had potential, but it feels squandered.
    • 50 Metascore
    • 50 Critic Score
    If played in small doses then Kung-Fu LIVE delivers what you would expect; a bit of a laugh with the "oooh look I'm on screen" factor. Ultimately it is shallow though, and repetition soon sets in.
    • 50 Metascore
    • 60 Critic Score
    X-Men: Destiny fits our 6/10 scoring criteria perfectly. It's an "above average" game, that succeeds in certain areas whilst falling down in others. There's no doubt that there is enjoyment to be had from this title, but one can't help but wonder how good it would have been with a lot more polish, and some variety thrown in.
    • 50 Metascore
    • 70 Critic Score
    Rune II: Decapitation Edition is an entirely new game rather than just an update of last year’s release. It may look like it’s competing with Assassin’s Creed: Valhalla for your Viking gaming time but it is a very different experience. At its best in co-operative multiplayer, Rune II is a throwback to the chaotic and brutal combat of early third person ARPGs and offers a blood-soaked alternative to the clinical and focus-grouped approach of many games. So gather a band of your most loyal friends and prepare to set sail – this Ragnarok isn’t going to end itself.
    • 49 Metascore
    • 50 Critic Score
    Those Who Remain is difficult to recommend, but there is an interesting meditation on guilt, redemption, and judgement hidden amongst an unfortunate mass of clunky design and gameplay. It might even be that watching someone else play the game is the best way to enjoy it, so you won't have to fight the controls and frustrating checkpoints. Ultimately, the game itself fails to live up to the potential of its ideas. This is one that should remain on the shelf.
    • 49 Metascore
    • 60 Critic Score
    Well, we’ve enjoyed our time battling the Draelus, and for the price tag it’s hard to argue against the value. There are issues that need addressing, so perhaps with enough attention Tiki Games will be able to deliver a sequel?
    • 49 Metascore
    • 50 Critic Score
    Not necessarily a bad game. It just doesn't do anything to make itself memorable or stand out from a crowd.
    • 49 Metascore
    • 40 Critic Score
    The game didn't even make me want to quote Top Gun once in this review. It's just not good, even if you feel the need… the need for speed.
    • 49 Metascore
    • 30 Critic Score
    It may be technologically succinct but in neglecting the needs of solo players and bypassing what makes the car combat genre so engaging, Wheels of Destruction leaves an unmistakably sour taste. If you're gagging for another arena-based car game post-Twisted Metal, we'd strongly recommend hanging around for Psyonix's SARPBC 2.
    • 49 Metascore
    • 70 Critic Score
    Shaq Fu: A Legend Reborn is everything the first game should have been; it doesn’t have to be “so bad it’s good,” and it features some good honest fun at its core. A Legend Reborn is definitely one to pick up if you’ve missed the beat ‘em up genre and are fancying something with a modern twist.
    • 49 Metascore
    • 30 Critic Score
    It is a shame that Samurai Riot Definitive Edition has such numerous technical issues, because they impact what would be a decent side scrolling brawler. Without the issues, the game would be a decent thing to play. One run through the game takes approximately two hours, but in its current state Samurai Riot is just frustrating.
    • 49 Metascore
    • 60 Critic Score
    Captain Blood is an odd release as it feels like a relic of its original release context. This does leave it being a nostalgic experience for those old enough to remember this era of games, but there isn’t much that isn’t done much better by its influences. Releasing decades later actually does it a favour as it feels very different to the expansive open world experiences that dominate modern gaming. As a curiosity it makes for an interesting time but it mostly confirms why such games belong in the past. Not so much buried treasure, but it's certainly better than walking the plank.
    • 49 Metascore
    • 60 Critic Score
    No matter what you do, the stats mean absolutely nothing.
    • 49 Metascore
    • 60 Critic Score
    Compared to recent attempts to try and revive the on-rails genre, Blue Estate probably comes out on top. The DualShock 4 serves as a perfect replacement for PlayStation Move and, when paired with intuitive mechanics and stylised visuals, makes for a solid downloadable title.
    • 49 Metascore
    • 40 Critic Score
    Rugby 20 is like a Northern Hemisphere team's World Cup campaign. It's full of big ideas and good intentions, but a shock defeat here and an expected loss to the South's big boys there, and it soon comes off the rails. There's some fun to be had, but it's often at the expense of the game, not because of it.
    • 49 Metascore
    • 50 Critic Score
    Vane is a strange game. Its art direction and visual design frame a grandiose, otherworldly affair, but its puzzle design and narrative squash those expectations, ultimately providing a frustrating experience with fragments of its original vision.
    • 49 Metascore
    • 60 Critic Score
    After four years with the license, Beenox has yet to deliver a truly ground-breaking Spider-Man experience. Yet, despite not having that “Arkham” effect, this latest movie tie-in is still worth a punt. It may be a little rough around the edges and could have done with more substance, but it’s still fun for a good few hours and ideal for younger gamers.
    • 49 Metascore
    • 60 Critic Score
    PixelJunk Raiders plays like an interactive sci-fi album cover from the 70s; one full of Vangelis off-cuts that you're going to try and share with a bunch of your friends despite the fact they're more interested in Rod Stewart.
    • 49 Metascore
    • 70 Critic Score
    Gangs of Sherwood is exactly what it needs to be: fun for everyone playing it. It's definitely a game you'll want to play with friends for the best possible experience though, so do keep that in mind if you're more of a single player kind of person. I've been having a blast with it though, and if I can convince some friends to join me, I'd imagine I'll be playing it for a fair bit of time to come.
    • 49 Metascore
    • 60 Critic Score
    Night Book is a good example of the kind of modern FMV game that Wales Interactive produce. It brings together an interesting story with some strong performances and a topical site of anxiety. At a run time of about 45 minutes for each playthrough this is perfect for a quick play with a glass of wine but may not feel like the best value. There's plenty of replayability though if you want to unlock all the endings, but many of them involve only slight variations of events you’ll have seen before. Night Book is very much an FMV interactive experience rather than a game but it is undoubtedly a solid example of its kind. Just don’t go into it expecting much in the way of gameplay.
    • 48 Metascore
    • 50 Critic Score
    Expectations may not have been through the roof to begin with, but it’s difficult to walk away from Homefront: The Revolution without feeling disappointed. There are some genuinely enjoyable bursts of gameplay to be found, but for each one you’ll need to wade through a sludge of repetitive mission designs and annoying bugs.
    • 48 Metascore
    • 50 Critic Score
    If you're a fan of horse racing or interested in getting into the sport, Champion Jockey is without doubt a must-have; it's technical, it's in-depth and you're guaranteed hours upon hours of replay value. However, if you happen to be a gamer looking for a quick burst of casual fun, Champion Jockey's myriad of intricacies and learning curve may be enough to hinder your enjoyment.
    • 48 Metascore
    • 20 Critic Score
    While I liked a couple of the ideas behind Dead Alliance, they’re not capitalised on to create something truly interesting. What we’re left with is a painfully generic, often broken online shooter that’s begging to be put in the ground, preferably under ten feet of quick-set cement.
    • 48 Metascore
    • 60 Critic Score
    Fans of the genre will love what’s on offer here – leaderboards, multiplayer, it’s all present and correct. The rest of us will be left scratching our heads.
    • 48 Metascore
    • 70 Critic Score
    Sure, it's not perfect, and you'll need to be pretty fit to get much out of it, but for £30 RRP (it's available for around £24 online) there's a solid game to enjoy here – and if you come away aching half as much as I did you can rest easy in the knowledge that you're doing yourself some good too.
    • 48 Metascore
    • 50 Critic Score
    It’s difficult to recommend Arkham Horror Mother’s Embrace if you’re not already a fervent fan of the universe, and knowledge of what this game could have done with the source material will leave you yearning for a better digital implementation of Asmodee's tabletop tour de force.
    • 48 Metascore
    • 60 Critic Score
    Out of Ammo is a decent experience that blends RTS and FPS together, and if can be fun if you want something quick and not too taxing. However, it’s a game that shows its hand very quickly and doesn’t offer much beyond that.
    • 48 Metascore
    • 50 Critic Score
    Flawed and often out of touch, Syberia 3 only serves a dedicated clutch of fans that have spent the past decade looking for closure to a beloved series. To anyone else, it will come across as a bizarre and mostly impenetrable relic that feels out of place among 2017’s slate of releases.
    • 48 Metascore
    • 30 Critic Score
    Dog Duty is certainly an experience, I'll give it that, though not exactly a good one. There's a grand parade of issues here, from poor visuals to inept path finding and everything else in between. I'm not saying Dog Duty is the worst game I've ever played, but it's certainly up for contention.
    • 48 Metascore
    • 60 Critic Score
    Flow Weavers is a well designed and enjoyable escape room puzzler that is perfectly suited to virtual reality but also suffers from some of the common issues that the format provides. While it doesn’t reach the genre heights of The Room: A Dark Matter, it offers a welcome change of setting with the emphasis on magic and dimensional teleportation well suited to the virtual world. This is a game that may well weave its magic on you, albeit for only a brief while.
    • 48 Metascore
    • 40 Critic Score
    There’s a nice central idea to Fallen Knight, and offering players two vastly different play styles is a good twist. Sadly, the host of problems that suffuse the game from beginning to end will put off all but the most determined or masochistic of players.
    • 47 Metascore
    • 40 Critic Score
    For a mildly cerebral experience it’s probably up there with the PSN’s other puzzle titles. It is overpriced, however, and the score reflects that.
    • 47 Metascore
    • 50 Critic Score
    Extinction is a game that has large ambitions, but fails to be as exciting as it could have been. The Revanii look imposing, but are less threatening than the smaller enemies that accompany them, and with a mixture of lacklustre storytelling, repetitive action and some technical issues, Extinction end up a remarkably average title.
    • 47 Metascore
    • 40 Critic Score
    With barely enough content to even match a downloadable title, Supremacy MMA would be an incredibly hard sale even at a budget price. Despite lacking variety and a moderate sense of depth, the gameplay is enjoyable though ultimately not strong enough to balance out the game's numerous flaws.
    • 47 Metascore
    • 40 Critic Score
    Turning the Terminator franchise into an enjoyable game experience should be doable, but not on the budget Teyon have tried to do it on. Last-gen issues make this a time traveller that nobody wanted to come back.
    • 47 Metascore
    • 30 Critic Score
    Soul Axiom tries to discuss the subject of the soul, but doesn’t have one itself.
    • 47 Metascore
    • 30 Critic Score
    When buddied up with three fellow survivors, there’s certainly some fun to be had. However, these moments will usually stem from the hilarious situations you’ll find yourselves in, enhanced by the game’s dumb raft of bugs and glitches.
    • 47 Metascore
    • 80 Critic Score
    Its replay value is extremely high, and although you’ll unlikely play it for huge stretches of time a couple of rounds with a few friends is incredibly entertaining. It may be on the slightly more expensive side of the PSN content, there are few that offer such a fantastic online experience.
    • 47 Metascore
    • 60 Critic Score
    Although somewhat far fetched, Coast Guard’s storyline can be rather captivating and adds a refreshing layer to the game. However, it gives the impression that it doesn’t really know what it wants to be, without the depth to a full ship simluator and with some lacking gameplay during the investigations.
    • 46 Metascore
    • 40 Critic Score
    League of War: VR Arena isn’t a badly made game – it’s well presented and looks pleasing enough in VR – but it’s very, very, limited. Play the game for twenty minutes and you will have seen almost everything. There is almost no strategy and half the time you can win by picking units up as fast as they are produced and throwing them onto the battlefield. Porting the simple mechanics of a mobile game to consoles rarely works, even if you add a nice shiny VR element. A missed opportunity.
    • 46 Metascore
    • 50 Critic Score
    If played with friends, it will serve up several hours of grin-inducing fun but beyond that very little else.
    • 46 Metascore
    • 60 Critic Score
    If you’re coming into Grand Theft Auto: The Trilogy expecting each game to look and play like GTA V, prepare for disappointment at a passionless upscaling effort. On the flipside, if you fancy reliving these open world wonders with some of their rougher gameplay edges sanded down, prepare to lose yourself for sixty hours or more.
    • 46 Metascore
    • 70 Critic Score
    It’s difficult to assign a score to a title as esoteric as Art Sqool, an art game that seeks to encourage players to tap into their creativity and doodle in the midst of a captivating, candy-coloured universe. Be it ruminating about the themes of your assignment in a cozy corner, or messing up your homework by haphazardly scribbling over your blank canvas, Art Sqool requires you to discover your potential and assign your own meaning to the experience. Even though I’ve found the game to be a ceaselessly charming one, there are also times when I quickly tire of its lack of incentives and activities. Give this a twirl if you’re looking to indulge your artistic capabilities and moments of quiet introspection.
    • 46 Metascore
    • 30 Critic Score
    It’s a shame how RAID turned out, really. Although it arguably came out of nowhere, it’s usually games with little to no initial fanfare that can come swooping in to reenergise a gaming genre – just look at the rampant success of PlayerUnknown’s Battlegrounds. Still, Lion Game Lion shouldn’t be disheartened. There’s still a chance to turn RAID into something great, but it’s going to take a long, long time for that to happen.
    • 46 Metascore
    • 40 Critic Score
    You are never at risk of encountering anything unexpected when playing Zenith, but cutscenes are unpredictable and quite intelligently written (and even well directed at times), so they are genuinely entertaining. But the game is an action RPG by the numbers, and it gives the distinct impression that it is a vehicle for delivering the comedy. This would be fine, but that vehicle would need to be enjoyable and on this one, the wheels have fallen off.
    • 46 Metascore
    • 30 Critic Score
    In the end, Is it Wrong to Try to Pick Up Girls in a Dungeon? fails to deliver satisfying combat, falls short of being a rewarding dungeon crawler, and tells the story in a fatally cumbersome way that just isn't engaging. You'll be better off just watching the anime again.
    • 46 Metascore
    • 50 Critic Score
    Instead of being a full-fat adaptation of Survival Evolved, ARK Park is more of a taster, chopping that game into smaller chunks, then isolating them. This isn’t the same sprawling open world shooter – it’s something much smaller and less substantive, though still looks to capture that core ARK essence. It may succeed on some level though, needless to say, those players who pony up £30 and go in blind could come away deeply dissatisfied.
    • 46 Metascore
    • 50 Critic Score
    Gun Gun Pixies has a very specific audience, and many of those people are sure to have a good time with this game. Cute characters and a wealthy abundance of fanservice are here in spades. Unfortunately, I often found myself struggling with the repetitive gameplay and clunky controls too much to appreciate any of the good aspects of the game.
    • 46 Metascore
    • 40 Critic Score
    Overall, despite the potential of an action RPG using a Dungeons and Dragons rule set and just how great the game should have been, Daggerdale falls short in most areas.
    • 46 Metascore
    • 40 Critic Score
    Just Deal With It! is a largely pointless virtual deck of cards that is more likely to annoy than to provide family or group entertainment. The small range of games, the overly wacky presentation and the non-existent online presence makes this an experiment that ultimately fails to improve on the simple pleasures of a deck of cards. I would recommend digging out a deck and buying a book of card games instead.
    • 45 Metascore
    • 40 Critic Score
    Saw II: Flesh & Blood is a shameless tie-in with the minimal amount of effort undergone to get the title out the weapon-fitted door.
    • 45 Metascore
    • 60 Critic Score
    From the vibrant visuals and the pitch perfect 70s cop theme to the fast and snappy buddy cop action, LA Cops has a lot of great ideas, but hasn’t really done enough with them.
    • 45 Metascore
    • 40 Critic Score
    The Cursed Crusade certainly had potential, and if Kylotonn spent more time on the flow and diversity of combat a number of the smaller issues such as the lack of a checkpoint system or stiff ranged gameplay could easily have been overlooked. However the studio decided to add variety through other means, unknowingly underpinning the rest of the game.
    • 45 Metascore
    • 20 Critic Score
    I wanted to like Maize, I really did. The initial trailers promised precise puzzle solving and surreal Pythonesque humour, yet there is very little here for me to be able to recommend and I find myself being very s-corn-ful. The dull and tedious gameplay and misjudged humour making the limited run time a dreary drudge to the finish line. It simply shucks.
    • 45 Metascore
    • 40 Critic Score
    Commander ’85 will go down as an interesting curio that fulfil its promise and is held back by bugs and glitches. It's difficult to recommend more than maybe checking out a Let’s Play of this unsatisfying game. Commander ’85 is another example of why we sometimes should leave the past in the past.
    • 45 Metascore
    • 60 Critic Score
    Project Root is a frustrating game because there is a genuinely good shooter hidden under a number of poor design choices. It is rather like a Michael Bay movie in that when it works, it works really well, with explosions going off left, right and centre, hundreds of bullets and a genuine sense of excitement. However, it also shares the same problems and the levels are far too sprawling, the plot is terrible and sometimes you have no idea what is going on.
    • 45 Metascore
    • 30 Critic Score
    It's a contemptible step back for a series which always had the fun factor on its side and it might just be enough to kill the entire franchise. This is a perfect example of why it's not always a bad thing when games get cancelled.
    • 45 Metascore
    • 70 Critic Score
    The motion controls aren’t the best and I wouldn’t recommend using them, while the stuttering on the loading screens also needs addressing. If you’re looking for a small game to play though, and like first person runners, then Infinity Runner could well be for you.
    • 45 Metascore
    • 30 Critic Score
    Bravo Team adds nothing to the VR shooter scene and it’s somewhat baffling to see Sony pushing the game so hard considering how it has turned out. If you were considering paying top dollar for that tempting Aim Controller bundle then don’t.
    • 45 Metascore
    • 50 Critic Score
    We’re not likely to find out exactly what troubles the team at Prope faced on Rodea’s rocky road to market. The end product is evidence enough to suggest that something went wrong along the way, and it’s a real shame. With a little more refinement and even the lightest of facelifts, Rodea could easily have been a Nintendo exclusive worth owning.
    • 44 Metascore
    • 70 Critic Score
    May not be the breakthrough some had hoped for, and it may not feel more engineered towards the Western gamer but it's still a good game. The gameplay, though mostly familiar, is solid offering a different pace as well as several unique mechanics to boot. If you despise the Warriors series Legends of Troy isn't likely to convert you, though as a standalone title, it's plenty of fun.
    • 44 Metascore
    • 50 Critic Score
    Given how much I was hyped for the game, Teenage Mutant Ninja Turtles: Mutants in Manhattan is a bitter disappointment, meeting only some of the expectations I had and feeling like it was heavily rushed through development to meet a deadline.
    • 44 Metascore
    • 80 Critic Score
    Nippon Marathon is a game that is proud to be exactly what it is. There are no pretences or delusions of grandeur, just good clean fun. Playing with friends is sure to bring a fair few laughs as you rain watermelons down on your rivals. Just be prepared to be taken out by sudden barrels and hordes of cute dogs.
    • 44 Metascore
    • 40 Critic Score
    With unenjoyable and clunky combat that is made much worse during the 3D segments, a laughably archetypal fantasy story, and dated character models, it’s hard to actually believe that AeternoBlade II released this year for modern consoles. AeternoBlade II simply falls short of all of its ambitions, whatever they might have been.
    • 44 Metascore
    • 40 Critic Score
    I do admire the effort, but in a year where Sonic Mania outdid its franchise’s reputation and Mario stands tall, Bubsy: The Woolies Strike Back is a mere afterthought. Its length is pathetically short and, surprisingly for Bubsy at least, the game is really easy. Not everything that could possibly go wrong did go wrong, yet if this is the pinnacle of Bubsy games, then the poor Bobcat should be laid to rest in peace.
    • 44 Metascore
    • 70 Critic Score
    Naughty Bear: Panic in Paradise is a much better effort than its predecessor. By adding in the costumes system, 505 Games have managed to give the game a layer of depth previously missing. However, whilst repetition doesn't entirely spoil the party, it certainly takes the shine off after a while.
    • 44 Metascore
    • 40 Critic Score
    Even in its remastered form, Glover is really frustrating to play, and not an enjoyable experience at all. With the amount of games out there and the limited amount of time most of us have, you would be better off getting something else, unless you really want a nostalgic trip to experience a rather bland re-release of a 3D platformer.
    • 44 Metascore
    • 30 Critic Score
    Jujutsu Kaisen Cursed Clash is a failed cash-in on an incredibly popular manga and anime franchise, that doesn't seem to understand what makes that franchise so popular to begin with.
    • 44 Metascore
    • 50 Critic Score
    I wouldn't necessarily be too concerned about the track and car count, but I would have liked to have seen a more substantial single player.
    • 44 Metascore
    • 30 Critic Score
    Mindjack is a sheer disappointment.
    • 44 Metascore
    • 30 Critic Score
    Submersed takes an interesting and original premise and does virtually nothing good with it. There are elements and ideas of a good game in the bare bones of this, but it is all so poorly executed and dull that it is difficult to recommend. The fact that it is a mid-price game on PS4 only compounds this amateur feel as there are hundreds of similar games available on Steam for a couple of quid. In the end this is far more snores than Jaws, and lacks any real bite.
    • 44 Metascore
    • 50 Critic Score
    Waking is a fascinating experiment that tries, but ultimately fails, to combine two radically different ideas together. Less would certainly have been more here, as the clunky and overly confusing action parts get in the way of the interesting narrative and psychological aspects. While I was drawn in by the central conceit and the use of meditation, the end result is more likely to leave you in a coma than drag you into the light.
    • 44 Metascore
    • 10 Critic Score
    I would be genuinely angry if I had paid money for this RollerCoaster Tycoon game. There is none of the tycoon fun of the original game, the rollercoasters are overshadowed by the shooting and the VR is slapdash at best. The entire experience feels like an alpha build of a rail shooter that someone decided to slap the Tycoon name on to sell more copies. I cannot, in good faith, recommend this game under any circumstances.
    • 43 Metascore
    • 30 Critic Score
    The gameplay, whilst initially entertaining, quickly becomes tedious and incredibly monotonous after it has been rinsed and repeated over and over again.
    • 43 Metascore
    • 50 Critic Score
    Devil’s Third’s singleplayer campaign is dumb, misogynistic, shoddy and borderline broken at times, but its multiplayer may well be its saving grace. While it remains lo-fi and decidedly rough around the edges, there’s some fun to be had and an experience that could see it gain something of a cult following on Wii U.
    • 43 Metascore
    • 40 Critic Score
    If you’re simply looking to play Career Mode on the go, then you may get some mileage out of FIFA 20 Legacy Edition on Switch, but if you can buy FIFA on any other platform then we suggest you do. The Switch's FIFA legacy is fast becoming outdated gameplay and missing features, and the only way to put a stop to this is to vote with your wallet.
    • 43 Metascore
    • 20 Critic Score
    I’m truly sorry. From the bottom of my heart, I am. I had wished and wished for years that Bandai Namco would give Gundam fans outside Japan a proper way to experience some of the amazing games they’ve developed in the series. Today, this wish has come true, but like a cursed monkey’s paw, it has come with a terrible price. New Gundam Breaker is available in Europe and America, yes, but it is also terrible. It is not fun to play, look at, or think about.
    • 43 Metascore
    • 40 Critic Score
    As it is, this feels like it could just be a re-skin of any one of a dozen poor quality Wii shovelware titles that we all feared when Sony's Move controller was first showcased and we would have difficulty endorsing that kind of product to anyone but the youngest, most easily amused.
    • 43 Metascore
    • 40 Critic Score
    Ninja Gaiden Z is an exceptionally intriguing spin-off in premise alone. The thought of playing as someone who actually hunts the series’ protagonist is original, but the execution just isn’t there.
    • 43 Metascore
    • 30 Critic Score
    After about an hour of play you've probably seen just about all there is to see. If the variety was there or the price was that of download title then you could probably overlook some of the technical faults. In the end its biggest crime is that it just isn't fun to play.
    • 43 Metascore
    • 20 Critic Score
    It is almost embarrassing to play a game with such a lack of polish and refinement.
    • 43 Metascore
    • 30 Critic Score
    More akin to playing through a proof of concept than a finished game, Scar-Lead Salvation fails to live up to the pitch of being an anime Returnal.
    • 42 Metascore
    • 30 Critic Score
    The animation is basic, the environments look last-generation and the whole game just looks dead, as if it was thrown together by a work-experience lacky at the last minute when SEGA realised they'd forgotten something.
    • 42 Metascore
    • 40 Critic Score
    Just a shame really. The curse of the boring game.
    • 42 Metascore
    • 30 Critic Score
    Even, if for some reason, you happen to take a liking towards VR Karts, it’s not worth £34.99 of anyone’s money and exposes the imaginary premium that studios are putting on games simply because it says VR in the title. It’s such a sour point to end on, but even if it were priced accordingly, VR Karts rarely peaks above mediocrity.
    • 42 Metascore
    • 30 Critic Score
    I’m trying my best to think of some kind of clever joke or metaphor about Touhou Kobuto V: Burst Battle, but I don’t even think the game deserves that kind of effort on my part. Burst Battle is an awful video game. Without a tutorial, learning to play is no fun at all, and I had an equal sum of zero fun playing it when I actually knew how to play. If you’re itching for a Touhou fighting game, run to your PC and download one of the official 2D fighting games from the main series. Never touch Burst Battle. Learn from my errors, and live a long, healthy, fulfilling life.
    • 42 Metascore
    • 30 Critic Score
    No more advanced than Crazy Taxi was back when it debuted all those years ago, and without the same trademark attitude, Taxi Chaos is a real missed opportunity to modernise an arcade favourite.
    • 42 Metascore
    • 70 Critic Score
    The Conspiracy might not appeal to fans but to a Prison Break virgin, it is surprisingly good. Yes, there are flaws and it won’t win any awards but it should definitely at least be rented. Even just for the simple trophies.
    • 41 Metascore
    • 20 Critic Score
    While I struggle to play One Way Trip, I also feel a muffled yet ever present pangs of fascination. This is a rare specimen – an experimental approach to game design the likes of which we’re never likely to see again, at least not on consoles. Its incredibly niche appeal creates a barrier between Beret and a good 99% of those who own a Vita and PlayStation 4 (if not more). Then again, in some bizarre way, that seems completely intentional.
    • 41 Metascore
    • 40 Critic Score
    Gungrave VR comes across as a game where the devs were hyped for the possibility of VR but didn’t know the best way to utilise it for an engaging experience. It’s very short, there’s no coherent story, the camera feels weird and not well implemented in the third person mode, and it all feels a bit bland. There are much better ways to spend your time and money unless you really have an hour to kill and Gungrave VR gets a very deep discount.
    • 41 Metascore
    • 20 Critic Score
    I went into Street Power Football hoping for an enjoyable take on the sport and was genuinely astonished by how bad the whole package is. This would be unforgivable were it a budget title, but to then have the temerity to stick a full retail price on this just takes the biscuit. I have wracked my brains but couldn’t find anything positive to say about this title. Even my kids (who are not fussy when it comes to multiplayer gaming) only managed about 10 minutes before turning it off. Perhaps the best thing to come from playing this abomination of a game is that it encouraged me to dig out my GameCube and Sega Soccer Slam to try to cleanse my palette.
    • 41 Metascore
    • 30 Critic Score
    Babylon's Fall is just dull, repetitive and ultimately forgettable. The combat at the game's core so simple and lacking in challenge, especially if you have a full team. We all know that PlatinumGames are capable of games so much more than this, and Square Enix should probably step back from their live service efforts, because they simply haven't cracked it.
    • 40 Metascore
    • 70 Critic Score
    Ace Banana is a fun VR game that is best played in short bursts. The motion tracking drift outside of the archery sections are hard to ignore, especially when this issue hasn’t cropped up in other VR games I’ve played using the same set-up, but the archery itself is accurate.
    • 40 Metascore
    • 50 Critic Score
    A purely basic simulator game. You plant, you cultivate, you harvest, you sell. That is the process over and over, with repetitive missions cropping unless you turn them off. If you’ve ever wanted to run a farm, then this is for you, but other than that there’s no real need for the game on console.
    • 40 Metascore
    • 30 Critic Score
    To put it simply Escape Dead Island is a cash grab using the Dead Island name, before the franchise completely moves to the new consoles with Dead Island 2. There’s nothing really satisfying about Escape Dead Island, even if you are a huge fan of zombies or Dead Island.

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