TheSixthAxis' Scores

  • Games
For 4,008 reviews, this publication has graded:
  • 45% higher than the average critic
  • 7% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Ratchet & Clank
Lowest review score: 10 The Lord of the Rings - Gollum
Score distribution:
4135 game reviews
    • 63 Metascore
    • 70 Critic Score
    Subdivision Infinity DX is a decent space shooter filled with fast and frantic action. The grindy nature and and exploration missions do let it down a bit, but the gameplay is stylish and fun, and there's plenty of challenge for those that want it.
    • 63 Metascore
    • 80 Critic Score
    Table Top Racing combines gameplay elements previously seen in the likes of Mario Kart and Crash Team Racing to create a well-balanced racer that becomes increasingly hectic as you bump up the difficulty. There’s a great deal of content to be had too considering the low entry price.
    • 63 Metascore
    • 80 Critic Score
    Yes, it could be more visually stimulating and it's basically just an online game but it is damn good value for money and one of the more consistent titles available on the online marketplace.
    • 63 Metascore
    • 50 Critic Score
    This beautiful wrapper isn’t enough to cover up Poncho’s fundamental flaws. It’s a lovely experiment and although it works well in some parts, an overall sense of cohesion is missing. Being able to move along the z-axis is a clever feature yet Poncho uses this as a crutch, failing to flesh out other essential areas of the game. In short, there’s certainly something special here yet, sadly, only a minority will succeed in finding it.
    • 63 Metascore
    • 50 Critic Score
    I really wanted to like Chocobo GP, having never had the chance to play the PS1 original. Unfortunately, the tone is all over the place, the references are archaic, and the gameplay is mediocre to the point of boredom. It is possible that the online multiplayer will be where this comes to life, but even then the prospect of exploitative microtransactions threatens to cast a Cloud over affairs. if you’ve got any affection for Final Fantasy or Kart games, it's probably best to download the Lite version before deciding on the full game.
    • 63 Metascore
    • 70 Critic Score
    There's a lot of promise to Sleep Awake, which makes its short runtime all the more frustrating. The fusion of visuals, music, and narrative are reminiscent of peak Remedy titles and the inevitable cliffhanger ending definitely leaves me wanting to find out more about Katja’s story. I’ll be listening to that Robin Finck soundtrack in the meantime and crossing my fingers.
    • 63 Metascore
    • 70 Critic Score
    Unboxed: Newbie’s Adventure will be a pleasant surprise for many 3D platforming fans. Although fairly unassuming, it offers a simplistic, lighthearted approach to the genre with hours of fun to be had.
    • 63 Metascore
    • 60 Critic Score
    Dreamworks All-Star Kart Racing is a better kart racer than you’re probably expecting, but its low production values mean it can’t come close to Nintendo’s genre-defining franchise.
    • 63 Metascore
    • 60 Critic Score
    I hate being that guy who basically says "this isn’t the game I wanted to play", but in Skully’s case it seems the most appropriate conclusion. So much of the game concentrates on mechanics that were rightfully abandoned and too little fulfils the marble rolling promise of its early footage. Looks like I’m still waiting, like a strangely bearded Cinderalla, to go to the ball.
    • 63 Metascore
    • 50 Critic Score
    Unfortunately, Fat Princess Adventures comes across as something of a missed opportunity. For one thing, it’s a genre shift which will disappoint those who want more of the multiplayer carnage from the original, but while there’s still fun to be had, this is a fairly shallow game which leans too close to the childlike facade of the art style.
    • 63 Metascore
    • 30 Critic Score
    When played with a friend, some of its issues become easier to overlook, but the fact still remains that those hoping for a triumphant return will be left disappointed by this rather one-dimensional arcade rehash.
    • 63 Metascore
    • 50 Critic Score
    Unwanted and unasked for, Secret of Mana does the bare minimum you’d expect from a remake, and when you consider the original’s beloved status, the fact that it’s been given such a lacklustre treatment is stupefying. There are some elements of modernity that are welcome – the dual language voice options for one – but taken as a whole, they’ve reassembled the base components of the game, but somehow lost the original’s charm in the process.
    • 63 Metascore
    • 30 Critic Score
    The Lost Child is a dull, uninspired dungeon crawler. On paper, a Lovecraft dungeon crawler with a Japanese flair could be something truly iconic and memorable. Instead of realizing that ideal, The Lost Child apes existing dungeon crawlers and throws a dozen ideas at the wall, with none of them managing to stick. Combat can be fun and the El Shaddai nods are cute, but it isn’t enough to make this cosmic terror worth losing your sanity over.
    • 63 Metascore
    • 50 Critic Score
    8-Bit Hordes has attention grabbing visuals but little else on offer. This is Real Time Strategy by the numbers and entirely forgettable, though other developers would do well to remember and adopt the 8-Bit series control scheme. In that regard at least, Hordes might have some of its own ideas pilfered, rather than liberally borrowing everyone else’s.
    • 63 Metascore
    • 80 Critic Score
    I loved my time with Rusty in A Knight’s Quest. While it clearly doesn’t have the extreme level of polish of a Zelda title, it manages to capture the sense of exploration and progression of Link’s earlier adventures and mix it up with a real sense of its own identity. The added emphasis on platforming creates an interesting fusion of genres but isn’t without a few technical issues. That said, fans of classic 3D adventure games would do well to check it out.
    • 63 Metascore
    • 60 Critic Score
    The ship combat and looting might carry King of Seas' piratical adventure for some, just beware that there's grinding through a bunch of stretched out story missions to get to the heart of the game. It's a game to break out when you're feeling extra piratey, but it has enough flaws that you should weigh them up before getting your cutlass out.
    • 63 Metascore
    • 50 Critic Score
    Too much of my time with Kiborg was spent thinking how much more fun I’d be having if the game dumped the roguelite elements and just went full old-school third person action brawler. So many of its failings could be ignored in that form. Instead, Kiborg is a slightly underwhelming rougelite that looks like it should be far more fun that it is.
    • 63 Metascore
    • 70 Critic Score
    Although very much of its time in visuals and sound, Fire Emblem: Shadow Dragon and the Blade of Light holds its own in the modern day thanks to solid gameplay and structure. Almost everything you know and love about the series is here, and the game is worth picking up if only for the insight into early parts of the franchise. It’s not an essential Switch game by any means, and quite alienating for beginners to the series, but it’s practically compulsory for fans of Fire Emblem.
    • 63 Metascore
    • 70 Critic Score
    Undead Knight offers an original take on the Dynasty engine, with plenty of huge battles to get through but it’s let down by finicky controls and a little repetitiveness.
    • 63 Metascore
    • 50 Critic Score
    Exile’s End is not a bad game by any means, but it never really reaches the heady heights of its influences. In what is so obviously a labour of love, this is a shame, but such is the risk with such blatant nostalgia. Often, going back is not a good idea.
    • 63 Metascore
    • 70 Critic Score
    The Order: 1886 features a wonderfully crafted and realistic alternate history setting with the greatest visuals and production values so far on the PS4. While the first half or so of the story really works, it’s let down by the final few hours, which abandon things shouting out to be explored in favour of introducing forced plot points which do the world and the main cast a disservice.
    • 63 Metascore
    • 50 Critic Score
    While it’s great to witness the return of survival horror royalty, Alone in the Dark haphazardly follows modern genre trends where it once invented them. While it mostly succeeds at drawing players into a Lovecraftian mystery, it's hard to ignore the underbaked action elements used to patch these story beats together.
    • 63 Metascore
    • 70 Critic Score
    Although they may not override the series’ fundamental shortcomings, Empires’ tactical nuances and approach to player agency make it the most refined spin-off to date.
    • 63 Metascore
    • 70 Critic Score
    While Whispering Willows is an interesting experience it is a short one at three hours.
    • 63 Metascore
    • 40 Critic Score
    Neverwinter Nights remains a fantastic RPG, but the Enhanced Edition on PlayStation 4 fails to recapture that magic. If you can look past the incredibly dated graphics, there's tons of classic role playing to get stuck into, but playing it with a controller and clunky UI is not particularly pleasant. Considering that this is playable on pretty much any computer you can lay your hands on, or even on your phone, I'd steer clear of this particular version unless you desperately want to sit on your couch with a controller to play.
    • 63 Metascore
    • 80 Critic Score
    If you’re serious about PlayStation VR and love first person shooters, Arizona Sunshine is a no-brainer. Mowing down mobs of the undead is immensely satisfying with a great spread of weapons and plenty of opportunities to have some fun. The campaign is well-paced, supplying small but welcome diversions to break up the action with little morsels of story here and there.
    • 63 Metascore
    • 50 Critic Score
    Including all of the NASCAR license must be a mammoth task, and while Heat 5 is an improvement over its forbearers, the overall feeling of the game is that of a vacuous slog. With no obvious USP other than the volume of cars and tracks, or magic new features that other racing games should take inspiration from, NASCAR Heat 5 is a perfunctory depiction that’s enjoyable in small doses but runs out of tyres once you get past the initial stages.
    • 63 Metascore
    • 70 Critic Score
    Mythwrecked: Ambrosia Island offers a heartfelt and companionable experience that puts the focus on friendship, memory and community. It’s a charming adventure, and a perfect island-based break from the cold winter and its charmless blockbusters.
    • 63 Metascore
    • 60 Critic Score
    Squirrel With a Gun is more than just a jokey throwaway meme game, but in some ways this is its biggest downfall. There is so much potential in the central mechanics that is held back by floaty controls and so it falls between two stools. A little more refinement and this could have been a more solid experience, but as a joke it goes on too long. That being said, there is enough here to entertain if you can look past those control issues.
    • 63 Metascore
    • 70 Critic Score
    A game that I urge you to experience. It’s not perfect, but in a way that fits entirely with its own outlook, and its effectiveness as a story is both thought-provoking and surprising. Pre-conceptions aside, it is certainly an intriguing and unique title that explores elements of philosophy and life often left untouched by gaming.
    • 63 Metascore
    • 50 Critic Score
    Empire of Sin is a promising strategy game but one that feels woefully incomplete. I can't recommend it, but I can recommend following it's hopeful transition into something genuinely wonderful.
    • 63 Metascore
    • 60 Critic Score
    An enjoyable and engaging entry in the series, and in the combat flight-sim genre. For returning players however there is very little new content here to warrant a purchase, unless you’re absolutely desperate to pilot a Samus Aran airplane in a fictional war.
    • 63 Metascore
    • 50 Critic Score
    The Occupation has a premise that is really intriguing in theory. Trying to spy on a powerful entity and taking them to task with your questioning is the kind of experience that can be great in the game, and taking inspiration from current affairs makes it feel much more authentic. It's a shame that various bugs, even when updated to the most recent build, can make the experience feel lacklustre, and at times a frustration to play.
    • 63 Metascore
    • 80 Critic Score
    Stela is a beautifully well-made game, with the score and the background creating a wonderfully immersive atmosphere. Its mysterious setup creates curiosity that would have been lost with a comprehensive storyline, allowing for an unique sensation despite its fairly common game style. While the puzzles aren't overly tough, keeping yourself levelheaded enough in real life to keep going was more than enough challenge for me, making Stela as interesting and fun as it is beautiful and immersive.
    • 63 Metascore
    • 60 Critic Score
    Sonic 4 Episode II feels at times dangerously close to being a great Sonic game, but there are elements throughout that let it down and leave you feeling distinctly underwhelmed. The Homing Attack is far, far more of a hindrance than an aid of any sort, and whilst the presentation is good you don't really get the feeling of a classic Sonic game with Episode II.
    • 63 Metascore
    • 50 Critic Score
    A variable frame rate is an out and out killer for any racing game, and despite Trailblazers’ clear potential it’s impossible to see past that. The overall concept, of merging F-Zero and Splatoon, is a fantastic idea, but perhaps it needed a bit longer in development in order for it to be fully realised.
    • 63 Metascore
    • 60 Critic Score
    I really enjoyed my time Maskmaker. Puzzle games like this can easily lead to frustration, but Maskmaker is a thoroughly inventive VR puzzler that walks the line very well. It's a tad short, but I think it might be better that way as it doesn't outstay its welcome or overuse any mechanics. I'd love to give it a better score and it's an enjoyable VR puzzler, but with a few fiddly bits and some pretty serious bug that forced me to restart the whole game, it's lost a couple of points.
    • 63 Metascore
    • 70 Critic Score
    Warhammer: Chaosbane is a good, solid dungeon crawling action RPG, but outside of a well executed Warhammer theme it's just not doing anything new. I feel bad for underselling Chaosbane, as I did enjoy my time with it. However, it’s standing in the shadow of Diablo III, a titan that's been doing it for a long time and that you can’t help but make comparisons with. Warhammer: Chaosbane is good and it could mature into something great, but right now it pales next to its daddy.
    • 63 Metascore
    • 60 Critic Score
    It may present some unwanted hurdles yet, as a whole, PlayStation Vita Pets is an enjoyable, long-lasting experience. Naturally, die-hard gamers will probably let this one slip through the net though younger, more casual players should feel right at home.
    • 63 Metascore
    • 60 Critic Score
    SkateBIRD is a charming game with fun writing and a great soundtrack, but can’t strike a good balance between offering precision boarding and silly physics chaos.
    • 63 Metascore
    • 70 Critic Score
    The puzzle-like missions of Crush Your Enemies are a lot of fun, as you race against the clock in a frantic rush to defeat the enemies, or simply grind with sheer weight of numbers. Ignoring the crass sense of humour and forgetable story, Crush Your Enemies does an admirable job of distilling the strategy genre down into a bitesized form.
    • 63 Metascore
    • 50 Critic Score
    Overall, it’s a game of two halves that just doesn’t quite come together. Some, like myself, will no doubt find themselves engrossed in the story, only to be disappointed by the trial-and-error labours of combat.
    • 63 Metascore
    • 70 Critic Score
    For fans of extreme sports it’s a confident, expansive game with lots of potential and if the developers can push out some DLC down the line the multiplayer side of things will be more than an afterthought.
    • 63 Metascore
    • 50 Critic Score
    Overall, The UnderGarden is not a terrible game. It just failed to bring anything to the table that kept me amused for more than a few minutes at a time.
    • 63 Metascore
    • 80 Critic Score
    An incredibly fun RTS game that deserves to find an audience to help popularise its multiplayer mode. The campaign is a decent length and draws you in with its fun story, though there are a few dips.
    • 63 Metascore
    • 60 Critic Score
    Sword Art Online: Lost Song is not a bad title, it’s simply an average one. Fans of the anime will be well served by it’s gentle adventuring and light tone, and the combat may attract those who enjoy the Musou games, but the likelihood will be that it’s not likely to be an experience you’ll remember in a few months time.
    • 63 Metascore
    • 60 Critic Score
    Pop-Up Pilgrims is far from a must-have for PlayStation VR though helps demonstrate the tech’s implementation in terms of clever gameplay mechanics and not just immersive dioramas.
    • 63 Metascore
    • 70 Critic Score
    Slice, Dice & Rice is an extremely competent fighting game. The core mechanics are sound, its visually interesting and it rewards strategic play. It’s just a shame that there’s no one out there to fight against online. With more support, this could be a genuine alternative to the big names of the fighting game scene. Without it, you’re only getting half a game for your money.
    • 63 Metascore
    • 50 Critic Score
    Battlewake is another fun experiment from the Survios labs, though sadly one that can often feel lost at sea. At first you’ll revel in sinking ships and sailing the high seas, but the novelty soon wears off as you rinse and repeat the same swashbuckling gameplay loop.
    • 63 Metascore
    • 50 Critic Score
    I really wanted to like Bookbound Brigade, but its flaws are too great to overlook. There are moments when it all comes together and you get a real sense of achievement from navigating a tricky section of traps or figuring out a nice environmental puzzles, but these are too often overshadowed by boring combat and the chore that is getting around the world. Unlike the books and stories that Bookbound Brigade is inspired by, good writing is not enough to salvage this story.
    • 63 Metascore
    • 40 Critic Score
    Ogre tale is one of the most Marmite games I have played in a very long time. If, like me, you’re a Japanophile, you’ll probably be able to look past the flaws. If not, you’re going to hate the jarring dialogue jarring and incessant reference dropping.
    • 63 Metascore
    • 70 Critic Score
    The Wild Eight is an accessible and rewarding survival game that works on so many levels. Considering that I'm not a fan of survival games, the fact that I enjoyed my time with The Wild Eight is high praise indeed. If only the combat wasn't such a bore, then I'd have no hesitating in giving it two thumbs up. As it is, one thumb and a pinkie will have to suffice. Or a seven if you prefer your scores out of ten.
    • 63 Metascore
    • 70 Critic Score
    I like playing Curved Space, but I found it most enjoyable when played in fairly short bursts. The ideas and the gameplay are both good, but the level design runs counter to the fast-paced gameplay when you simply can't find an enemy. The music slaps though, so that's a nice touch if you do find yourself enamoured with the strange mix of impossible spaces and bug shooting.
    • 63 Metascore
    • 40 Critic Score
    Backbone had the potential to fill a bit of a void for a noir style game, but it comes up short. It opens with a strong prologue, but the story that follows tries to hit too many different themes meaning there's a lack of focus by the time it comes to a conclusion.
    • 63 Metascore
    • 60 Critic Score
    OmegaBot is a solid side-scrolling action platformer, but it lacks that certain something to really stand out. The platforming is decent, but could be better especially when using weapons as a jump assist, while boss design leant too far in the direction of bullet sponges.
    • 63 Metascore
    • 40 Critic Score
    I went into Autopsy Simulator with expectations and hopes for a game that confronted the messy realities of mortality and gave an insight into the neglected world of the mortuary. However, the game at present is so preoccupied with telling a hackneyed story that it is difficult to recommend. Hopefully the promised autopsy only mode will remedy this.
    • 62 Metascore
    • 50 Critic Score
    ModNation Racers Road Trip isn't terrible, it's just not particularly good. Sure, the creation aspect of the game is solid and ranks up there with the very best at this sort of thing, but on the track whilst the handling is fine the graphics struggle and the action feels slightly stilted.
    • 62 Metascore
    • 60 Critic Score
    Etherborn has so much potential, but its best moments are over far too quickly, leaving little replay value aside from showing people how cool the design is.
    • 62 Metascore
    • 60 Critic Score
    Daymare: 1998 feels like going back to visit a friend from school who still lives a youthful life free of responsibility. It's fun for a while, but you eventually realise that there is a reason you left that lifestyle behind. Were this released before Capcom's own Resident Evil 2 remake, its issues might not have been so apparent. Oddly stranded in time, this now feels too clunky for newcomers and is one for genre aficionados interested in the evolution of survival horror.
    • 62 Metascore
    • 50 Critic Score
    Despite having a perfect soundtrack and wonderfully creepy voice-over, Brawl’s single-player misses the mark thanks to its insane difficulty.
    • 62 Metascore
    • 30 Critic Score
    There’s still plenty of potential left in the rogue-lite and I doubt these kinds of games will be going away anytime soon. As video games grow and evolve, we’ll come to remember the select few roguelikes that truly shook up the genre and presented a polished, ultra-satisfying product. Hypergun will not be one of those games.
    • 62 Metascore
    • 70 Critic Score
    Dakar Desert Rally promises a lot, and delivers on a good portion of it, recreating the renowned rally event in spectacular fashion. While players may have to wait for all of the features on their wishlist, there's a huge amount of enjoyable rally racing to get stuck into.
    • 62 Metascore
    • 50 Critic Score
    Whilst fifteen minutes may seem an incredibly short time for a game to last these days, most arcade shoot ’em ups are short and barely last half an hour. There’s nothing really new or exciting in Ghost Blade HD, but it’s a solid entry to a genre that is almost non-existent on current consoles.
    • 62 Metascore
    • 70 Critic Score
    While ‘Survival’ part of the title is clearly wrong, the ‘Kids’ bit is on the money. Survival Kids is a good option if you’re looking for a chill game with a less-experienced partner or your kid when they get home from school. It’s a colourful, amusing but altogether simple game that gets pretty samey if you’re looking for even a semblance of challenge.
    • 62 Metascore
    • 70 Critic Score
    WRC 5 is a new beginning for the series, and when viewed in that light, Kylotonn’s efforts come out quite well. There’s several issues, both big and small that detract from the game as a whole, but underneath it all there’s a rallying game that’s just a good bit of fun. When it’s just you and your co-pilot racing through a forest, barely making it through a series of tight twists and turns, that’s really what matter.
    • 62 Metascore
    • 30 Critic Score
    For most savvy gamers there is a wealth of cheaper, better alternatives currently available via the PlayStation Network.
    • 62 Metascore
    • 50 Critic Score
    Agents of Mayhem is a step back for Volition after the success of the Saints Row series. While the characters are good and fun, they don’t feel larger than life when compared to The Boss and their crew. There aren’t as many memorable moments either, and the city of Seoul is wasted. The game is less Agents of Mayhem and more Agents of Mehhem.
    • 62 Metascore
    • 60 Critic Score
    Bomberman R isn’t remotely a £50 game. It is, at its base, a solid entry in a much-loved franchise, and one that plays to the Nintendo Switch’s strengths, even if will require plenty of investment to get the most out of it. The current online woes also do little to make it feel like a well-rounded package, making it difficult to recommend to anyone but the most committed Bomberman fan.
    • 62 Metascore
    • 60 Critic Score
    Warsaw is a game that captures some of the desperation and inevitability of failure that the Warsaw Uprising faced. The random assignment of characters removes some player choice, and there is a lack of narrative to add more weight to the events. However, as a strategy game Warsaw is well put together and offers a challenge in a unique setting.
    • 62 Metascore
    • 50 Critic Score
    Poison Control has some of my favourite art and character designs from any game this year, but that isn't anywhere near enough to carry the entire experience. The dual-character combat system is a fresh and stylish idea, but it isn't executed very well. Clunky movement and repetitive combat end up holding back this otherwise stylish and unique new game from Nippon Ichi Software.
    • 62 Metascore
    • 60 Critic Score
    The car combat genre has long been out of fashion and still has a way to go if it wants to take us back to its glory days of the 1990s. Destruction AllStars is a mostly satisfying modernisation that has some neat ideas and looks fantastic, though ultimately spins its tyres on repetitive rival-wrecking gameplay and a lack of truly worthwhile content at launch.
    • 62 Metascore
    • 70 Critic Score
    An undeniable passion project with incredible world design, addictive gunplay, and a great soundtrack, let down by jank, weak storytelling, and half-baked systems. I could see this getting rave reviews if it had been released in Early Access, though. Give it six months. It’s got the makings of a corpse-grinder cult classic.
    • 62 Metascore
    • 70 Critic Score
    Vampire: The Masquerade – Bloodlines 2 is a good game, but one that's held back by the expectations of being a sequel to an all-time classic. If you can step away from the baggage of the Bloodlines title, there is a lot here to enjoy in terms of narrative and atmosphere, though the combat is too repetitive.
    • 62 Metascore
    • 50 Critic Score
    Chimparty is fun enough to break out for an occasional bout of light-hearted multiplayer when you’ve got friends round, and accessible enough to cater for all ages, but its limitations soon being to show if you spend any extended period of time with it.
    • 62 Metascore
    • 60 Critic Score
    While the premise of using sound to traverse a mansion is great on paper in practice it eventually wears thin. The puzzles themselves aren’t too difficult, which could be a positive or negative depending on your view, and while the art style is great the story is far from interesting despite a set up that could have been used for a unique feeling thriller. If you are looking to play a puzzler for a few hours in VR then Blind could be worth a look at, but it’s far from an essential purchase.
    • 62 Metascore
    • 60 Critic Score
    Madden 24 takes some big steps forwards in terms of the underpinning technology, and it continues to play a good game of American football. For all those steps taken technically, it feels as those the rest of the game has stayed firmly in place, and there are far too many bugs to hinder the experience at launch.
    • 62 Metascore
    • 80 Critic Score
    Dangerous Driving is the game Burnout fans have been waiting for. Insane speeds, takedowns, permanent wreckage and a raft of events make this not just a spiritual successor, but a new beginning for aggressive arcade racing.
    • 62 Metascore
    • 50 Critic Score
    Sonic Boom: Fire & Ice isn’t a bad game, it just isn’t a good Sonic one. It’s a solid, if bland, outing for a character that still deserves much better. Fans of the Sonic Boom animated series will still likely find something to enjoy, but younger gamers may struggle with the new-found emphasis on multiple abilities and gated areas.
    • 62 Metascore
    • 60 Critic Score
    It’s a good mixture of okay ideas, achieved through some nice presentation and a stellar idea at its heart, which makes it worthwhile if you’re really interested in that, but perhaps a reboot is required to do it justice.
    • 62 Metascore
    • 60 Critic Score
    Mario Sports Superstars should feel like a generous package, but each of the different sports feel lightweight or stripped back, and ultimately a touch forgettable, despite the inherent charm of Mario and his friends.
    • 62 Metascore
    • 60 Critic Score
    Monster of the Deep definitely succeeds in immersing players, though fans of Final Fantasy may be left sorely wanting. It comes with a hefty price tag and, gameplay-wise, there’s so very little tying Monster of the Deep to Final Fantasy XV even if it does feel like part of the universe.
    • 62 Metascore
    • 80 Critic Score
    Disintegration is a game of, and about, duality. It manages to feel like a throwback while it's fresh genre melding brings it straight into the present. It's an occasionally lifeless, mechanically sound construct, but everything about it has heart. It's a double A game, the likes of which we don't often see anymore, and it's one of the most unique and consistently enjoyable sci-fi shooters of recent years.
    • 62 Metascore
    • 60 Critic Score
    Jurassic World Aftermath Collection brings the tense experience to Switch mostly intact, but the Quest version - and the upcoming PSVR2 port - remains the best way to play.
    • 62 Metascore
    • 80 Critic Score
    Fun, quickfire game modes and solid multiplayer shooting help steer Concord through an asteroid field of scepticism and unhinged vitriol but the space odyssey doesn't end here. Like any live service, Concord's ongoing vitality and potential appeal to new fans will hinge on its post-launch support, content roadmap, and building on Firewalk's exciting foundation.
    • 62 Metascore
    • 80 Critic Score
    Senran Kagura Peach Ball is a pinball gaming masterpiece, but it's also incredibly light on content. There's just five characters and two tables, which really isn't a lot. Still, the content that is here is incredibly polished, gorgeous and addictive. These two tables are some of the most fun and jam-packed video game pinball tables I've ever experience, and if the game had just a few more of them, it would be a must-have for any pinball fans looking for their next adventure.
    • 62 Metascore
    • 70 Critic Score
    Whether looking to relive a forgotten favourite or simply in the mood for an old school action platformer, The Legend Of Kay is more than just serviceable. It’s a fun, inspired take on the genre that plays well despite its lack of ground-breaking features.
    • 62 Metascore
    • 50 Critic Score
    Omega Force has decided to experiment here, though it’s an experiment that fails to live up to its full potential. Having sampled some of the genre’s top flight titles, Godseekers’ brand of turn-based strategy feels shallow by comparison. Still, there’s enough here for ardent fans of the franchise to wring some enjoyment out of. For something that feels truly new and innovative, all eyes now turn to Dynasty Warriors 9.
    • 62 Metascore
    • 60 Critic Score
    Whilst Spellspire is not a bad attempt at a word game, adding in the interesting layer of dungeon crawling gameplay on top, but it seems somewhat ill-suited to consoles. The central typing mechanic of the PC version is lost and the clumsiness of navigating an onscreen keyboard causes frustration.
    • 62 Metascore
    • 50 Critic Score
    The Tomorrow Children is a weird, unwieldy game that had me sighing at just how obtuse it is while still somehow simultaneously entranced. The social action concept is a strong one though moment-to-moment gameplay will quickly become too much of a grind for most players. Hopefully it can find a new audience but, at the very least, it will help rehouse those fans who adored the original release and mourned its server shutdown.
    • 62 Metascore
    • 60 Critic Score
    Monster Menu: The Scavenger’s Cookbook is a dish that aims to bring together various ideas from dungeon-crawling JRPGs, roguelikes, and cooking games, but only a few satisfying flavours from each of those emerge. Only JRPG addicts with a trained palette will be able to find the enjoyment here to warrant digging into the entire dish.
    • 62 Metascore
    • 60 Critic Score
    There’s a huge amount of potential in this dystopian 1960s drug trip, but ultimately it starts to feel frustrating quite quickly. Every time We Happy Few draws you in with an interesting tidbit about the world or the character you are playing as it’s scuppered by the systems fighting against you.
    • 62 Metascore
    • 70 Critic Score
    Zombie Army Trilogy knows what it wants to be, a straightforward zombie sniping game that lacks any real pretensions or delusions of grandeur. Parts of the trilogy are showing their age and difficulty spikes can sap away the fun, but steel yourself for a challenge, get some mates together and there’s plenty to like about it.
    • 62 Metascore
    • 80 Critic Score
    There’s a lot to enjoy here in a well-rounded package, with plenty of replay value thanks to the range of different heroes, collectibles and high-scores to aim for, as well as the online and offline multiplayer options.
    • 62 Metascore
    • 80 Critic Score
    It’s trashy, loud, single minded and not without a number of annoyances and flaws. However the utter stupidity and carnage of the game is infectious and there is nothing really like this on the PSN so for those reasons, I am going to award it an explosive and controversial: 8.
    • 62 Metascore
    • 40 Critic Score
    While Fantastic Contraption encourages you to be creative, it immediately boxes you in at the same time with a limited number of solutions and even fewer tools. Its novelty wears off far too soon, resulting in something as shaky as its player-made creations. [Tested with PSVR]
    • 62 Metascore
    • 70 Critic Score
    If you’re a fan of exploration titles then you should enjoy this. While The Station doesn’t reach the heights of some other titles in the genre, it is a good attempt and tells a slightly different story. Hopefully the audio and visual bugs can be ironed out, but The Station is an intriguing little mystery that has you guessing what happened to the crew on board right until the very end.
    • 62 Metascore
    • 40 Critic Score
    Galak-Z: Variant S just feels a bit soulless, as someone who has played the original. Where that game was sleek and well designed, this feels basic and haphazard. The Switch would have been far better served by a port of the first game, and when you add microtransactions into the mix you get a spoiled experience and a somewhat tainted memory of a better time for the series.
    • 62 Metascore
    • 90 Critic Score
    Screaming creatures, cities on fire, underground stations that warp and shudder like an intestine, and a humanoid pig giving an antelope a high-five as they tag team a CRT television. What’s not to love?
    • 62 Metascore
    • 70 Critic Score
    The Good Life is another flawed yet fascinating gem from Swery65. It's a weird world full of unforgettable characters, and even when the gameplay grows a bit tiring or repetitive, it's worth all the photo quests and fetch missions in the world to see that next bonkers twist in the story.
    • 62 Metascore
    • 70 Critic Score
    Once you do get racing against other players of similar skills then any sense of fair play goes out of the window and you use every dirty trick and underhand tactic to get in to first place. With eight racers the crashes can be spectacular pile ups with cars, logs, and half a house smashing across the race track in front of you, and, as previously mentioned a lot of swearing, but a lot of laughs as well. Silly fun, and well worth your cash.

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