Shacknews' Scores

  • Games
For 1,736 reviews, this publication has graded:
  • 47% higher than the average critic
  • 5% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 0 points lower than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Tekken 8
Lowest review score: 10 Tony Hawk's Pro Skater 5
Score distribution:
1763 game reviews
    • 65 Metascore
    • 80 Critic Score
    One of the best parts of running into a game like Shadow Labyrinth is there’s no telling what kind of audience it has. It’s weird, difficult, janky, ambitious, and did I say weird? Let’s go with bizarre. Absurd. Deranged, even. The announcement was met with confusion, and I think the end product will be met with even more confusion than anticipated. But there’s also some gas here, with an experience that almost never slows down, never lets you rest or breathe, but is always wrenching your brain and making you think. This is an utterly fascinating experience, and a wonderful exercise in a team taking something mundane and being relentlessly creative. Tons of people will probably hate it. But folks who gel with this particular brand of crazy have a potential new cult classic in their libraries.
    • 65 Metascore
    • 70 Critic Score
    While I’ve had fun with Bubble Bobble Sugar Dungeons, I don’t think it really succeeds at its own premise. It’s kind of a good time despite itself, with the core of Bubble Bobble’s unique, arcade-flavored gameplay shining through all the weird, clumsy roguelike stuff that doesn’t work well at all. Part of the problem is a bizarre balancing act and poor communication of what your expectations should be, and the other part is how annoying it is to have something inherently repetitive made artificially even more repetitive by making it structurally more punishing. More clarity and intuitive access to the upgrades would have helped a lot, and made especially the earlier hours feel less grindy and arduous. The roguelike stuff just ends up feeling not just tacked on, but limiting as well. But hey, if Sugar Dungeons sparks a craving for the real deal, Bubble Symphony is a perfect pack-in companion to satisfy that sweet tooth.
    • 65 Metascore
    • 30 Critic Score
    Meaningless microgames water down the package considerably. Instead of 80 plus games, many of which don't use the GamePad at all, Wii Party U would have been better served focused on what makes Nintendo's new home console unique. Of course, that kind of creative decision would have gone against what the real goal of Wii Party U is: to sell more Wii Remotes.
    • 65 Metascore
    • 50 Critic Score
    For those that have followed Yoshi since his first starring role nearly 20 years ago, this game is a tremendous disappointment.
    • 65 Metascore
    • 50 Critic Score
    Valkyrie Elysium is a disappointing, befuddled, and mistimed return for the Valkyrie series.
    • 65 Metascore
    • 50 Critic Score
    To its credit, Steel Seed doesn’t overstay its welcome. You can clear the whole thing in about twelve hours, and nothing here (well, aside from the combat) is bad. It’s just dull. Storm in a Teacup clearly knows how to make games and knows what they’re doing here, but it’s such a mismatch of parts from so many other games that none of them really manage to come together in a coherent way. Steel Seed never finds its identity, which is a shame because Storm in a Teacup is clearly a talented developer who understands how to make games. But Moran was onto something when he said that technique wasn’t as important as conviction. Zoe may be the chosen one destined to save the world, but the game around her never really feels like it's convinced of it — or itself. And if you can’t persuade yourself of the story you’re telling, it’s damn hard to convince anyone else.
    • 65 Metascore
    • 60 Critic Score
    Alex Kidd in Miracle World DX from Merge Games and Jankenteam is a very niche product with very niche marketability. I imagine the game will be received well in territories where the Sega Master System held on to a longer life-span, such as Brazil and Europe. For the rest of the world though, there just isn’t enough here to bring Alex Kidd into the modern age.
    • 65 Metascore
    • 60 Critic Score
    Admittedly, many of the flaws or problems I have with Dynasty Warriors 9 are nothing entirely new to the series. It’s just that now there’s a whole new layer of problems that have been put on top of them that make the original issues that much more apparent. For almost every aspect of the game's features that I felt were on par with the quality of past titles, there is a contradiction.
    • 65 Metascore
    • 60 Critic Score
    What holds Way of the Hunter back is that most of it doesn’t feel fully realized or polished. Performance is an issue, bugs are an issue, accessibility is an issue and, in many cases, the quality of the game’s systems are an issue. While I suspect things will improve over time, Way of the Hunter is a long way from where my expectations lie.
    • 65 Metascore
    • 70 Critic Score
    I had a good time playing Concord. The gunplay feels good, and the match pacing made it easy to jump in and quickly play a couple of games before peacing out. That said, I’m not confident that “just fine” will be enough to survive in the brutal landscape of live-service games in 2024. Concord suffers from a lack of innovation and identity, and I’m curious to see how Firewalk Studios and PlayStation will navigate the path forward.
    • 65 Metascore
    • 60 Critic Score
    As a modern blast from the past, Akimbot is an acceptable adventure that takes its cues from PS2 platforming classics but falls short of its own expectations. Its gunplay, platforming, and variety of mini-games are mostly adequate, and some levels show moments of creativity. However, the lack of character progression, uneven difficulty spikes, and unrewarding exploration hinder the effort. Ultimately, the original Jak & Daxter and Ratchet & Clank have stronger level design and more interesting ideas, and those games came out over two decades ago.
    • 64 Metascore
    • 60 Critic Score
    Dynasty Warriors: Gundam Reborn is sure to be a welcome return for some, but the rust is clearly showing on this series.
    • 64 Metascore
    • 80 Critic Score
    Had it been released under a different name, it'd be a perfectly serviceable mutliplayer mech adventure, but even with the Metroid name it's well worth picking up for a fun little weekend jaunt, especially if you're the type to return again and again to a game to best your previous scores and advance from there, you'll find an excellent entry in the Metroid series here.
    • 64 Metascore
    • 70 Critic Score
    Way of the Passive Fist is a fun diversion for an afternoon, with the Story Mode coming in at about four hours, but there isn't much reason to keep wandering beyond that.
    • 64 Metascore
    • 70 Critic Score
    Volition knows exactly what the Saints Row series is. It's dumb, enjoyable fun that's not to be taken too seriously. Gat out of Hell certainly fits that criteria and though it's a smaller package this time around, it's still nice to take a short weekend trip to hell. Just don't expect to stay very long.
    • 64 Metascore
    • 70 Critic Score
    It’s a bummer combat feels like such a swing and a miss, because everything else about Fairy Tail 2 feels like an improvement from the first game. It’s a more full and lively-feeling experience, which is crucial for adapting something like a beloved anime series. The playable roster is larger, and a multi-pronged skill tree system allows for lots of customization for each character’s skills and passive abilities. As it stands, fans of Mashima’s fantasy epic will still probably have a good time seeing this version of the story through (and checking out the new epilogue!), but Fairy Tail 2 doesn’t get any closer to must-play status than the previous game, and oddly enough for different reasons.
    • 64 Metascore
    • 60 Critic Score
    It’s a decent enough arcade shooter, and if you look at it that way, the length and mood of the game make sense. However, it doesn’t make as much sense as a game with the Dark Pictures moniker. As widely varied as the quality of those games have been, they take the time to tell a story. Switchback doesn’t. It focuses on the gunplay, action, and thrills. While it does a decent enough job of that, the performance issues bring even that end down a bit. If you’re a fan of Supermassive’s brand of horror, it would be hard for me to recommend this over their other games. If you want to play something more like a modern light gun horror that makes decent use of the PS VR2’s technology, then you could do worse than Switchback, but you could also do better.
    • 64 Metascore
    • 80 Critic Score
    Star Wars: Bounty Hunter is an excellent revival of the GameCube/PS2 classic. It retains all the charm that made fans fall in love with it back in 2002, with several quality-of-life improvements to make it enjoyable for modern audiences. There are cracks where outdated designs/mechanics shine through, but Star Wars: Bounty Hunter remains a fantastic story from a galaxy far, far away.
    • 64 Metascore
    • 40 Critic Score
    Unfortunately, because the pace feels so plodding and this beat 'em up formula doesn't mix particularly well with RPG-style combat, it's hard to recommend coming back for more. I like Treachery in Beatdown City's concept, but it's not something that really worked for me in practice. You can't always mix peanut butter with chocolate and end up with something good.
    • 64 Metascore
    • 40 Critic Score
    To put it simply, I just didn’t have a good time with God of War Sons of Sparta. This game stepped into an overly crowded space, brought nothing new or interesting to the table, and has this weird, corporate, “how do you do fellow kids” energy with its faux-retro trimmings that don’t have any historical verisimilitude. Sauceless combat, a do-nothing story, and striking lack of personality don’t do any favors to a novel premise and quality voice acting that gave an initially promising first impression. A God of War Metroidvania could have been a productive and exciting use of the IP, especially in a post-Silksong world, but Sons of Sparta doesn’t have a fraction of that juice.
    • 64 Metascore
    • 60 Critic Score
    AEW Fight Forever’s gameplay, modes, and campaign are quite a fun time, if not occasionally cheesy. Unfortunately, rough graphics, strangely limited features beyond the wrestling, and some very phoned-in commentary are just a few of the things that distract from what might otherwise be a solid competitor to WWE and its 2K series.
    • 64 Metascore
    • 60 Critic Score
    It honestly feels like Windbound could be a great game. There’s a strong foundation and a lot of spirit in the idea, but ultimately it fails to live up to the endless ocean that it promises. I really wish that there was more to this experience and that it took more advantage of the things it does have to offer. Unfortuntely, if you’re looking for a great survival roguelike to put your time into, then you’re probably better off setting sail in more abundant seas.
    • 64 Metascore
    • 70 Critic Score
    The season does end on a strong note, with plenty of bloodshed, and a special mystery with what Gared finds in the North past the wall. It's too bad that the some of the season's highest points are little more than a setup for the next season. I admit that there were a few intense situations, like poking a guy's eye out, but they are overshadowed by the fact that my choices generally didn't much matter in a game with the primary focus on decision making--underscored by how the same one eyed-man still talked crap to the cripple that beat him up.
    • 64 Metascore
    • 70 Critic Score
    Batman has trained these heroes for this moment, but they aren't ready to rise to the occasion just yet with Gotham Knights.
    • 64 Metascore
    • 70 Critic Score
    Phantom Breaker's best features are its multiplayer modes, especially the cooperative ones. While it's disappointing that the game doesn't have online play, the chaotic fun of throwing multiple fighters into the mix makes up for it.
    • 64 Metascore
    • 80 Critic Score
    In an industry where many games are about completing a checklist of objectives, Ancestors: The Humankind Odyssey doesn’t tell players what to do, it asks what they’re capable of.
    • 64 Metascore
    • 60 Critic Score
    Despite the early promise brought by its measured sense of style, interest in intellectual concepts, and distinct combat system, Varlet falls flat in almost every way. It’s still an eye-pleasing RPG experience with fun combat, but all of its surface elements are just that: surface elements. The whole game is dressed up as something it isn’t, which is a shame. I’d love to play the game Varlet presents itself as, rather than the sterile, conveyor belt production line version of a Persona-inspired RPG it feels like.
    • 64 Metascore
    • 70 Critic Score
    Even with some annoying free-to-elements that can be very difficult to swallow and take away from the Trials experience a bit, this winds up being a pretty sweet ride that stands out on its own.
    • 64 Metascore
    • 70 Critic Score
    Calling Gods Will Be Watching "fun" would be a gross misrepresentation. It's not even an experience that one would necessarily recommend, but it is one worth trying. The game is certainly challenging and engrossing in its way, but I wouldn't necessarily call it fulfilling. More often, the game is almost painful to play, and relief comes when you finally manage to make it through a single scenario.
    • 64 Metascore
    • 60 Critic Score
    For what it is, Disney Villains: Cursed Cafe is fine. It's a simple visual novel that gives some extra flair to some tried-and-true Disney baddies. I certainly had a good chat with more than a few of them, but it wasn't something that could hold my attention for very long and was made worse if I felt like I made a mistake and had to blow another 5-10 minutes to redo the day. Some people are made for the daily grind of potionista work, but maybe I'm just not one of them.
    • 64 Metascore
    • 70 Critic Score
    Even though the space ship combat is challenging and fun, I don't think it has a lot of long-term appeal. The supporting strategy elements in Starships are too shallow and there's no cohesive narrative holding things together.
    • 64 Metascore
    • 60 Critic Score
    I have the patience to play the game and hope for that potential to be realized, but the unbalanced kickoff and silly decisions like attaching hosting duty to masterminds is not something I expect many people to weather for long. Resident Evil Resistance could be so much more with what it has on the surface, but what’s under the hood needs some thoughtful tweaking if Resistance is indeed a cause worth fighting for.
    • 64 Metascore
    • 80 Critic Score
    FBC: Firebreak is an impressive multiplayer take on the Control universe. Each Job is cleverly designed to make the most of the game’s various playstyles, while also enjoying a steep amount of replayability thanks to Job customization. It’s a multiplayer game that can give you chill, casual vibes and intense, challenging gameplay; it’s all about what you want to get out of it.
    • 64 Metascore
    • 70 Critic Score
    Aphelion is far from the next classic Don’t Nod game, but fans of the studio will likely have a good enough time with it. The concept and narrative execution are strong here, but so much of it is bogged down by gameplay segments that made me wish I could skip like a cutscene.
    • 64 Metascore
    • 60 Critic Score
    It's a shame, because Forspoken's terrible story and its unlikable main character largely bog down what's otherwise a competent action RPG. There's a foundation for something good here, but it sadly doesn't realize that potential.
    • 64 Metascore
    • 40 Critic Score
    Unless you’re a mad fan of Vampire: The Masquerade, and need to absorb every piece of literature about the universe, this will be a disappointing experience. While the artwork is rich and the music moody, the writing – the game’s backbone and its entire selling point – is weak. Even fans will likely find this a shallow read where decisions rarely feel like they have any significant weight. Give this one a miss.
    • 64 Metascore
    • 70 Critic Score
    If it wasn’t for the tortuous combat I probably would’ve loved Omega 6: The Triangle Stars. It’s weird, it’s funny as heck, and it has ample Nintendo charm despite not being a Nintendo game. It almost feels like the team at WarioWare, Inc. made a whole game instead of a sketchy microgame. But for as much as I enjoyed exploring the world, meeting the goofy characters, and solving puzzles while uncovering the story, the overbearing presence of the worst rock, paper, scissors gauntlet ever made clouded the whole thing. I figured combat would be a silly minigame I’d run into on occasion, but instead it was a massive, unavoidable part of the equation. If Omega 6 was a pure visual novel I would’ve loved it. It’s still neat, but now I just want to read the manga when it comes out in English later this year and never look back.
    • 63 Metascore
    • 50 Critic Score
    It looks and plays like it is far from ready for wide release, even for your typical early access title. The bad part is that Summer in Mara is not marked as early access, so I don’t think I can be forgiving of its half-baked mechanics, presentation, or UI. 5/10 underwater chests.
    • 63 Metascore
    • 60 Critic Score
    The visuals are crisp, the music is great, and there's a wide variety of things to do, but unfortunately it veers too far into freemium territory to elevate it above other, extremely similar titles.
    • 63 Metascore
    • 40 Critic Score
    Ultimately, there are better options out there for those itching for a hunting game fix. Hunting Simulator 2 earns points for its selection of licensed firearms and novel hunting companion system, but little else. The whole experience feels unfinished and the lack of attention to detail works to undermine the genuinely good traits it has. 4/10 sad duck calls.
    • 63 Metascore
    • 70 Critic Score
    I enjoyed Assassin's Creed Chronicles: India, but it wasn't different enough from China to suggest that playing both is a necessity. If Russia is similarly indistinct, I'd have to recommend players simply pick the country that interests them the most.
    • 63 Metascore
    • 60 Critic Score
    Nickelodeon All-Star Brawl simply feels like a barebones platform fighter. Combat is pretty decent, but there’s just so little surrounding it. The game’s greatest sin is how little it leans into the over-the-top zaniness that is Nickelodeon and its extensive history of memorable characters and moments. It lacks identity while being based on some of the most unique entertainment properties of the past few decades.
    • 63 Metascore
    • 70 Critic Score
    The Angler has a lot of soul. Every time I log in and see the (approximate) time and weather, I know exactly what spot I want to go to and what fish I’m looking for. I get excited when the conditions are just right to target that pike, and I know just the spot. The pull is there to keep me coming back. Even though it’s rough around the edges and somewhat feature-bare, you’re going to find your own spot that you don’t tell anyone about. Your own little slice of Golden Ridge heaven where you hope to one day land your Diamond.
    • 63 Metascore
    • 50 Critic Score
    All of this took a promising franchise introduction and just left a bad taste in my mouth. I genuinely enjoyed a lot of aspects of ReCore--the world, the nail-biting platforming challenges, the smart and fast-paced combat. But it comes with so many issues and reservations that it becomes hard to recommend.
    • 63 Metascore
    • 80 Critic Score
    Chocobo GP is a really great flavor for the kart-racing genre. Not only is it a fine collection of Final Fantasy franchise memories in one place, but it uses them nicely as well. Familiar characters, JRPG attacks and weapons, locations for racetracks, and remixed music we know and love make it a bright, fun, and familiar experience. I really liked the Magicite system for in-race strategy and character stats and abilities make them all enjoyable to play. I wish you didn’t have to unlock so much to enjoy the whole package outside of Story, but even the story is a fun romp. There have been plenty of imitators of the Mario Kart formula, but Chocobo GP feels like one of the most competent, all while bringing its own twists to the track.
    • 63 Metascore
    • 80 Critic Score
    My favorite thing about Sleep Awake is how it plays with its form as a video game to portray a conflict that isn’t a bad guy or a monster. You can’t just hit “falling asleep will kill you” with a pipe and move on to the next slobbering, gory metaphor for crimes you’ve committed, or zombie, or whatever. This is an internal fight for most of the story, and one that has no visible end. You and Katja start the game fully prepared to just kick the can down the road as long as possible, until the runway’s out and there’s nothing else you can do. That’s no way to live, but at the same time, what can you do in that scenario but live? The death cults are silly, but at the same time, ruminations on how humanity’s self-perceived resilience could work against it. That’s where Sleep Awake really hits. When the monsters do show up it stumbles, and feels more like a normal video game the longer it wades into the Whys and Hows. Not bad for a five-hour rollercoaster.
    • 63 Metascore
    • 40 Critic Score
    Sadly, while the original Secret of Mana was by no means a flawless experience, the remake's attempt to improve upon the formula has resulted in a game that's markedly inferior by comparison.
    • 63 Metascore
    • 60 Critic Score
    It's fast, frantic, and quite fun overall, but the surprisingly steep challenge and general lack of variety might have players moving on after only a matter of hours.
    • 63 Metascore
    • 50 Critic Score
    And without VR support for this version, there's no way to even pretend you're really some explorer who uncovered an ancient civilization. You just move like someone ancient.
    • 63 Metascore
    • 20 Critic Score
    It doesn't take long, however, to realize that Sonic Team was inspired by Galaxy on a cosmetic level only. Lost World fails to execute on the gameplay afforded by circular worlds. In fact, in nearly every aspect of its design, it's evident that Sonic Team has never asked the crucial question: "why?"
    • 63 Metascore
    • 80 Critic Score
    The Order: 1886 feels like the perfect balance between story, gameplay, and atmosphere as Ready at Dawn has struck gold with its first attempt at an original IP. There may not be much to do after the credits begin to roll, but once they do, you’ll be met with a unique story told within an absolutely gorgeous game.
    • 63 Metascore
    • 70 Critic Score
    While this revisit to the Derceto Manor can be a bit jank at times, it captures a genuinely macabre, unsettling, and investigative narrative that Alone in the Dark has long been missing.
    • 63 Metascore
    • 50 Critic Score
    A good effort by an indie studio as the art style drew me in from the moment I first saw it, but it lacks any sort of depth as its puzzles aren't difficult to figure out and it's story, as horrific as it turns out to be, didn't really entice me.
    • 63 Metascore
    • 50 Critic Score
    The game is less welcoming to new players as its predecessors, and the Main Game campaign mode feels disjointed with uninspired and annoying boss battles. I wanted to like this game, as I am a huge fan of the franchise, but this banana does not pass the smell test.
    • 63 Metascore
    • 50 Critic Score
    And maybe that polish will still come. Maybe the glitches will get fixed down the line, maybe the game will get that fresh burst of variety in its missions and enemy types that it needs, maybe it'll get a fresh set of environments. But at this time, The Blackout Club isn't a club worth joining. For now, close your eyes and try to imagine a better game.
    • 63 Metascore
    • 80 Critic Score
    More than just adding another unique backdrop to the strategy genre, Empire of Sin brings tycoon and tactics gameplay to being a 1920s Chicago gangster in very fun and interesting ways.
    • 63 Metascore
    • 60 Critic Score
    Save Koch is impressive in the weight of its narrative choices, but a little cushioning could have gone a long way in making unraveling its mystery more enticing.
    • 63 Metascore
    • 70 Critic Score
    Harry Potter: Quidditch Champions is niche in the fact that Harry Potter fans, specifically those with fond memories of 2003’s Quidditch World Cup, will adore it. It knows exactly who its audience is, and makes sure to serve up Harry Potter references and nostalgia berries on a silver platter. The gameplay foundation is solid, but there just isn’t much done on top of it. The available modes grow generic and the lack of variety or unique challenge caused me to put the broom down and walk away much faster than I was expecting.
    • 63 Metascore
    • 70 Critic Score
    Mato Anomalies was a kind of game that pushed me away and pulled me in frequently. I found Doe’s investigative side to be boring outside of good story bits and the Mind-Hack card battle segments. Meanwhile, between the Gear system and skill cooldown system, exploring the Rifts and fighting the Bane Tide would be really fun, if not for the lack of enemy variety and non-stop one-liners. The story was good enough to help me look past some of the issues, but ultimately Mato Anomalies has a lot of repetitive annoyances that keep it from being better than many of the RPGs it borrows from.
    • 63 Metascore
    • 40 Critic Score
    As I spent my time with the PC version of the game, I’d like to note that EA has once again failed to utilize any advantages provided by the platform to improve the game, outside of support for higher refresh rates. There is still loads of lag and unresponsiveness in menus and during game situations that make no sense. I experienced stuttering at random times across all modes, including hitching during active kick meters or when trying to complete passes. Sometimes, these hitches corresponded to dropped frames and other times not. There still remains loads of visual stutter every time the game swaps between what you control and between-play camera cuts, even when everything is running at 144Hz.
    • 63 Metascore
    • 50 Critic Score
    There a lot of elements of SkateBIRD that are great. The birds are fun, as is customizing them and finding more things with which to dress them up. Their little adventure is also fun, the soundtrack is excellent, and the levels are fun miniaturized takes on the normal skatepark fare. It’s just that there is so much dragging these charming elements down, the most noticeable of which is the actual skating and the physics involved with it. SkateBIRD might be fun to experience for its premise and cuteness, but those looking for a good technical skate game experience will likely find their expectations crashing and burning frequently, much like most of my sessions with it.
    • 63 Metascore
    • 60 Critic Score
    SolSeraph is an interesting riff on the same package ActRaiser introduced years ago, but unfortunately it doesn't go the distance when it comes to replicating the experience players had with the Super Nintendo original.
    • 62 Metascore
    • 40 Critic Score
    There's a massive amount of work to be done here before I’d ever consider Hyper Scape a go-to over other options in the space.
    • 62 Metascore
    • 60 Critic Score
    Survival Kids is an interesting take on a popular genre, one meant for a much younger audience. At the same time, kids have been growing up on Minecraft for over a decade, so Survival Kids may not be giving the gaming youth enough credit. There are some neat ideas here, but ultimately the experience is a little too shallow for exciting play, regardless of how old you are. And retro gaming enthusiasts who may have been excited for an actual, new Survival Kids are going to walk away immediately.
    • 62 Metascore
    • 60 Critic Score
    There’s a lot of potential scattered around Agents of Mayhem but not enough of it is realized. The shooting and abilities are fun, the characters are interesting and could develop followings individually, but everything is hindered by a half-baked open world. No matter how fun the shooting is, the in-between moments are consistently a chore. If this was intended to spring a new series of games to life, the initial effort spits and sputters on the launch pad.
    • 62 Metascore
    • 60 Critic Score
    With a little more polish, God of Rock may prove itself to be a worthwhile rhythm game title yet. Unfortunately, in its current state, it feels like more of a swing and a miss than a headbanging hit.
    • 62 Metascore
    • 60 Critic Score
    I think Bomberman is cool and cute, but this title is not the launch that the Nintendo Switch deserved. By either offering more new content or pricing the game reasonably, Konami could have jump started the Bomberman franchise, which has been MIA for years. Instead, Super Bomberman R just doesn't give the value or the fun that the price commands. Instead, you're better off saving up an extra $10 and buying The Legend of Zelda: Breath of the Wild. If you already have a copy, you might want to think about just buying a second one instead of this title. As least then you'd get your money's worth.
    • 62 Metascore
    • 80 Critic Score
    As far as gameshow/sporting event-style games go, Destruction AllStars is maybe some of the most fun I’ve had in a while. I love the pageantry when a match starts and my character does their intro before kicking things off. The visuals are smooth and pristine throughout the fast-paced action and the gameplay in different modes is absolutely delightful. I would like the foot game to be boosted a bit, and it desperately needs some better cosmetics and an easy-access Mute All function, but there’s an absolutely enthralling foundation here in Destruction AllStars. I want to see more characters, more arenas, events… I want to see where Destruction AllStars goes in the long run and I’ll be happy to keep playing as we work our way there.
    • 62 Metascore
    • 60 Critic Score
    Madden NFL 24 also carries over a handful of bugs and visual glitches that were present not only last Madden, but the game that came before it. Bugs like the one where both teams appear frozen on the field during the cinematic view between plays, or where the camera isn’t showing the players despite them being at the line of scrimmage. It feels like such a slap in the face to the player and makes a strong argument that this franchise is long overdue for a reckoning. The real Madden heads out there will likely find Madden NFL 24 tolerable, but as a die-hard football fan, it sucks that we’re still doomed to this annual mediocrity.
    • 62 Metascore
    • 80 Critic Score
    Hood: Outlaws and Legends is an excellent change of pace from your standard online multiplayer games. The PvPvE style works surprisingly well, creating new obstacles and offering unique strategies at every corner. The gameplay loop can get a bit stale once you get familiar with the maps, but Sumo Digital has the groundwork for something quite special with Hood: Outlaws and Legends.
    • 62 Metascore
    • 40 Critic Score
    So much of Disintegration is just puzzling. It manages to eke out a space in a hybrid genre but never manages to capitalize on this newfound territory. It offers squad upgrades and control over their movement as a group but fails to let you select who to take with you on a mission or give you control over individual units. You’re given a flying hovercraft but you’re constantly butting up against invisible walls and fences one inch higher than you can fly. It’s unfortunate when a game is bad and broken, but it’s a damn shame when a game is forgettable. Disintegration does not feel up to scratch for a game releasing in 2020.
    • 62 Metascore
    • 80 Critic Score
    The game deftly balances exploration, crafting, combat, and puzzle-solving as you move through the game in the direction of the next story-based waypoint. It moves at an appropriate pace, and there's always something new around the corner, with plenty to discover as the world feels as though it's slowly unraveling around you.
    • 62 Metascore
    • 70 Critic Score
    Onee Chanbara Origin is a serviceable remake of a couple classic PS2 titles. Developer Tamsoft does a great job giving the games a visual makeover and a much more modern feel. Combat is solid, though a bit basic at times. The experience is also bogged down at times by some performance problems. That aside, and Onee Chanbara is a worthwhile remake of a fun and unique story.
    • 62 Metascore
    • 60 Critic Score
    There’s no denying there is fun to be had with WWE 2K15. Yet, its legacy issues and some questionable design choices keep it from greatness. And so, just like with the sad case of Daniel Bryan, fans will be left waiting and wondering what could have been if things had gone differently. Hopefully next year.
    • 61 Metascore
    • 60 Critic Score
    A great “demo” for fans of the film series who want to check out Forza Horizon 2 while also getting a dose of the film franchise they love so much. The game does a great job of giving players a taste of the Horizon 2 experience as I was able to complete the main story in approximately 3 hours.
    • 61 Metascore
    • 80 Critic Score
    How far it feels like the concept of Sniper Elite VR has come. I won’t say this game is perfect, but I will say it’s one of the most visceral and satisfying stealth-action shooters I’ve played in VR. The weapons handle nicely, the missions and locations are hugely varied, and the comfort options are abundant and easily understandable. I wish it catered better to left-handed shooting and that some weapons had better interactivity, and I’m just not crazy about head-on combat here. It’s also not exactly a looker. That said, what a step-up from what I know about Sniper Elite VR. When the dust settles, I’ll have a hard time thinking of a game that made it more satisfying to look down a scope and deliver distant absolution to virtual fascists.
    • 61 Metascore
    • 70 Critic Score
    Astor: Blade of the Monolith reflects one of the coolest aspects of video games as a medium with a deep history of iteration. You can take a familiar set of concepts, add new context, and come up with something that stands on its own rather than feeling like a ripoff. Astor does this with an impressive sense of knowledge and understanding of not only Zelda-style exploration, but character action-style combat. The latter is much more niche and specialized, therefore harder to pull off. It’s not quite a bullseye, but gets respectfully close and has me curious about further updates, as well as what this studio does next.
    • 61 Metascore
    • 70 Critic Score
    The team at Saibot Studios have made exactly what they promised to their Kickstarter backers, but I was left wanting more. This doesn't make Hellbound a bad game, but it certainly feels like there were a few things left on the cutting room floor as I finished the game. After a somewhat slow start in the campaign, I was happy to finish the fight, and any fan of 1990s FPS fans could do worse than slaying demons in Hellbound.
    • 61 Metascore
    • 70 Critic Score
    I'm sure Shadowrun Chronicles: Boston Lockdown will eventually get itself together and grow with new features and content. Hopefully, it can overcome its server problems before they drive away its player community. Personally, I want to stay, but this town is making it really hard to.
    • 61 Metascore
    • 70 Critic Score
    Seeing it through the prism of the old Oregon Trail, I enjoyed Ashwalkers and its myriad of tough, meaningful choices. Its heavy material and its dreary art style doesn't make it a game that I plan to revisit very often. I can appreciate the variety of scenarios, especially the idea that players can select different starting points after multiple playthroughs. In that sense, it's unlike a lot of survival games out today and worth playing through at least once.
    • 61 Metascore
    • 50 Critic Score
    It’s a game that feels like it should have had a big manual when it first launched, but without that manual, you only have half the picture, and so you’re stumbling around in the dark trying to make sense of everything. Sometimes that’s fun and mysterious. But a little too often, various parts of the game clash, and Labyrinth of Lost Souls becomes more trouble than it’s worth.
    • 61 Metascore
    • 60 Critic Score
    The open-world aspect is one I found myself enjoying more often than not as having an entire nation to drive across was thrilling and quite memorable. On the other hand, unfair AI, an online multiplayer that is far from fair, and a spec system that kept me from wanting to experiment out of my comfort zone were just some of a few things that I felt are holding back The Crew from being the next great racing franchise.
    • 61 Metascore
    • 80 Critic Score
    An excellent re-release of a PlayStation classic, even if it feels as though it squandered some of the potential it has as a new PlayStation 4 release. It still has the same excellent music, memorable characters, and zany charm it had when it originally released, and if you never got a chance to check it out, you’re in for a real treat. I hope Um Jammer Lammy gets the same treatment going forward.
    • 61 Metascore
    • 60 Critic Score
    Ultimately my time with Broken Roads didn’t light up any of the parts of my brain that video games typically do on some level or another. There’s some promise at first with its distinct, all-encompassing cultural flavor. But the scenario holding up the setting only struggled to capture my interest. Combat was a similar vibe, feeling like doing chores in the middle of reading a middle of the road novel in a crowded genre. While cool on paper the morality system did more harm than good, overloading the dialogue and getting in the way of character and personality. Nothing in Broken Roads felt bad or, well, broken. But whenever I played it, unless I was chuckling at the slang translator doing something weird I was always thinking of other things I would rather be doing.
    • 61 Metascore
    • 60 Critic Score
    Ryse is a decent game, given its length, but it's one that is certainly more fun to look at than it is to play.
    • 61 Metascore
    • 70 Critic Score
    The game is one that can be hard to play and hard to return to, but it's also hard to put down once you do.
    • 61 Metascore
    • 70 Critic Score
    Traverser provides a sweet experience, but doesn't provide a challenge compelling enough to return to.
    • 61 Metascore
    • 70 Critic Score
    Infinity Strash plays with its own legacy a bit, mostly by using models from Dragon Quest proper instead of imitating the manga’s art style. But the rest of the game, while fun in that lizard brain kind of way, doesn’t do a ton to separate itself from its peers. Fans of the series will have a decent time, but there’s not much here for folks on the outside. If you’re curious about Dragon Quest as a whole, we recommend starting elsewhere.
    • 61 Metascore
    • 60 Critic Score
    In an effort to adopt the stylings of other popular, open-world racers, Need For Speed: Payback presents some fun ideas with poor execution. It also misses an opportunity to elevate an NFS staple with a tacked-on, linear version of Pursuit that annoys while simultaneously reminding me of the absence of a Burnout game on the market.
    • 61 Metascore
    • 50 Critic Score
    Too much of Game & Wario feels like it's been done before. Its handful of smart designs provide fleeting thrills, while the rest are unfortunately forgettable.
    • 60 Metascore
    • 40 Critic Score
    With problematic detection issues, questionable design choices, and an overwrought presentation, Kinect Sports Rivals fails to be the showcase for Kinect it should be. Xbox One's new camera may be next-generation, but you'll be hard-pressed to see that in Rivals.
    • 60 Metascore
    • 60 Critic Score
    Unfortunately, Drag x Drive just doesn’t deliver the joy and excitement that I expect from a game developed by Nintendo.
    • 60 Metascore
    • 70 Critic Score
    If you are fortunate (or unfortunate) enough to have buddies who would be into crab battles, Fight Crab offers a few different ways to get it on, including online co-op. It also supports most of the community features offered by Steamworks integration, such as achievements, leaderboards, and the ever-awesome remote play support. Objectively, this is barely a game but the events occurring within are preposterous enough that its $20 entry fee can be justified by interested parties. Equal parts fever dream and time-waster, Fight Crab may find a way to sidestep into your Steam library.
    • 60 Metascore
    • 70 Critic Score
    It's not a game for everyone, and unless you’re into the franchise or are looking for a more casual extraction shooter experience with science fiction flavor, it won’t turn you into a believer in either.
    • 60 Metascore
    • 50 Critic Score
    Ryse: Son of Rome had potential, but Crytek did too little to expand upon its repetitive combat. While I ran through the campaign in about five hours, it honestly felt like 20. And with the formula becoming more and more boring with each by-the-numbers execution, the addition of throwaway collectibles, like vistas and scrolls, couldn't save this game. Ryse doesn't come close to living up to Roman standards.
    • 60 Metascore
    • 70 Critic Score
    Freakpocalypse moves the Cyanide & Happiness universe into the gaming sphere much more effectively than its predecessor. Its main story arc of finding a prom date for its hero Coop works well as a narrative thread to hold together all manner of tasteless nonsense. The game is being advertised as the first of a trilogy and has enough to see and interact with to satisfy its core audience. The relatively low price and time investment of around ten hours are inviting, but I suspect the subject matter and confounding frustrations brought on by genre design tropes will put off the general gaming audience at large. Easy to recommend to Cyanide & Happiness fans, but all others should check out the comics before proceeding.
    • 60 Metascore
    • 60 Critic Score
    Beyond Eyes has to be commended for expressing a complicated idea so well and in such a unique way. It's almost worth experiencing just for that aspect alone. Unfortunately, as a high-concept empathy game that overrelies on the concept, it doesn't manage to move past its own cleverness.
    • 60 Metascore
    • 60 Critic Score
    I had a lot of hope going into Full Metal Schoolgirl. My pitch for the review was simply, “hello, I would like to play this because it looks insane.” It seemed like some fun silliness to indulge in, and when it got started, the promise of a cathartic, satirical takedown of our soon to be apocalyptic real-life labor structures had me ready for something special. Then the dreaded Loop kicked in, and I realized this was going to be several hours of grinding and unseasoned chicken-coded combat. So it goes.
    • 60 Metascore
    • 60 Critic Score
    If you're expecting a completely stacked, feature-laden game as you've gotten in the past, you're bound to be disappointed and on the phone with EA's customer service department, wondering where the majority of your game content has gone. However, if you're an avid hockey fan, you probably won't mind hitting the ice and taking part in a well-rounded contest of hockey, and seeing what the new visuals and audio have to deliver.
    • 60 Metascore
    • 70 Critic Score
    There’s a time and place for games like Crackdown 3. It’s not bad by any means, it’s even quantifiably good and enjoyable. However, while games can be lauded for not following trends, there’s a difference between carving your own path and simply not innovating. You will have a blast playing Crackdown 3, but it won’t stay with you after the credits roll and even the 1,000 orbs to collect might not keep you playing. Much like the old friend, perhaps our lives don’t gel as well as they used to, maybe Crackdown is better left as a cherished memory.

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