Shacknews' Scores
- Games
For 1,736 reviews, this publication has graded:
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47% higher than the average critic
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5% same as the average critic
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48% lower than the average critic
On average, this publication grades 0 points lower than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | Tekken 8 | |
|---|---|---|
| Lowest review score: | Tony Hawk's Pro Skater 5 |
Score distribution:
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Positive: 996 out of 1736
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Mixed: 688 out of 1736
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Negative: 52 out of 1736
1763
game
reviews
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- Critic Score
Unless you have a very good group of friends playing, it can be a game that's very easy to put down and step away from. Despite some these potential issues, Quiplash ends up being a fun little game that has the potential to liven up get-togethers and parties, but its enjoyment depends entirely on the players involved.- Shacknews
- Posted Jul 9, 2015
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In terms of couch co-op games, Capsule Force has a uniquely colorful look and can be entertaining with enough people in the living room. As far as a solo experience, there isn't much beyond the time trial challenges and a two-player game just doesn't bring the same intensity.- Shacknews
- Posted Aug 26, 2015
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Everest VR is another exciting journey to a place on Earth that many of us would otherwise not be able to visit. Sólfar Studios has made an excellent example of how virtual reality can offer an experience that is somewhere between a movie and a video game, a still story that we can walk through at our leisure. If you have an Oculus Rift headset and Oculus Touch, I heartily recommend Everest VR as a great way to introduce others to VR or as an awesome trip through the history of the world's highest mountain.- Shacknews
- Posted Feb 14, 2017
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Read Only Memories: Type-M translates fantastically to mobile devices, and it's an excellent example of how to create a cyberpunk-influenced adventure game that encompasses the full spectrum of the genre. It has its own road bumps, none of which are related to its mobile status, but overall it's a point-and-click adventure that you won't want to miss, as long as you can tolerate Turing.- Shacknews
- Posted Mar 18, 2018
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They say the Tetris Effect happens when you start seeing Tetris blocks everywhere, but I'm starting to see Insane Robots chips and circuitry wherever I go. Does that mean I'm addicted?- Shacknews
- Posted Jul 10, 2018
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Boobs Saga is a confusing mess of poor controls, bad voice acting, terrible combat, and awful English text and dialogue. It's a shame, because it seems otherwise it could shape up to be a serviceable lewd adventure. [Early Access Score = 40]- Shacknews
- Posted Dec 25, 2018
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Aftercharge isn’t starting out perfect, but thankfully we live in an age where patches and updates continue to shape an experience well after launch. All that’s needed to grow is an interesting and polished foundation to start with and Aftercharge certainly has that with a lot of charm to boot.- Shacknews
- Posted Jan 19, 2019
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Vectronom is a superb platformer that utilizes music in a creative and dynamic way. Ludopium and ARTE’s collaborative effort shines bright in this rhythm platforming hybrid. Although the lack of additional content/ game modes feels like a missed opportunity to truly up the ante, Vectronom is still a romp that’s easy to pick up, and hard to put down.- Shacknews
- Posted May 29, 2019
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The Contra Anniversary Collection could have been so much more. At $19.99, it’s far from expensive, yet still feels underwhelming when judged against what Konami’s rivals are offering in similar packages.- Shacknews
- Posted Jul 10, 2019
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At its best, The Fisherman leaves you amped up from an intense fight with a river monster you’ve been trying to coax out of its hole for hours. At its worst, it feels like an attempt to quickly cash-in on work done for the freemium version that came before it.- Shacknews
- Posted Oct 17, 2019
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It's satisfying in a way where, if you end up brushing up on your skills often enough, you'll find your fingers positively flying on higher difficulties. And that's the hallmark of a true rhythm master. Until we get another game like PaRappa the Rapper, this is about as good as we're going to get for now, folks. Luckily, it's pretty awesome.- Shacknews
- Posted Mar 21, 2020
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For those who were disappointed by Ultimate Alliance 3's first few DLC offerings, Shadow of Doom has some more meat to it and should be more of what true believers are looking for.- Shacknews
- Posted Mar 28, 2020
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It's bright, wacky, and colorful. I'll give it that. But there's really no edge over playing this bizarre amalgam of space poo and disembodied brains over a shooter like Ikaruga, which has far more polish. I do have to admit though, that these silly adult games never get old, even when they're as middle-of-the-road as this one. As it stands, this waifu would have been left just fine covered.- Shacknews
- Posted Apr 19, 2020
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Warhammer Underworlds Online is practically a 1:1 recreation of the board game. Players are restricted on how many moves they’re allowed to make between turns, forcing them to carefully consider each and every move. While everything has gone digital, the game still operates using a virtual die. In several cases, the fate of a match came down to either a good or bad dice roll. This could potentially frustrate some players.- Shacknews
- Posted May 13, 2020
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As far as a dating sim goes, it’s not the worst I’ve seen, and I would go so far as to say the stories of some characters drew me in at times and made me laugh at others, even if some of it was still an eye-rolling level of writing. On the other end, the dog care angle is also enjoyable and raising your furry friend’s stats to make them the best puppo they can be wasn’t a bad time.- Shacknews
- Posted Sep 10, 2020
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The marketing materials for R.B.I. Baseball 21 makes some bold claims that the end product fails to deliver on. While it does carry the full MLB and players union license, it is a lesser representation of the game of baseball than some of its more-arcadey rivals. It touts features of AAA sports games, yet trips over its own cleats when asked to make a clutch play. The lack of online play will make it a non-starter for many and the aggressively bad animations will disqualify it for anyone hoping for a semi-serious game of baseball. This mess could be cleaned up, but players will need to wait for next year’s outing to find out.- Shacknews
- Posted Mar 23, 2021
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There could have been a little more done, specifically with the user interface, but the extras that are here make this a fun collection. If you didn't get to experience this handheld era of Castlevania games, maybe take some time to see what you missed.- Shacknews
- Posted Oct 21, 2021
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DEEER Simulator is freaking ridiculous, and I say that mostly in a good way. It’s not here to give you the flashiest graphics or the most cohesive gameplay experience. You should not expect to come into it and say, “ah, that makes sense” at pretty much any point. It’s a game of ridiculously over-the-top physics, antics, and freedom. I wouldn’t say it’s an incredibly long experience (I wish there was more), and its jank can sometimes be so much that it actually detriments the game. That said, if you want something that’s just plain silly - that lets you be a deer and do crimes - DEEER Simulator might be well worth the distraction.- Shacknews
- Posted Nov 22, 2021
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A Memoir Blue is over before you know it, so it doesn't quite earn a gold medal. However, for a debut effort, this is a solid outing for Cloisters Interactive, one worth dipping your toes in.- Shacknews
- Posted Mar 29, 2022
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Spacelines from the Far Out was an unexpected delight. The premise itself is just bananas, but the execution is also excellent as you figure out what will get you from A to B with as few holes in your spacecraft as possible.- Shacknews
- Posted Jun 7, 2022
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Raft is simply one of the most charming survival games I’ve played. Simply standing on my raft as it floats over the waves through an endless body of water is truly relaxing. There’s also a great sense of pride and achievement that comes with seeing what I’ve built every time I load into the game. It’s an easy recommendation for survival fans that may have been holding off on jumping into early access, as well as those just learning about the game for the first time.- Shacknews
- Posted Jun 29, 2022
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Iron Galaxy has not only put forward one of the best games of 2022 so far, it's also created one of the best battle royales in a long time. It manages to be wildly different from its contemporaries while also being a game worth learning and mastering in its own right.- Shacknews
- Posted Aug 15, 2022
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GigaBash has a lot of fun elements to it. The monsters are quite varied and well-designed, in terms of both original creatures and obvious nods to classics. I also really enjoyed the battlegrounds, music, and stories (as short as the latter was). And that last note ultimately sums up my experience. In both gameplay modes and story, it doesn’t take a lot of time to see everything GigaBash has going on. Even so, if you can wrangle some buddies together either locally or online, GigaBash would make a solid addition to a party game night.- Shacknews
- Posted Aug 16, 2022
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Ghost Signal: A Stellaris Game presents a neat take on the popular sci-fi universe that’s easy to understand and challenging throughout. It’s satisfying gameplay loop was enough to keep me moving through Sectors and upgrading the Aurora, but I’m just not sure it warrants being an exclusive VR experience.- Shacknews
- Posted Mar 23, 2023
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In its current state though, it doesn’t feel like it’s worth its $20 (USD) price tag. Unless you’re ok with the extra work of digging through its file folders to import your own music that is, because as the game is right now, you can burn through all of its 10-track base game content in less than an hour. And there's nothing much else to it beyond that.- Shacknews
- Posted Apr 28, 2023
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Despite the stark lack of context, Hello Neighbor VR: Search & Rescue has an interesting house to explore with fun environmental puzzles, an unnerving persistent threat, and an interesting dynamic between the kids all working to help each other move forward in the house by degrees. It’s just all gummed up in unreasonably janky interactions and contrivances. I’m also not thrilled that it does nothing to ease you into the game, making it an utterly confusing experience for anyone who hasn’t been on board with Hello Neighbor already. I would like to think this can be a starting point of what to do and what not to do for tinyBuild and Steel Wool Studios if they go for a VR Hello Neighbor again. The puzzle and environment design is good, but they need to put a lot more time into what makes both a comfortable and responsive VR experience.- Shacknews
- Posted May 24, 2023
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Berzerk: Recharged is on the sleeve about what it is. It’s one of the more influential arcade classics of the 1980s with a fresh coat of paint and a few new bells and whistles.- Shacknews
- Posted Nov 8, 2023
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If anything, I’m grateful to qomp2 for introducing me to the concept, and eventually to experiencing the first qomp. I can see why that game hit the way it did, and inspired Atari to pick it up and try its own version. It’s a cool subversion of one of gaming’s oldest-standing innovators. But it feels shortsighted to hand the project off to a different set of hands, when the first set is the one that made the magic happen in the first place. And there’s genuine effort here, but the vibes are off, man.- Shacknews
- Posted Feb 19, 2024
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Highwater is an excellent adventure game that puts a magnifying glass up to the growing issue of climate change and the ambivalence that humans can have towards the state of the environment. While the story is bogged down by inconsistent writing, I found plenty to enjoy in its combat system and its ancillary storytelling.- Shacknews
- Posted Mar 14, 2024
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The climbing in Surmount is a bit wonky and takes some getting used to, but once you get a feel for it, climbing quickly becomes addicting. Reaching camp at the end of each level was met with a sigh of relief and a feeling of satisfaction that compelled me to keep making progress. The levels are challenging enough to give you a sense of accomplishment when finished. The rigorous platforming is offset by the colorful, cartoony aesthetic and charming characters. I enjoyed getting to know the locals and unraveling the mysteries of Mount Om just as much as I enjoyed trekking to the summit. Technical issues aside, Surmount offers an engaging and accessible climbing adventure that kept me coming back for more.- Shacknews
- Posted May 5, 2024
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Eldritch Realms adds an impressive number of new ways to think about Age of Wonders 4, and the hero units and realm challenges are among the strategy game’s best so far. Sure, it’s not another Empires and Ashes-level expansion, but it’s pretty darn close.- Shacknews
- Posted Jun 18, 2024
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What the Car? was a nice, little moment of silliness in a packed summer, full of games that have demanded a lot of time and energy. It made my hardened critic's face crack a smile multiple times, even if it had just annoyed me moments before. I’m not ready to turn all the way around and start banging the “wiggly game” drums just yet, but it was nice to know there’s still hope out there for this particular brand of video game foolishness.- Shacknews
- Posted Sep 6, 2024
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I went into The Axis Unseen hoping it would be my jam, and it was. It even made me okay with not having a map (well, after a while), and as someone who has a terrible sense of direction on their best day, that’s no mean feat. I just wanted to explore its world, fight new monsters, and see what I could find. Mostly, though, I think about the stories I got to tell while playing it, like that bit with the Elder Horned Beast I told you about at the beginning here. A little while after I got the fire arrows, I realized I could probably kill a Tree Golem with them, and when I finally ran into one, I finally took it down. It was incredible. And there are so many stories like that in The Axis Unseen. I hope the technical issues get fixed, but even with them, I think Just Purkey Games has made something special. Just... be careful if you venture into this realm between realms? You’re off the edge of the map. Here be dragons. But if you play it right, the scariest thing in this world might just be you.- Shacknews
- Posted Oct 11, 2024
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This is another one of those old school remasters with which part of the fun is simply experiencing it if you haven't already. You won't be seeing Killing Time in any "best of all time" lists, because it simply isn't that. It's rough around the edges, teetering on the bad end of schlocky, and the huge maps make finding your way around exhausting. But at the same time, being a 3DO game so fully committed to its era of FMV gimmicks and the overall strange vibes only a 90s shooter on obscure hardware can provide makes this the perfect subject of earnest digital archaeology. Is Killing Time a banger? Nah, not really. But Killing Time: Resurrected absolutely is.- Shacknews
- Posted Oct 17, 2024
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It’s been fascinating to see what Drecom has done with Wizardry since getting a hold of the rights in the middle of the pandemic. There’s a sense of reverence for the series’ history, as well as a fresh interpretation of what Wizardry can be with the new game and other materials in the pipeline. There’s a renewed sense of horror and urgency, that acknowledges the gamey adrenaline rush of risking it all for some sick loot while wanting to push how getting killed by goblins in a pit dug out of reality by flesh-eating demons shouldn’t be a cheerful hobby. Wizardry Variants Daphne is an expertly crafted mix of old school mechanics and distinct, modern presentation that takes advantage of the mobile platform as much as it is inherently expected to exploit it. I’m curious to see what kind of long-term prospects Daphne can muster, but for now I’m having a blast.- Shacknews
- Posted Oct 24, 2024
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All told, The Fear Business is a pretty solid homage to the horror games of yesteryear. It’s not particularly original, but the PS1 aesthetic, sharp design of Solomon Manor, and compelling puzzles work well enough to make up for its annoyances. It’s not a long game (your first playthrough will probably take between 3 and 5 hours), but there are several difficulties to complete and secrets to find, and it seems ripe for speedrunning. I just wish it controlled better and dealing with Goat Face wasn’t so bloody annoying. But if you’re looking for a horror game to spend an evening with, you could do a lot worse. Just… you know, try to be smarter than Sarah the next time you’re investigating mysterious disappearances, yeah? If a dude had offered me a ride to a cult-infested mansion, I would have just gone home.- Shacknews
- Posted Oct 29, 2024
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Petit Island is an adorable and cozy experience, and I’m pawsitively sure I’ll find myself booting this game up to work on my collectibles again. There are also a few mysteries around the volcano I’d like to uncover. However, while cozy games and cute kittens go paw-in-paw, there isn’t quite enough here to make it a fancy feast. Nevertheless, this was a fun little tail. Whisker me away to Petit Island, cause I’m feline like a getaway. Okay, that’s all the puns I’ve got.- Shacknews
- Posted Nov 12, 2024
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I liked most of the systems Tokyo Clanpool offers, especially how they all revolve around each other. Synergy in RPGs is great! The only problem here is that combat proceeds at a ludicrously slow pace, and doesn’t have much in the way of flourish. It’s mostly slowly-scrolling text in front of wobbling enemy art, with chibi character portraits occasionally appearing when something cool happens. But they just kind of appear and vanish without doing anything, once again giving off a low budget vibe regardless of what the budget may have actually been. I ended up holding down the fast-forward button for most combat encounters, which is a bad sign for a game that’s mostly combat encounters.- Shacknews
- Posted Dec 19, 2024
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I’ve played another game from this developer, Summer in Mara, and I can see the rich world-building the team is developing across all of its titles as characters from Chibig’s other games made guest appearances in this one. I’m not sure everyone will have the appetite for the fetch quest, back and forth nature of Mika and the Witch’s Mountain, but I found the map size to be appropriate to balance that out. While it may need a little more time brewing in the cauldron, Mika and the Witch’s Mountain was a fun ride and just goes to show that Chibig is one developer worth keeping an eye on.- Shacknews
- Posted Jan 22, 2025
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We’ve probably made life measurably worse for ourselves by building systems that feed on labor and thrive on diminishing returns. But while playing by the rules and struggling to get by is painful, there is still something innately precious about living and building what you can with the hand you’re dealt. That’s what I felt Citizen Sleeper 2: Starward Vector was trying to communicate over the time I spent with it. It’s a conversation about selfness as much as it is a cool sci-fi video game about machines and dice. It challenges you with harsh conditions and constant dread while telling you a story about what work does to a body, practically forcing you to reflect on your own history. It doesn’t reward you with hope or simple optimism, but it does offer validation. In this case, that might be better.- Shacknews
- Posted Jan 30, 2025
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Ultimately I enjoyed my time with Spirit Swap: Lofi Beats to Match-3 To, due to its colorful visuals, relaxing soundtrack from Meltycanon, and familiar puzzle gameplay. But the overall experience feels just a little too breezy to make a lasting impact. The writing is cute but shallow, and the puzzle action feels like it’s barely interested in being there. The vibes are pleasant, but I feel like I’m left wanting for more substance. A little more pizazz to the gameplay or depth to the storytelling, and we’d have something special here.- Shacknews
- Posted Feb 3, 2025
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The Hungry Lamb: Traveling in the Late Ming Dynasty is a fascinating, challenging, and compelling story that uses its form as a visual novel to tell a story about normal, flawed, and vulnerable people. These people are dealt horrible hands outside of their control, and through a historical lens, we as the audience are shown choices that believably could have been made in real life during the depicted period. It can be ugly, but it can also be full of life, with tragedy and violence punctuated by characters bonding over shadow puppets or a meal. There’s a darkness to this story that could justifiably turn people away, but I never got a sense of titillation or glee on the creative side, but rather an interest in showing the reader a difficult piece of human history. The prose can be a bit dry at times on top of that, but otherwise in a space that’s full of anime-style fantasy and action, it was refreshing to find something more grounded in reality.- Shacknews
- Posted Mar 12, 2025
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I have for years held the opinion that MLB The Show is the best of the annualized sport sim franchises. While it’s not without its faults, it’s pound-for-pound the best simulation of its real-life counterpart, while hosting a bevy of modes that feel thoroughly fleshed out and supported. It’s the most hours I’ve sunk into a new MLB The Show game in years, and it’ll probably be my go-to sports game for many months to come.- Shacknews
- Posted Mar 30, 2025
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Sunderfolk proves to be an admirable debut from developer Secret Door. It features many of the best aspects of tabletop games, capably molded into a two-screen video gaming experience. Even the parts of the game that feel subpar, like the mundane story, can still be a net positive simply through the power of friendship. Whether folks come together through a weekly game night or through a short session on Discord, Sunderfolk's bold ideas shine through and will hopefully set the stage for more exciting campaigns down the road.- Shacknews
- Posted Apr 18, 2025
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Deedlee Doo! Carkour! is weird, charming, and delightful. Coming off of The Axis Unseen, it feels like an example of Purkeypile stretching his creative legs and doing something that is simply fun. Carkour! can certainly be frustrating. You will fail dozens of times and it will probably be because of wacky physics, but success feels delicious and its aesthetic is so silly it was hard for me to be mad at any of it for long. For those looking for a new physics challenge, it will be fascinating to see the different ways to get through Carkour!, but it’s the speedrunning methods I’m most excited to see.- Shacknews
- Posted May 13, 2025
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It’s a bummer, because when Scar-Lead Salvation actually gets around to where it wants to be, this game can cook. The boss fights are awesome, the rooms that actually fill up with enemies really test your knowledge and reflexes, and again, the basic gunplay and combat mechanics feel great to engage with. It’s all the other structural stuff that really holds the experience back, and makes me wonder if this project really needed to be a roguelike at all in the first place. For a game that is clearly inspired by Returnal, we seem to have really missed the forest for the trees here. But points for trying, especially from a set of studios that haven't played in this space before. I’d love to see another shot, no pun intended.- Shacknews
- Posted May 23, 2025
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Bambas! has style and heart, but without clearer direction or refinement, it ends up walking in circles.- Shacknews
- Posted Jun 22, 2025
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We often judge games for how intricate their systems are, marveling at how developers managed to cram everything into a package and make it all hum. There’s nothing wrong with that, but likewise there’s nothing wrong with celebrating a game that manages to deliver something that doesn’t feel the need to entertain every second of the experience. Fishing itself is relaxing, soothing, and at times exciting. It shouldn’t need to keep you engaged at all times like social media algorithms. Sometimes your line might sit in the water and nothing bites, and sometimes that’s the best part. Wombat Brawler gets this and delivers a thoughtful game where you Cast n Chill. That’s it, that’s the hook. Pun intended.- Shacknews
- Posted Jun 29, 2025
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Mado Monogatari: Fia and the Wondrous Academy isn’t going to light the world on fire and turn millions of gamers on to a lost RPG franchise of gold, but it is neat that it exists and hasn’t gone through any weird legal filters. Sega heads finally don’t have to be a savvy enough person to be aware of niche-within-a-niche fan translations to get a little slice of history of their favorite puzzle game. Mystery Dungeon sickos may be disappointed with a game that looks like one of those but thoroughly isn’t, but the combat mechanics feel distinct and fun to play with even if their busyness doesn’t always translate to a challenge. Sometimes a dungeon-crawler can just be cute, and that’s okay.- Shacknews
- Posted Jul 22, 2025
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Particle Hearts is a puzzle game that plays primarily like a walking simulator. On the one hand, its puzzles are mostly rudimentary, and its narrative isn’t one that will move the needle. On the other hand, the game’s emotion-filled music and unique world of particles make exploring it a visual and audial pleasure that doesn’t overstay its welcome.- Shacknews
- Posted Aug 25, 2025
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If Cladun X3 was tuned just a little differently, it could have been a perfect time-killing grindfest for me. Being able to pick some characters, customize them to my tastes, then take them into little bite-sized dungeons for some numbers-driven dopamine has “good time” written all over it. But having to sit and tinker with the Magic Circles for gains that feel disproportionately small compared to the time I put in, while being quickly outpaced by how fast the dungeons scale up makes the pace feel arduous. I like grinding to a reasonable extent, but what Cladun X3 seems to be asking is a bit too much. I respect the wild level of creativity its customization tools have to offer, but the ways in which this game demands time in exchange for flimsy rewards make it struggle to actually capture my attention.- Shacknews
- Posted Sep 19, 2025
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Dungeon Antiqua’s mixture of Wizardry mechanics with Final Fantasy visuals and combat is a novel concept, and one that clearly has enough appeal to develop a new series in the indie RPG space. Dungeon Antiqua 2 was something I’ve been looking forward to for months, especially because adding a Final Fantasy 5-style emphasis on a job system sounds like a perfect way to add a new twist for a sequel. As fun as the experience is overall, though, there’s a bit too much overcorrection on the Wizardry side, one that I’m not sure was asked for by anyone who enjoyed the first game. Without the friction the game feels a little more generic, losing a piece of its strong identity. It’s still a great time, however, especially for fans of games like Bravely Default or Etrian Odyssey. Here’s to part 3 getting another chance to nail that sweet spot part 2 is clearly aiming for.- Shacknews
- Posted Jan 30, 2026
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I’m sad CiNG isn’t around anymore, but I’m glad Arc System Works makes more than just fighting games, and is willing to take risks and greenlight projects like this. The spirit of visual novels that find beauty in the mundane CiNG captured in titles like Hotel Dusk is very much alive in Dear Me, I Was… and I’m grateful for that. In many ways, this experience has made me feel kind of uncomfortable, but I don’t think that’s a bad thing. A lot happens during a life, and when it’s my turn to look back like this, I hope the colors are just as vibrant.- Shacknews
- Posted Mar 4, 2026
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MLB The Show 26 retains enough of what makes this series stand out that I still see it as an overall positive. New settings and quality-of-life improvements across the core modes are always welcome, and I’ll likely end the year with more hours in this than any other sports game. Still, I don’t think this franchise can sustain another year where it just treads water, maintaining the status quo without doing anything to elevate its game.- Shacknews
- Posted Apr 1, 2026
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In an increasingly digital world, I find myself longing for the days of Blockbuster and Hollywood Video. Unfortunately, I don’t think those days will ever come back, but Retro Rewind is a fulfilling trip down memory lane.- Shacknews
- Posted Apr 9, 2026
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Besides fun gameplay, 007 First Light packs a punch in the presentation department. Its audiovisuals are stunning to behold; you’ll feel like you’re playing a Bond movie, but with all the accoutrements of a modern video game, alongside decision-making that feels uniquely yours. [Hands-On Impressions]- Shacknews
- Posted Apr 30, 2026
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Perfect Tides: Station to Station is more somber than wistful, more grounded than nostalgic, and more realistic than fanciful. The 2003 setting feels circumstantial rather than deliberate as a storytelling device, and the autobiographical piece of it bleeds from every word of text. It’s not entirely a downer and has plenty of humor, personality, and hopefulness. But it’s not trying to make you feel good about looking back at the past and being a fun game. This is a story about what it’s like to be on your own for the first time, and everything that comes with that. The unforeseen complications, the relationships, the learning. You’ll be reminded of the things you regret in your own life just as much, if not more than, the things you look back on fondly. You might laugh, you might cringe a little, both on behalf of Mara and yourself. Above all, it’s a good reminder that you’ve always struggled, and you’re still here to reflect. And that’s pretty cool.- Shacknews
- Posted May 14, 2026
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