Dear me, I was... Image
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  • Summary: A story told through beautiful visuals combining the rich watercolor-style aesthetics of Taisuke Kanasaki and rotoscope technology. Let the lifelike characters take you on an emotional journey.

    The story follows the life of one woman. It shows the joy, the sorrow, the growth, and the
    A story told through beautiful visuals combining the rich watercolor-style aesthetics of Taisuke Kanasaki and rotoscope technology. Let the lifelike characters take you on an emotional journey.

    The story follows the life of one woman. It shows the joy, the sorrow, the growth, and the struggles in her ordinary life.

    Experience her tale, her life woven together with others.
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Score distribution:
  1. Positive: 1 out of 2
  2. Negative: 0 out of 2
  1. Mar 4, 2026
    90
    I’m sad CiNG isn’t around anymore, but I’m glad Arc System Works makes more than just fighting games, and is willing to take risks and greenlight projects like this. The spirit of visual novels that find beauty in the mundane CiNG captured in titles like Hotel Dusk is very much alive in Dear Me, I Was… and I’m grateful for that. In many ways, this experience has made me feel kind of uncomfortable, but I don’t think that’s a bad thing. A lot happens during a life, and when it’s my turn to look back like this, I hope the colors are just as vibrant.
  2. Feb 18, 2026
    60
    Dear me, I was… is a short experience that heavily relies on your ability to connect emotionally with the protagonist. The game does a great job with its storytelling, and while I wasn't able to connect with it as much as I would've liked, I do acknowledge how impactful this story could be for those who are able to connect with the protagonist.