Dear me, I was... Image
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76

Generally favorable reviews - based on 19 Critic Reviews What's this?

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  • Summary: A story told through beautiful visuals combining the rich watercolor-style aesthetics of Taisuke Kanasaki and rotoscope technology. Let the lifelike characters take you on an emotional journey.

    The story follows the life of one woman. It shows the joy, the sorrow, the growth, and the
    A story told through beautiful visuals combining the rich watercolor-style aesthetics of Taisuke Kanasaki and rotoscope technology. Let the lifelike characters take you on an emotional journey.

    The story follows the life of one woman. It shows the joy, the sorrow, the growth, and the struggles in her ordinary life.

    Experience her tale, her life woven together with others.
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Score distribution:
  1. Positive: 9 out of 19
  2. Negative: 0 out of 19
  1. Aug 1, 2025
    100
    Dear Me, I was… is quite an emotional experience, and I absolutely adored it from start to finish. A few control issues hold it back when playing docked, but I give it my highest possible recommendation if you enjoy moving narratives and want something short to experience on Nintendo Switch 2. My only real annoyance right now is that I can’t buy an artbook or listen to the Dear Me, I was… soundtrack outside the game.
  2. Aug 1, 2025
    85
    Dear Me, I Was tells a moving story that's grounded in ways rarely seen in video games. Paired with the gorgeous audio and visual style, it's well worth experiencing.
  3. Aug 10, 2025
    80
    A visually stunning and emotionally charged short experience that blends rotoscoped watercolor art with a touching life story, but whose scarce and inconsequential interactive elements feel shoehorned in, leaving the work closer to an art piece than a fully engaging video game.
  4. Aug 3, 2025
    70
    Dear me, I was… is a very short narrative experience, affordably priced, where player interaction is stripped down to the bare minimum, just light touches that move the story forward. And yet, the storytelling is outstanding, despite not using a single word. It’s the images that speak instead, the extraordinary art of Taisuke Kanasaki, returning to illustrate a video game after a long time. His mastery of the rotoscope technique reaches new heights here, gifting the characters with moments of exceptional visual intensity. It’s certainly not a game for everyone, and not the kind of comeback fans of Another Code or Hotel Dusk might have expected. But it is a bittersweet portrait, capable of stirring emotion with great subtlety. It’s worth the price of admission for the hour of beauty it offers alone.
  5. Oct 29, 2025
    70
    Dear Me, I Was is a short, intimate, and visually captivating experience that reaffirms how video games can move players without relying on action. Arc System Works and Taisuke Kanasaki invite players on an introspective journey where storytelling, music, and art intertwine to remind us that the ordinary can also be profoundly human.
  6. Aug 10, 2025
    70
    Dear me, I was... is a visual novel that minimizes interactivity and pushes the medium of video games to its most extreme limits, telling a story of ordinary life in a delicate and evocative style, but one that requires a certain mood and sensitivity to be truly appreciated.
  7. Jul 31, 2025
    60
    Dear Me, I Was offers reflection on a life accompanied by eye-catching art and gentle piano music. There's very limited interactivity though, and while the story is relatable at some points, it's not particularly unique. It is worth picking up if you're looking for something that will make you sit back and reflect, but it feels as though Dear Me, I Was will only appeal to a very specific audience.

See all 19 Critic Reviews