Shacknews' Scores

  • Games
For 1,736 reviews, this publication has graded:
  • 47% higher than the average critic
  • 5% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 0 points lower than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Tekken 8
Lowest review score: 10 Tony Hawk's Pro Skater 5
Score distribution:
1763 game reviews
    • 75 Metascore
    • 90 Critic Score
    Mix its intertwined-worlds mechanics into good melee, magic, and archery in a beautiful gothic setting and 2023’s Lords of the Fallen feels like something I’ll more than remember for what it did right and how it set itself apart. The duality of this game’s settings is both dastardly and dazzling.
    • 75 Metascore
    • 90 Critic Score
    It’s a little bogged down in video game chores in the open world. However, when you’re on the trail of the main quest or any given side story, Ghostwire: Tokyo is a compelling adventure worth seeing through to the final spiritual release.
    • 75 Metascore
    • 70 Critic Score
    Outside of some bugs, Deceive Inc. is a multiplayer game like few others right now and it's a refreshing change of pace from the usual deathmatch shooter. It's creative, both visually and conceptually, and something worth watching, because its best days may be ahead of it.
    • 75 Metascore
    • 70 Critic Score
    The thing about Sand Land is that it’s very confident in itself. It knows what it wants to be, and it achieves its goals effectively, whether those goals are what we think it should be or not. That doesn’t change how the game plays, of course. Stealth is still tedious, and combat is a bit floaty and simple. It does make the presentation stronger, though. Nothing feels half-baked or thrown in just for the sake of chasing a trend, and that confidence gives Sand Land a strong sense of identity that makes it easy to overlook some of its less engaging features…That’s Sand Land in a nutshell, though. It’s a vibes game more than anything else, charming, sometimes surprisingly incisive, and daring enough to be its own thing. That thing isn't always as engaging as it could be, but it's certainly unforgettable.
    • 75 Metascore
    • 50 Critic Score
    There are things I respect about Tainted Grail: The Fall of Avalon. Its soundtrack, for one, is uniformly pretty good, and the game’s ambition is undeniable, but I can’t really say I enjoyed much of my time playing it, moment to moment. Occasional striking vistas and questlines can’t make up for a world that feels pretty inauthentic in its representation of a fictionalized version of Celtic culture, and the way you are forced to constantly wander it to complete straightforward missions makes it a space that is hard to enjoy exploring. And while there are interesting roleplaying narrative beats, that is rarely reflected in gameplay that railroads you into one of two playstyles.
    • 75 Metascore
    • 80 Critic Score
    The visuals are stunning, and the soundtrack excels at aiding in conveying the gravity of the bad, as well as the moments of light and joy included in the game. Overall, if you enjoy games with deeper meaning hidden beneath the surface, you’ll love Endling. If you enjoy games that make you cry, you’ll certainly find that with Endling. Bugs and minor issues aside, Endling is one of the more moving games I’ve played this year, and I highly recommend it. Just be sure to have some tissues on hand, just in case.
    • 75 Metascore
    • 90 Critic Score
    If you can’t tell by now, I’m deeply in love with this game. I just don’t want to give away too much yet. But I believe it tells an important story about the made-up, easily digestible realities behind the complicated, horrible events in our day-to-day lives. About social media white knight justice as a feel-good spectator sport and how we treat tragedies, culprits, and their victims in our always-online world. This game couldn’t have come out at a better time. In light of recent events, perpetrated by the convenient realities many of us love to escape into, it is important to remember that the convenient truths that most of us can live with always have innocent victims we're not aware of until looking for them. But I guess there’s no Urban Myth Dissolution Center for that.
    • 75 Metascore
    • 70 Critic Score
    It is a Picross game at its core, but Nintendo has found enough ways to integrate the Pokemon mythos that it feels fresh and new. While it's certainly strange that you're essentially penalized for challenging yourself, and the asking price to access all the content may feel too steep, it is a creative take on the classic puzzle type. For Picross devotees or Pokemon fans, it's certainly worth exploring.
    • 75 Metascore
    • 70 Critic Score
    If you like Mickey Mouse and want to play a fun video game about him, you can do a lot worse than Epic Mickey: Rebrushed! You can also do a lot better, but that would require booting up some old emulators or expensive retro hardware, which is a different kind of thing from having something new(ish) on today’s platforms. Those decaying SNES carts in Mickeyjunk Mountain offer a good hint at what you should try next, though. I enjoyed it quite a bit, even if the way the story doesn't hold up in 2024 due to historical context made things kind of awkward.
    • 75 Metascore
    • 70 Critic Score
    Concrete Genie feels like a satisfying story, even if it does clock in at only four or five hours for the main story. For a value-priced game, that still feels rather short. However, between all of the pages that Ash can grab to add to his sketchbook, there are hundreds of different artistic combinations to bring out. And I will say that Pixelopus largely makes the most of the time given, with multiple art styles and a relatable lead character in Ash. It's not a masterpiece, but Concrete Genie is still a fine piece of art.
    • 75 Metascore
    • 90 Critic Score
    Visions of Mana is simply refined RPG goodness in every way. It’s got compelling characters, an engaging story, and a challenging combat system. Its only shortcomings are minute, and don’t do too much to bog down what is an overwhelmingly enjoyable adventure.
    • 75 Metascore
    • 80 Critic Score
    Despite its quirks and difficulties, Not a Hero is a spectacularly addictive game.
    • 75 Metascore
    • 90 Critic Score
    The humor shines bright and the emotional moments are balanced. When you mix that in with a solid ensemble cast, you’ve got a game that’s bound to be pleasing for fans of the genre and creative, story-driven games in general. The amount of branching paths and dialog options will have players ready to hop back into Hell after their first playthrough just to see everything that Afterparty has to offer.
    • 75 Metascore
    • 80 Critic Score
    If you’re an old school Segahead, there are definitely a few holes in your heart in need of filling. Jet Set Radio, which hasn’t seen a new game since the Xbox, is one of the biggest. Bomb Rush Cyberfunk has appeared like a beacon of hope to fill that void, and it does so while bringing new stuff to the table. This game is like a long-lost Dreamcast game in so many different ways, and most of them are good. Clearly, the developers at Team Reptile understand the concept of love.
    • 75 Metascore
    • 90 Critic Score
    Everdeep Aurora intrigued me. It moved me. It made me explore. Guided me often without me knowing it. It forced me to learn where things were (there is a map, but it does not mark everything), to backtrack, to explore, to remember, to find what was asked of me and solve what wasn’t, to carve my path in a way that acknowledged I would be back here, wherever that was, again. It took me through a world that felt old and lived in and like it could have been made twenty years ago but is probably only possible today. It introduced me to Shell, who reminded me of the value of being kind and helping others.
    • 75 Metascore
    • 80 Critic Score
    Samurai Warriors 5 is a gorgeous game telling a classic story full of awesome characters and it doesn’t require much more investment than that. If that’s all you need, this is one of the best the Musou franchise has to offer.
    • 75 Metascore
    • 90 Critic Score
    Despite having predetermined outcomes, Harmony: The Fall of Reverie does a great job at giving players a true sense of agency over the direction of the story. Even when things don’t go as expected, the events that unfold are no less intriguing. The game raises the bar for what can be achieved through player choice, and those looking for a compelling narrative-driven experience have plenty to enjoy here.
    • 75 Metascore
    • 70 Critic Score
    We can appreciate flashy action and grindhouse exploitation nature of No More Heroes 3 for what it is, but it kept the camera on the boring parts a little long for our liking. Still, if you’re looking to continue the weird assassin adventures of Travis Touchdown, then the chores are also probably worth doing to see how the escapade unfolds.
    • 75 Metascore
    • 70 Critic Score
    A Total War Saga: TROY does a good job in retelling the events of the Trojan War by using interesting elements from Greek mythology as well as the Iliad. However, there were times where the controls felt a little stiff, such as troop organization. The game also doesn’t meet its full potential graphically. That said, battles are simplistic to play but difficult to master. Since there are different lead characters to play as, TROY offers plenty of replay value as well as a chance to enjoy some Greek mythology on each run. It's not a perfect game, but fighting the Minotaur is too cool to pass up.
    • 75 Metascore
    • 80 Critic Score
    Chroma Squad scratches both my nostalgia and strategy RPG itch in places that have long been left unscratched, and it’s a game I hope Behold Studios has plans to make more of.
    • 75 Metascore
    • 80 Critic Score
    I really enjoyed the Lost-esque flashbacks that Peter has throughout the game, and how beautifully the game transitions between them. I also loved how natural the romance between Peter and Clara felt in developing slowly, over time, and how well the two work together. If you’re looking for a stellar story experience, South of the Circle has it in spades.
    • 75 Metascore
    • 70 Critic Score
    Iron Harvest presents a fascinating alternate reality of which I’d like to see more. The war is intense, the maps are rather pretty, and the units are an escalating maelstrom of steel and steam from which delightfully concepted war machines come into play. The battles are intense and the deployment of armaments can make one feel giddy in the rush of it as bullets and shells fly and explode. That said, some unfortunate aspects distract from the experience. The game’s increasing technology tree makes cover-based tactics a questionable proposition, the slowness can make downtime between events seem just a bit too long, and multiplayer is a bit too limited. The game is not horribly marred by these drawbacks, but best bear Wojtek can only carry the spirit of Polania so far with the baggage weighing him down.
    • 75 Metascore
    • 60 Critic Score
    Every aspect of this game feels like it was made by a sadistic Dungeon Master who just never gives their friends a break. Of course I expect to die hundreds of times when playing this kind of game, but there’s gotta be something that keeps me coming back for more, that makes the challenge enticing, and I just never felt that here.
    • 75 Metascore
    • 80 Critic Score
    Super Mario 35 is an absolute pleasure, taking the usual Nintendo nostalgia and offering a different way to experience it. I couldn't have pictured anything like a classic Mario game working in a competitive battle royale environment, but Nintendo has made it happen and it's loads of fun.
    • 75 Metascore
    • 70 Critic Score
    Sorcerer King has a lot of great ideas, but they don't necessarily come together well. Level progression is slow, so losing experienced soldiers is extremely painful. Oftentimes, the game has you wandering the world, trying to complete a vague quest, and hoping that it will bring you closer to defeating the King.
    • 75 Metascore
    • 80 Critic Score
    Flock knows how to make the most out of the mundane. It takes a simple idea like bird watching and takes it to its most imaginative conclusion. It takes those birds and gives them cartoonishly whimsical designs while also giving them complex enough behaviors that charming them into your flock isn't a walk in the park. It's a delightful low-stakes affair, one that feels rewarding once you get a rare creature into your ranks. Those looking for a low-pressure, artistic adventure about documenting birds should join this Flock. Bring a friend, because the skies await.
    • 74 Metascore
    • 70 Critic Score
    In a world of overcrowded shooters, I've grown to enjoy Evolve and the uniqueness it brings to the table. One item that should be noted, though, is the shakiness of the game's shooting mechanics. While I mostly embraced the Assault class for a chunk of the review, that only made the iffy physics surrounding aiming and firing that much more apparent. Aiming doesn't get much easier with the monsters and when Goliath's arsenal contains a "rock throw" ability, not being able to reliably aim is a killer.
    • 74 Metascore
    • 60 Critic Score
    FragPunk is launching in a strange, unbalanced state where it actively undermines its best features and doesn't quite know how to build on its own strong foundation. It's still fun, a more casual alternative to something like Valorant, but there's a definite sense that FragPunk isn't living up to its full potential. Hopefully, NetEase can work out a way to sharpen its focus in future updates and clean up the awful menus.
    • 74 Metascore
    • 80 Critic Score
    Ghosts ‘n Goblins Resurrected is an absolute monster of a game, but both a thoughtful redesign and a fully intact foundation make it one that feels glorious to tame at whatever level you play it, as well as a refreshing and colorful adventure all along the way.
    • 74 Metascore
    • 60 Critic Score
    Lara Croft's latest dungeon crawler is a decent way to pass an afternoon with a friend or two, but its limited gameplay elements and story make it little more than that.
    • 74 Metascore
    • 80 Critic Score
    Despite a few issues, I still think Ara: History Untold is some of the most fun I’ve had with a 4X historical nations game that wasn’t Civilization. Oxide Studios clearly knew the assignment and they aced on a number of fronts. It’s a little disappointing that for their experience, they weren’t able to avoid common issues like mid-to-late grind, but if you want a game that will offer plenty of variety in playstyles and an interesting and engaging crafting mechanic, Ara: History Untold is quite an extensive option for any fan of 4X strategy.
    • 74 Metascore
    • 80 Critic Score
    If there are indeed plans to continue, Metal Gear Solid: Master Collection Vol. 1 is a hell of a first volley. From tweaks and fixes of previous re-releases to an abundance of supplemental material across a whopping seven (arguably more) games, Konami really rolled up its sleeves. Even with some problems and weird choices here and there, this collection exceeded my expectations for sure. Whatever follows this will really put the format to the test, as there’s less precedent and/or existing ports for games like Metal Gear Solid 4 or Metal Gear Acid. The foundation laid is awesome though, and shows that despite past drama there are people at Konami who definitely care.
    • 74 Metascore
    • 70 Critic Score
    While flashy and immediately arresting, it just isn’t that compelling. Being frank, it could have used a bit more drive. As it stands, it's getting a middling driver rating from me.
    • 74 Metascore
    • 80 Critic Score
    A solid entry into the lexicon of Lego and DC adventure-puzzle games. There’s a ton of family friendly content that will keep kids busy for hours and entertain their adult counterparts as well.
    • 74 Metascore
    • 70 Critic Score
    As a comeback, EA Sports PGA Tour performs well enough to compete with PGA 2K23 on fairly even footing. The inclusion of all four majors, the solid ball physics, the wider arsenal of shots, and the long list of official courses are impressive, though the presentation can be flat, laggy, and rough. If EA decides to turn this into an annualized sports franchise, the next installment will need to revamp the character creator and rework the user interfaces. Despite the game's flaws, though, I can still see myself casually playing it throughout the year alongside other sports games like MLB The Show 23. It’s been a while since we’ve seen two established developers battle each other within the same sport, and I’m all for it. At the very least, golf games will be made all the better from the competition.
    • 74 Metascore
    • 80 Critic Score
    I can see why longtime Famicom Detective Club producer Yoshio Sakamoto was so excited to share the story of this game. Emio - The Smiling Man is an intriguing story that takes us on a deeply emotional journey. The characters, both old and new, are very fun and easy to follow as well, not to mention coming out great in their animations and dialogue. I wish Emio stretched its legs a bit in terms of gameplay, but I also can’t argue too much with a working system that’s mostly meant to be a vehicle for an engaging mystery. If this is the final Famicom Detective Club game, it’s a strong one to go out on, but I can't help but hope we get more Famicom Mystery Club with this game acting as a stepping stone to the series’ future.
    • 74 Metascore
    • 80 Critic Score
    Rad
    Roguelikes don't get much more bodacious than RAD. If you take a trip into the Fallow, good luck making it out. You're going to need it.
    • 74 Metascore
    • 70 Critic Score
    The Thaumaturge’s biggest problems are a result of trying to do so many different things at once. It’s a juggling act on the best of days, and if you’re a working-class person in 1900s Poland you aren’t having a bunch of great days. Not consistently, anyway. This is a deeply interesting game with a lot of cool imagery, historical storytelling hooks and complex systems that are a blast to engage with. There are a ton of swings, and not every one is a hit. Sometimes the voice acting is wacky, the protagonist feels underdeveloped, and combat can be annoying and burdensome. But I also accidentally stayed up way past my adult, parent bedtime on multiple nights playing it. I feel and probably look like Wiktor after catching a new Salutor, but it was worth it.
    • 74 Metascore
    • 60 Critic Score
    The Alliance Alive is a great-looking game with an interesting premise and intriguing battle mechanics, but in the end it falters from its combat decisions.
    • 74 Metascore
    • 80 Critic Score
    A welcome addition to the Just Cause family. There is plenty of destruction to cause, and plenty of room to explore the world however you want to. It’s a welcome amount of freedom from the action-packed linear games we seem to have gotten used to, and I’d easily rank it among the best of the open world games that the current generation of gaming has to offer.
    • 74 Metascore
    • 70 Critic Score
    Overall, I really enjoyed my time with Gestalt: Steam & Cinder! It has a story that left me a little frustrated by the end, but the way there was full of good mechanical writing, solid character development, and a healthy amount of proper noun-led mystery world-building. The top-shelf visual quality cannot be understated, with incredibly detailed and well-animated 2D art that can hang with the classics easily. And while combat was the messiest part, there was still fun to be had running around the world, fighting weird enemies and using skills and combos powered by cool animations. I would definitely keep paying attention to Metamorphosis Games, especially if there’s more stories to come from this world in particular.
    • 74 Metascore
    • 80 Critic Score
    Even with its short length, Monument Valley 3 is a fun ride while it lasts. It will have puzzle aficionados begging for more and have them wondering what else Ustwo Games is capable of putting together. There are more than a few ways to blow the human mind, after all.
    • 74 Metascore
    • 70 Critic Score
    There’s magic in Rolling Hills for sure. But it’s a very fleeting magic, and a little more sauce would have made it a much more impactful source of wonder. It was definitely cute, though!
    • 74 Metascore
    • 80 Critic Score
    I'm not really a huge fan of the game's ending, but I truly enjoyed getting there, even though the game started to feel drawn out after a while, especially after I restarted some of the levels dozens of times over.
    • 74 Metascore
    • 80 Critic Score
    If you want a high-quality visual novel, a good mystery story to follow, and a time capsule of game design all in one, the Famicom Detective Club remakes feel like a solid call.
    • 74 Metascore
    • 50 Critic Score
    Aerial_Knight’s Never Yield succeeds at getting you into the action with little complication, even if it has less depth than a kiddie pool. It does a poor job at explaining Wally’s situation (everything I know about the story came from outside the game) and this further prevents the experience from being more than something that feels like a prototype. It has a low price that matches well with its truncated runtime and the soundtrack is good enough to help you forget some of the shortcomings. Maybe Aerial_Knight’s next outing will have the recipe for success.
    • 74 Metascore
    • 80 Critic Score
    Far Cry 6 is an immensely fun game that series fans and open-world aficionados won’t want to miss.
    • 74 Metascore
    • 60 Critic Score
    The real shame of Batman: Arkham Origins is that those attempts at innovation are so clearly visible. The studios have obviously made an attempt to freshen up the series, and some changes like the boss battles are actually very successful. But those changes are fairly minor in the grander scope of the game as a whole, leaving Arkham Origins unable to escape from under its predecessors' shadows.
    • 74 Metascore
    • 50 Critic Score
    I’ve come to really dig Atelier over the years after kind of avoiding them for a long time (time limits stress me out, I’ll be honest), so much so that I’ve imported the physical trilogy carts for Nintendo Switch and even pre-ordered the special edition for Ryza 2 back when I had the means to do so. I say that to emphasize the weight of my words when I state how much of a step backwards on the series’ evolutionary trajectory this experience feels like. Atelier Resleriana: The Red Alchemist & the White Guardian looks and feels cheap (I hate to go there, but it’s unavoidable) to play, and is full of what feel like kitbashed structural systems clumsily molded into a single player game that suffers from its connection to a failed gacha joint. It bums me out to say it, but that’s the vibe.
    • 74 Metascore
    • 80 Critic Score
    Was everything perfect? Not at all. The biggest frustration came from the gamepad controls. I started playing with my preferred d-pad input but found that aiming the water hose was nearly impossible until I swapped to the control stick. The adventure also ends just as things were really getting heated up. Nuclear Blaze understands the value of not wearing out a welcome. Just when I had decided that I was smitten with the game, I reached its narrative conclusion. If the idea was to leave me wanting more, then the mission was successful. Because this is still a small indie project based on a game jam submission, potential buyers should understand that Nuclear Blaze does not burn for long, but it does, in fact, burn twice as bright.
    • 74 Metascore
    • 80 Critic Score
    Phoenix Point expands upon the XCOM formula brilliantly, offering a fantastic campaign that leaves you twisting and turning. Despite a bit of a slog through the middle section of the game, there’s a lot to love here, and Snapshot Games has every right to be proud of the work that they’ve put in to bring this wonderful end-of-the-year delight to life.
    • 74 Metascore
    • 80 Critic Score
    Kingdom Hearts: Melody of Memory doesn't always hit the right note. But as somebody who's followed the series for many years, there couldn't be a better tribute to its unforgettable music. It's pure Disney magic.
    • 74 Metascore
    • 70 Critic Score
    Crookz is challenging, despite its comedic trappings, and it's easy to get obsessive over it. However, unless leaderboards or pulling off the perfect heist in the lowest time really appeals to you, there's not much reason to replay old missions.
    • 74 Metascore
    • 80 Critic Score
    It's been a fun ten years, and The Jackbox Party Pack 10, like so many Jackbox efforts before it, is a worthy inclusion into your family game night rotation.
    • 74 Metascore
    • 80 Critic Score
    Being able to simply review a Super Robot Wars game is crazy, after several years of navigating fan translations, imports, and having the first opportunity thrown off by… Work Problems, we’ll say. It was hard not to gush just about how cool this opportunity is. So in a way, I’m thankful to Gundam Seed for being so egregiously mid that I could keep my critic sensors online. Super Robot Wars Y has a slow start with a story hook that misses the gas pedal, but the series’ tried and true foundations and showmanship steer the ship home at the end of the day. Mecha fans are eating good lately, and I hope SRW’s North American console debut is the first step of a new normal. In the meantime, I have to look up SSSS.Dynazenon and see what that crew of weirdos is all about. Walking away with a nugget of something new to look into and discover is the final piece of the SRW puzzle, and a crucial part of the magic.
    • 74 Metascore
    • 90 Critic Score
    Ultimately, SteamWorld Build was a lot of what I like about the original IP and city simulations. It smartly mixes concepts from throughout the SteamWorld series into your management such as mining and monster control. Between overseeing the mines below and the town above, you’ll have a lot on your plate trying to make sure all the robots are happy and safe as you dig deeper and deeper to find the tech you need to escape the planet. That said, it’s a good blend, fit to please anyone who likes SteamWorld and city builders alike. Make sure your robots are oiled and happy and they’ll gladly venture into the unknown where mysterious discoveries await in this unique city sim.
    • 74 Metascore
    • 80 Critic Score
    When it all comes together, slaying a pack of Pixar-esque monsters with your carefully planned turret barrage is incredibly satisfying.
    • 74 Metascore
    • 80 Critic Score
    There’s a growing number of games on virtual reality platforms that gamers without an HMD are missing out on and this is certainly one of them. Do not miss this one if you have the means to play.
    • 74 Metascore
    • 80 Critic Score
    Rifftrax: The Game still gives players a fun way to engage with the style that the Rifftrax crew has built. It doesn’t always hit in the way it should, but there’s still plenty of fun to be had.
    • 74 Metascore
    • 70 Critic Score
    Narrative games sometimes struggle with balancing the flow of gameplay and storytelling. For Europa, the team at Novadust Entertainment has managed to keep the pacing tight throughout the entire experience, ensuring that the gameplay doesn’t detract from the story, and the tale doesn’t stop you from taking to the skies. Even if the journey has a few rough edges, Europa is an immersive and thought-provoking game that nails the Ghibli sense of wonder.
    • 74 Metascore
    • 90 Critic Score
    If anything these minor glitches are a testament to this game’s release being something of a minor miracle. Without going too much into the details, Aftterlove’s creative director, Mohammad Fahmi, tragically passed away in 2022. It is thanks to the teams at Pikselnesia and Fellow Traveller that the game was seen through to release. I can’t imagine a more beautiful tribute to a developer who is only ever spoken of in the highest terms by his peers than Afterlove EP — a game that understands that even if things will never be ok again, we can still keep living.
    • 74 Metascore
    • 60 Critic Score
    I see and respect what Bubble Ghost Remake attempted here. Take an obscure game, reimagine it, make it big and beautiful, and offer something fresh to puzzle fans. But as it turns out, “bigger” was a crucial mistake. Not everyone will see this and seek out the original, but if they do, they’ll plainly observe how a smaller, stage-based challenge structure turns something kind of wonky and frustrating into a true hidden gem. And considering how my biggest takeaway is how grateful I am to have Game Boy Bubble Ghost in my rotation now, I suggest anyone and everyone do just that.
    • 74 Metascore
    • 70 Critic Score
    Shadow Complex is a game that demands experiencing at least once. While those who played through multiple times and unlocked every secret the first go-round might not be especially compelled to do it again with such bare-bones revisions, it's a perfect vehicle for first-timers. If you haven't played Shadow Complex before, it's absolutely worth armoring up now.
    • 74 Metascore
    • 90 Critic Score
    I’m amazed that it took 37 years to release an online multiplayer Ghostbusters experience where you can be your own Ghostbuster or play as a menacing specter against your friends. IllFonic has done a phenomenal job at creating a game that focuses on paranormal investigation and eliminations.
    • 74 Metascore
    • 90 Critic Score
    The Scott Pilgrim universe has a naturally good vibe that captures the urban brawling and traversal of a River City brawler better than most of them. It’s a nonstop gauntlet of funny little refrerences and in-jokes, but it’s carried by such a solid cast, fun moves, and ridiculous fights that it’s easy to appreciate whether you know much about Scott Pilgrim or just want to punch goons.
    • 74 Metascore
    • 80 Critic Score
    Journey to the Savage Planet is playing in a genre full of titans, and it’s holding its own. The quirky environments and slick traversal systems make it a pleasure to explore. While the humor doesn’t always land, it still has a charm to it. If you can find someone to go on an adventure with you, there’s a lot of entertainment to be found in this bubbly and zany little package.
    • 74 Metascore
    • 80 Critic Score
    As a faithful fan of both FreQuency and Amplitude, I'm satisfied with the reboot Harmonix has so lovingly crafted, but as a much different product than the loud, raucous Amplitude I fell in love with as a teenager. I won't keep returning to this Amplitude like I do the 2004 version despite enjoying the soundtrack because it lacks the same kind of replay value for me, but as its own being it absolutely stands on its own feet as a music title evocative of games like Rez or Child of Eden.
    • 74 Metascore
    • 80 Critic Score
    Wuchang: Fallen Feathers is a souls-like game that takes us to a fictional ancient China based on folklore and mythology, but it also puts some spins on the formula that make this an interesting action-RPG in its own right.
    • 74 Metascore
    • 70 Critic Score
    Despite the growing pains, Darktide is a solid co-operative action game that’s great for a group of friends to play in spurts. At launch, the experience is limited in progression and variety, but the gameplay is challenging and viscerally satisfying enough to keep your attention. It doesn’t hurt that the soundtrack slaps and, performance issues aside, the graphics pack a punch. Since Fatshark is known for updating the Vermintide series over time with frequent content updates, Darktide is expected to improve as well. It may even deserve a higher score within the next six months, but I can only review what’s available now. So if you’re considering a purchase of the game, think of it as an investment that will likely pay off in a few years. It’s more than understandable, though, if you would rather wait for Darktide to meet your standards for a full release.
    • 74 Metascore
    • 80 Critic Score
    If you've never adventured with Mario's lankier brother throughout his haunted mansion exploits, Luigi's Mansion 3DS is absolutely worth the price of admission.
    • 74 Metascore
    • 70 Critic Score
    Even with some flaws, Princess Peach: Showtime is worth its price of admission. Peach shows her superstar potential by stepping into nearly a dozen roles and nailing them all. After spending almost four decades as a princess, it's nice to see her show some range.
    • 74 Metascore
    • 60 Critic Score
    Romeo is a Deadman is an exceptionally strange game. Not only is it the strangeness players have come to love from Suda51 (a good thing), it’s strange in a way where nothing really quite comes together in a cohesive package despite offering some neat ideas. It’s almost as if, in a bid to be weird and whacky, Grasshopper Manufacture ran out of time to let it cook properly. For the cult followers, there’s plenty of zaniness here to sustain you with acceptable hack ‘n’ slash gameplay. For anyone else, it’s just a bizarre and hollow experience with shortcomings that are too hard to ignore.
    • 74 Metascore
    • 80 Critic Score
    Pikuniku is a fun puzzle game based in a fascinating dystopian world. It’s look and feel gives it a charming aesthetic that draws you in, and its solid controls coupled with balanced puzzles makes you stay a while.
    • 74 Metascore
    • 70 Critic Score
    At a glance, it’s clear that Silent Hill and Resident Evil were major influences on indie horror game Hollowbody. While its retro PS2-style visuals are what initially drew me toward the game, inside of that is a competent survival horror experience that, while not doing too many things different from its predecessors, establishes a world and setting that’s worth exploring. If you’re looking for a game to scratch the itch of those classic survival horror experiences, Hollowbody is definitely worth your time.
    • 74 Metascore
    • 70 Critic Score
    The original Life is Strange was enough to cement Max Caulfield as one of my favorite modern video game protagonists, and Double Exposure offers a beautiful continuation of her journey. She’s still the deeply goofy and empathetic artist that we fell in love with nearly a decade ago, and this new adventure further explores her personality and beliefs. Jumping back into her story all these years later felt like catching up with an old friend. On the other hand, it’s impossible to make your way through Life is Strange: Double Exposure without performance issues interfering with the experience. It’s ironically right in line with the game’s theme of duality, with the Living and Dead worlds serving as metaphors for what it’s like playing through the newest Life is Strange game.
    • 74 Metascore
    • 60 Critic Score
    While SD Gundam Battle Alliance features a ton of mecha to play and famous moments from throughout the franchise, the grind, spikes in difficulty, and a few other flaws might leave fans looking elsewhere for a nostalgia trip.
    • 74 Metascore
    • 70 Critic Score
    Ooblets is a peculiarly enjoyable jack-of-all-trades adventure that stumbles near the finish line. The slice-of-life farming sim and town interaction are more developed than the card battling, and the leveling system feels unfinished. That said, the game may expand with additional content or balance patches as the developer continues to update it. Priced at half the cost of a typical full-fledged game, Ooblets is still worth playing for a few hours or so every once in a while, but there are better farming sims, monster battlers, and card-based games out there.
    • 74 Metascore
    • 80 Critic Score
    Tiny Glade might be Quaint with a capital Q, but many hours of enjoyment can be had here if you just let it tickle your imagination. There’s just something so delightfully charming about creating an idyllic castle or village, surrounded by a field of flowers and butterflies. Pounce Light has taken this sprout of an idea and created the ultimate cozy diorama builder that makes you feel like you’re creating a work of art.
    • 74 Metascore
    • 70 Critic Score
    I want to be clear: despite all of the technical issues Slime Heroes has, I think it’s a good game if you’re playing alone. I have high hopes for the co-op once it’s fixed. It’s charming and cute and playing with the spell system is a good time, and it has the ebb and flow of combat that makes Souls-likes fun. If you’re looking for a kinder, gentler Souls-like, Slime Heroes is the game for you. It just feels unfinished. I hope Pancake Games gets to fix it, because this is a hero’s journey you should be able to take together because… y’know, that’s kind of the point. Nobody saves the world alone.
    • 74 Metascore
    • 70 Critic Score
    WRC 10 FIA World Rally Championship is a solid all-around experience built on a reliable foundation. Rally fans will find no shortage of things to do across the mountain of content included on Day 1 (plus new cars and rallies planned for post-launch release). If you are new to all of this, the package is very compelling, but most of it will be old news for those who spent any amount of time in WRC8 or WRC 9. While it's more than the cliched roster update and higher number in the title, the criticism carries some validity.
    • 74 Metascore
    • 50 Critic Score
    Resident Evil Revelations 2 must be played with a second person, preferably someone who doesn't mind having a passive support role. It's easier to appreciate the story and gameplay, which aren't half bad, when you don't have to switch between characters all the time.
    • 74 Metascore
    • 90 Critic Score
    The Ascent succeeds at delivering an action-shooter with challenging enemies and a diverse set of levels to explore. This is bolstered by a rich universe that’s practically bursting with interesting lore at every seam. Despite some wonkiness with the in-game map layout, it’s a quite enjoyable experience, especially if you decide to go online and team up with friends. The Ascent is a vastly impressive first outing for Neon Giant, and one that sets the bar high for the studio’s future endeavors.
    • 74 Metascore
    • 70 Critic Score
    As someone who enjoyed both Dead Island games, warts and all, Dying Light certainly feels like a vast improvement...Unfortunately, Techland is still unable to deliver a story worth telling. I didn’t feel any emotional attachment to any of the characters, nor did I care if they ended up surviving or not.
    • 74 Metascore
    • 90 Critic Score
    When it comes to movie and video game crossovers, most developers fail to capture the spirit of the movie’s characters while also bringing their own spin to the world. Bithell Games has managed to do both here, and if John Wick Hex is as close as we ever get to becoming John Wick, then it’s close enough for me.
    • 74 Metascore
    • 80 Critic Score
    Sonic Colors: Ultimate is a decent return to arguably one of the best 3D entries in the series. Though there are some solid visual upgrades, I was disappointed by the missed potential in having a version for the newest consoles. Besides that, refined controls, a revamped soundtrack, and some new features still make Sonic Colors: Ultimate a game that fans of the franchise will surely enjoy.
    • 74 Metascore
    • 60 Critic Score
    It has some nice Metroidvania moments, although it sputters towards the end to only rely on its color-coded components to keep me out of certain areas, which felt like a cheap way to finish the game.
    • 74 Metascore
    • 70 Critic Score
    Phantom Brave: The Lost Hero is a clumsy-feeling game, but its scatterbrained energy comes from an admirable place of bucking standardized gameplay conventions in a genre that doesn’t budge often. The first game had some interesting ideas back 20 years ago, and those ideas are streamlined and expanded upon, without losing that experimental feeling. Its systems are as grindy as they are weird though, and the writing mostly being on the happy-go-lucky side isn’t going out of its way to yank you along. Instead it wants you to relax and tackle things at a slower pace, which feels good until it starts exposing problems. Anyone who loved the original (greetings, fellow 30 or 40-something RPG dork) will probably have fun here, although the rounded edges may be disappointing. For anyone else, I’d say go for it if you’re specifically looking for something new and novel. Come in prepared to be overwhelmed at first; if you make it over the hump there’s a solid adventure on the other side. It's a perfect use case for a demo, and sure enough there is one.
    • 74 Metascore
    • 80 Critic Score
    There’s still work to be done, but Cities Skylines 2 is an impressive improvement over the original. Its systems work together seamlessly, and you have more control over how your city develops without it feeling overwhelming or intimidating. It's a shame some features like green building are gone, but I'm looking forward to seeing how Colossal Order keeps building Skylines 2 in the future.
    • 74 Metascore
    • 70 Critic Score
    When mixed with the camera’s specific framing the low-res polygonal visual design and clear progression delineation, Virginia is a marvel of sight and sound.
    • 74 Metascore
    • 70 Critic Score
    Despite fumbling at the finish line, Children of Silentown presents an intriguing story that illustrates how fear can cause people to lose sight of what’s important. The puzzles are reasonably challenging and varied, with appealing visuals that help amplify the game’s moody atmosphere. Although the pacing drags in certain areas, Children of Silentown is an enjoyable point-and-click game overall and I would recommend it for both fans of the genre and puzzle game aficionados alike.
    • 74 Metascore
    • 80 Critic Score
    As a revolutionary step forward for the arcade SHMUP, CYGNI: All Guns Blazing misses its mark. However, as a perfectly entertaining arcade romp, it does hit its target. Whether players boot it up and play a level at a time for the story or try to do it all in a single life in Arcade Mode, it hits all the right notes with engaging mechanics, fluid gameplay, challenging enemies that frequently fill the screen, and intense boss battles. CYGNI throws everything and the kitchen sink at players, sometimes to its detriment, because dozens upon dozens of enemies filling the screen did lead to occasional performance issues, even on the PlayStation 5. For a debut effort, KeelWorks should feel proud of CYGNI. It's also a foundation to build on, because there's certainly one in place to make something even better.
    • 74 Metascore
    • 70 Critic Score
    Narita Boy is a game that takes such a strong influence from so many past works, it can often feel a bit derivative. However, that doesn’t stop the game from being enjoyable, as there’s plenty of unique challenges to overcome as well as some solid lore-building. It’s gorgeous visual design and soundtrack will be enough to entice anyone familiar with 80s pop culture, and could prove irresistible to those that have a fondness for the era.
    • 74 Metascore
    • Critic Score
    While the main focus of the story isn’t on how badass Batman is, Telltale has done a great job with the combat sequences, and the story-driven choices that are littered throughout the narrative really help to push the character forward.
    • 74 Metascore
    • 80 Critic Score
    Some of our favorite parts of Dungeon Defenders: Awakened lies in its art style and implementation of tower defense with meaningful looting, leveling, and gear systems.
    • 74 Metascore
    • 70 Critic Score
    LEGO 2K Drive's solid Story Mode is mainly undone by uneven pacing and the inability to play it online with friends. Add in the game's comprehensive vehicle builder, and it all leads to a solid debut for the 2K/LEGO partnership, even if the microtransactions can feel like stepping on a square LEGO brick.
    • 74 Metascore
    • 80 Critic Score
    If you want a high-quality visual novel, a good mystery story to follow, and a time capsule of game design all in one, the Famicom Detective Club remakes feel like a solid call.
    • 74 Metascore
    • 70 Critic Score
    Minecraft Dungeons does provide a level of ease and accessibility and proves to be a fun romp in small doses. However, there are a few sticking points that prevent it from standing out as anything special. By the end, I couldn't help but feel like it was overly simplistic and somewhat restrictive. And that hurts coming from something with the name "Minecraft" on it.
    • 73 Metascore
    • 60 Critic Score
    Call of Duty: Ghosts is yet another serviceable entry to Activision's long-running franchise. The franchise's staleness increasingly leaves something to be desired, but at its core, Call of Duty is still reliably fun. New additions like Extinction and Squads will likely suffice for series fans, who don't mind the franchise playing it safe.
    • 73 Metascore
    • 90 Critic Score
    One Piece Odyssey is a wonderful trip down memory lane for fans of the series. The game’s original story is earnest and the endearing bond between the Straw Hat Pirates comes through loud and clear. The engaging combat system and a decent number of side quests don’t hurt either. Sure, new players might get overwhelmed by some of the rushed chapters in the midgame and the flow between chapters could be better, but it’s hard not to notice the amount of heart and soul that was poured into the game. More than just a fantastic anime-based video game, One Piece Odyssey is an impressive JRPG and already one of the best surprises this year.
    • 73 Metascore
    • 70 Critic Score
    There's a lot of satisfaction that comes out of overcoming Volgarr the Viking 2's intense challenge. It comes with a lot of frustration, so be aware of that going in, but as a throwback to the Blockbuster Video rental era of gaming, this is a fairly mighty effort.

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