RPG Site's Scores

  • Games
For 738 reviews, this publication has graded:
  • 41% higher than the average critic
  • 8% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 0.5 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 20 Best Friend Forever
Score distribution:
  1. Negative: 29 out of 738
743 game reviews
    • 90 Metascore
    • 80 Critic Score
    Considering its availability on modern platforms, The Legend of Heroes: Trails from Zero is potentially the best and easiest starting point currently for players to easily jump into this behemoth of a series. With this release, it is the easiest of the games to play while spoiling the least amount of events from other games and also having a solid and slightly more modern feel to it. I fell even more in love with the SSS after finally being able to see their beginnings and experience the start of their stories together and their home of Crossbell. I loved exploring the hills of Amorica and the mines of Maize, heading off the goons of Revache while befriending the gangs of the Downtown district. I loved reading every witty response from each treasure chest I opened (seriously, after opening a chest, check it again for some great messages and puns), and each new reveal I uncovered. Having primarily played this on my Steamdeck, it led to many late nights and hushed gasps as I tried not to wake my wife after a shocking twist, a feeling that Falcom seems to have mastered.
    • 80 Metascore
    • 80 Critic Score
    Digimon Story: Time Stranger is an excellent game that carries the spirit of a PS2-era JRPG in its heart. The sheer amount of care put into portraying the Digital World: Iliad and all the Digimon that inhabit it clearly shows the passion that the developers had when developing Time Stranger throughout the years. Its narrative has its fair share of ups and downs, but I think it goes into some wild places and finishes very strong with a finale that will have Digimon fans screaming in joy. There’s certainly a handful of unrefined aspects, such as how its fast travel is handled and the disjointed feeling brought about by its unvoiced protagonist, but it can’t be denied that this is not only one of the best Digimon games ever – it’s just a damn good game on its own.
    • 80 Metascore
    • 80 Critic Score
    Slightly underwhelming combat aside, it is a pretty small blemish on the face of a work that might be the best Fate game to emerge in a long while. By reframing the core context of a Holy Grail War and establishing it in a new setting and with a new, fresh cast of characters, Fate/Samurai Remnant manages to grasp and elevate the fundamentals of the Fate series in a way that makes it all approachable, while not skimping on fan service for those who’ve stuck with Fate all this time.
    • 83 Metascore
    • 80 Critic Score
    Despite these flaws, Pokemon Legends: Arceus is the best Pokemon game in years. It’s highly possible to breeze through the story in 15-20 hours before rolling credits. Instead, I chose to spend nearly 30 hours meandering about the different areas catching Pokemon before deciding to "finish" the game. Big emphasis on finish, considering the postgame content. Even at the 30-hour mark, it still feels like hours of content can be spent on grinding for evolution items, completing sidequests, and wrapping up your research notes.
    • 83 Metascore
    • 80 Critic Score
    Despite its unique weapon system and generally friendlier structuring, Lies of P hews a little too closely to its inspirations to rise above feeling like something of an also-ran. But even also-rans can be polished, attractive, and exciting experiences in their own right. Every time I left a successful fight with my heart rate up and a sense of actual accomplishment brimming, that felt I experienced a bit of bit of Lies of P’s own truth.
    • 88 Metascore
    • 80 Critic Score
    Better than its capable predecessor, with further room to grow, beautiful Horizon Forbidden West is the rare game that compels me to think my deepest thoughts not for what it is, but for what its franchise can become. The qualitative gap between this pair is enough to make me wonder if a third installment — let’s label it Horizon the Third for now and be thankful for something smarter when it's inevitably announced a few years down the road — can deliver the masterpiece this setting so richly deserves.
    • 76 Metascore
    • 80 Critic Score
    To me, both Shenmue 1 and Shenmue 2 are the epitome of what Japan was able to accomplish when publishers gave the developers under them very long leashes to just go out there and make whatever game they desired to. The industry was still in a growing stage, and that has all but evaporated in today's world. As a result, this is truly something that is well worth experiencing whether you're a newcomer or simply looking to find out whether that rose-tinted nostalgia you have still holds up. It may not be for everyone, but you shouldn't pass up Yu Suzuki's magnum opus.
    • 83 Metascore
    • 80 Critic Score
    I wouldn’t say Kingdom Hearts III isn’t any less of a confusing place to start if you were looking to make this your first dive into the franchise. With that being said, Kingdom Hearts III is a masterful game when it succeeds and a mediocre one when it simply doesn’t.
    • tbd Metascore
    • 80 Critic Score
    If you like visual novels Bouquet of Rainbows is undoubtedly worth picking up. Don’t let the fact that this is an otome game and there being dateable men scare you off, as the plot stands well on its own, and the romantic elements are not the main draw here. Granted, if you’re not much of a reader, or prefer some gameplay with your exposition, you’ll not enjoy this tale of the gentleman thief and his gang of misfits. Otherwise, give this otome a shot.
    • 80 Metascore
    • 80 Critic Score
    Octopath Traveler 0 is the type of game that sneaks up on you. Maybe it isn't immediately obvious what makes it great, even if the deficiencies are impossible to ignore; every now and then something will stick out like a sore thumb that betrays what the game originally was, even if that's not necessarily what the game is now, in its current form. When taken on its own merits, Octopath Traveler 0 is the type of RPG you'd be hard-pressed to find anywhere else - and a fascinating case study in how, much like Final Fantasy prior, Octopath Traveler can reinvent its core elements while still maintaining an identity as a franchise.
    • 74 Metascore
    • 80 Critic Score
    Developer Fool’s Theory has crafted a pretty solid turn-based RPG with The Thaumaturge. Its setting in 1905 Warsaw is fairly novel in games and at times, can feel like an intriguing, immersive documentary that educates its players on the harsh conditions during this time in history. The supernatural powers at protagonist Wiktor Szulski’s disposal pave the way to a satisfying battle system that carves out its own identity, despite looking like something out of Shin Megami Tensei or Persona upon first glance. There are technical rough edges here and there, but I firmly believe that RPG fans should definitely check out The Thaumaturge whenever they find time in this busy year of RPGs in 2024.
    • 83 Metascore
    • 80 Critic Score
    Revisiting games I loved many years ago is sometimes scary because I worry I may not enjoy certain aspects with the context of newer games in a specific series. Yakuza Kiwami 2 is still one of my favorites in the series and while this Switch 2 port isn't perfect, it exceeded my expectations despite some issues. If you haven't played Yakuza Kiwami 2 before and want to experience it on the go, the Switch 2 port is a very good way to do so, but I hope the performance issues can be addressed. If you have played it before, I only really recommend this if you want to revisit it on a handheld.
    • 73 Metascore
    • 80 Critic Score
    In a way, it betrays your expectations, even if the result isn't always a positive one. It may act as some sort of premium app experiment, but anyone who is interested in trying something different from a pedigree developer owes it to themselves to give Egglia a try. You may love it as much as I did.
    • 75 Metascore
    • 80 Critic Score
    If you have a dedicated group of friends that is ready and willing to play through the game together, whether that's in person or online, Wild Hearts S is an easy recommendation. If you're hoping to do multiplayer with randoms, then it gets a bit trickier. Wild Hearts S is a great game, but make sure you understand what you're signing up for before picking it up. While it's one of the best 3rd-party releases for the Switch 2 so far, it's a real question for how long the community might last.
    • 79 Metascore
    • 80 Critic Score
    At first, I wasn't completely sold on MHStories, but the longer I played the more that the game's heart shone through. The story might not have much depth, but what the game might lack in narrative it more than makes up for with its charm.
    • 74 Metascore
    • 80 Critic Score
    What’s here is mostly fantastic, but what’s missing feels like it could have pushed it beyond greatness.
    • 80 Metascore
    • 80 Critic Score
    Like a Dragon: Ishin is an excellent revitalization of an already solid entry in the Like a Dragon series. It has a compelling story that somewhat falls apart in the last stretch, but the journey that leads to it is captivating. Adding in new likenesses from recent Like a Dragon / Yakuza series from several iconic characters was a change I welcomed, because I loved so many of those characters. The gameplay feels refreshing thanks to Ryoma’s unique arsenal and there is just a sheer amount of optional side content to dive into that all feel fun, partially due to the Bakumatsu time period it’s set in. I ultimately finished my playthrough in 34 hours, but I still have a ton of optional content left that will easily consume dozens of more hours.
    • 78 Metascore
    • 80 Critic Score
    Crisis Core - Final Fantasy VII Reunion is one of Square Enix’s better remaster offerings and is generally a pleasure to play. The responsiveness and tight controls, along with the new quality-of-life additions, make combat a thrill to take part in. The visuals breathe extra life into an already interesting world, and I never got sick of watching the redone summon attacks. The story of Zack, while tragic, is still filled with moments of some brevity and intrigue, thanks in new small part to Zack simply being a wonderful character. My gripes aside, I am thrilled that whole new generations of players can once again enjoy this prequel and see Zack’s story again after such a long time. Crisis Core - Final Fantasy VII Reunion is a must-play for anyone that loves Final Fantasy VII.
    • 64 Metascore
    • 80 Critic Score
    I really enjoyed Millennium Twilight, even without any sort of attachment to the anime that the game represents. It’s nothing particularly revolutionary, but I thoroughly enjoyed most of my time with it. Moments of confusion and the unintentional nerfing of most Brain Burst characters aside, this is a fun action RPG that is worth a look if you’re not a fan of these MMO anime series, and most likely worth a buy if you are.
    • 80 Metascore
    • 80 Critic Score
    Although Life is Strange: Before the Storm will contain just three episodes, this first episode is a satisfying three-hour ride that has left me filled with anticipation for the next episode. Despite my caution regarding a different developer, my hesitations about a game without Max, and my worries about the game overall, I am so happy about the opportunity to continue exploring Arcadia Bay and its mysteries. It’s flawed but contains so many of the things that made me laugh, cry, and fall in love with Life is Strange. Episode One is not only reassuring; it feels like coming back home.
    • 84 Metascore
    • 80 Critic Score
    All in all, I had a fun time revisiting Trails of Cold Steel III on Switch. I still wonder who this release is even actually for, given how it's hard for me to recommend newcomers play this, and most fans who really wanted this would likely have bought it on PS4 last year. Even with the issues, due to my preferences, I find this to be my favorite way to play the game.
    • tbd Metascore
    • 80 Critic Score
    Even if there isn't any real reason to continue playing the game after the credits roll, it's hard to deny that I had a wonderful time with Little Noah; and in a sea of similar games that aim to challenge players to perform their absolute best, sometimes it's nice to just sit down and play a game that aims to make the players feel powerful. Little Noah: Scion of Paradise strikes that balance without making the game feel unengaging, and that's by no means an easy feat. Perhaps Cygames' planned updates will offer something for those players that might still ache for a real challenge, but even if they don't end up delivering on that promise it's almost impossible to avoid falling for Little Noah's charms.
    • tbd Metascore
    • 80 Critic Score
    Your enjoyment of Mahoyo will heavily rely on its narrative and characters. Despite lacking multiple routes found in later Nasu works, such as Tsukihime and Fate, Mahoyo's story remains highly engaging and is truly worth the long wait in English. If you're into the Nasuverse, do yourself a favor and give this game a read.
    • 80 Metascore
    • 80 Critic Score
    The Division has a solid basis from which to build, and as with many RPGs of this type its post-launch support and the addition of high-level content such as raids will come to define it. What's there is good, and easy to recommend, but not without caveats and a long list of improvements that'll hopefully be made over the coming updates or in future iterations of the series.
    • 81 Metascore
    • 80 Critic Score
    Middle-earth: Shadow of War resoundingly beats to the sound of its own war drum to result in an experience that is iterative rather than revolutionary. Bold and resolute, its strength in character stirs when leading the charge into battle to create sweepingly epic moments that thrill in their dark and violent chaos. It’s a promising return to Tolkien’s world, even if the journey isn’t without its meandering fumbles.
    • 81 Metascore
    • 80 Critic Score
    For any fans of the original game, or anyone who wants to experience The Legend of Zelda: Skyward Sword for the first time, should pick up this remaster. Given its high price point for a remaster, anyone on the fence should either wait, or ignore the game altogether. The quality of life changes are greatly appreciated, but they are not going to change anyone's long standing opinions on the game, besides perhaps criticisms about the motion controls.
    • 87 Metascore
    • 80 Critic Score
    Monster Hunter World's PC offering is in a much better place than it was initially, and even then it was never a slouch.
    • 85 Metascore
    • 80 Critic Score
    The result is a game that is the definition of a truly mixed experience - but if you take the rough and under-developed with the smooth and innovative, there’s a lot of fun to be had. The Legend of Zelda: Echoes of Wisdom is perhaps a victim of being part of a series that has one of the highest batting averages of any franchise out there - what is ‘good’ by Zelda standards is great to many other franchises and publishers. This is by no means the earth-shaker that some Zelda games are - but it sits up there with many other classic 2D Zeldas just fine. I just wish Zelda herself felt a bit more defined and present throughout, given this is her first true playable debut.
    • 81 Metascore
    • 80 Critic Score
    The game didn’t wear out its welcome with my playthrough, taking me about 23 hours to get all the endings. Live A Live brings with it some of the best qualities a game can have, a sense of discovery and adventure. With the option to play some chapters completely differently, or tackle on extra hard enemies, this is definitely a game I’ll replay, sooner than later.
    • 78 Metascore
    • 80 Critic Score
    That energetic feeling in the first game of swinging around buildings and taking out Titans with a well-placed strike is still incredibly satisfying. Complemented by a solid PC port, and you have yet another highly entertaining licensed product by Omega Force well worth checking out. This is how a sequel should be treated.
    • 73 Metascore
    • 80 Critic Score
    Project X Zone 2 is a brilliant follow-up that rectifies the sins of its previous game, even if it still shares a few of its flaws.
    • 80 Metascore
    • 80 Critic Score
    With one of the most endearing casts in the genre and an enduringly strong take on action combat gameplay, Tales of Vesperia remains as the series peak and I easily recommend it for fans to revisit and newcomers to experience for the first time.
    • 84 Metascore
    • 80 Critic Score
    There's no doubt about it: Ultra Sun and Ultra Moon is the definitive Generation VII Pokemon experience. But if you've already become Alola's first Champion, it may be a little hard to justify the purchase of an Ultra game, depending on your priorities. If you thought the plot of Sun and Moon got in the way of the rest of the game, you're likely not going to enjoy all the added scenes in Ultra Sun and Ultra Moon. For everyone else though, the fleshed out plot, new content, and more will be enough to justify this purchase. Ultra Sun and Ultra Moon are the perfect swan songs for the Pokemon series on the 3DS.
    • 75 Metascore
    • 80 Critic Score
    Mortal Shell doesn’t just replicate what other games in the genre have done before. Instead, it takes that formula, sharpens it and adds enough to make it a completely different feeling, but equally satisfying blade. Fallgrim is a world I’d be happy to struggle through again.
    • 85 Metascore
    • 80 Critic Score
    All in all, Final Fantasy XV Windows Edition is the best console-to-pc port that Square Enix has produced to date. On top of that, the Royal Edition is the best version of Final Fantasy XV – so far, and even if only just. The route taken to get here has been a bumpy one, needlessly long with and perhaps without the most efficient direction, but the journey here has left us at a better place than we were at starting out.
    • 84 Metascore
    • 80 Critic Score
    So long as you can deal with the stress and difficult decision-making, Frostpunk is an addictive and gorgeous-looking city-building survival game that is well worth your time.
    • 76 Metascore
    • 80 Critic Score
    World of Demons deserved better. Any game would have deserved better, but the fact that a title clearly crafted with love from one of the most beloved action game developers in the industry can just vanish into the ether should give anyone pause. Unless there's assurances of a port down the line, the same could happen to any game stuck on Apple Arcade; and just because the platform isn't given the same attention as others in the industry doesn't mean that the games are any less important. The same could happen to Fantasian, Sonic Dream Team, or even Pocket Card Jockey. At the end of the day, our industry thrives on building off of past successes; and with the loss of games like World of Demons, we might never know what games it might have inspired in the future.
    • 60 Metascore
    • 80 Critic Score
    I'm glad Dungeon Encounters exists. It falters in a few ways and it is definitely not for everyone, but overall it offers a satisfying dungeon crawler with simple rules, subtle depth, and just enough teeth to remain engaging.
    • 79 Metascore
    • 80 Critic Score
    Dawntrail is less a sprint ahead to the game's future, and rather a leisurely pit-stop while we all get to figure out where things go from here.
    • 77 Metascore
    • 80 Critic Score
    Avowed is exemplary of the sort of game where the more I put into it, the more I get out of it. Not in an "it gets good 20 hours in" sort of way, but more like I needed to slowly parse through the character interactions, story moments, the marriage between exploration and resource management, and the cohesive coupling between these components that all subtly contributed to my overall enjoyment. At its best, Avowed is quite precisely the sum of its carefully crafted parts, though infrequent moments of uneven execution slightly mar the overall experience.
    • 85 Metascore
    • 80 Critic Score
    Yakuza 0 Director's Cut is a fantastic package for newcomers, and I'm very happy that the licensed music is finally available in the West. However, the baffling new cut-scenes and pointless new raid mode make this feel like Sega taking the series a few steps forward and a few steps back in different ways. For those who haven't played it before in any form and only own a Switch 2, I'm glad Yakuza 0 is finally on a Nintendo platform and with a better conversion than Yakuza Kiwami had on Switch, but it is a shame that there are caveats to what should've been the easiest win for Sega given how amazing Yakuza 0 was all those years ago.
    • 76 Metascore
    • 80 Critic Score
    Rune Factory 3 Special is mostly just an HD mask thrown onto a beloved entry in the series, but that's not necessarily a bad thing. It's been over a decade since Rune Factory 3 hit store shelves on the DS. Returning fans of the series will be delighted to play the game on upgraded hardware, and it does make a good entry point for anyone looking to experience this series for the first time. Longtime fans will likely prefer the Switch version for its original control scheme as the PC version has a couple of buttons swapped from the DS controls. For fans of farming sims or those looking for a relaxing RPG, Rune Factory 3 Special has you covered.
    • 81 Metascore
    • 80 Critic Score
    Going through Baldur's Gate for the first time is a reminder of what makes a classic RPG -- It’s hard to miss the ways it influenced the genre two decades years ago and how its impact can still be seen in games today, but as a modern experience, it does require a new player to meet in the middle a bit in terms of quality-of-life and the slightly-dated presentation. Despite that, this is the perfect game for a fan of the genre like me to finally play and having an updated version of the game available to a wide new audience is an opportunity for new fans to see exactly why it remains so highly regarded to this day.
    • 77 Metascore
    • 80 Critic Score
    Yakuza Kiwami isn't my favorite Yakuza game, but it is still an excellent entry in the series, and a very good entry point for newcomers. Revisiting it in 2024 on Nintendo Switch played handheld has been a fun experience that makes me hope SEGA brings Yakuza 0 to the system next. This conversion bringing in some quality of life features like auto-save and licensed music including Receive You [Reborn] is also great to see. While there are noticeable cutbacks to visuals and performance, Yakuza Kiwami is an easy recommendation to play on the go on Nintendo Switch with its low asking price.
    • 83 Metascore
    • 80 Critic Score
    Yakuza 6: The Song of Life has an incredibly bittersweet ending, and the narrative twists and turns that brought me there, left me feeling satisfied with the close of Kazuma Kiryu’s story.
    • 83 Metascore
    • 80 Critic Score
    At its best, Grand Bazaar represents the best of what makes Story of Seasons so great, and reminds me of how much I loved the series when I was younger. Even if the game's balance feels like a glaring issue, I can't deny that all the changes big and small have made this remake feel like a more complete and fulfilling experience, one that makes all the time spent investing in Zephyr Town feel engaging. At the end of the day, that's what I choose to focus on. If this is a sign of things to come for the series, I have faith that its in good hands.
    • 77 Metascore
    • 80 Critic Score
    There are challenging moments in the game that only make it more aggravating. It really tests your patience especially near the end where you experience a number of trial-and-error moments. However, I can’t say it bothered me as much this time around only because I had already dealt with it previously. On the other hand, it was fascinating being able to observe the fate of two different girls and see the plight from their individual perspectives. The visual and audio design shine brightly in this bleak journey that never breaks from its ambiance and distressing frame of mind. This carries all the way through to the ending which sets a somber mood. So if you’re looking for a frightening adventure that subverts your assumptions, and if you can get around the checkpoint system, the unnerving atmosphere of Yomawari: Midnight Shadows may do you in.
    • tbd Metascore
    • 80 Critic Score
    In the end, I had a fantastic time with the Astlibra: Cave of the Phantom Mist. The price tag of $9.99 is a complete steal for the amount of content it offers. However, I would only recommend this title to players who really enjoyed the original; newcomers who haven’t played the original might not find it as compelling.
    • 73 Metascore
    • 80 Critic Score
    Dread Delusion succeeds where it counts, even if bits and pieces still have some polishing left to do. For a crowded year for RPGs, Dread Delusion can still stand out from the crowd.
    • 82 Metascore
    • 80 Critic Score
    In this Advance Wars starved world, Wargroove is the sustenance that keeps fans going. It’s a charming and difficult game, and while Wargroove is not perfect, it’s a great strategy title that strategy and SRPG fans will get a lot of fun out of.
    • 80 Metascore
    • 80 Critic Score
    Microbird Games delivered a strong debut project with Dungeons of Hinterberg. While limitations to maneuverability may seem off-putting at first, its numerous dungeons have been carefully designed to utilize different magical spells’ environmental interactions to traverse them. There are some understandable design constraints, such as a lack of variety in its enemy designs, that help illustrate where Microbird Games’ priorities lie - and there’s a beauty in that. This is a development team that had a clear vision in what they wanted to achieve with Dungeons of Hinterberg and I think they succeeded brilliantly.
    • 78 Metascore
    • 80 Critic Score
    Despite my misgivings, I still had a lovely time with this game. If you’ve stuck around with the series up until this point, I certainly recommend this version of Atelier Shallie. However, if you’re a newcomer, you will definitely want to start with Atelier Ayesha Plus.
    • 83 Metascore
    • 80 Critic Score
    Since it hasn’t been too long since the main game’s release, The Frozen Wilds knows what makes the main game as fantastic as it is, and it effectively capitalizes on its breathtaking visuals, heavy lore, interesting characters, and exciting fights. It plays it relatively safe; the expansion is very good at doing what the game has always done well, but it doesn’t do too much more than that. Even so, Horizon Zero Dawn is a great game, and this expansion achieves its purpose of reminding you that in a year with a plethora of spectacular releases, this new franchise can certainly hold up its own.
    • 88 Metascore
    • 80 Critic Score
    There’s a framework of a great game here, and the changes and additions to the formula belay what feels like an even more significant step forward for the series than Monster Hunter: World. But that promise hasn’t yet come to fruition. I’m sure that one day Monster Hunter: Rise will be my favorite game in the series, but the road to reach that destination has only started. As for now, we’re left with an entry that ticks almost all of the boxes, but with some glaring exceptions. Monster Hunter: Rise is a great game; but it can, and should, be a fantastic one.
    • 85 Metascore
    • 80 Critic Score
    Destiny 2 isn't perfect, and I hesitate to recommend it for solo players, but for anyone that hopes to play in a group - there really is nothing else like it. I can't say if there's enough new here to draw returning players to the game, but Bungie has done nothing if not craft one of the most beautiful engaging co-op experiences of 2017.
    • 81 Metascore
    • 80 Critic Score
    In every way, Intermission is simply more of the same - just with an exciting new character to get to grips with.
    • 79 Metascore
    • 80 Critic Score
    I would fully recommend Subsurface Circular to anyone that enjoys purely narrative games. It’s a short game, but one that gives you a fully realized world in its short playtime. The storytelling method is a bit unconventional and is done well when other games could have easily made it too long. It’s a perfect title for a rainy afternoon play, or for a breather in between longer adventures.
    • 73 Metascore
    • 80 Critic Score
    Harvestella is the type of game that’ll just simmer in your brain the further you get from it, I’m convinced this will be a beloved cult classic for years to come. There’s so much here that feels like an experiment, and it’s surprising how much of it comes together into a great package despite its shortcomings. When your greatest sin is being maybe a tad too simple, I call that a success.I think there’s a lot of room for growth in a hypothetical follow-up with a larger budget, and, hopefully, Square Enix agrees with me.
    • 80 Metascore
    • 80 Critic Score
    Etrian Odyssey V knows what it does well and sticks to it. There are enough small changes from previous entries to give the game its own flavor, but it's not going to reinvent the core framework that makes the series tick. Fans will definitely want to check out this latest entry, and quality-of-life improvements make the game accessible to newcomers as well.
    • 82 Metascore
    • 80 Critic Score
    Lunacid felt like a revalation of what sort of games we could receive if developers opted to borrow from more than just Dark Souls, by looking back at some of From Software's earlier titles. It's proof that games like King's Field can and should be lauded just as much as the games that came after; and, indeed, that these esoteric experiences still have a place in today's gaming landscape. Lunacid was one of my best surprises of the year, and it gives me hope that others might follow in its footsteps. While not without its faults, Lunacid is an RPG well worth setting aside time for.
    • 69 Metascore
    • 80 Critic Score
    Dragon Marked for Death surprised me, even knowing I'd enjoy it after my time with it at Anime Expo last year. Quite a bit has changed since I last saw it, but that's not a bad thing. I'm not sure if I could recommend the game for anyone looking to play it without a group without a giant asterisk next to that recommendation, but there's really nothing else like it, and what it tries to accomplish it does so in spades. It's certainly not for everyone, but Dragon Marked for Death left its mark on me.
    • 76 Metascore
    • 80 Critic Score
    Star Wars: Knights of the Old Republic 2 - The Sith Lords feels and plays (mostly) great on the Switch. After revisiting the first game last year, being able to continue on with the nostalgia here was a pleasure. Aspyr has once again done a good job reintroducing classic Star Wars games to brand new audiences with these ports, and honestly, this has become my preferred way to play Knights of the Old Republic 1 and 2.
    • 59 Metascore
    • 80 Critic Score
    Overall, Summer in Mara has an incredibly strong narrative with character art and light music that only strengthens it. It’s youthful and vibrant, but it also has more somber notes that aren’t always found in farming sims. The only downside is that music and a character driven plot aren't enough to get through all the tedious parts.
    • 81 Metascore
    • 80 Critic Score
    Etrian Odyssey Nexus embraces nearly everything that the series has established so far in one final farewell package. It doesn't do anything new or unexpected, but it's a nice nostalgic bow on what has been a standout series on the DS and 3DS, and the systems are as solid as ever.
    • 88 Metascore
    • 80 Critic Score
    Monster Hunter: World is a staggeringly interesting game, with a breadth of content and plenty complex mechanical options, it's a perfect fit for the PC gaming enthusiasts that like like to lose themselves in a game for months at a time. The port may have come a good tick after the console versions, but the wait was largely worth it. While the slight performance issues and crashing are a disappointment, Capcom has already committed to fixing these problems. If you have been eagerly awaiting this version of the game, don't let some slight technical issues hold yold back from picking it up.
    • tbd Metascore
    • 80 Critic Score
    All in all, The Forgotten Sanctum is a strong way for Deadfire, and possibility Pillars of Eternity in general, to end-- at least for the moment. It lacks a certain level of gravitas that perhaps would usually be expected out of a proper conclusion, but its strengths lie in the same places that Deadfires' always have - motivated character writing, a solid sense of cohesion between gameplay mechanics and narrative, and the events within hold proper sense of significance as part of the world put forth. Fans of Deadfire who have been let down by lackluster additions so far should definitely not let that steer them away from this final entry.
    • 79 Metascore
    • 80 Critic Score
    Despite some glaring flaws around the edges, Shin Megami Tensei III Nocturne HD Remaster is still a decently updated release of one of my favorite RPGs of all time. Much of that is attributed to the strength of the original core game experience, though. In the context of 2021, Nocturne HD Remaster almost feels like the student that does the bare minimum in class to get a passing grade. When I look around and see these great re-releases of SaGa Frontier Remastered, NieR Replicant ver.1.22474487139…, and the work put in for the first Mass Effect in the very recent Legendary Edition, I wish that this re-release of Nocturne was able to finally rectify some of its long-standing problems - especially the audio compression during combat. I also think about the outstanding work Atlus put in for last year’s Steam release of Persona 4 Golden and how this feels lackluster even compared to that. I still quite enjoyed my time with Nocturne HD Remaster, but it is great because the core game is already phenomenal; aside from adding skill inheritance to demon fusions, most of the updates in this remaster aren’t all that remarkable.
    • 74 Metascore
    • 80 Critic Score
    Despite its numerous shortcomings, I can’t shake the feeling of how much I loved playing Bloodstained. It scratches an itch I didn’t think I necessarily had. It’s fun leveling up, crafting bizarre weapons, upgrading my spells, getting sidequests done, and filling out more of the map bit by bit.
    • 81 Metascore
    • 80 Critic Score
    I’d recommend this trilogy for anyone that really enjoys laid-back, slice of life titles. Rarely are you going to go out there and save the world, but you’ll enjoy a happy life creating items and making people happy… and sometimes, that’s all you can ask for.
    • 76 Metascore
    • 80 Critic Score
    Operencia: The Stolen Sun is a neatly packaged dungeon crawler with a nice style and satisfying gameplay loop. I found myself wishing that the combat was a little more robust or distinctive, or that the game challenged me a bit more throughout, but I enjoyed my time with it. I'm looking forward to seeing how Zen Studios might follow Operencia up in the future.
    • 79 Metascore
    • 80 Critic Score
    The unique approach to genre staples may not be for everyone, but for anyone looking to check out one of Square's legacy franchises, I’d recommend Romancing SaGa 2: Revenge of the Seven in a heartbeat, or at the very least check out the free demo that’s out and see for your self. Regardless, it’s great to see new life being breathed into the franchise, and I hope Romancing SaGa 3 receives a similar remake treatment one day as well.
    • 79 Metascore
    • 80 Critic Score
    If you’re wondering if Everhood 2 is for you, there is a demo that gives you a bit of an idea of what to expect. If after playing you’re still unsure, I don’t know if there’s something I can say to give you an accurate idea. Everhood 2 is at times wacky, poignant, frustrating, confusing, high-brow, low-brow, and everything in between. It truly is unlike any game I’ve ever played, and it’s a game that will stick with me forever. But whether that’s a good thing or a bad thing, I don’t really know. I keep wondering that if I were more learned, or perhaps more studied in the topics this game is attempting to engage me with, I’d have more thoroughly enjoyed it, but that isn’t the case.
    • 82 Metascore
    • 80 Critic Score
    I greatly enjoyed my time with Monster Hunter Stories 2, but if this review reads more restrained than the score might make you feel - it's because as much as I enjoyed the game, it still has its fair share of flaws, and I'm unsure if players with less of a history with the franchise might be willing to overlook them. Your mileage may vary, but one thing's for sure - it's great to see that Monster Hunter: Stories isn't dead, and hopefully this is just one of many more sequels to come.
    • 79 Metascore
    • 80 Critic Score
    These games are great, breezy, and iconic representations of anime-styled fantasy JRPGs in the 1990s. To that end, this is a great compilation, and I am grateful to finally have Eternal Blue released from its prison. However, the lack of options included in the iOS version of Silver Star Story holds this collection back, even if slightly. That said, the love for the series is evident by the care taken to preserve them with these slight updates that still hew to the memory of the PSX classics.
    • 82 Metascore
    • 80 Critic Score
    Bungie might've lost a portion of their player base for good, but for anyone that wishes to continue playing - or hop in now - Forsaken does a lot to fix Destiny 2, while forging its own identity.
    • 81 Metascore
    • 80 Critic Score
    While its ability to match the cult classic status of Planescape: Torment has yet to be seen, the high quality writing, unique questlines, interesting characters, and plenty of bizarre moments make Tide of Numenera defintely worth making time for.
    • 84 Metascore
    • 80 Critic Score
    Etrian Odyssey is an excellent dungeon-crawling RPG series, and the Etrian Odyssey Origins Collection is commendable. Besides an eyebrow-raising pricepoint, some minor font weirdness, and getting used to a single-screen interface, this collection is an impressive remaster that the series deserves. Now let's hope the wait for Etrian Odyssey VI isn't too long.
    • 84 Metascore
    • 80 Critic Score
    While I may have enjoyed Atelier Lulua more, that title comes with three other games’ worth of baggage to deal with. Atelier Ryza is a fresh start, and a perfect title to jump right into the series with.
    • tbd Metascore
    • 80 Critic Score
    Going through Baldur's Gate for the first time is a reminder of what makes a classic RPG -- It’s hard to miss the ways it influenced the genre two decades years ago and how its impact can still be seen in games today, but as a modern experience, it does require a new player to meet in the middle a bit in terms of quality-of-life and the slightly-dated presentation. Despite that, this is the perfect game for a fan of the genre like me to finally play and having an updated version of the game available to a wide new audience is an opportunity for new fans to see exactly why it remains so highly regarded to this day.
    • 72 Metascore
    • 80 Critic Score
    Dragon Ball Xenoverse 2 is still a marked improvement over the original. Smoother gameplay, more options and a lessened focus on RNG really show the developers have learned a lot over the past two years. The new character additions help too, but it's clear Bandai Namco is on the right track to take the series even further going forward.
    • 81 Metascore
    • 80 Critic Score
    In the end, I believe Tokyo Mirage Session is a wonderful game and anyone that is into JRPGs should give it a try. Players that have already played and beaten the original Wii U version might find that there isn't much reason to get this game other than that you can play on your Switch. If you haven't played this before, it's a great addition to your library, especially for fans of Fire Emblem and the Shin Megami Tensei series, although I do feel that it’s quite the missed opportunity for not restoring some of the deleted content from the original Japanese version.
    • 71 Metascore
    • 80 Critic Score
    It’s pound for pound the best the series has been, illuminating all of its strong points in a more robust and better-looking package. While a few of these changes won’t be everyone’s cup of tea, fans will appreciate the added interactivity and quality of life improvements. I just have a hard time recommending this if you already beat the original Megadimension VII.
    • 68 Metascore
    • 80 Critic Score
    Utawarerumono: Mask of Deception was a pleasant ride from beginning to end. While the pacing can be off with how infrequent the combat is, the story more than makes up for it. There are plenty of laugh-out-loud moments intermingled with the dramatic punches found within. Combined with the excellent voice acting and the charming art design, and fans of this genre will discover a lot to fall in love with.
    • 83 Metascore
    • 80 Critic Score
    OFF
    OFF to me is like dumping a box of puzzle pieces on the table. You comb through them to try and piece the puzzle together, but you notice over time that it seems like some pieces were never meant to fully click into one another. You make it far in the puzzle, and take a step back. You can’t fully piece the puzzle together, but the process of trying is rewarding. I have seen and done everything in this game, and I still feel like I don’t fully understand it. The lack of closure and lingering thoughts that I have are so much more poignant than any explicit explanation.
    • 73 Metascore
    • 80 Critic Score
    At its core, Freedom Wars is still very much the same game as the PlayStation Vita original, warts and all. It has the same frustrating pacing, the same story that while conceptually interesting maybe doesn't fully deliver on that promise in practice. As fun as the high-speed action combat can be, it's still very limited in what you can actually do; and the scope of missions and the areas they take place in certainly betray the game's history as a handheld title from a decade prior. Still, even if it was merely a time capsule - I'd still be glad that Freedom Wars got to be remembered. It's a real treat, then, that this remaster has done an admirable job to polish up a game that for many Vita fanatics was the high point of the system's life. I can't say that Freedom Wars: Remastered is worth playing for those who never had the chance to play the original, but it would be nice if this wasn't the last we see of the world inside the Panopticon.
    • 74 Metascore
    • 80 Critic Score
    Although Romancing SaGa 3 is a wonderful game, I hesitate to recommend playing this game without any prior knowledge of the series or knowing what to expect. The obtuse nature of the game is very different from many other traditional RPGs, and I advise interested new players to go into the game with an open mind. Veterans of the series, on the other hand, will know what they're getting into, which is essentially the definitive version of Romancing SaGa 3: a port that improves aspects of the game without ruining the appeal of the original. Hopefully, Square Enix can give some of their other retro titles the same treatment they gave for this game.
    • 69 Metascore
    • 80 Critic Score
    Pokemon Mystery Dungeon: Rescue Team DX is going to end up surprising a lot of people. Once you get past the initial few hours, it becomes clear why the series has sustained such a fan-base over a long period of time. Although it has its share of annoying faults, the entertaining story, the huge amount of content to complete, and the fun, simplistic gameplay makes it a great choice for Pokemon fans and dungeon-crawler fans alike.
    • 83 Metascore
    • 80 Critic Score
    If there was more to do, if the actions you took had more of an impact on the rest of Tamriel, and if there were perhaps a new race or class to be had with this expansion, I would have gladly given this a near-perfect score. As it stands, I still believe this is a must for those that wish to have a bit more from the game, but those who do not already own Elder Scrolls Online would perhaps be more suited to wait for a sale or perhaps a friend or two to experience the game with.
    • 86 Metascore
    • 80 Critic Score
    The first Nioh marked a great debut for a long-dormant project that had been considered vaporware at one point, and Nioh 2 refined both the mechanics and the storytelling style. In places, Nioh 3 feels like a manufactured return to the series, changing up the formula and resulting in a more mixed bag, and that's what Nioh 3 turned out to be in my eyes. If you come to Nioh primarily for fights and challenges, you will enjoy this new game because it brings an even more varied action combat system. Overall though, those also hoping to find compelling storytelling and worldbuilding might end up finding those aspects rather lackluster.
    • 78 Metascore
    • 80 Critic Score
    Hyrule Warriors: Definitive Edition lives up to its moniker, and makes a compelling argument for both fans and newcomers of the game to pick it up. It's a welcome addition to the Switch's library, though anyone that already had their fill elsewhere shouldn't feel the need to upgrade.
    • 77 Metascore
    • 80 Critic Score
    Immortals Fenyx Rising was a game that I wanted to play to finish and put to the side, but it’s one that has stuck with me a lot longer than I thought it would, and given me one of my favourite Ubisoft open worlds in memory. If you can look beyond a lack of originality in some of its formula and some rigid puzzles, you’ll find a beautiful world that’s well worth exploring.
    • tbd Metascore
    • 80 Critic Score
    I really enjoyed my short but sweet time with Small Saga, of about seven hours, with my only disappointment being the lack of any difficulty without having to intentionally handicap myself. That and the Australian possum saying “yall” instead of “youse”. It’s a great little game filled with nice visuals, and mostly funny writing although the tone becomes less humorous further on. If you want a pint-sized adventure to enjoy with a similar-sized beverage, Small Saga is one to play.
    • 84 Metascore
    • 80 Critic Score
    Tactics Ogre: Reborn is largely an excellent modern version of the classic strategy RPG. There are a myriad of improvements and enhancements to make it the most user-friendly version yet without compromising its difficulty. It is sometimes a delightfully brutal experience that pushed me to think carefully about my every move, though a lot of the gameplay alterations introduced in Tactics Ogre: Reborn didn’t jive with me for the most part. The primary suspects are the universally inflated stat values across the board and the new temporary stat increase cards among other nitpicks. Everything that I love about Tactics Ogre outside of its battle system remains intact with the branching narrative system, the ways you can recruit characters, and the overall presentation of one of the most interesting narratives in video game history.
    • 80 Metascore
    • 80 Critic Score
    The Origami King doesn’t offer a role-playing experience or an intricate storyline. Instead, it offers a charming, clever, and silly world where Mario must collect crumpled up Toads and patch holes in the ground with confetti. I’m not sure if it has much staying power years down the line, but it’s the best 'adventure game' Paper Mario, at least.
    • 77 Metascore
    • 80 Critic Score
    World of Final Fantasy isn’t going to break the mold, and that’s okay. It’s a game for the fans and one I certainly think they’ll appreciate.
    • 83 Metascore
    • 80 Critic Score
    When Mankind Divided's gameplay comes together it's an incredible experience. Excellent level design, diverse character skills and generally very tight gameplay design combine to make for a thrilling experience that takes place in a fantastically built world. The core story told within that world this time feels like a weaker one and ends even more weakly still, but that can't drag how impressive Mankind Divided feels to actually play.
    • 71 Metascore
    • 80 Critic Score
    I’d recommend Momodora for anyone that’s looking for an old-school experience with a coat of new-school paint. It’s a beautiful and unforgiving game, but with patience and practice, you’ll be able to see this Metroidvania’s end and dive in for another playthrough to find all the stuff you missed. It’s a well-crafted title that fits in perfectly with the Switch’s library.
    • 79 Metascore
    • 80 Critic Score
    Darkness in the Capital definitely paints a less-than-optimistic picture for the overall narrative of this trilogy. The people who are looking for more story content will surely find some here, but not of particularly great quality. However, if just the act of playing Nioh 2 is enough to get someone back into the game, then this DLC is outstanding. Even if the narrative doesn’t hold its end of the bargain, all of the improvements and additions to gameplay carry the entire DLC on their own. It remains to be seen how the third and final DLC will wrap things up, but if Team Ninja can keep up delivering gameplay of this high quality, then I’ll consider it a success in spite of everything else.
    • 85 Metascore
    • 80 Critic Score
    The presentation being lacklustre should in no way be a dealbreaker though. Obsidian have crafted a smart, witty, deep RPG experience that feels confident in its own shoes. It keeps its focus on having good role-playing mechanics, whilst still managing to have an involved combat system that improves on what we’ve seen done in the genre before. Microsoft and Obsidian seem set on making The Outer Worlds a franchise, and if that’s the case then this is a hell of an introduction.
    • 83 Metascore
    • 80 Critic Score
    VA-11 HALL-A: Cyberpunk Bartender Action is a perfect example of the fact that a whole can be greater than the sum of its parts. Mixing drinks isn’t mechanically interesting, and it fumbles around with social commentary in questionable ways at times. However, those moments between Jill and Alma were enough to elevate the whole game for me. It truly does feel like you’re sat at the barstools with your friends, chugging some brewskis, shooting the shit, and (mostly) having a good time. You might be making out with a toilet come morning, but hey, in life there’s no reward without risk. So if you’ve yet to play VA-11 HALL-A, or if you just want to revisit it, prep your finest glass cleaning rag, because it’s time to mix drinks and change lives.
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This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 78 Metascore
    • Critic Score
    I like a lot of what I've seen in Endfield. The combat system seems really engaging and the visuals are some of the best I have seen for a gacha game. While the story does seem quite promising so far, I am not sure if I want to fully commit to the game with a gacha system this predatory as someone who enjoys a lot of gacha games. I've always hated the gacha system that HoYoverse games have popularized, but with so many games copying the system and Endfield's own spin on it somehow feeling even worse, it is hard for me to want to get inviested here. [Impressions]
    • tbd Metascore
    • Critic Score
    Right now, the main thing I hope to see is a UI and text scaling option. It is the only major issue with the game on Steam Deck right now. It likely will come as the team has commented on Steam Deck support before, but I want to prepare you for that if you plan on jumping in with the game's early access release. Beyond that, proper controller support would be nice, but the trackpad and combination of face/shoulder buttons works well.
    • tbd Metascore
    • Critic Score
    Enshrouded is undeniably a game to play with friends, as I struggled a bit playing by myself, but the way the world is crafted, and the way the expansive environments are filled with interesting points of interest is wonderful. The crafting and building system could use some work, but they are minute changes and quality-of-life fixes that only detract from the experience a little bit. Despite this, the detail put into the world and environments was enough to convince me that there's something magical going on here, and I could personally see myself losing days of my life to exploring Enshrouded's wilds. [Early Access Provisional Score = 80]
    • tbd Metascore
    • Critic Score
    In my preview from PAX West, I described Lost Eidolons as “if Dragon Age and Fire Emblem had a child” and after sinking a lot more time into it, I still stand by that remark. It’s an impressive first foray for indie Ocean Drive Studio that has resulted in a title that will speak to SRPG fans and intrigue those who are more allured by more gear and stat-forward RPGs. While it may not land all the time with too many loading screens, a weaker narrative, and character models lacking emotion, thanks to the richness of its mechanics and solid tactical experience, the experience is still one that will appeal to tactical diehards. [Early Access Provisional Score = 70]

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