PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 76 Metascore
    • 70 Critic Score
    Project 8 is an addictive next-gen video drug cooked with lifelike physics, a free-roaming world, and inventive footwork. [Jan. 2007, p.84]
    • PSM Magazine
    • 60 Metascore
    • 70 Critic Score
    As a bargain-priced take on what you're seeing on TV, this one rates as an off-suited pair - something to play with, but don't bet the mortgage on it. [Feb 2005, p.80]
    • PSM Magazine
    • 75 Metascore
    • 70 Critic Score
    I absolutely loved it, but I'm old enough to remember when the moon walk was the strangest thing Michael Jackson had done lately. [Feb 2003, p.35]
    • PSM Magazine
    • 62 Metascore
    • 70 Critic Score
    The game's kick-ass atmosphere and excellent visuals seem to have taken development time away from the play mechanics. [Nov 2004, p.88]
    • PSM Magazine
    • 72 Metascore
    • 70 Critic Score
    Despite being nearly identical games, Thrillville on the PSP is coming out a little ahead of its PS2 brother. [Jan. 2007, p.85]
    • PSM Magazine
    • 70 Metascore
    • 70 Critic Score
    Though the basic premise and gameplay are still solid, the cut and paste approach for each installment is spreading a bit thin three games in. [Oct 2003, p.30]
    • PSM Magazine
    • 70 Metascore
    • 70 Critic Score
    Sure, it's the same old cut 'n' paste gameplay formula, but if you've played into .hack's dual layered world thus far, it's a solid and enjoyable note upon which to end the series. [Jan 2004, p.36]
    • PSM Magazine
    • 67 Metascore
    • 70 Critic Score
    There are also four unlockable characters (in addition to the original four) and extra game modes not present in the GameCube original, making this the definitive version. [Jan 2003, p.26]
    • PSM Magazine
    • 64 Metascore
    • 70 Critic Score
    We enjoyed the series' addictively simple-yet-fun gameplay seven years ago, and we enjoy it just as much now. [Nov 2007, p.87]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    Own the City has a "if it's not broken, don't fix it" feel. [Jan. 2007, p.86]
    • PSM Magazine
    • 64 Metascore
    • 70 Critic Score
    Just stay away from the single player mode entirely - it's nowhere near as satisfying as racing your pals through a rustic, old chicken coop. [Sep 2006, p.87]
    • PSM Magazine
    • 72 Metascore
    • 70 Critic Score
    As an overall experience, there isn't anything unique going on beyond the transformation gimmick. [Nov 2002, p.54]
    • PSM Magazine
    • 71 Metascore
    • 70 Critic Score
    It's not going to win any awards, but what's there is good, though unclean, fun. [Dec 2003, p.72]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    This game is lacking most of the extraordinary depth that gave the first "FIFA 2002" so much replayability. [July 2002, p.40]
    • PSM Magazine
    • 65 Metascore
    • 70 Critic Score
    Arcade baseball fans will love this game. [Apr 2002]
    • PSM Magazine
    • 64 Metascore
    • 70 Critic Score
    Despite these quibbles, we can't seem to stop playing FireBlade - check it out. [August 2002, p.22]
    • PSM Magazine
    • 81 Metascore
    • 70 Critic Score
    Its similarity to last year's game could put off players who've seen an done this all before. [Sept 2002, p.31]
    • PSM Magazine
    • 70 Metascore
    • 70 Critic Score
    With more than 4000 horses and nearly 40 racing track options, with variables such as weather and track conditions, there is little room for repetition and boredom. [Oct 2004, p.42]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    The emulation is dead-on, your controller's analog sensitivity is adjustable, and there are historical images and stories and interviews for fans. [Holiday 2005, p.88]
    • PSM Magazine
    • 58 Metascore
    • 70 Critic Score
    The multiple angles, 3D engine, and stellar visuals in Mega Man X7 do move the series forward, even if gameplay remains the same, which is okay in our book. [Nov 2003, p.41]
    • PSM Magazine
    • 48 Metascore
    • 70 Critic Score
    If watching a three-ton robot swing a plasma sword gets your freak on, go snag a copy. [Jan 2005, p.72]
    • PSM Magazine
    • 64 Metascore
    • 70 Critic Score
    Sure, it's still playable; it's just not fantastic. [Sept 2005, p.78]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    The game has huge potential, but unfortunately most of it is unrealized at launch. [Apr 2003, p.30]
    • PSM Magazine
    • 62 Metascore
    • 70 Critic Score
    The main addition to WG2 is submarine warfare of the "run silent, run deep" sort, and it's actually kinda disappointing that you have to play through a significant chunk of the game before you even get a chance to pilot a sub. [May 2006, p.82]
    • PSM Magazine
    • 77 Metascore
    • 70 Critic Score
    Fast, furious, but difficult to master, this game will have players cleaning dirt out of their PS2s. [May 2004, p.40]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    Still, a good looking game goes a long way, and there's no denying MLB 2K7 looks killer. [May 2007, p.82]
    • PSM Magazine
    • 77 Metascore
    • 70 Critic Score
    Definitely takes a step in the right direction, but everything is still so predictable. [Holiday 2002, p.38]
    • PSM Magazine
    • 77 Metascore
    • 70 Critic Score
    Unfortunately, the adventure is too predictable--particularly on a system known for awesome RPG's--but it's still distinctive enough to warrant exploration. [Jun 2006, p.86]
    • PSM Magazine
    • 66 Metascore
    • 70 Critic Score
    Our biggest complaint about the PS2 version is the reduced visual clarity and sluggish framerate compared to the GC original. [Nov 2002, p.54]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    It's just not quite all that it could be. [June 2005, p.80]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    I'd still recommend "Alpha 3" as the better game but this is a good second. [Sept 2002, p.31]
    • PSM Magazine
    • 64 Metascore
    • 70 Critic Score
    Enchanted Arms uses all the familiar constructs of the genre, playing as if developers went down a checklist of what a Japanese RPG should feature and made sure to include them all. [June 2007, p.82]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    Based on the PS2 game, but adding four tables, Pinball Hall of Fame works remarkably well on the PSP. [Mar 2006, p.88]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    It's an addictive, unique, and fun game that definitely delivers the best surfing on a console. [June 2002, p.35]
    • PSM Magazine
    • 71 Metascore
    • 70 Critic Score
    On the downside, 2K need to seriously fire their testers--we did a double-take checking to see that we were playing a final build of the game with all the gonzo A.I. and animation glitches we ran into. [May 2007, p.83]
    • PSM Magazine
    • 49 Metascore
    • 70 Critic Score
    The sound-alike performers are okay, but it's a big problem that the interface offers too little guidance and no feedback as to what you're doing wrong - you can't tell if you're ahead or behind. [Holiday 2004, p.92]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    This is by no means a perfect game, but it serves the license admirably and is definitely worth playing through with friends. [Feb 2006, p.82]
    • PSM Magazine
    • 66 Metascore
    • 70 Critic Score
    Ultimately, Gretzky is like a hockey player's smile: genuine, but with a few teeth missing, who also happens to be standing next to two supermodels. [Holiday 2004, p.94]
    • PSM Magazine
    • 70 Metascore
    • 70 Critic Score
    The bar for this type of game is higher now, and it seems the castlevania series is simply struggling to keep up. [Dec 2005, p.106]
    • PSM Magazine
    • 63 Metascore
    • 70 Critic Score
    There's a fairly deep golf sim here, too, and if you like its style, it's funny. [Holiday 2004, p.73]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    Love or hate Dragon Ball, the load times in Tenkaichi 2 will have you seeing red fast. [Holiday 2006, p.82]
    • PSM Magazine
    • 69 Metascore
    • 70 Critic Score
    All it needs is a little refinement. [Feb 2006, p.74]
    • PSM Magazine
    • 56 Metascore
    • 70 Critic Score
    A surprisingly fun little way to pass the time for less than twenty bucks. [May 2003, p.36]
    • PSM Magazine
    • 66 Metascore
    • 70 Critic Score
    Fun unlockables should keep you interested for more than just a rental, and the PS2 doesn't break a sweat - no slowdown here. [Nov 2004, p.92]
    • PSM Magazine
    • 66 Metascore
    • 70 Critic Score
    Rough controls, but Gundam and giant robot fans should love it. [Jan 2004, p.48]
    • PSM Magazine
    • 70 Metascore
    • 70 Critic Score
    Even hardcore racers will find Enthusia's default difficulty setting is soul-crushingly hard, with absurdly demanding physics and cars that feel heavier than battleships, yet spin out at the slightest provocation. [June 2005, p.76]
    • PSM Magazine
    • 63 Metascore
    • 70 Critic Score
    It's not the most original game, but fans of the genre will certainly get their money's worth. [Dec. 2006, p.84]
    • PSM Magazine
    • 77 Metascore
    • 70 Critic Score
    You're left with a simple arcade shooter cloaked in WWII guise that completes every prerequisite. [Jan 2006, p.76]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    It's a great puzzle game, but be warned: aside from some never-before-been-scene levels and the ability to design your own, there's nothing truly new here, making the $40 price tag a little dubious. [July 2006, p.87]
    • PSM Magazine
    • 56 Metascore
    • 70 Critic Score
    It does feel a bit short, and some elements of the story are poorly told. But as simple, fundamental platform gaming, it's pleasant enough, and Harry's target lock is really very good. [Jan 2004, p.37]
    • PSM Magazine
    • 65 Metascore
    • 70 Critic Score
    If there were more track variation, more weapons, and a bit more effort in the presentation, M.A.C.H. could have easily have been a must-have PSP game. [Apr 2007, p.86]
    • PSM Magazine
    • 60 Metascore
    • 70 Critic Score
    An elegantly designed game, Cube also has a chill soundtrack, always a welcome facet in a puzzle game. [July 2007, p.85]
    • PSM Magazine
    • 67 Metascore
    • 70 Critic Score
    It's an inventive take on turn-based combat. [Nov 2002, p.44]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    True motorcycle fiends should hop right on without being let down. [Jun 2006, p.84]
    • PSM Magazine
    • 82 Metascore
    • 70 Critic Score
    A fun game for a while, offering players cool music a weird story, and intense gameplay. [Feb 2002, p.44]
    • PSM Magazine
    • 78 Metascore
    • 70 Critic Score
    Yes, it looks childish, is a bit too easily beaten, and is based on the lackluster Star Wars prequels (all three of them) - but it's also a fun game with charm to spare. [May 2005, p.74]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    It’s an interesting system that places emphasis on strategy rather than brute force, but, in the end, it still feels a little limited. [Feb 2002, p.38]
    • PSM Magazine
    • 63 Metascore
    • 70 Critic Score
    The pressure and redundancy might annoy some gamers, but it looks and feels appropriately hectic - and it's a morally upstanding, heroically-themed videogame. [Apr 2004, p.40]
    • PSM Magazine
    • 66 Metascore
    • 70 Critic Score
    It's funny, there are plenty of new locales and characters, and the production values are admirable, though the framerate chugs and the camera could be more refined. [Nov 2005, p.96]
    • PSM Magazine
    • 69 Metascore
    • 70 Critic Score
    A good attempt to innovate the survival horror genre that doesn't deliver nearly enough depth to wholly satisfy. [May 2003, p.33]
    • PSM Magazine
    • 71 Metascore
    • 70 Critic Score
    It's undeniably cool to participate in shaping history, but not everyone will have the patience to conquer China. [Sept 2005, p.75]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    It's familiar, well-crafted, and fits well on PSP. [Jan 2006, p.76]
    • PSM Magazine
    • 65 Metascore
    • 70 Critic Score
    It has some great strategy elements and intense action, but is marred by repetitive level design and slow pacing. [July 2003, p.34]
    • PSM Magazine
    • 63 Metascore
    • 70 Critic Score
    As an FPS, the game offers steady action and decent A.I., but is often repetitious and does very little to shake the formula. [May 2007, p.84]
    • PSM Magazine
    • 63 Metascore
    • 70 Critic Score
    Fans will undoubtedly want to check Fantasm out, but there isn't much here that hasn't been seen before. [June 2007, p.82]
    • PSM Magazine
    • 69 Metascore
    • 70 Critic Score
    It stinks that you can't upload your finished RPG to the internet, and it's a challenge to use. [Aug 2005, p.81]
    • PSM Magazine
    • 79 Metascore
    • 70 Critic Score
    A solid overall game, but it doesn't feel like it every really gelled. [May 2004, p.36]
    • PSM Magazine
    • 82 Metascore
    • 70 Critic Score
    The game, as a whole, doesn't feel totally balanced. [Holiday 2002, p.32]
    • PSM Magazine
    • 70 Metascore
    • 70 Critic Score
    An overwhelming likeability. [Nov 2002, p.52]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    [It] does still suffer from a problematic camera. Often, it's difficult to get the best possible angle necessary for precise platform jumping. [Mar 2002, p.31]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    The tutorial expects you to know the core rules, so complete noobs will be lost instantly. [Sept 2007, p.82]
    • PSM Magazine
    • 66 Metascore
    • 70 Critic Score
    It's a bit on the ugly side, but its single player missions are solid and the races are vastly different. [Sept 2003, p.38]
    • PSM Magazine
    • 77 Metascore
    • 70 Critic Score
    Pool Paradise not only destroys all previous PS2 pool titles - which really isn't that tough - it's legitimately good. [Sept 2004, p.22]
    • PSM Magazine
    • 65 Metascore
    • 70 Critic Score
    I must admit that I enjoyed nearly every minute of my pesky abuse...just don't expect to play it for long. [May 2002, p.28]
    • PSM Magazine
    • 59 Metascore
    • 70 Critic Score
    The "Frogger"-like way in which you move kind of sucks, especially when you have to run along a riverbed or around burning lava. [Nov 2005, p.96]
    • PSM Magazine
    • 57 Metascore
    • 70 Critic Score
    Just be ready for some seriously challenging puzzles that will test both your patience and brain power. [Nov 2002, p.52]
    • PSM Magazine
    • 67 Metascore
    • 70 Critic Score
    It's not the next "Fatal Frame 2," but "X-Files: Resist or Serve" is a decent game infused with an awesome license and a very fair price. [June 2004, p.30]
    • PSM Magazine
    • 66 Metascore
    • 70 Critic Score
    A major improvement over the last game, and an absolute must-buy for the DBZ hardcore. [Holiday 2003, p.28]
    • PSM Magazine
    • 81 Metascore
    • 70 Critic Score
    The Jedi powers, unfortunately, are pretty lame; they provide quite an underwhelming function, and do little to vary gameplay. [May 2002, p.27]
    • PSM Magazine
    • 82 Metascore
    • 70 Critic Score
    Very nice indeed. [Holiday 2006, p.85]
    • PSM Magazine
    • 80 Metascore
    • 70 Critic Score
    MotoGP 3's main fault, if you can call it that, is that the game is all too similar to "MotoGP 2." [Apr 2003, p.27]
    • PSM Magazine
    • 67 Metascore
    • 70 Critic Score
    The controls are awkward and seemingly endless in nature, but the scenarios are so well devised that you'll feel compelled to beat them. [Nov 2002, p.54]
    • PSM Magazine
    • 63 Metascore
    • 70 Critic Score
    Save-game swapping with PSP and organized MTV-sponsored online tournaments only sweeten the pot. [Sept 2006, p.88]
    • PSM Magazine
    • 71 Metascore
    • 70 Critic Score
    Just even barely hitting anything and your car explodes into pieces. Put frankly, this just makes the game unnecessarily frustrating. [August 2002, p.21]
    • PSM Magazine
    • 80 Metascore
    • 70 Critic Score
    Great for parties and provides a very unique experience, but there's not a lot of replay potential for solo players. Still, the concept is definitely exciting. [Nov 2003, p.44]
    • PSM Magazine
    • 81 Metascore
    • 70 Critic Score
    Mega Man fans and experienced gamers will love this massive collection of old-school goodness, but we'll admit it does little to attract new followers. [Aug 2004, p.28]
    • PSM Magazine
    • 83 Metascore
    • 70 Critic Score
    It's still the best game for hardcore simulation fans who don't care about visuals. [Apr 2003, p.38]
    • PSM Magazine
    • 70 Metascore
    • 70 Critic Score
    If you don't own an Xbox, this is probably worth your while. If you do own one, get the Xbox version. [May 2004, p.30]
    • PSM Magazine
    • 70 Metascore
    • 70 Critic Score
    Don't be surprised if the strategic Chess Kombat and the Super Puzzle Fighter-esque Puzzle Kombat overshadow Unchained's main event. [Feb. 2007, p.83]
    • PSM Magazine
    • 57 Metascore
    • 70 Critic Score
    It's certainly the best Gundam game around. [Sept 2005, p.79]
    • PSM Magazine
    • 69 Metascore
    • 70 Critic Score
    That basically sums up College Hoops 2K7--it plays well enough, but it's basically no better than "College Hoops 2K6", and it pales in comparison to the next-gen version. [Mar 2007, p.86]
    • PSM Magazine
    • 70 Metascore
    • 70 Critic Score
    Lacks the depth and online play of SOCOM II, but armchair generals could do much worse. Fans of the soldier's lifestyle should find much to love here. [Holiday 2003, p.48]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    The graphics aren't particularly impressive - the game looks slightly better than prior efforts - but it's perhaps the best KOF roster yet, and it's a great history lesson for newbies. [Feb 2005, p.80]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    Pets comes across as a very well-bred animal--desirable traits are sharp. but there are some inbreeding issues. [Holiday 2006, p.85]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    It's lenient, arcade-like, and generally friendly as rally games go. Which means two things: It's easier to come to grips with, but as a result, it's a shallower play. [Jan 2003, p.36]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    It's a well crafted, if not overly ambitious, jungle adventure. [Holiday 2003, p.46]
    • PSM Magazine
    • 65 Metascore
    • 70 Critic Score
    On the plus side, there are some console-only extras, like a racing mode that lets you hit the asphault with old-fashioned hot rots. [Apr 2004, p.36]
    • PSM Magazine
    • 57 Metascore
    • 70 Critic Score
    We can only hope the inevitable sequel offers more fighters and modes. [Holiday 2004, p.82]
    • PSM Magazine
    • 75 Metascore
    • 70 Critic Score
    What covers most for its faults are its replay value and abundant personality. [August 2002, p.20]
    • PSM Magazine
    • 72 Metascore
    • 70 Critic Score
    The graphics and music are very strong, and often approach "Final Fantasy X" quality, but the visual design is much less inspired. [July 2003, p.32]
    • PSM Magazine

Top Trailers