PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 73 Metascore
    • 60 Critic Score
    There's no doubt that Red Dead Revolver comes off as a classy Western, but underneath the high production values is a game begging for more depth and balance. [July 2004, p.23]
    • PSM Magazine
    • 59 Metascore
    • 60 Critic Score
    A decent romp when playing with others, even if it does get old after a while. [Feb 2006, p.80]
    • PSM Magazine
    • 57 Metascore
    • 60 Critic Score
    For heaven's sake, why did they include a quickplay option that chooses two random teams? Who plays a sports game and doesn't want the option to pick their team? [Jan 2003, p.30]
    • PSM Magazine
    • 54 Metascore
    • 60 Critic Score
    A decent game hampered by a bad camera and frustrating design choices. [Sept 2004, p.24]
    • PSM Magazine
    • 59 Metascore
    • 60 Critic Score
    Trick moves are easy to perform, but impossible to defend; you'll stand there frustrated and motionless while guys dance right around you. [Apr 2005, p.79]
    • PSM Magazine
    • 57 Metascore
    • 60 Critic Score
    It's "Time Crisis II," only not quite. [August 2002, p.20]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    It tries hard, and there are some clever ideas, but too many design shortcuts ensure that Spy Fiction is still Roger Moore to "Metal Gear Solid's" Sean Connery. [Oct 2004, p.42]
    • PSM Magazine
    • 59 Metascore
    • 60 Critic Score
    The graphics are both faithful to the source material and overly primitive, but the main problems with Samurai Jack are its short duration and solid, but too basic, gameplay. [May 2004, p.32]
    • PSM Magazine
    • 76 Metascore
    • 60 Critic Score
    Looks good. Unfortunately, the high learning curve will keep this a niche title. [May 2003, p.36]
    • PSM Magazine
    • 58 Metascore
    • 60 Critic Score
    There was a lot of wasted potential here, especially given a character of Wolverine's caliber. [July 2003, p.27]
    • PSM Magazine
    • 60 Metascore
    • 60 Critic Score
    A kiddy game funny enough for the big kids to enjoy. [Jan 2004, p.48]
    • PSM Magazine
    • 58 Metascore
    • 60 Critic Score
    In it mindless way, it's not not fun, plus it all looks great, has a reasonably compelling storyline and characters, and lasts a pretty good while. It's just, well, mindless. [Apr 2006, p.72]
    • PSM Magazine
    • 64 Metascore
    • 60 Critic Score
    It's a blast in short bursts with buddies, but otherwise gets old fast. [Jan. 2007, p.86]
    • PSM Magazine
    • 58 Metascore
    • 60 Critic Score
    The game lacks a level of polish and fine-tuning that would have made it a truly great title. [Nov 2002, p.38]
    • PSM Magazine
    • 65 Metascore
    • 60 Critic Score
    Plays as though its developers were simply going through the motions. There are better third-person military shooters out there...lots of them. [June 2004, p.27]
    • PSM Magazine
    • 80 Metascore
    • 60 Critic Score
    The combat is actually the biggest letdown: while relying on an interesting mechanic, it just doesn't hold up for an entire game. [August 2002, p.23]
    • PSM Magazine
    • 58 Metascore
    • 60 Critic Score
    Although it's cool that you can customize your army and equipment and change sides in the battle whenever you wish, Bladestorm is just too repetitive to be worth $60. [Dec 2007, p.89]
    • PSM Magazine
    • 56 Metascore
    • 60 Critic Score
    Simply a decent been-there-done-that platformer. [Jan 2003, p.40]
    • PSM Magazine
    • 57 Metascore
    • 60 Critic Score
    An average game that lacks polish, but provides the simple satisfaction of blowing things up. [Jan 2004, p.32]
    • PSM Magazine
    • 58 Metascore
    • 60 Critic Score
    In an alternate universe--one where every 7-year old owns a PSP and can drop forty bucks on a forgettable movie tie-in as easily as buying a pack of gum--a game like Hammy Goes Nuts! would be friggin' huge. [Feb. 2007, p.88]
    • PSM Magazine
    • 66 Metascore
    • 60 Critic Score
    It's not ruined, but these technical snafus undo much of PoPoLoCrois' plentiful charm. [Holiday 2005, p.96]
    • PSM Magazine
    • 57 Metascore
    • 60 Critic Score
    If, on the other hand, you truly do prefer meticulous tweaking, clunky controls, and no story to interfere with your mech combat, here you go. [Oct 2005, p.88]
    • PSM Magazine
    • 64 Metascore
    • 60 Critic Score
    State of War is still, at best, a mindless beat 'em up game, and it doesn't take very long at all before the repetitive missions lose their novelty. [Jun 2006, p.84]
    • PSM Magazine
    • 59 Metascore
    • 60 Critic Score
    I was also disappointed to see that BR4 is still lacking in the ever-important single-player experience. [Holiday 2003, p.44]
    • PSM Magazine
    • 72 Metascore
    • 60 Critic Score
    Isn't exactly a new game, [but] it is one of the coolest budget titles around. [Jan 2003, p.40]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    Twitchy targeting and basic camera flaws hurt Future Tactics, but we have to admit the game has a certain charm - and it's cheap. [July 2004, p.27]
    • PSM Magazine
    • 55 Metascore
    • 60 Critic Score
    The game can often feel painfully slow. [Feb 2002, p.38]
    • PSM Magazine
    • 66 Metascore
    • 60 Critic Score
    The characters are designed to attempt coolness; instead, they just say unfunny one-liners to each other - that's inexcusable. [Holiday 2002, p.54]
    • PSM Magazine
    • 58 Metascore
    • 60 Critic Score
    Better, but it still can't compete with "NBA Live" and "ESPN Basketball." [Holiday 2003, p.44]
    • PSM Magazine
    • 69 Metascore
    • 60 Critic Score
    Make no mistake: this is a kiddie game. The difficulty level is super-low, and the gameplay within each area is quite repetitive and straightforward. [Aug 2005, p.82]
    • PSM Magazine
    • 71 Metascore
    • 60 Critic Score
    What P.T.O. IV really needed, however, was a heavier emphasis on enemy crunching rather than number crunching. [Mar 2003, p.38]
    • PSM Magazine
    • 58 Metascore
    • 60 Critic Score
    It's fun enough for a while, but even with a friend, the game gets repetitive before too long, so you're probably better off renting this one than buying it. [Nov. 2006, p.80]
    • PSM Magazine
    • 52 Metascore
    • 60 Critic Score
    Doesn't hold a candle to the fun-filled action of the Naruto anime or manga. [Oct 2007, p.84]
    • PSM Magazine
    • 67 Metascore
    • 60 Critic Score
    When the pickings are slim, you gotta take what you can get. [Jan 2006, p.80]
    • PSM Magazine
    • 44 Metascore
    • 60 Critic Score
    This is a much improved effort by Konami, but it's not going to out-"Tony Hawk" Neversoft. No way. [Dec 2002, p.42]
    • PSM Magazine
    • 59 Metascore
    • 60 Critic Score
    It doesn't offer anything that would make us recommend it over a better basketball game. [May 2002, p.26]
    • PSM Magazine
    • 58 Metascore
    • 60 Critic Score
    Replay value is low; better rent before you buy. [May 2005, p.76]
    • PSM Magazine
    • 74 Metascore
    • 60 Critic Score
    Feels quite derivative of a lot of other horror games. [Apr 2002]
    • PSM Magazine
    • 45 Metascore
    • 60 Critic Score
    Improved, but the AI is still ugly as hell. [Holiday 2003, p.48]
    • PSM Magazine
    • tbd Metascore
    • 60 Critic Score
    The average gameplay, long load times, and hitchy performance from last year's "Blitz: The League" is worse on the PSP, and Blitz: Overtime needs more than some ridiculously unnecessary roughness to make it a good game. [Mar 2007, p.87]
    • PSM Magazine
    • 63 Metascore
    • 60 Critic Score
    Production values are average, but digi-devotees should be satisfied. [Nov 2004, p.86]
    • PSM Magazine
    • 63 Metascore
    • 60 Critic Score
    It's a pretty short game, the story isn't all that engaging, and the story presentation could stand some polish. [Oct 2006, p.86]
    • PSM Magazine
    • 52 Metascore
    • 60 Critic Score
    Don't get us wrong - we like being a shark, but technical flaws and obtuse design sink what could otherwise have been a great game. [Sep 2006, p.88]
    • PSM Magazine
    • 57 Metascore
    • 60 Critic Score
    Controls are too sensitive even at the lowest setting, animal AI is set to "charge!" constantly, and collision detection is rugged. [Jan 2004, p.48]
    • PSM Magazine
    • 70 Metascore
    • 60 Critic Score
    If you're a Worms fan, Open Warfare will merely fill your need for a portable version. If you've never liked the series before, don't expect this game to change your mind. [Jun 2006, p.85]
    • PSM Magazine
    • 72 Metascore
    • 60 Critic Score
    There's still fun to be had, but we're hoping for more innovation and greater variety of gameplay. [Apr 2002]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    The AI ranges from pretty good to downright lame. [Nov 2002, p.41]
    • PSM Magazine
    • 67 Metascore
    • 60 Critic Score
    Most will find the experience too juvenile. [Aug 2007, p.86]
    • PSM Magazine
    • 73 Metascore
    • 60 Critic Score
    Graphics are fairly nice, but the weapons themselves are typical. Even worse, enemies clip and shoot through walls, and being killed from an unavoidable RPG to the face gets old, fast. [Dec 2003, p.49]
    • PSM Magazine
    • 79 Metascore
    • 60 Critic Score
    The game slows down when songs change during the race. [Holiday 2005, p.98]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    Those willing to beat back the multiple waves of irritating technical snafus will find a highly flawed, yet ambitious and engaging Action RPG. [March 2005, p.73]
    • PSM Magazine
    • 45 Metascore
    • 60 Critic Score
    Had potential, but it's ultimately too unpolished and player unfriendly for any but the most puzzle hardcore. [July 2005, p.88]
    • PSM Magazine
    • 67 Metascore
    • 60 Critic Score
    True infrastructure could make [the] next iteration of Mototrax great. [Oct 2006, p.86]
    • PSM Magazine
    • 59 Metascore
    • 60 Critic Score
    As-is, you might prefer a used copy of "The Sims" and a subscription to "Playboy: The Magazine." [Apr 2005, p.78]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    Little more than a port of the PS one title, "Harvest Moon: Back to Nature." [Nov 2007, p.89]
    • PSM Magazine
    • 50 Metascore
    • 60 Critic Score
    It's a concept that works, but gets tough fast. [Nov. 2006, p.81]
    • PSM Magazine
    • 68 Metascore
    • 60 Critic Score
    The controls are perfect, but the gameplay is a little too simplistic. [Holiday 2003, p.48]
    • PSM Magazine
    • 66 Metascore
    • 60 Critic Score
    What there is of a plot doesn't hold any water until the final act of the game, but it'll take a miracle for you to get to it. [May 2007, p.85]
    • PSM Magazine
    • 73 Metascore
    • 60 Critic Score
    Every enemy has a fatal Achilles' Heel. Once you learn a combo to exploit it, all battles become trivial. [Feb 2005, p.79]
    • PSM Magazine
    • 57 Metascore
    • 60 Critic Score
    Decent, but it should have been incredible. [May 2002, p.30]
    • PSM Magazine
    • 50 Metascore
    • 60 Critic Score
    Be aware that its vehicle-less gameplay resembles "State of Emergency" a lot more than it does "GTA: San Andreas." [June 2005, p.79]
    • PSM Magazine
    • 56 Metascore
    • 60 Critic Score
    There's just not enough variety or excitement for Colosseum to fight off an eventual feeling of drudgery. [Sept 2005, p.79]
    • PSM Magazine
    • 66 Metascore
    • 60 Critic Score
    If football action is more your thing stick to "Madden". [Sep 2006, p.88]
    • PSM Magazine
    • 66 Metascore
    • 60 Critic Score
    The flight sequences, while not drop-dead gorgeous, are okay, but the endless bickering and inane character interaction during the cutscenes will drive you freaking crazy! [Mar 2004, p.40]
    • PSM Magazine
    • 58 Metascore
    • 60 Critic Score
    The mini-games range from pretty fun to pretty meh, neither truly stellar nor truly awful. [Nov 2007, p.86]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    Everything else if pretty standard stuff, but it has its Bondish moments, mainly thanks to the vocal talents off Sean Connery. [Jun 2006, p.87]
    • PSM Magazine
    • 81 Metascore
    • 60 Critic Score
    • PSM Magazine
    • 63 Metascore
    • 60 Critic Score
    The lack of quality elements and repetition doom Batman to mediocrity. [Dec 2003, p.72]
    • PSM Magazine
    • 46 Metascore
    • 60 Critic Score
    Graphics and animation are top-notch, and Catwoman slinks about like an exotic dancer. Control is tight, but counterintuitive. [Oct 2004, p.34]
    • PSM Magazine
    • 51 Metascore
    • 60 Critic Score
    Uneven quality and painful loading times temper the monkey storm. [Feb 2006, p.87]
    • PSM Magazine
    • 73 Metascore
    • 60 Critic Score
    A mixed bag of a racer. [Apr 2002]
    • PSM Magazine
    • 75 Metascore
    • 60 Critic Score
    Stumbles a bit with long loading times and jittery control. [May 2003, p.60]
    • PSM Magazine
    • 55 Metascore
    • 60 Critic Score
    It would earn a recommendation if there weren't a superior military shooter ["SOCOM"] hitting the market at the same time. [Nov 2002, p.50]
    • PSM Magazine
    • 68 Metascore
    • 60 Critic Score
    While it does carry over the unique item synthesis system from the first game, and improves on its combat system, this alone isn't enough to make up for the game's flaws. [Jun 2006, p.85]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    Plays better than the last Scooby game, but it's still far from prime time. [Nov 2005, p.84]
    • PSM Magazine
    • 55 Metascore
    • 60 Critic Score
    The pacing just drags. [Sept 2004, p.24]
    • PSM Magazine
    • 76 Metascore
    • 60 Critic Score
    This is football for people who don't like football - which is rather pointless. [Dec 2005, p.110]
    • PSM Magazine
    • 62 Metascore
    • 60 Critic Score
    There's no problem with a Q puzzler that's tougher than previous titles; it just shouldn't be so cheap. [Holiday 2006, p.82]
    • PSM Magazine
    • 68 Metascore
    • 60 Critic Score
    It's not the deepest fishing game, but if you're a serious fan, it's not a bad catch. [Nov 2002, p.54]
    • PSM Magazine
    • 58 Metascore
    • 60 Critic Score
    The game itself is just plain sloppy....horrible camera and grippy controls. [Dec 2002, p.40]
    • PSM Magazine
    • 56 Metascore
    • 60 Critic Score
    The action in this game is somewhat undercut by loose control. [Holiday 2002, p.54]
    • PSM Magazine
    • 68 Metascore
    • 60 Critic Score
    For a high-speed racer to work, the analog control needs to be spot on -- which, sadly, is not the case in XGRA. Instead of moving smoothly across the track, the craft careen wildly back and forth. [Dec 2003, p.72]
    • PSM Magazine
    • 55 Metascore
    • 60 Critic Score
    While fun in concept (and on the PC), this game suffers from really awkward controls that don't respond nearly fast enough to keep pace with the customers. [July 2007, p.85]
    • PSM Magazine
    • 71 Metascore
    • 60 Critic Score
    Juiced 2 puts on a good front, but runs out of, well, juice far too quickly to bet $60 on such a middle-of-the-road experience. [Dec 2007, p.88]
    • PSM Magazine
    • 66 Metascore
    • 60 Critic Score
    To make matters worse, the game has some spotty A.I., repetitive combat, and some irritating portions that can be made even more so by the camera. [Mar 2007, p.86]
    • PSM Magazine
    • 73 Metascore
    • 60 Critic Score
    Fun, but weakened by a lack of variety, strangely long load times, and motion perception that's a bit too unforgiving, even on the easiest level. [May 2004, p.38]
    • PSM Magazine
    • 55 Metascore
    • 60 Critic Score
    There's nothing in this game that hasn't been done elsewhere, and better. [Holiday 2002, p.44]
    • PSM Magazine
    • 64 Metascore
    • 60 Critic Score
    Combat gets monotonous and Musashi himself moves far too slowly for a nimble samurai. [June 2005, p.80]
    • PSM Magazine
    • 57 Metascore
    • 60 Critic Score
    Unfortunately the game also shares many of the same flaws as its predecessor; the poor draw distance, the camera issues, and the bland story presentation. [Holiday 2006, p.83]
    • PSM Magazine
    • 73 Metascore
    • 60 Critic Score
    The crime caper atmosphere really makes it fun! [June 2002, p.40]
    • PSM Magazine
    • 60 Metascore
    • 60 Critic Score
    The best urban brawler sine "Def Jam." [Nov 2005, p.86]
    • PSM Magazine
    • 65 Metascore
    • 60 Critic Score
    The gameplay isn't as gripping and the characters aren't as interesting as other rhythm action games. [May 2002, p.30]
    • PSM Magazine
    • 59 Metascore
    • 60 Critic Score
    It's a better overall package than last year's version, but the quest for a truly old-school wrestling game may never really end. [Feb 2003, p.31]
    • PSM Magazine
    • 63 Metascore
    • 60 Critic Score
    ProStroke Golf aimed to create realistic golf, and real drama, but while it has great physics, it also has PS one graphics, and a crappy interface that does all the work for you, besides swing, which takes a lot of the fun out of it. [Nov. 2006, p.81]
    • PSM Magazine
    • 68 Metascore
    • 60 Critic Score
    The game does teeter on the monotonous for much of the adventure, with little or no payoff in terms of stoyline or character development. [Nov 2002, p.38]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    Its intriguing premise (involving "The World," a futuristic MMO besieged by a deadly virus) is muddied by repetitive dungeons, stale combat, and lengthy cut scenes--which sorta describes the first series, actually. [July 2007, p.84]
    • PSM Magazine
    • 51 Metascore
    • 60 Critic Score
    Players over age ten might find Inuyasha too juvenile to enjoy, but younger players will love the charming storyline. [Jan 2005, p.78]
    • PSM Magazine
    • 63 Metascore
    • 60 Critic Score
    It's entertaining for a while, but unless you add alcohol and gambling, it won't dominate your life. [June 2002, p.38]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    Raiden III is stale comfort food for arcade fans; it's pleasant, but will make you wonder why the old games still taste so much fresher. [July 2007, p.85]
    • PSM Magazine
    • 54 Metascore
    • 60 Critic Score
    While the sometimes humorous challenges made us chuckle, their basic type remained the same. By the time all is said and done, the repetition led us to near boredom. [Jan 2003, p.28]
    • PSM Magazine

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