- Publisher: Crave
- Release Date: May 10, 2004
- Summary:
Buy Now
- Developer: Zed Two Limited
- Genre(s): Strategy, Turn-Based, Sci-Fi
- # of players: 1-2
- Cheats: On GameFAQs
- More Details and Credits »
Score distribution:
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Positive: 1 out of 25
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Mixed: 21 out of 25
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Negative: 3 out of 25
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One cool thing is that the terrain in the game can be destroyed
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Official U.S. Playstation MagazineThe real downfall, though, is the waiting. During the enemy turn, you're forced to wait through the individual moves of every single unit. [June 2004, p.84]
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The basic premise is very straightforward and isn’t likely to satisfy more than casual fans of the genre.
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A disappointment. It has a serious story but an ill-fitting cartoon look (or vice versa), it has fast-paced game elements tied to a slow, ponderous combat process and it’s too rough around the edges – though nothing is fundamentally wrong it has too many small flaws and they all add up.
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Future Tactics makes a few blunders, but simple and intuitive rules, dynamic and destructible battlefields, and a few great ideas make for a fight worth fighting in the end.
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The story may not be the most earth shattering we've heard, the voice acting (though delightfully it's British!) can be a touch jarring on occasion, and it's initially frustrating and rather basic and rough around the edges in some other respects, but nevertheless it grows into something that you can happily sit down and chip away at all evening without getting too worked up.
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Given its derivative premise and simplistic styling, Future Tactics was never going to do great things. Even so, the execution is awkward and lumbering, and falls short even of the limited vision.
Score distribution:
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Positive: 0 out of 3
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Mixed: 2 out of 3
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Negative: 1 out of 3
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Nov 28, 2017
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Apr 5, 2021
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Aug 6, 2013
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Awards & Rankings
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50
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#50 Most Shared PS2 Game of 2004
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