PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 48 Metascore
    • 40 Critic Score
    Perhaps the most entertaining bits are the laughably bad voice acting, which gives the game a Resident Evil-style, B-movie cheesy charm. [Jun 2006, p.87]
    • PSM Magazine
    • 56 Metascore
    • 40 Critic Score
    At this rate, Konami should just delete the series and hope that whatever's wrong with Contagion isn't actually contagious. [June 2007, p.82]
    • PSM Magazine
    • 51 Metascore
    • 40 Critic Score
    About as fun as being hit in the face with a chair. [Holiday 2003, p.44]
    • PSM Magazine
    • 41 Metascore
    • 35 Critic Score
    While the basics of the story are merely boring, its implementation is downright awful. [Apr 2006, p.88]
    • PSM Magazine
    • 54 Metascore
    • 35 Critic Score
    You'll quickly find yourself bored or frustrated. [Aug 2007, p.86]
    • PSM Magazine
    • 59 Metascore
    • 35 Critic Score
    Somewhere between the unhelpful camera, crappy animations, sloppy control, and repetitive level design, we stopped ranking the offenses. [Holiday 2004, p.86]
    • PSM Magazine
    • 36 Metascore
    • 35 Critic Score
    Sadly enough, the allure of running wild as detective Vic Mackey can't survive the beating the rigidly scripted and stupidly simple gameplay gives the player. [Apr 2007, p.88]
    • PSM Magazine
    • 45 Metascore
    • 35 Critic Score
    Bad design, with mediocre action, voice acting, and bland missions. [Dec 2005, p.108]
    • PSM Magazine
    • 56 Metascore
    • 35 Critic Score
    Simply put, although the content is taken from the console version (though there's much less of it), the controls kill most of the experience. [Apr 2006, p.88]
    • PSM Magazine
    • 51 Metascore
    • 30 Critic Score
    Each stage is still full of repetitious androids to fight, and you still fight in nearly identical rooms and hallways. [Oct 2006, p.84]
    • PSM Magazine
    • 33 Metascore
    • 30 Critic Score
    A collection of terribly constructed animations, horribly limited replay, and a create-a-boxer mode that's shallower than it first seems. [Sept 2002, p.31]
    • PSM Magazine
    • 35 Metascore
    • 30 Critic Score
    It just isn't any good. With so many gameplay problems, lack of challenges, and an absolute treaure trove of better FPS titles out there for PS2, there's no reason to give this one a second thought. [Jan 2004, p.46]
    • PSM Magazine
    • 45 Metascore
    • 30 Critic Score
    We could go on and on about the frustrating platforming, inconsistent graphics, but we're anything but sadists. [Jan 2006, p.78]
    • PSM Magazine
    • 47 Metascore
    • 30 Critic Score
    One Piece: Pirate's Carnival is the latest game to try to capitalize on the success of Nintendo's "Mario Party" games by giving us another video board game, but it just ends up falling flat. [July 2006, p.86]
    • PSM Magazine
    • 51 Metascore
    • 30 Critic Score
    It’s packed full of glitches, bugs, and design flaws that brought us to new depths of aggravation. [Feb 2002, p.38]
    • PSM Magazine
    • 65 Metascore
    • 30 Critic Score
    Plagued with underdeveloped AI and repetitive, clunky gameplay, SHBV is one of the least appealing games of 2003. [Sept 2003, p.38]
    • PSM Magazine
    • 52 Metascore
    • 30 Critic Score
    If you really love LEGOs, buy a pack from a local store instead--it's much more entertaining. [Feb. 2007, p.88]
    • PSM Magazine
    • 67 Metascore
    • 30 Critic Score
    In recreating the action of the cartoon show, the developers have gone the easy route, implementing automatic special attacks rather than an effective combination system. [Jan 2003, p.42]
    • PSM Magazine
    • 48 Metascore
    • 30 Critic Score
    We never thought we'd actually recommend "Girls Gone Wild" DVDs, but they give you way more boob for your buck. [Nov 2004, p.90]
    • PSM Magazine
    • 38 Metascore
    • 30 Critic Score
    Save for a few boss designs, the graphics are dull, while the arcade-styled controls are so simple as to almost reward a lack of skill. [Feb 2003, p.33]
    • PSM Magazine
    • 53 Metascore
    • 30 Critic Score
    Simply a disaster...There's a long list of inadequacies, but the big problem is a horrid camera that you can't control beyond snapping it back behind you. [Jan 2005, p.76]
    • PSM Magazine
    • 63 Metascore
    • 30 Critic Score
    The real problem is the gameplay itself. Stiff, unresponsive, and devoid of any real skill or purpose, a typical session of B&B quickly degenerates into a contest as to who can tap the buttons before the other guy. [Mar 2003, p.42]
    • PSM Magazine
    • 61 Metascore
    • 30 Critic Score
    A quick ‘n’ dirty port of the recent PS2 game (the title screen’s logo is amusingly stretched from 4:3 to16:9), Pac-Man World 3 has almost nothing to offer. [Mar 2006, p.87]
    • PSM Magazine
    • 36 Metascore
    • 30 Critic Score
    The gameplay is similar to the PS3 version--but with a static camera, limited hero skills, boss fights that drag across multiple levels, and mediocre PS2 graphics, the end result is an irritating mess of pointless repetition. [Sept 2007, p.84]
    • PSM Magazine
    • 54 Metascore
    • 30 Critic Score
    From the poorly encoded and nonsensical cutscenes to the broken level design and loads of bugs, it's one big mess. [Sept 2007, p.83]
    • PSM Magazine
    • 43 Metascore
    • 20 Critic Score
    In short, the game is simply awful--though, to be fair, at least the FMVs are decent. [Apr 2007, p.88]
    • PSM Magazine

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