PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 58 Metascore
    • 50 Critic Score
    It's an expedition into the rugged unknown - not a luxury vacation. [Jan 2006, p.72]
    • PSM Magazine
    • 62 Metascore
    • 50 Critic Score
    From the course design to the interface to the tricks, everything about Wave Rally is very ordinary. [Feb 2002, p.40]
    • PSM Magazine
    • 65 Metascore
    • 50 Critic Score
    Within the first few seconds of this game you know you are in well-worn territory. [Sep 2006, p.86]
    • PSM Magazine
    • 48 Metascore
    • 50 Critic Score
    Okay production values, but flat, unrefined gameplay. [Nov 2005, p.84]
    • PSM Magazine
    • 33 Metascore
    • 50 Critic Score
    Sure, it's oddly satisfying to lumber around trading shots and crossing plasma swords with other stylized death machines, but the slow, stiff gameplay overshadows the cool stuff. [Jan. 2007, p.84]
    • PSM Magazine
    • 60 Metascore
    • 50 Critic Score
    The action is so slow and the world so depressingly medieval. [Apr 2002]
    • PSM Magazine
    • 47 Metascore
    • 50 Critic Score
    The best thing that can be said about the PSP version of Transformers: The Game is that it's not as bad as its PS3 compatriot. [Sept 2007, p.83]
    • PSM Magazine
    • 50 Metascore
    • 50 Critic Score
    A carpel-tunnel-syndrome-inducing experiment that may just make you more sore and bored than upbeat and happy. [Oct 2002, p.40]
    • PSM Magazine
    • 67 Metascore
    • 50 Critic Score
    Most players will also find the game to be far too easy. It can be played through under an hour. [Feb 2002, p.40]
    • PSM Magazine
    • 78 Metascore
    • 50 Critic Score
    With frequent cheap deaths and enemy shot sthat are often lost amid the hordes of bad guys, the difficulty is just unholy. [Holiday 2004, p.88]
    • PSM Magazine
    • 48 Metascore
    • 50 Critic Score
    It ain't horrible, but the racing is thin and stalls well before the finish line. [Dec 2004, p.92]
    • PSM Magazine
    • 38 Metascore
    • 50 Critic Score
    It's a short action shooter with more than a few missteps, but enough action to keep fans of the film happy. [Feb 2004, p.36]
    • PSM Magazine
    • 59 Metascore
    • 50 Critic Score
    A repetitive game that even the biggest fans will have problems with. [Holiday 2003, p.48]
    • PSM Magazine
    • 63 Metascore
    • 50 Critic Score
    Next to "Midnight Club 2," TRX3 looks dated and downright boring. [Jan 2004, p.48]
    • PSM Magazine
    • 70 Metascore
    • 50 Critic Score
    The problem is that the controls are just plain unusable. [Nov 2005, p.96]
    • PSM Magazine
    • 51 Metascore
    • 50 Critic Score
    A disappointment. [Nov 2007, p.87]
    • PSM Magazine
    • 75 Metascore
    • 50 Critic Score
    The game just fails in so many areas. [Nov. 2006, p.82]
    • PSM Magazine
    • 51 Metascore
    • 50 Critic Score
    The first PS2 "Spy Hunter" is a much better game. [Dec. 2006, p.84]
    • PSM Magazine
    • 59 Metascore
    • 50 Critic Score
    While its cuteness, simple goals, and short running time seem perfect for the little tykes, its complex controls, difficult jumping puzzles, and rough camera turned off our six-year old test subject after 20 minutes. [Apr 2005, p.78]
    • PSM Magazine
    • 71 Metascore
    • 50 Critic Score
    The camera problems, and the loose puzzle structure add up to more frustration than fun. [May 2002, p.28]
    • PSM Magazine
    • 58 Metascore
    • 50 Critic Score
    It's sporadically interesting, but mostly, this is all flash and little substance. [Nov 2004, p.86]
    • PSM Magazine
    • 63 Metascore
    • 50 Critic Score
    The real problem with Work Time Fun is that it makes it quite a bit of work to get to any fun. [Holiday 2006, p.84]
    • PSM Magazine
    • 47 Metascore
    • 50 Critic Score
    Most gamers will be put off by erratic controls and wild camera. Too bad; this could have been great. [Apr 2005, p.73]
    • PSM Magazine
    • 46 Metascore
    • 50 Critic Score
    The graphics are pretty awful. This is cheap, but not cheap enough. [Dec 2005, p.110]
    • PSM Magazine
    • 66 Metascore
    • 50 Critic Score
    Compounding the problem is the game's low framerate. Freaky Flyers will often drop below 30 frames per second, resulting in a chop-tastic display. [Sept 2003, p.40]
    • PSM Magazine
    • 60 Metascore
    • 50 Critic Score
    A messy, unfinished title, Spider-Man 3 barely manages to squeeze any fun out of its 12-plus hours of gameplay. [July 2007, p.80]
    • PSM Magazine
    • 54 Metascore
    • 50 Critic Score
    With sub-par graphics and load times, Pac-Man World Rally is just the latest game to show that three dimensions is still one too many for Pac-Man. [Sep 2006, p.86]
    • PSM Magazine
    • 58 Metascore
    • 50 Critic Score
    A cute, but ultimately half-baked idea that neither expands the genre nor nears the quality of other, better extreme games. [Dec 2002, p.60]
    • PSM Magazine
    • 59 Metascore
    • 50 Critic Score
    Health items do almost nothing, and being killed by a boss means another go-round of fetch. Skip it. [Dec. 2006, p.82]
    • PSM Magazine
    • 55 Metascore
    • 50 Critic Score
    Uninspired. [Sept 2003, p.38]
    • PSM Magazine
    • 57 Metascore
    • 50 Critic Score
    Whoever oversaw the conversion over at Sega must have had the reflexes of thh Flash, because you pretty much need them in order to win the game at the default difficulty setting. [Apr 2003, p.42]
    • PSM Magazine
    • 50 Metascore
    • 50 Critic Score
    Enemies spawn from nowhere, and missions are more repetitive and dull than "Just Cause," but with no crazy parachute. [Jan 2007]
    • PSM Magazine
    • 47 Metascore
    • 50 Critic Score
    The camera control is difficult to use and the button layout requires a PHD to master. [Jan 2003, p.42]
    • PSM Magazine
    • 52 Metascore
    • 50 Critic Score
    Toss in some lame, animatic-style storytelling, and you have a good reason to save your mmoney for movie tickets or comic books. [Aug 2006, p.84]
    • PSM Magazine
    • 47 Metascore
    • 50 Critic Score
    Even franchise fans should be wary, because this game has fantastically little to offer. [Sept 2007, p.84]
    • PSM Magazine
    • 49 Metascore
    • 50 Critic Score
    An over-reliance on gadgetry and a cumbersome interface make playing the game more of a chore than anything else. [Sept 2003, p.38]
    • PSM Magazine
    • 56 Metascore
    • 50 Critic Score
    The overall flow of the game is erratic and the defensive AI is dreadful. [Apr 2005, p.78]
    • PSM Magazine
    • 52 Metascore
    • 50 Critic Score
    Okay in the short term, but there are far too many superior FPS out there. [May 2004, p.38]
    • PSM Magazine
    • 57 Metascore
    • 50 Critic Score
    A lack of depth and dodgy pacing. [Oct 2003, p.40]
    • PSM Magazine
    • 59 Metascore
    • 50 Critic Score
    The right analog stick gives the player control over their fishing rod, enabling a very realistic overhead casting motion - it rocks. [Nov 2004, p.94]
    • PSM Magazine
    • 64 Metascore
    • 50 Critic Score
    Casual Batman fans might flutter a wing, but the hardcore will fly away disenchanted. [Sept 2005, p.78]
    • PSM Magazine
    • 42 Metascore
    • 50 Critic Score
    Great looks and sound, with dead-on style points, but disappointingly dumbed-down in terms of mechanics. [Mar 2004, p.38]
    • PSM Magazine
    • 62 Metascore
    • 50 Critic Score
    This latest Spider-Man is pure repetition-ville. [Dec 2007, p.89]
    • PSM Magazine
    • 55 Metascore
    • 50 Critic Score
    It's not easy to make a good combat racer, even with all the mechs in the world, as this game so sorely points out. [Nov. 2006, p.80]
    • PSM Magazine
    • 66 Metascore
    • 50 Critic Score
    Hardcore fans of the series will enjoy it, but those looking for an engaging space battle - or a decent game - won't. [Jan 2004, p.32]
    • PSM Magazine
    • 59 Metascore
    • 50 Critic Score
    Bilbo's tasks tend to be incredibly mundane: knocking down apples from trees, finding a needle in a haystack, stealing the wallet from a Troll, healing an elf, and the like. [Jan 2004, p.46]
    • PSM Magazine
    • 56 Metascore
    • 50 Critic Score
    Only ultra-devoted Yu Yu fans will think this doesn't suck. [Jan 2005, p.72]
    • PSM Magazine
    • 69 Metascore
    • 50 Critic Score
    Objectives that are generally unexciting or that go on for far too long. Even worse, in some instances, you'll find yourself wandering around trying to figure out what to do next. [Jan 2003, p.30]
    • PSM Magazine
    • 47 Metascore
    • 50 Critic Score
    This is a game that, as its title aptly implies, you can quickly get sick of. [Oct 2002, p.40]
    • PSM Magazine
    • 54 Metascore
    • 50 Critic Score
    For a game in which high-speed dashing and keeping the enemy in sight at all times is critical, this crippled control and decreased speed detracts from gameplay. [Jan 2004, p.48]
    • PSM Magazine
    • 62 Metascore
    • 50 Critic Score
    There is no checkpoint system and save game slots are randomly dropped by enemies, which is both frustrating and tiresome unless you like restarting a level over and over. [Sept 2004, p.24]
    • PSM Magazine
    • 48 Metascore
    • 50 Critic Score
    The English translation is awful, the skill system is poorly designed, and the load times are nearly unbearable. [Sep 2006, p.87]
    • PSM Magazine
    • 47 Metascore
    • 50 Critic Score
    Unworthy prey. [July 2005, p.85]
    • PSM Magazine
    • 61 Metascore
    • 50 Critic Score
    The biggest problem with the racing engine is that it feels more like a living pinball game than a motorcycle race. [Aug 2003, p.26]
    • PSM Magazine
    • 63 Metascore
    • 50 Critic Score
    The core gameplay is terminally flawed, though, and no amount of perks can make up for that. [May 2006, p.87]
    • PSM Magazine
    • 48 Metascore
    • 50 Critic Score
    Ultimately, Strike Force Bowling rolls about a 160, offering bargain basement bowling, but very little flair. [Aug 2004, p.30]
    • PSM Magazine
    • 59 Metascore
    • 50 Critic Score
    There is very little to do in Asterix and Obelix...A bland beat 'em up that squanders years of classic comic mythology. [Oct 2004, p.35]
    • PSM Magazine
    • 58 Metascore
    • 50 Critic Score
    The premise is priceless, but the game is so overly simplistic that it can't hold your attention for long. [July 2004, p.30]
    • PSM Magazine
    • 63 Metascore
    • 50 Critic Score
    So while the story's a boon, this doesn't come close to competing with "NBA 2K7." [Holiday 2006, p.86]
    • PSM Magazine
    • 48 Metascore
    • 50 Critic Score
    There's still just not enough incentive to repeatedly play through the game. [Oct 2005, p.90]
    • PSM Magazine
    • 60 Metascore
    • 50 Critic Score
    It's chess, only with a nonsensical narrative and a crude turn-based strategy game that plays like a dumber "Advance Wars." [Jan 2007, p.88]
    • PSM Magazine
    • 51 Metascore
    • 50 Critic Score
    It's still passably entertaining for Pirates fans, but Jack Sparrow's legend deserves a better game. [Sep 2006, p.86]
    • PSM Magazine
    • 51 Metascore
    • 45 Critic Score
    An annoying game of trial and error. [July 2005, p.84]
    • PSM Magazine
    • 44 Metascore
    • 45 Critic Score
    Nothing in SoE2 is more than mediocre, except perhaps its profanity count. [May 2006, p.75]
    • PSM Magazine
    • 51 Metascore
    • 45 Critic Score
    Seems better suited as a handheld...sort of. [Jan 2007, p.88]
    • PSM Magazine
    • 54 Metascore
    • 45 Critic Score
    If you're expecting puzzles to solve in The Da Vinci Code, then you'll be pleased to know there are plenty; if you're expecting a good game, however, that's a different story entirely. [Aug 2006, p.84]
    • PSM Magazine
    • 42 Metascore
    • 45 Critic Score
    Too bad The Sopranos: Road to Respect doesn't give respect to either the franchise it's based on or its fans. [Feb. 2007, p.85]
    • PSM Magazine
    • 53 Metascore
    • 45 Critic Score
    The Story mode is fatally flawed. [Oct 2006, p.84]
    • PSM Magazine
    • 63 Metascore
    • 45 Critic Score
    Just about everything is bland, from the gameplay to the graphics. [Jan 2006, p.80]
    • PSM Magazine
    • 35 Metascore
    • 45 Critic Score
    The surreal visuals occasionally impress and the voice acting is fair (no Depp though), but there's too little fun. [Oct 2005, p.94]
    • PSM Magazine
    • 59 Metascore
    • 40 Critic Score
    A competitive mutiplayer mode adds some longevity, but for a game that costs $50, three hours of single-player gameplay is simply unacceptable. [Sept 2007, p.84]
    • PSM Magazine
    • 52 Metascore
    • 40 Critic Score
    You should be able to beat the game in an afternoon. [Oct 2006, p.84]
    • PSM Magazine
    • 62 Metascore
    • 40 Critic Score
    Not good. Simply, not good. [May 2006, p.82]
    • PSM Magazine
    • tbd Metascore
    • 40 Critic Score
    Unfortunately, Smash n' Crash is every bit as tepid as its worn out premise. [Mar 2007, p.87]
    • PSM Magazine
    • 46 Metascore
    • 40 Critic Score
    A collection of the original games would have rocked, but in too many of these games, Sega Classics Collection has reinvented the wheel - and somehow made it square. [March 2005, p.78]
    • PSM Magazine
    • 66 Metascore
    • 40 Critic Score
    Don't explore these Mysteries. [Holiday 2006, p.84]
    • PSM Magazine
    • 64 Metascore
    • 40 Critic Score
    Repetitive missions, bad flight controls, and too many robots make this game quite non-super. [Dec 2002, p.60]
    • PSM Magazine
    • 58 Metascore
    • 40 Critic Score
    It's stuff like this that gives games featuring licensed cartoon characters such a terrible reputation. [Aug 2006, p.85]
    • PSM Magazine
    • 36 Metascore
    • 40 Critic Score
    It makes for a boring, bland videogame. [Holiday 2004, p.92]
    • PSM Magazine
    • 60 Metascore
    • 40 Critic Score
    The graphics are mostly serviceable, but the AI is all over the map. [Holiday 2005, 92]
    • PSM Magazine
    • 56 Metascore
    • 40 Critic Score
    The level designs are limited, repetitive, and visually uninspiring, while Zapper has all the personality of a last-minute stand-in. [Jan 2003, p.42]
    • PSM Magazine
    • 50 Metascore
    • 40 Critic Score
    The controls are frustrating, the gameplay is mercilessly repetitious and even the humor gets old after a few hours. [Jan 2007, p.88]
    • PSM Magazine
    • 66 Metascore
    • 40 Critic Score
    The original "Ridge Racer" on PSOne had better control than Auto Modellista. The biggest problem with the game is the utter lack of traction that these cars have. [June 2003, p.28]
    • PSM Magazine
    • 39 Metascore
    • 40 Critic Score
    Only the most dedicated Olympics fan will find Torino 2006 worth its $20 asking price. [Apr 2006, p.74]
    • PSM Magazine
    • 50 Metascore
    • 40 Critic Score
    It ain’t all that great to look at…[and] the controls can be rather awkward. [Feb 2002, p.40]
    • PSM Magazine
    • 45 Metascore
    • 40 Critic Score
    Inspired by true events, with a storyline developed by Mafia expert David Fisher, Made Man is simply a woefully slipshod product. [June 2007, p.86]
    • PSM Magazine
    • 59 Metascore
    • 40 Critic Score
    The neat thing about Eragon on the PSP is that it isn't a just a port of the PS2 game; but after playing both, we actually wish it were. [Feb. 2007, p.85]
    • PSM Magazine
    • 39 Metascore
    • 40 Critic Score
    As sure as Boyz n the Hood led to Malibu's Most Wanted, "Grand Theft Auto" has given us 25 to Life, a third-person urban shooter that reminds us that everything's better with an AK. [Apr 2006, p.72]
    • PSM Magazine
    • 47 Metascore
    • 40 Critic Score
    You'll repeatedly find yourself emptying a full clip to kill a dude at point-blank range. [Feb 2006, p.81]
    • PSM Magazine
    • 43 Metascore
    • 40 Critic Score
    The game offers nothing but tedium to older gamers, but the six and under crowd may love it. [Nov 2007, p.90]
    • PSM Magazine
    • 65 Metascore
    • 40 Critic Score
    The actual gameplay itself is woefully shallow. [Oct 2002, p.40]
    • PSM Magazine
    • 54 Metascore
    • 40 Critic Score
    You can't even play through this or any season as your favorite college team, which makes us wonder why on earth they called it March Madness 2002. [Mar 2002, p.30]
    • PSM Magazine
    • 40 Metascore
    • 40 Critic Score
    Even if you're a fan of anime, we recommend you keep your distance from Mamodo Fury. [Nov. 2006, p.81]
    • PSM Magazine
    • 57 Metascore
    • 40 Critic Score
    DRIV3R is a mess, little more than an unfinished recycling of GTA cliches, both sterile and juvenile. [Sept 2004, p.25]
    • PSM Magazine
    • 50 Metascore
    • 40 Critic Score
    Sloppy, nonintuitive control and monotonous, room-clearing gameplay make it a chore to play. It's also unnecessarily difficult. [Sept 2002, p.31]
    • PSM Magazine
    • 54 Metascore
    • 40 Critic Score
    There's nothing here you didn't already pay for with "UFC Throwdown." [July 2004, p.34]
    • PSM Magazine
    • 43 Metascore
    • 40 Critic Score
    Combat featuring counters, reversals, and fighting move upgrades sounds promising, but in practice does little to offset the game’s repetitiveness. [Mar 2006, p.84]
    • PSM Magazine
    • 68 Metascore
    • 40 Critic Score
    The different challenges and abilities are so contrived that it's laughable. [Holiday 2005, p.90]
    • PSM Magazine
    • 56 Metascore
    • 40 Critic Score
    The generic rock soundtrack can't save the mediocre graphics. [May 2002, p.28]
    • PSM Magazine
    • 48 Metascore
    • 40 Critic Score
    The difficulty curve does level off after a while, but the sheer boredom of the endless hit-and-run battles does not. [Sept 2005, p.75]
    • PSM Magazine

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