PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 87 Metascore
    • 80 Critic Score
    Field commotion aside, the best reason to huddle up with NCAA is the new Legend mode. [Oct 2006, p.80]
    • PSM Magazine
    • 70 Metascore
    • 80 Critic Score
    Still one of the most rewarding racers out there. Stick with it long enough and you'll be glad that you did. [Nov 2002, p.50]
    • PSM Magazine
    • 58 Metascore
    • 80 Critic Score
    The only weak point is the graphics, which seem a bit unpolished. Otherwise, Conflict: Vietnam is one mean mother tour of duty. [Nov 2004, p.90]
    • PSM Magazine
    • 76 Metascore
    • 80 Critic Score
    Once you break through that long, sleepy quagmire of a start, the game really opens up and delivers an engaging storyline, incredibly memorable characters and a trio of solid combat systems that will keep you on your toes. [Jun 2006, p.83]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    It's pretty - really, really pretty, with smooth animations, dynamic lighting, and remarkably detailed, solid-looking textures... [But] the story execution falls a bit short. [Feb 2005, p.70]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    True, it's costly at $40, and control isn't quite dead-on - those old four-way joysticks are hard to emulate - but most everything else is. [Nov 2005, p.96]
    • PSM Magazine
    • 64 Metascore
    • 80 Critic Score
    Visually stunning and incredibly complex, Aero Elite is a work of art that takes time to appreciate. [Apr 2003, p.34]
    • PSM Magazine
    • 67 Metascore
    • 80 Critic Score
    It's an arcade game at its heart, and it's a whole lot of fun. [Aug 2003, p.32]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    With depth and style, FIFA continues to deliver the goods. [Nov 2004, p.92]
    • PSM Magazine
    • 84 Metascore
    • 80 Critic Score
    Takes all of the classic Bond elements and combines them with solid control, and gameplay variety. Some of the levels are letdowns, but overall, it's a satisfying title. [Apr 2004, p.29]
    • PSM Magazine
    • 83 Metascore
    • 80 Critic Score
    The visuals come up a bit short with aliasing problems and shimmering...Despite its problems, this is still the best tennis experience on the PS2, period. [Sept 2002, p.31]
    • PSM Magazine
    • 79 Metascore
    • 80 Critic Score
    For an intense, concentrated dose of blast-em-up chaos with pyrotechnics to spare, look no further: Black is the new black for the winter season. [Apr 2006, p.71]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    Even with all its faults, Freedom Fighters' slick presentation and heated action create a mood and atmosphere that few other games can match. [Nov 2003, p.42]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    It's excellent gameplay pulls through in the long run for a solid role-playing experience. [Nov 2002, p.44]
    • PSM Magazine
    • 64 Metascore
    • 80 Critic Score
    The key to Operation Surma is in the challenge and entertainment value that's provided, and that should get you your money's worth. [Feb 2004, p.38]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    The best part, however, is the career mode, which lets you work your way up from lowly demo derby wannabe to Czar of Demolition. Check this one out. [Dec 2004, p.90]
    • PSM Magazine
    • 72 Metascore
    • 80 Critic Score
    For those who cut their teeth on titles like "Landstalker" or "Alundra," Ys: Ark of Napishtim does them (and its own series) great homage while standing on its own two feet. [March 2005, p.74]
    • PSM Magazine
    • 83 Metascore
    • 80 Critic Score
    The game's simplicity is what really makes the game work: it's a game where you don't have to futz around with complicated controls, and camera control isn't an issue. [Nov 2006, p.78]
    • PSM Magazine
    • 72 Metascore
    • 80 Critic Score
    If twisting your mind into knots sounds like fun, you'll love Bombastic. [Oct 2003, p.40]
    • PSM Magazine
    • 86 Metascore
    • 80 Critic Score
    One exceptionally notable aspect of the game is the sound. Even on a simple stereo setup, the sounds of the engine and the environment were crystal clear. [June 2003, p.32]
    • PSM Magazine
    • 66 Metascore
    • 80 Critic Score
    The emulation is dead-on too, so everything plays perfectly. [Feb 2005, p.82]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    Beyond all the new stuff, MOH:EA works because it's simply well designed. [Sept 2005, p.80]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    While there are a few flaws, they do not ruin the overall game. The game is just a lot of fun to play. [June 2004, p.25]
    • PSM Magazine
    • 67 Metascore
    • 80 Critic Score
    Really, Harvest Moon isn't about leveling up skills, getting rich, or beating the system; it's about enjoying idyllic surroundings and having some old-fashioned, farming fun in the process. [July 2007, p.82]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    It's a game that gets back to the basics and is chock-full of Mortal Kombat goodness, especially for two players simultaneously. [Dec 2005, p.84]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    Finally an arcade-style rally game that's extremely fast, controls great, and is easy to get into. [Dec 2002, p.52]
    • PSM Magazine
    • 82 Metascore
    • 80 Critic Score
    With 30+ games, there's really something for everyone, including nostalgists who will appreciate included interviews with Sega designers who worked on many of the games. [Holiday 2006, p.80]
    • PSM Magazine
    • 79 Metascore
    • 80 Critic Score
    Giant robots have never felt so huge and real. [Holiday 2002, p.46]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    This is easily the best-playing Tiger this year. It's just a shame that so much content had to be left out of the bag in order to land this year's shot on the green. [Jan. 2007, p.81]
    • PSM Magazine
    • 65 Metascore
    • 75 Critic Score
    The steering is a little unresponsive, and the load times are appalling, but it's still a lot of fun to tear ass and humiliate the competition in your meticulously modified rides. [Aug 2006, p.86]
    • PSM Magazine
    • 68 Metascore
    • 75 Critic Score
    Visuals and atmosphere are quite good, too, though still far from RE4 quality. [May 2005, p.74]
    • PSM Magazine
    • 76 Metascore
    • 75 Critic Score
    Electronic Arts must have heard our wishes for a PSP hockey game withouth Gretzky's name in the title, because NHL 07 is like a dream come true. [Holiday 2006, p.86]
    • PSM Magazine
    • 76 Metascore
    • 75 Critic Score
    it's got old school warbirds and it is fun. [Holiday 2005, p.78]
    • PSM Magazine
    • 81 Metascore
    • 75 Critic Score
    Dawn of Dreams mostly succeeds in further extending the series before moving on to the next generation. [Apr 2006, p.68]
    • PSM Magazine
    • 78 Metascore
    • 75 Critic Score
    We love its potential, but wish for more depth. However, SCEE is making baby steps i nthe right direction. [Sept 2005, p.81]
    • PSM Magazine
    • 68 Metascore
    • 75 Critic Score
    It's awesome enough to stand alone as it's own game. [Holiday 2006, p.86]
    • PSM Magazine
    • 67 Metascore
    • 75 Critic Score
    Simply a solid hit rather than the round-tripper it could've been. [Aug 2005, p.84]
    • PSM Magazine
    • 68 Metascore
    • 75 Critic Score
    Regeneration dumps the mass deadite attacks of "Fistful of Boomstick" in favor of a fairly balanced action-puzzle approach, nicly snapy control, and decent level designs. [Nov 2005, p.94]
    • PSM Magazine
    • 62 Metascore
    • 75 Critic Score
    A ton of fun...There's a lot of appeal to the city-stomping combat here. [Jan 2005, p.73]
    • PSM Magazine
    • 74 Metascore
    • 75 Critic Score
    If you loved any of these games, you need this. If you didn't, it's time for a history lesson. [Dec 2004, p.88]
    • PSM Magazine
    • 70 Metascore
    • 75 Critic Score
    Undeniably fun and seriously pretty - it's just not as polished as a AAA game like "Burnout." [Aug 2005, p.82]
    • PSM Magazine
    • 73 Metascore
    • 75 Critic Score
    You don't muck much with a winning formula, and the latest Dance Dance Revolution incarnation is another solid entry to the franchise, forcing you to dance with the on-screen arrows until you keel over dead from exhaustion. [Dec. 2006, p.82]
    • PSM Magazine
    • 65 Metascore
    • 75 Critic Score
    Classic brick-busting and baloon-popping of yore comprise Capcom Puzzle World, with the biggest draw being Super Puzzle Fighter II Turbo. [Apr 2007, p.87]
    • PSM Magazine
    • 65 Metascore
    • 75 Critic Score
    It's more polished this second time around, but if you already own the first, go a few rental rounds. [Dec 2004, p.90]
    • PSM Magazine
    • 75 Metascore
    • 75 Critic Score
    It doesn't take much for this game to make you smile, with its signature visual style, stunning(albeit reused)soundtrack, and overall charming presentation. [Jun 2006, p.86]
    • PSM Magazine
    • 82 Metascore
    • 75 Critic Score
    Despite a few technical snafus, it's impossible not to begrudgingly enjoy Sega Genesis Collection. [Feb. 2007, p.86]
    • PSM Magazine
    • 80 Metascore
    • 75 Critic Score
    MLB
    You'll see random errors too frequently on routine plays. [July 2005, p.88]
    • PSM Magazine
    • 69 Metascore
    • 75 Critic Score
    Even if you've never seen the film, From Russia With Love deserves a look and a listen. [Holiday 2005, p.88]
    • PSM Magazine
    • 63 Metascore
    • 75 Critic Score
    Sony gets itself back in the playoffs with this one, thanks to a great career mode and much-improved on-the-court action. [Holiday 2005, p.80]
    • PSM Magazine
    • 74 Metascore
    • 75 Critic Score
    While definitely dated, Darkstalkers' graphics have never looked better. [June 2005, p.83]
    • PSM Magazine
    • 75 Metascore
    • 75 Critic Score
    Undoubtedly, Need for Speed: Carbon is a fun game--the racing is solid, there are a lot of cool cars, and the car customization is pretty robust--but your wingman, one of the game's big new features, don't work out as well as they should. [Feb. 20007, p.82]
    • PSM Magazine
    • 70 Metascore
    • 75 Critic Score
    A total guilty pleasure, but a pleasure nonetheless. [Holiday 2004, p.94]
    • PSM Magazine
    • 69 Metascore
    • 75 Critic Score
    Still, you're Conan, doing what Conan does(well, almost--unlike Kratos, the Conan in this game is pretty chaste overall), and that's always a good time. [Dec 2007, p.86]
    • PSM Magazine
    • 57 Metascore
    • 75 Critic Score
    It definitely makes one hope there's a "Kuon 2." [Holiday 2004, p.92]
    • PSM Magazine
    • 69 Metascore
    • 75 Critic Score
    After seven games in 4 1/2 years, we simply need more evolution in the next iteration. [May 2005, p.74]
    • PSM Magazine
    • 55 Metascore
    • 75 Critic Score
    With over 70 playable characters, you're sure to be going for a while. [Nov 2007, p.89]
    • PSM Magazine
    • 78 Metascore
    • 75 Critic Score
    There is, however, one triple bogey: heinous load times, including waits of around 30 seconds between each individual hole. [June 2005, p.82]
    • PSM Magazine
    • 67 Metascore
    • 75 Critic Score
    The game's a serious hand-eye workout with a lot of depth, but next time we'd like to see it become a little more accessible for the non-hardcore. [Apr 2006, p.85]
    • PSM Magazine
    • 69 Metascore
    • 75 Critic Score
    It shares the same inherent qualities that makes "Lumines" so great: simple rules, gratifying gameplay. [Feb 2006, p.77]
    • PSM Magazine
    • 74 Metascore
    • 75 Critic Score
    The new chatter-heavy crew needs some tuning up, though. [Jan. 2007, p.86]
    • PSM Magazine
    • 82 Metascore
    • 75 Critic Score
    The online tournaments and seasons in 2K5 can't be beat. [Apr 2005, p.64]
    • PSM Magazine
    • 64 Metascore
    • 75 Critic Score
    Calling Flipnic a pinball game is a lot like calling "Grand Theft Auto" a game where you steal cars - it just doesn't convey the breadth and variety of the gameplay. [Aug 2005, p.83]
    • PSM Magazine
    • 77 Metascore
    • 75 Critic Score
    While the geographical and story elements Chains introduces are top-notch, it is regrettably light in other areas. [Holiday 2004, p.88]
    • PSM Magazine
    • 69 Metascore
    • 75 Critic Score
    The only thing that keeps One Piece from being a must-buy is that it needs more game modes (online, survival, team battle, etc.) [Nov 2005, p.88]
    • PSM Magazine
    • 72 Metascore
    • 75 Critic Score
    The gameplay is tight and entertaining, working perfectly with the anallog control, and rewards quick passing, through balls, and low shots on the goal. [Sep 2006, p.87]
    • PSM Magazine
    • 63 Metascore
    • 75 Critic Score
    The ball physics are a tiny bit too "floaty" for pinball purists, and work most effectively on the tables where the ball moves fastest, like my personal favorite, Black Hole. [Feb 2005, p.82]
    • PSM Magazine
    • 67 Metascore
    • 75 Critic Score
    It has a lot of polish, solid control, and nice attention to detail - it's a solid game. [Dec 2004, p.90]
    • PSM Magazine
    • 75 Metascore
    • 75 Critic Score
    Still, it's lovely, good fun, quite challenging, and offers plenty of unlockable incentives and solid online play to keep your foot on the gas. [Dec 2007, p.88]
    • PSM Magazine
    • 63 Metascore
    • 75 Critic Score
    There's tons of game modes, customizations, addictive mini-games, and dirt - lots of dirt. [July 2005, p.86]
    • PSM Magazine
    • 62 Metascore
    • 75 Critic Score
    One thing that doesn't feel realistic about this game is the incredible odds your team will face. [Dec 2005, p.102]
    • PSM Magazine
    • 83 Metascore
    • 75 Critic Score
    But if the motion doesn't bother you, you'll absolutely want this. [June 2005, p.83]
    • PSM Magazine
    • 68 Metascore
    • 75 Critic Score
    The fancy spell effects can sometimes actually obscure your vision, and you can only cast the two spells you have mapped to the hotkeys. [May 2005, p.78]
    • PSM Magazine
    • 70 Metascore
    • 75 Critic Score
    Maybe with better graphics and gameplay, Lockdown would have stolen some of "Ghost Recon's" thunder. As it stands, it's a notch dumber, and a notch less fun, an average urban shooter plays FAR better when your opponents are human. [Oct 2005, p.82]
    • PSM Magazine
    • 69 Metascore
    • 75 Critic Score
    The environments in Tony Hawk's Project 8 lack the innovations of previous versions. [Feb. 2007, p.84]
    • PSM Magazine
    • 73 Metascore
    • 75 Critic Score
    Isuka has the same deep, 2D fighting that's been around for years, but it's also remarkably fresh. [Holiday 2004, p.98]
    • PSM Magazine
    • 84 Metascore
    • 75 Critic Score
    Problem is, it simply isn't as intuitive as "Live." It takes several games to get the feel for it and even when you do, you still can't pull off the same breadth of moves you can in EA's offering. [Nov 2005, p.78]
    • PSM Magazine
    • 68 Metascore
    • 75 Critic Score
    It's ultimately still hacking and slashing, but it's hacking and slashing done pretty well. [Holiday 2006, p.84]
    • PSM Magazine
    • 73 Metascore
    • 75 Critic Score
    Long load times and a soundtrack that's annoying at best don't help either. Still, FlatOut 2 is a solid, fun game to play. [Oct 2006, p.85]
    • PSM Magazine
    • 65 Metascore
    • 75 Critic Score
    Boss battles are simple, yet well done, incorporating Jack's whip-like Soul Robber and a musical rhythm sub-game that's just very cool. [Nov 2005, p.76]
    • PSM Magazine
    • 71 Metascore
    • 75 Critic Score
    Unique, crazy deep and charming, and the head-to-head mode can keep you going for a very long time. [May 2005, p.73]
    • PSM Magazine
    • 64 Metascore
    • 75 Critic Score
    A nice selection of familiar characters. [Dec 2004, p.88]
    • PSM Magazine
    • 73 Metascore
    • 75 Critic Score
    There's a steep learning curve, but once that's over, you'll love creating a personalized engine of destruction. [Nov 2004, p.94]
    • PSM Magazine
    • 71 Metascore
    • 75 Critic Score
    Sadly, this game doesn't feel very personalized for country music fans when it comes to its venues. [May 2006, p.80]
    • PSM Magazine
    • 72 Metascore
    • 75 Critic Score
    A mix of incredibly simplified fighting and some elements of turn-based combat, Tales of Legendia’s 2D-style battle system continues to carry the torch for the franchise. [Mar 2006, p.80]
    • PSM Magazine
    • 72 Metascore
    • 75 Critic Score
    While a sloppy port doesn't completely ruin what is otherwise a solid shooter, it does make it the last-resort option when compared to the polished PC and Xbox 360 versions. [June 2007, p.86]
    • PSM Magazine
    • 51 Metascore
    • 75 Critic Score
    AND1 Streetball stands alone as the only basketball game out there right now that truly captures the thrill of real street basketball. [Aug 2006, p.86]
    • PSM Magazine
    • 76 Metascore
    • 75 Critic Score
    The environments are sweet, but it's the new vehicles, the 60 something odd tracks, and killer four-player online play that have us most excited. [Jan. 2007, p.85]
    • PSM Magazine
    • 83 Metascore
    • 75 Critic Score
    We loved "MLB 06: The Show." Accordingly, MLB 07: The Show has some huge cleats to fill, which it pretty much does. [Apr 2007, p.88]
    • PSM Magazine
    • 72 Metascore
    • 75 Critic Score
    The interface is a bit clunky, and some of the tunes are better than others, but overall, this is an impressive, fun offering. [Aug 2005, p.85]
    • PSM Magazine
    • 69 Metascore
    • 75 Critic Score
    While some old-school Mega-fans may find turn-based fighting monotonous, it definitely works here and the combat system is deep enough to satisfy even seasoned RPG gamers. [Nov 2004, p.92]
    • PSM Magazine
    • 75 Metascore
    • 75 Critic Score
    You won't get the full Street experience with Showdown, but it more than gets the job done. [July 2005, p.89]
    • PSM Magazine
    • 65 Metascore
    • 75 Critic Score
    As enjoyable as it is bizarre, carried off mostly thanks to the patented Sims humor and skewed worldview. [Feb 2006, p.85]
    • PSM Magazine
    • 60 Metascore
    • 75 Critic Score
    While Blade Dancer is a very fun, solid title, if you're not a true fan of the genre, it's not going to change your mind. [Aug 2006, p.86]
    • PSM Magazine
    • 70 Metascore
    • 75 Critic Score
    While the story mode isn't spectacular and the game can feel a bit too basic at times, the fact remains that DBZ: Shin Budokai is a solid 3D fighting game that both fans and non-fans of the series can enjoy. [Jun 2006, p.84]
    • PSM Magazine
    • 76 Metascore
    • 75 Critic Score
    There's really something for everyone in it. [Nov 2007, p.86]
    • PSM Magazine
    • 72 Metascore
    • 75 Critic Score
    Still, the action is always fun, and provides a great soccer challenge. [Sep 2006, p.86]
    • PSM Magazine
    • 80 Metascore
    • 75 Critic Score
    The type of game that'll bless those patient players who persevere. [Dec 2004, p.84]
    • PSM Magazine
    • 52 Metascore
    • 75 Critic Score
    If you've got a buddy that'll get your back, 187 is a sweet ride. [Nov 2005, p.86]
    • PSM Magazine
    • 70 Metascore
    • 75 Critic Score
    A playable work of art and is packed with wonderfully surreal moments. [Aug 2005, p.76]
    • PSM Magazine
    • 78 Metascore
    • 75 Critic Score
    The whole experience is definitely still good, but undeniably anticlimactic. [July 2007, p.84]
    • PSM Magazine

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