- Publisher: Sony Online Entertainment
- Release Date: Mar 22, 2005
- Summary:
Buy Now
- Developer: Sony Online Entertainment
- Genre(s): Role-Playing, Action RPG, Action RPG
- # of players: 1-4
- Cheats: On GameFAQs
- More Details and Credits »
Trailer
Play Sound
Please enter your birth date to watch this video:
You are not allowed to view this material at this time.
Score distribution:
-
Positive: 20 out of 51
-
Mixed: 26 out of 51
-
Negative: 5 out of 51
-
This dazzling little gem for the small screen is one of the best in the first crop of games for Sony's new PSP. It's everything a handheld adventure should be: easy to see, easy to play, fun to play alone or with other people and strikingly detailed.
-
A four-player wireless multiplayer mode is just icing on the cake for this game. Loading up the game with some friends and fighting scores of foes is even more fun than the single-player mode, but even without a group of buddies this is still a game worth owning.
-
It's a complete game, awkwardly balanced but still a good, long adventure, and a good recommendation for times you want mindless fun with a chance for some thinking if you feel the urge. But it does not have all of its powers under control.
-
As a portable title, Untold Legends knows that its payoff has to be immediate and frequent and it graciously complies, with even the briefest morning commute diversion yielding at least one quest completed, at least one level gained and frequently another full wardrobe change rounding off a constant feeling of accomplishment. [June 2005, p.86]
-
Does a fair job of showing off the PSP's technical prowess. As a fairly straightforward hack-and-slash RPG, Untold Legends fits the bill. Just don't expect it to match the bliss that is "Diablo II."
-
Had more thought been put into making the multiplayer options more feasible, the interface more intuitive, and the graphics clearer, then it could’ve been a really nice first RPG for the PSP. Unfortunately, the entire game gives the impression of having been hastily constructed along the most basic lines of the hack n’ slash formula in order to be ready to go for the system launch.
-
In short, there's no real feeling of accomplishment when you level up, which means there's no real incentive to do anything other than belt through levels in a bid to get them over with quickly and move on.
Score distribution:
-
Positive: 26 out of 41
-
Mixed: 9 out of 41
-
Negative: 6 out of 41
-
PettiforjApr 7, 2005
-
-
NathanJ.May 5, 2005Very well put together game.
-
-
MichaelZacharyFeb 11, 2008
-
-
JasonG.Apr 20, 2005
-
-
Willie`LMar 30, 2005
-
-
NickB.Sep 11, 2005
-
-
SamT.Sep 6, 2005It would be more fun if you were forced to press more than one button the whole game. (hack, slash, hack, nothing else...)
-