PSM Magazine's Scores
- Games
For 1,326 reviews, this publication has graded:
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56% higher than the average critic
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4% same as the average critic
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40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Metal Gear Solid 3: Subsistence | |
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| Lowest review score: | Sonic the Hedgehog |
Score distribution:
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Positive: 618 out of 1326
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Mixed: 644 out of 1326
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Negative: 64 out of 1326
1326
game
reviews
- By Date
- By Critic Score
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- Critic Score
The game is fun, and the story - while sometimes opaqe because of all the techno-talk - is engaging, mostly due to the great cinemas. [Holiday 2004, p.73]- PSM Magazine
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Much more varied action would have helped immensely. [Nov 2004, p.92]- PSM Magazine
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It will never replace the original, but as a bargain title, Under Siege! makes for a great little time waster. [Apr 2005, p.76]- PSM Magazine
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A simple, short, yet fun, platforming romp. [Jan 2003, p.42]- PSM Magazine
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Controls are fairly snappy, the AI is competent, and the playbooks offer some variety. However, if you're not already a fan, the choppy commentary, average graphics, and lack of a useful tutorial will keep you away. [Nov 2003, p.48]- PSM Magazine
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Even with Xenosaga's wonderfully intense and challenging battle system, the game falls short in terms of actually playing time. [Mar 2003, p.39]- PSM Magazine
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Diehards will dig the mid-level save feature, and the choice to display these arcade classics in their original aspect ratio(or stretched full-screen)but casual gamers will be eaten alive by this take-no-prisoners series. [July 2006, p.86]- PSM Magazine
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Four hours the first time through? The second time took only two and a half hours! [Sept 2003, p.34]- PSM Magazine
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It's still a pretty good game, but the series needs to jump off the banana peel it's riding toward mediocrity. These chimps deserve better. [Feb 2006, p.79]- PSM Magazine
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It could have been a lot better, though, if the courses were more varied and the challenge level higher. [Apr 2002]- PSM Magazine
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If you've enjoyed the past two "Altelier Iris" games, tonelico is more of the same. [Mar 2007, p.86]- PSM Magazine
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A solid racing game, but its real-world courses (and even its original venues) fail to deliver the same amount of sheer thrill that its completely arcade-skewed predecessors did. [Jan 2004, p.29]- PSM Magazine
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Back when the Atari 2600 reigned, Activision was synonymous with quality, and Activision Hits Remixed does its best to show you why. [Feb. 2007, p.83]- PSM Magazine
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The learning curve is still frustrating, and control of in-air rotation (particularly in flips) is sluggish. [Feb 2002, p.42]- PSM Magazine
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Definitely for the hard-core shooting fan, as most will find it very difficult. No matter how futile it can seem, though, Thunder Force V is a solid, fun game that never makes you feel like you're wasting your time playing it. [Oct 1998]- PSM Magazine
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A great game to play in short spurts and is really catered well to those novice golfers who [have] just purchased a PS2. [Nov 2002, p.52]- PSM Magazine
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If you enjoy the Blitz style of play and want a more standardized approach to the game you've been messing around with for years, then this is your title. [Oct 2003, p.33]- PSM Magazine
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With fantastic voice acting, a gripping story, and luscious graphics, Suidoden Tactics is a nearly flawless hybridization of tactical and RPG gameplay. [Dec 2005, p.104]- PSM Magazine
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It's definitely not for everyone, but some (like me) will adore it. [Sept 2007, p.83]- PSM Magazine
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Why there's no training mode to practice the thumb-blistering combinations is baffling and only the truly dedicated will be able to pull off some of the harder moves in battle. [Feb 2005, p.83]- PSM Magazine
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An original game that feels almost as tense as "Resident Evil," but with a realistic premise. [Jan 2003, p.32]- PSM Magazine
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Successfully capturing the spirit of the movie and its hero, Ash, it's one of the better budget titles we've played in quite a long time. [July 2003, p.28]- PSM Magazine
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The selection of 30+ songs is a bit uneven, but the game is still a blast, and even has a few off-kilter, non-musical mini-games. [Holiday 2004, p.98]- PSM Magazine
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Get it if you love karaoke, but hate the "Revolutions". [Jan. 2007, p.86]- PSM Magazine
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It's got its share of problems - a weak story and some lackluster levels - but Bujingai makes up a lot of ground with its slick sword fighting system and clever gameplay. [Aug 2004, p.20]- PSM Magazine
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A simplistic combat engine prevents this game from shining. [Jan 2004, p.46]- PSM Magazine
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A rather enjoyable, if not totally innovative, experience. [June 2002, p.39]- PSM Magazine
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We only wish that there were more to do, tougher AI, and an online component for those lonely springtime evenings. Not perfect, but definitely not bad. [Mar 2003, p.38]- PSM Magazine
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If you can get used to the emphasis on room construction (over in-combat strategizing), you'll have fun with Soul Nomad. [Nov 2007, p.88]- PSM Magazine
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With patience, DHF can deliver with massive funkmaster flexibility. [Nov 2004, p.90]- PSM Magazine
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Overall, the game still feels too familiar, which keeps it from the lofty heights of TXR2. [Apr 2006, p.74]- PSM Magazine
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We would like to have seen a bit more effort put into the dynasty mode. [Oct 2002, p.35]- PSM Magazine
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A solid platformer that features plenty of clever puzzles and a good deal of variety. [Apr 2003, p.35]- PSM Magazine
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A credible, even attractive option for any fan not demanding too mcuh in the realism stakes. [June 2005, p.85]- PSM Magazine
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Technically competent, G1 Jockey 3 lacks the spark that made "Gallop Racer 2003" so much fun. [July 2003, p.33]- PSM Magazine
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Gripes aside, Bounty Hunter still brings plenty of clever puzzles and exploration elements to the table in conjunction with one of the best presentations around. [Jan 2003, p.28]- PSM Magazine
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It's very similar to its predecessors in both strengths and weaknesses. [Oct 2002, p.30]- PSM Magazine
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A solid, no frills real-time strategy game that is easily one of the best Army Men games ever. [May 2002, p.26]- PSM Magazine
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Jumping feels loose and overall control is a tad sluggish, though these issues rarely detract from gameplay. [May 2005, p.76]- PSM Magazine
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Old school fans, however, will probably feel that MvC2 is a bit too hectic and find themselves hoping for an online PS2 version of "Street Fighter III" instead. [Holiday 2002, p.50]- PSM Magazine
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At $20, the price is right, but the final product is a bit hit-and-miss. Interface screens are terribly ugly, and the emulation is spotty. [Holiday 2003, p.46]- PSM Magazine
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While Black Falcon can be fun in multiplayer or in short bursts solo, both which suit the PSP, the gameplay is only marginally improved from the original. [May 2007, p.82]- PSM Magazine
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A solid, if somewhat slow-paced, shooter that offers up loads of ship variety and a good amount of challenge. [Mar 2004, p.37]- PSM Magazine
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Though melee fights and arbitrarily thrust on the gamer and Slate's jerky hand-to-hand fighting techniques often connect when they should miss wildly, there's enough here to give this disc a spin. [July 2005, p.82]- PSM Magazine
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A strangely captivating experience and a very strong entry in a sadly underserved genre. It's a huge improvement over the first game in numerous categories. [Nov 2003, p.41]- PSM Magazine
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A fun title... However, there's not a lot of longevity here, and playing the same level repeatedly with only a minor twist in gameplay - like beating the clock - isn't quite the same as having entirely new levels to play. [Holiday 2003, p.36]- PSM Magazine
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A few problems keep it from videogame zen: there is no tutorial level, the camera spins faster than Jackie Chan, and there's a ridiculously steep learning curve. [Dec 2003, p.72]- PSM Magazine
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The chance to play as the Fellowship or the Host or Mordor is a very cool thing. [Holiday 2005, p.94]- PSM Magazine
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Every single game is perfectly emulated, and there's a lot of speedy, blue goodness to be had here. [Jan 2005, p.76]- PSM Magazine
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PQ2, like its predecessor, takes this simple idea and shapes it into an entertaining puzzle-solving experience. [July 2007, p.84]- PSM Magazine
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This is the same rock-solid MVP gameplay engine, after all - but impossible to love, because honestly, no one gives a rat's ass about NCAA baseball. [Feb 2006, p.76]- PSM Magazine
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Its slow pace keeps it from really taking off. [Apr 2003, p.37]- PSM Magazine
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It's huge and solidly designed, it controls well, and the levels, while admittedly linear, are filled with hidden items, secrets, and some fun activities. [Jan 2004, p.29]- PSM Magazine
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Despite incredible depth and improvement, hardcore baseball fans will be frustrated with the game's AI failures. [May 2004, p.37]- PSM Magazine
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Extreme's additions are extensions, not reinventions, and that's actually good news. With DDR Extreme, you know what you're getting; you're just getting more of it. [Oct 2004, p.33]- PSM Magazine
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If games like "R/C Pro Am" or "Re-Volt" sound like your idea of the perfect racing game, however, Metro 3D's little speedster could be made for you. [Aug 2003, p.32]- PSM Magazine
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The control and gameplay aren't great, but they're good enough for fans of the license. [Holiday 2002, p.54]- PSM Magazine
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The main downside of MM 2003 is its graphics... It's aggravating trying to play this game when the framerate and animations are so jittery. [Jan 2003, p.26]- PSM Magazine
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If taking an I.Q. test shoots a thrill down your spine, you'll get a huge kick out of Hot Brain. [Sept 2007, p.82]- PSM Magazine
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There are certain moments when the game is quite breathakingly gorgeous. [Nov 2005, p.84]- PSM Magazine
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Alas, the ridiculous lengthy load times sap much of the fun, and the game only gets really interesting when you play with friends in ad hoc mode. [Jun 2006, p.87]- PSM Magazine
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Midway has stripped away just about everything that made the Rush series unique, then attempted to graft on one part Burnout and one part each Need for Speed: Hot Pursuit and NFS: Underground. It's Frankenstein with a carburetor. [Holiday 2005, p.86]- PSM Magazine
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Everything feels less sluggish - including the combat, which integrates the alchemy better than before. Plus, the graphics got a bit of an upgrade, too. [Oct 2005, p.94]- PSM Magazine
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Next-gen is supposed to mean better graphics, deeper gameplay, and exclusive features not found on current-gen versions--so you can imagine our disappointment when we discovered The Life, one of the features in this year's PS2 version of NBA 07, has been ejected from the game. [Feb. 2007, p.82]- PSM Magazine
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Matrix fans will find momentum to finish the game, while everyone else takes the blue pill. [Holiday 2005, p.82]- PSM Magazine
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The technical aspects are weak, too: The engine's rough, and the framerate fluctuates a bit too much. [May 2006, p.75]- PSM Magazine
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Decent overall and marginally better then its predecessor, it's not worth another $40 in the same calendar year. [Holiday 2005, p.100]- PSM Magazine
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Better than "Encounters", but not as good as "Bridge Commander", Tactical Assault is a mediocre Star Trek game that introduces an interesting cat and mouse strategy system that unfortunately wears thin after fighting the same battle again and again. [Feb. 2007, p.88]- PSM Magazine
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A standard, almost old fashioned FPS wrapped around a completely forgettable story. [June 2005, p.75]- PSM Magazine
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But how can you really enjoy a game that's supposed to be portable, that's supposed to be playable anytime and anywhere, when you have to wait so long to start just one race? The answer: not very well. [May 2006, p.85]- PSM Magazine
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Suffers from the same flaws as its predecessors: namely, repetitive combat and mostly brain-dead opponents...and for a PS3 game, it doesn't look all that next-gen. [Oct 2007, p.78]- PSM Magazine
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At least mildly accessible and appealing even for entry-level fans. [Jan 2005, p.72]- PSM Magazine
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The AI is easily duped and the coaching options are limited. EA still doesn't give this sport the "Madden" treatment, and it really shows. [Apr 2005, p.76]- PSM Magazine
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A fun-action RPG with a heavy emphasis on the action. [Jan 2006, p.86]- PSM Magazine
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It's just too bad that the game gets so repetitive and has some rather unengaging story sequences. [Apr 2007, p.86]- PSM Magazine
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Does a good job of making a game out of the exercises, but "Yourself!Fitness" is a much more robust and adaptive fitness package. [Dec 2005, p.110]- PSM Magazine
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The result is a new feel for a series that's much beloved among RPG nerds like us. [Jan 2006, p.70]- PSM Magazine
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Control, physics, graphics are pretty solid, though the jaggy sticks stink. [June 2005, p.84]- PSM Magazine
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Great-looking platform game with clever puzzles and excellent character designs. [Holiday 2004, p.86]- PSM Magazine
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The game is long and play is grindingly slow, hampered further by too-frequent loads, iffy translation, and interminable cut scenes. [Dec. 2006, p.82]- PSM Magazine
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The simple fact is that the bar has been raised. A basic FPS with average graphics, very rough edges and under-realized features can't compete with titles such as "Killzone" and upcoming releases like "Project: Snowblind," and "TimeSplitters: Future Perfect." [Holiday 2004, p.76]- PSM Magazine
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The game plays exactly like what it is: a quickie tie-in title that cashes in on the license. [Jan 2006, p.72]- PSM Magazine
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Wandering around on foot is a new and interesting way to see the park you make, and it's simple enough for kids, but the whole package is more "Okaytown". [Jan. 2007, p.85]- PSM Magazine
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If you have the patience of a Zen master, MC3:DE can definitely be fun. Unfortunately, for most the amount of time required to get to the fun just isn't worth the wait at all. [Sept 2005, p.84]- PSM Magazine
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It's not that the graphics are ugly; It's just that they're ugly and take forever to load. [Holiday 2005, p.100]- PSM Magazine
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Any gamer over twelve will want something a tad more difficult, and more mature. Still, younger players will love it. [Holiday 2004, p.94]- PSM Magazine
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It's fun enough, but even with the headset, it's too expensive for a game that you cannot play by yourself, and its balancing issues severely limit what you can do in the game. [Oct 2007, p.77]- PSM Magazine
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The look and feel of the show is there, and the story is compelling enough to keep you trudging through the amateur gaming parts. [Apr 2006, p.68]- PSM Magazine
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It would be easy to write off Rogue Trooper as just another third-person shooter since that's what it pretty much is. Run, gun, a little stealth for flavor--that sort of thing. [July 2006, p.86]- PSM Magazine
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At the end of the day, Phenom is essentially a beefed-up NBA Jam: the one-on-one gameplay isn't significantly deeper than that of the original Ballers, and the "extras"--the open world and custimizable lifestyle--aren't really anything we haven't seen before, even in other genres. [May 2006, p.80]- PSM Magazine
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If you're into anime, then Phantasy Star Universe is worth checking out. [Jan 2007, p.88]- PSM Magazine
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