PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 65 Metascore
    • 60 Critic Score
    Only fans desperate for another DBZ on the go should pick this one up. [June 2007, p.86]
    • PSM Magazine
    • 54 Metascore
    • 60 Critic Score
    The game ultimately boils down to mindlessly shooting everybody in sight, which is only compelling for so long. [Sept 2005, p.85]
    • PSM Magazine
    • 64 Metascore
    • 60 Critic Score
    Jennifer Garner is hot - sizzling hot - to be exact, but sadly, her game is just lukewarm. As a result, even die-hard Alias fans may be let down by this game. [June 2004, p.29]
    • PSM Magazine
    • 60 Metascore
    • 60 Critic Score
    The custom characters and supposedly unique environments offer too little variety, and the commentary ranges from cheesy-bad to flat-out useless. Thankfully, it's still a good, if uninspired, pool sim at its core. [Mar 2004, p.38]
    • PSM Magazine
    • 53 Metascore
    • 60 Critic Score
    Shows promise, but it's not yet enough to win over serious fans. [Dec 2002, p.52]
    • PSM Magazine
    • 69 Metascore
    • 60 Critic Score
    Fans of Chicken Little might get a kick out of this game; everyone else, don't bother. [Feb. 2007, p.85]
    • PSM Magazine
    • 75 Metascore
    • 60 Critic Score
    The perfect example of a decent game with a lot of wasted potential. [Dec 2002, p.52]
    • PSM Magazine
    • 70 Metascore
    • 60 Critic Score
    The series' charm is pretty intact, and the random game generator gives it legs (so to speak), but there's no online and the switch to 3D is really ragged. [Apr 2004, p.383]
    • PSM Magazine
    • 71 Metascore
    • 60 Critic Score
    The biggest problem is that it's just very simple and easy - proabably a side effect of being made for a broad audience. [July 2004, p.27]
    • PSM Magazine
    • 66 Metascore
    • 60 Critic Score
    The lack of any camera control can be frustrating at times, leaving you with a less than optimal view of the action. [May 2006, p.78]
    • PSM Magazine
    • 52 Metascore
    • 60 Critic Score
    Not perfect, but solid portable fun. [Holiday 2006]
    • PSM Magazine
    • 55 Metascore
    • 60 Critic Score
    It's just too bad the game is so repetitive--even if you buy all the combos and upgrades, the gameplay quickly grows repetitive. [May 2007, p.84]
    • PSM Magazine
    • 57 Metascore
    • 60 Critic Score
    Overall, it's fun and somewhat novel, and there's quite a bit to discover, but there's not enough substance to keep most gamers occupied for long. [May 2007, p.85]
    • PSM Magazine
    • 69 Metascore
    • 60 Critic Score
    I enjoyed this game up until the halfway point. Then, the sheer lack of any really new gameplay mechanics and the amazing repetitiveness of collecting really got to me. [July 2002, p.40]
    • PSM Magazine
    • 67 Metascore
    • 60 Critic Score
    A few more months and it really could have been something. [Dec. 2006, p.84]
    • PSM Magazine
    • 64 Metascore
    • 60 Critic Score
    Just doesn't quite provide enough bang for your buck. [Iss #54, Jan 2002]
    • PSM Magazine
    • 71 Metascore
    • 60 Critic Score
    Its biggest fault is the fact that - underwater setting or not - it's very plodding for an action game, due in large part to some overly cumberson controls. [Nov 2002, p.54]
    • PSM Magazine
    • 67 Metascore
    • 60 Critic Score
    Fans may find sentimental value here, but Jam just doesn't have the depth, features, or ambition level of its decendents. [Dec 2003, p.46]
    • PSM Magazine
    • 73 Metascore
    • 60 Critic Score
    The game seems a bit slow in the response department. [May 2002, p.26]
    • PSM Magazine
    • tbd Metascore
    • 60 Critic Score
    While the environments are nice, animations are weak, but the hunting is as good as it gets. [Nov 2004, p.94]
    • PSM Magazine
    • 59 Metascore
    • 60 Critic Score
    Graphically inferior to glitzy modern day racers, and nowhere near as fast as it should be. [Oct 2002, p.40]
    • PSM Magazine
    • 71 Metascore
    • 60 Critic Score
    Another strange weakness is the storytelling, which glosses over key events and explains itself so poorly that if you don't know the story already, you might not figure it out. [Jan 2003, p.36]
    • PSM Magazine
    • 80 Metascore
    • 60 Critic Score
    A decent game for players new to the genre, but there is little to be found behind its shiny façade. [Oct 2003, p.38]
    • PSM Magazine
    • tbd Metascore
    • 60 Critic Score
    Hunting games are still niche titles, but this is a really good one. [Nov 2003, p.48]
    • PSM Magazine
    • 72 Metascore
    • 60 Critic Score
    Now that NBA Live's out and on fire, this one's on the trade block. [Holiday 2005, p.100]
    • PSM Magazine
    • 69 Metascore
    • 60 Critic Score
    Overall, Parallel Lines is a step in the right direction for the series, but it ultimately feels like it's setting its ambitions way to low. [May 2006, p.73]
    • PSM Magazine
    • 62 Metascore
    • 60 Critic Score
    The speed-impaired gameplay, a problem that hampered last year's version of "NBA Live," can lead to some considerable frustration. [Oct 2002, p.35]
    • PSM Magazine
    • 66 Metascore
    • 60 Critic Score
    Ultimately, it starts to feel repetitive quickly. [Dec 2005, p.116]
    • PSM Magazine
    • 78 Metascore
    • 60 Critic Score
    On the one hand, you have these lightning-fast bikes to ride; on the other, you spend most of the time making them slow down. [Mar 2002, p.30]
    • PSM Magazine
    • 63 Metascore
    • 60 Critic Score
    Definitely a cut or three below usual Square Enix standards, but hack-and-slash fans will still find plenty to love. [May 2004, p.39]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    The execution of individual events is spotty, unpolished, and sometimes very blandly thought out. [Sept 2004, p.26]
    • PSM Magazine
    • 73 Metascore
    • 55 Critic Score
    The original "Lumines" is one of the standouts of the PSP's game library; however, like "Lumines II," we're suspicious that Lumines Plus is simply a quick way to cash in. [Apr 2007, p.87]
    • PSM Magazine
    • 67 Metascore
    • 55 Critic Score
    Unfortunately, the fun factor is only so-so. [June 2007, p.84]
    • PSM Magazine
    • 55 Metascore
    • 55 Critic Score
    Enemies fight identically; thus, so do you. [Aug 2007, p.86]
    • PSM Magazine
    • 48 Metascore
    • 55 Critic Score
    Delta Force is ugly, outdated, and derivative. [Feb. 2007, p.88]
    • PSM Magazine
    • 60 Metascore
    • 55 Critic Score
    There's a multiplayer versus mode, but the combat system is so broken, it's barely worth it. [Aug 2005, p.78]
    • PSM Magazine
    • 53 Metascore
    • 55 Critic Score
    Too short, simple and shallow for the serious gamer, and without multiplayer, its party appeal is minimal. [Holiday 2005, p.92]
    • PSM Magazine
    • 63 Metascore
    • 55 Critic Score
    It's a compelling concept, but the slow loading times, chunky controls, lackluster graphics, and easy puzzles sap the adrenaline right out of the game. [May 2007, p.85]
    • PSM Magazine
    • 57 Metascore
    • 55 Critic Score
    The game doesn't look bad or play like a PS3 title shood, and is barely an upgrade over "NASCAR 07." [Nov 2007, p.87]
    • PSM Magazine
    • 60 Metascore
    • 55 Critic Score
    It looks okay, and it has some fun, but you've played it before, with more polish. [Dec 2005, p.112]
    • PSM Magazine
    • 58 Metascore
    • 55 Critic Score
    Abhorrent AI, limited saves, and sluggish pacing generate frustration. [Apr 2005, p.77]
    • PSM Magazine
    • 52 Metascore
    • 55 Critic Score
    Oh, it's a fun game for a while, but it quickly becomes monotonous. [Nov. 2006, p.82]
    • PSM Magazine
    • 65 Metascore
    • 55 Critic Score
    Would have felt dated even before "Resident Evil 4" redefined the genre, but now it seems downright antique. [June 2005, p.78]
    • PSM Magazine
    • 58 Metascore
    • 55 Critic Score
    The cameras are lousy, the Gunam move too sluggishly, and there's very little depth. [Dec 2004, p.84]
    • PSM Magazine
    • 57 Metascore
    • 55 Critic Score
    Often tedious and can be a little unfair. [Dec 2004, p.82]
    • PSM Magazine
    • 57 Metascore
    • 55 Critic Score
    While the cutscenes look amazing, in-game graphics and environments are subpar. It's just disappointing. [Oct 2006, p.84]
    • PSM Magazine
    • 51 Metascore
    • 55 Critic Score
    Thankfully, Eragon on the PS2 is an entirely different game than on its portable counterpart--a better game, to be sure, but not enormously so. [Feb. 2007, p.85]
    • PSM Magazine
    • 68 Metascore
    • 55 Critic Score
    There are more stages and enemies the second time around, but this somehow actually adds tedium rather than value. [Dec 2004, p.92]
    • PSM Magazine
    • 61 Metascore
    • 55 Critic Score
    Only the truly hardcore are going to be enthralled. [Holiday 2005, p.94]
    • PSM Magazine
    • 61 Metascore
    • 55 Critic Score
    Or maybe this is just a buggy, shoddy port...probably the latter. [May 2007, p.83]
    • PSM Magazine
    • 52 Metascore
    • 55 Critic Score
    Problem is, the gameplay is about as deep as your average bottle cap, with tiny, tiny movie lists and not much character balance. [Nov 2005, p.82]
    • PSM Magazine
    • 57 Metascore
    • 55 Critic Score
    You're better off sticking with GTA. [Aug 2007, p.87]
    • PSM Magazine
    • 51 Metascore
    • 55 Critic Score
    Underneath the goofy, low-brow humor is a wide load of too-sedatedly paced driving and surprisingly thin gameplay. [Oct 2005, p.55]
    • PSM Magazine
    • 69 Metascore
    • 55 Critic Score
    A button masher that doesn't really live up to the best of the genre. [Jan 2006, p.78]
    • PSM Magazine
    • 42 Metascore
    • 55 Critic Score
    Fans of the program may be able to stomach the shallow, repetitive combat and confusing enemy targeting, but everyone else can avoid it with a clear conscience. [Jan 2007, p.88]
    • PSM Magazine
    • 56 Metascore
    • 55 Critic Score
    What saves the game from being completely mediocre is the story. It’s not particularly compelling, but it does have some entertainingly postmodernist moments. [Mar 2006, p.88]
    • PSM Magazine
    • 38 Metascore
    • 55 Critic Score
    Acme Arsenal has its fun moments, but only if you don't think too hard. [Dec 2007, p.89]
    • PSM Magazine
    • 46 Metascore
    • 55 Critic Score
    The all-important create-a-wrestler is rather lackluster - which, sadly, also best describes the game as a whole. [Jan 2005, p.73]
    • PSM Magazine
    • 57 Metascore
    • 55 Critic Score
    NBA
    The physics on the basketball are too floaty, and player control is wonky. [June 2005, p.84]
    • PSM Magazine
    • 66 Metascore
    • 55 Critic Score
    Tries hard to replicate Final Fantasy X's grandeur and elegance but fails badly. [Holiday 2005, p.78]
    • PSM Magazine
    • 59 Metascore
    • 55 Critic Score
    You're repeatedly fighting the same old bad buys and backtracking through the same old areas, which gets old quickly. [Oct 2006, p.85]
    • PSM Magazine
    • 70 Metascore
    • 55 Critic Score
    And since you're getting the same basic experience for the premium price of $60, there's simply no reason to buy this lackluster game. [May 2007, p.82]
    • PSM Magazine
    • 58 Metascore
    • 55 Critic Score
    Enemy AI that changes with the wind and level design that's inspired by tunnel vision drops this game into the lower echelon of military shooters. [Feb 2005, p.83]
    • PSM Magazine
    • 71 Metascore
    • 55 Critic Score
    Should be enjoyable for hardcore RPG gamers or longtime fans of the series. [Nov 2007, p.88]
    • PSM Magazine
    • 58 Metascore
    • 55 Critic Score
    A plain vanilla shooter dressed in authentic-smelling military gear. [Nov 2005, p.94]
    • PSM Magazine
    • 55 Metascore
    • 55 Critic Score
    It's a shame that between this and "Shadow the Hedgehog", our blue-haired buddy has been driven into overkill hell. [Apr 2006, p.80]
    • PSM Magazine
    • 75 Metascore
    • 55 Critic Score
    Still if it's a mafia game you're after, give Mafia a try. If you want the true Godfather experience, just (re)watch the film. [May 2006, p.72]
    • PSM Magazine
    • 65 Metascore
    • 55 Critic Score
    You'll have a tougher time fighting your PSP than the Third Reich. [Mar 2007, p.87]
    • PSM Magazine
    • 53 Metascore
    • 55 Critic Score
    Only decent multiplayer saves this one from being completely awful. [Nov 2005, p.86]
    • PSM Magazine
    • 40 Metascore
    • 55 Critic Score
    Assuming you played the first Eureka Seven game--which was long on convoluted story and bloated text-box dialogue, and short on fun--don't expect any major differences this time around. [June 2007, p.84]
    • PSM Magazine
    • 52 Metascore
    • 55 Critic Score
    Gameplay is nothing but slippery physics and monotonous driving around Hazzard County through 15 different "Driver" knockoff missions. [Holiday 2004, p.96]
    • PSM Magazine
    • 55 Metascore
    • 55 Critic Score
    The games all blur together, and many of them are so similar that it seems like there are more like 20 or 30 games rather than 200+. [Nov 2007, p.90]
    • PSM Magazine
    • 59 Metascore
    • 55 Critic Score
    Too convoluted and mechanically routine to recommend to anyone except the most subbornly devoted. [Aug 2005, p.84]
    • PSM Magazine
    • 52 Metascore
    • 50 Critic Score
    Painfully average... With the trial-and-error gameplay, lack of very much innovation, and the occasional annoying bugs, it might just require more patience than you have. [Sept 2003, p.36]
    • PSM Magazine
    • 49 Metascore
    • 50 Critic Score
    A near disaster. [June 2005, p.80]
    • PSM Magazine
    • 53 Metascore
    • 50 Critic Score
    Overall, HSX isn't too bad, but it's definitely behind the times in terms of polygon count, special effects, control, and other such things. [Apr 2003, p.42]
    • PSM Magazine
    • 62 Metascore
    • 50 Critic Score
    Ice is cold, but this game is colder. [Dec 2005, p.110]
    • PSM Magazine
    • 53 Metascore
    • 50 Critic Score
    Strip away the graphics and novelty controls and Lair is exposed for what it is: an average shooter the likes of which we've all played before on two earlier PlayStation iterations. [Oct 2007, p.74]
    • PSM Magazine
    • 67 Metascore
    • 50 Critic Score
    The problem with Lupin is that the game is incredibly rudimentary: the control is slippery, the camera is frustrating and the AI leaves a great deal to be diesired. [Feb 2004, p.36]
    • PSM Magazine
    • 48 Metascore
    • 50 Critic Score
    The horrid loading times, surprisingly linear levels and mindless enemies hold back any ambitions this title ever had for greatness. [Holiday 2004, p.82]
    • PSM Magazine
    • 55 Metascore
    • 50 Critic Score
    Series fans may enjoy the returning stunt mode and the local wi-fi multiplayer, but Rush is too uneven to really recommend. [Feb. 2007, p.83]
    • PSM Magazine
    • 58 Metascore
    • 50 Critic Score
    Unfortunately, this mode gets mind-numbinglly repetitive, and gameplay is still awful. [Nov 2005, p.98]
    • PSM Magazine
    • 59 Metascore
    • 50 Critic Score
    There's hardly any creativity to hold it together. [June 2002, p. 40]
    • PSM Magazine
    • 62 Metascore
    • 50 Critic Score
    Another title that virtually defines the word "mediocre." [Mar 2002, p.30]
    • PSM Magazine
    • 66 Metascore
    • 50 Critic Score
    While the improved handling has bettered the console game experience, the limited movement of the PSP's analog stick will have you swerving all over the track, and playing bumper cars at 185 mph. [Holiday 2006, p.86]
    • PSM Magazine
    • 67 Metascore
    • 50 Critic Score
    Lara Croft's PSP adventure is surprisingly close to the PS2 version in many respects. Unfortunately, where it differs, the experience really suffers. [July 2006, p.86]
    • PSM Magazine
    • 56 Metascore
    • 50 Critic Score
    Rather short, but it feels like an eternity when you have to plod through bland levels to fetch items and you'd literally rather be watching the cutscenes instead. [Apr 2005, p.74]
    • PSM Magazine
    • 47 Metascore
    • 50 Critic Score
    What ruins TMNT2 is the game's abyssmal control. [Dec 2004, p.79]
    • PSM Magazine
    • 72 Metascore
    • 50 Critic Score
    What it lacks is craft. Kay feels like the thesis project of a recent game school graduate, with haphazard, connect-the-dots levels filled with an endless parade of breakable pots. [Oct 2005, p.90]
    • PSM Magazine
    • 34 Metascore
    • 50 Critic Score
    You know something's wrong when the most interesting character is the nerdy scientist with knee-high socks. [Sept 2004, p.26]
    • PSM Magazine
    • 61 Metascore
    • 50 Critic Score
    The great physical satisfaction from the arcade game is lost without the honking-big sniper rifle. [Dec 2002, p.60]
    • PSM Magazine
    • 67 Metascore
    • 50 Critic Score
    Worst of all, the gameplay is annoying, with shabby controls and an oddly high difficulty curve. [Oct 2005, p.92]
    • PSM Magazine
    • 47 Metascore
    • 50 Critic Score
    An under-responsive combo system and jerky character animations give the impression that this was pushed through production before being finished. [Nov 2002, p.54]
    • PSM Magazine
    • 53 Metascore
    • 50 Critic Score
    We'd rather play the bonus game: the original "Turtles in Time." [Dec 2005, p.112]
    • PSM Magazine
    • 65 Metascore
    • 50 Critic Score
    There was definitely potential here; it's just hampered by its short game length (you can beat it in one sitting) and lack of compelling characters and storylines. [July 2003, p.33]
    • PSM Magazine
    • 62 Metascore
    • 50 Critic Score
    This speed-hampered racer doesn't have a whole lot under the hood...Doesn't come close to touching the supreme "Midnight Club II." [Oct 2004, p.35]
    • PSM Magazine
    • 56 Metascore
    • 50 Critic Score
    EA Replay is a sloppy, slapdash production, and if you like some of its games, you'd be better off tracking down the originals. [Feb. 2007, p.86]
    • PSM Magazine
    • 63 Metascore
    • 50 Critic Score
    It is nearly impossible for the player to fail on any but the hardest level of difficulty. [Jan 2003, p.26]
    • PSM Magazine
    • 60 Metascore
    • 50 Critic Score
    No longer an utter mess, but it still isn't in the same league as the top PS2 football games. [Oct 2002, p.30]
    • PSM Magazine
    • 67 Metascore
    • 50 Critic Score
    Monotony is the main culprit: the whole game consists of flipping switches and slapping around lame enemies. [May 2002, p.31]
    • PSM Magazine

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