PSM Magazine's Scores
- Games
For 1,326 reviews, this publication has graded:
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56% higher than the average critic
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4% same as the average critic
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40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Metal Gear Solid 3: Subsistence | |
|---|---|---|
| Lowest review score: | Sonic the Hedgehog |
Score distribution:
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Positive: 618 out of 1326
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Mixed: 644 out of 1326
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Negative: 64 out of 1326
1326
game
reviews
- By Date
- By Critic Score
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- Critic Score
It may not be the most advanced sequel, but for fans of hardcore number crunching and statistic-laden simulations, still among the best strategy titles available for PS2. [Apr 2004, p.38]- PSM Magazine
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There's got to be a better control configuration. [Holiday 2005, p.82]- PSM Magazine
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Good control, good courses, great customization options. This game is a tuner's dream come true, and one of PS2's better racers overall. [Holiday 2003, p.22]- PSM Magazine
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Solid gameplay, spot-on voice acting, and a classic Indy story make this a must have title. [Sept 2003, p.40]- PSM Magazine
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You know, we have to say that Def Jam Fight for NY has aged rather well. Two years later. and it's just as fun as ever. [Nov 2006, p.78]- PSM Magazine
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It's got drama, humor, and crazy characters, which will keep you coming back for more. [Oct 2006, p.79]- PSM Magazine
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After adding the best franchise mode ever to NCAA Football 2003, EA may have topped itself here. [Apr 2003, p.39]- PSM Magazine
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It's still worth playing, of course, and it's a great way to bide your time until the next-gen "Burnout" hits the streets. [May 2007, p.73]- PSM Magazine
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Solid campaign modes, gameplay variety, and visuals make this a must-buy. [Dec 2002, p.42]- PSM Magazine
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This is, hands down, the deepest tennis game available for PS2, so only professionals need apply. Those pros, however, will looooove this. [Aug 2004, p.24]- PSM Magazine
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The third in the series has plenty of upgrades, but none are more evolved than the new Gamebreaker system. [Holiday 2006, p.78]- PSM Magazine
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Other than a lack of truly finger-busting battles for die-hard action fans, long-winded cut scenes are Primal's only real concern. The rest of the experience, in all its brain-teasing, high-resolution glory, is a terrific combination of gothic underworld exploration and movie-quality scripting. [Mar 2003, p.46]- PSM Magazine
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A game with more tracks, modes, and polish than the first, but still very similar under the hood. [Jan 2003, p.32]- PSM Magazine
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Not only is it an accurate technical recreation, but also a surprisingly engaging one. [Mar 2002, p.26]- PSM Magazine
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The key is that weird dancing mat. It enables the choreographers to more precisely guide your path from arrow to another - it's about movement arcs, not connect the dots. [Oct 2005, p.88]- PSM Magazine
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The variety in its environments is quite high, and the large number of mission objectives will certainly challenge you for countless hours. However, the overall level of difficulty isn't that high. [Nov 2002, p.46]- PSM Magazine
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It keeps you captivated most of the time. I just wish the fighting engine from the previous game had been left intact. [Nov 2004, p.82]- PSM Magazine
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Loads of fun to play. Hopefully, THQ has already commissioned "Juiced 2." [June 2005, p.76]- PSM Magazine
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Is this thing as addictive as crack-laced Jelly Bellies, or what? The difficulty ramps up almost perfectly, delivering contstant new challenges. [Apr 2005, p.74]- PSM Magazine
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Short, but sweet and--if you followed the game's initial advice--truly scary. [Dec 2007, p.83]- PSM Magazine
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The game's biggest sin, however, is the sheer amount of loading there is. [Feb 2006, p.86]- PSM Magazine
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It all goes by a little too quickly, but you'll have fun while it lasts. [Holiday 2002, p.46]- PSM Magazine
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Aficionados will even recognize specific details and fixtures from the "real" Haunted Mansion in this pleasing, spiritually faithful reincarnation. [Holiday 2003, p.46]- PSM Magazine
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A wonderfully innovative game that provides a completely unique experience. Bring a Thesaurus and ennunciate clearly, and you'll love this new gameplay sensation. [Apr 2004, p.30]- PSM Magazine
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Nick's auto-targetting system blows away Tommy Vercetti's like a headshot, and his combat style is remarkably deep for a game that doesn't have "Fighter" in its title. [Jan 2004, p.40]- PSM Magazine
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The design is forgiving enough to get plenty of fun out of it. [Nov 2007, p.84]- PSM Magazine
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The Havok physics engine lets players defeat enemies in ways only limited by their imagination. [Aug 2004, p.22]- PSM Magazine
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A deeper game than any of its UFC predecessors, but it comes with a diminished graphical punch. [July 2002, p.36]- PSM Magazine
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Though some new-school players will balk at the slight sluggishness afforded to 2D titles or the occasionally bland graphics, the game's outstanding characters make up for it. [Jan 2005, p.74]- PSM Magazine
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About as close to handheld perfection as the series can get. [Oct 2006, p.81]- PSM Magazine
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This is unapologetically brainless fun at its most brainless and fun. Give it a shot. [June 2004, p.30]- PSM Magazine
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Yes, Call of Duty 3 has its share of problems, but the action is appropriately intense and cinematic in scope, and the new features are great. [Jan. 2007, p.78]- PSM Magazine
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AI problems aside, the game has a lot going for it. [Jan 2006, p.77]- PSM Magazine
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While a definite step forward in the series, Onimusha 2 doesn't really introduce much that's too remarkably new. [Sept 2002, p.27]- PSM Magazine
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At $20, Liberty City Stories is an offer that's very difficult to refuse. [Sep 2006, p.82]- PSM Magazine
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gameplay that steps boldly forward, but remembers what was cool about the old school. [Holiday 2005, p.73]- PSM Magazine
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While it doesn't bring anything truly groundbreaking to the genre, it's executed pretty damn well, overall. [June 2002, p.30]- PSM Magazine
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The strategy angle comes from the different abilities of each unit...assuming they're each on a different level (air, land,etc.). [May 2006, p.85]- PSM Magazine
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It's not as varied as, say, "Pump it Up's" soundtrack, but this is nonetheless the franchise that owns the floor. [Nov 2005, p.88]- PSM Magazine
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A well constructed, well presented compliment to "FIFA." [July 2004, p.30]- PSM Magazine
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That said, "NHL 08's" amazing A.I. and hyper-realistic controls are still a bit more gratifying, but NHL 2k8 offers you an additional choice...and variety is always good. [Dec 2007, p.82]- PSM Magazine
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Solid, and if the same great gameplay with a few tweaks and new levels is enough, you'll love it. Without more innovation, though, it's getting harder to get very excited. [Dec 2004, p.82]- PSM Magazine
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Simply the best overall baseball simulation on the PS2 this year. [May 2003, p.36]- PSM Magazine
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It's organic intensity versus Hawk's urban chaos, but it works. [Oct 2002, p.30]- PSM Magazine
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A beautiful hack-and-slasher that lives up to the considerable scope and grandeur of the filmic source material. [Holiday 2003, p.32]- PSM Magazine
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Street Fighter Alpha Anthology packs a lot of kung-fu fighting into one handy package, making it an excellent excuse for inviting your fighting buddies over for a brawl. [July 2006, p.84]- PSM Magazine
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Competition or not, there isn't a better PS3 basketball game. [Feb. 2007, p.79]- PSM Magazine
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Like Sega's "Virtua Tennis", Namco Bandai's Smash Court 3 is very easy to pick up and play, but has significant depth beneath its deceptively simple exterior. [Sept 2007, p.79]- PSM Magazine
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If you're a Mortal Kombat fan, this is the mother lode: a torrent of available characters(58 to start)fight and die for your pleasure; the Shaolin Monks-style Konquest mode is the best yet; and the Motor Kombat Kart racer mini-game is silly fun. [Holiday 2006, p.79]- PSM Magazine
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Still, even though the coating is a little stale and the mechanics at work are slightly overused, The Belkan War soars above other air combat titles, PS2 or otherwise. [Jun 2006, p.79]- PSM Magazine
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A derivative, but amazingly amusing, platform romp. And if you already love the license, then this 'ere's a blinkin' masterpiece. [Nov 2003, p.40]- PSM Magazine
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It just doesn't quite live up to the standards set up by its predecessors. [Dec 2005, p.90]- PSM Magazine
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No, this is a balls-to-the-wall action fest that keeps the gritty battlefield presentation of the series perfectly intact. [Dec. 2006, p.78]- PSM Magazine
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Overall, NBA 08 looks great and plays smooth, but more importantly, it's a huge improvement over last year's entry. [Dec 2007, p.80]- PSM Magazine
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Overall, Ultimate Alliance is entertaining no matter which version you decide to play. [Jan. 2007, p.80]- PSM Magazine
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Pucelle's rather excellent localization brings the game world to hyper-kinetic, over-the-top life and that, (coupled with many, many gameplay hours), is more than enough to entice RPG fans into Pucelle's worthy fold. [July 2004, p.32]- PSM Magazine
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Way more than a bargain bin-worthy roster update from last year's game. [Nov 2007, p.81]- PSM Magazine
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Cy Girls has more than a few new tricks up its sleeve, adopting a "Matrix"-style "Some rules can be bent; others can be broken" philosophy. [Apr 2004, p.28]- PSM Magazine
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However, "not quite as good as the best ever" is still pretty damn good. [Holiday 2005, p.84]- PSM Magazine
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The three-on-three team battles add a cool level of strategy, and customizing your characters into blazing fast powerhouses is a blast. [Oct 2007, p.72]- PSM Magazine
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The appeal of Intellivision Lives! is greater for those who were there the first time around, but with an '80s-style price tag of only $20, this is an absolute must-buy. [Feb 2004, p.38]- PSM Magazine
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A very solid action game boasting wonderful, stylish visuals and a compelling story. [May 2005, p.73]- PSM Magazine
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A wonderfully controlling game, with vibrant (if a bit simplistic) graphics and great presentation. [Aug 2003, p.28]- PSM Magazine
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This is every strategy-action gamer's dream. [Oct 2004, p.34]- PSM Magazine
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A rare example of a perfectly done retro collection. [Feb 2006, p.82]- PSM Magazine
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Luckily for you, Call of Duty 3 for PS2 is actually very similiar to its next-gen sibling - and, in some ways, it's even better. [Feb. 2007, p.80]- PSM Magazine
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I actually found myself sweating from nervousness and trembling from fear during many of the levels. [July 2002, p.32]- PSM Magazine
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Everything blows up really well, too. Konami has preserved the classic, 2D action, but rendered the graphics in full, beautiful 3D. [Oct 2004, p.40]- PSM Magazine
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It's hampered by some of the MMORPG genre's cliche weaknesses - it's a real level grinder with a de-emphasized plot - but the FF magic is still here. [June 2004, p.18]- PSM Magazine
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Has made quite a few improvements on its predecessor - there are just a few rough spots that still need to be buffed out. [Holiday 2004, p.72]- PSM Magazine
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So yeah, it's a virtual exercise tape. But it's cool. [June 2005, p.78]- PSM Magazine
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The best Monster Rancher yet, with more RPG elements. [Holiday 2003, p.40]- PSM Magazine
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Although the more mundane tasks get tiring by the end, the boss battle rock, and the joy of simply cruising from building to building is a thrill no gamer should miss. [Sept 2004, p.25]- PSM Magazine
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Its tripped-out characters, seizure-inducing arenas, and innovative gameplay are worth checking out for beat junkies or those who want a new sensation. [Dec 2004, p.92]- PSM Magazine
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Aside from those problems, Blazing Angels easily transports PS3 gamers back to the Big One, with action and excitement for all. [Feb. 2007, p.78]- PSM Magazine
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It just seems that there's been little improvement to the overall fighting system and single-player experience. [Oct 2002, p.34]- PSM Magazine
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It's not quite up to the standards set by "NBA Street Vol. 2," but it's definitely in the same league. [June 2004, p.28]- PSM Magazine
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The controls are tight, and the playbook is plenty deep. [Oct 2007, p.80]- PSM Magazine
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It's corny, but the solid "Hawk"-inspired gameplay cannot be denied. [Nov 2003, p.48]- PSM Magazine
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This is a must-have sequel in a must-have series. [Nov 2005, p.80]- PSM Magazine
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The game's major faults are a drop in the framerate when players swarm the ice during a line change, slower gameplay than some of the more current hockey titles, and its audio effects. [Holiday 2002, p.44]- PSM Magazine
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This sarcastic, comedic Action RPG's gameplay is fundamental, solid, and almost old-fashioned in its uncluttered-ness. [Holiday 2004, p.96]- PSM Magazine
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If you've only encountered Dance Dance Revolution in its American incarnations, it's a godsend. [June 2002, p.32]- PSM Magazine
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Fun and beautiful, with gameplay every bit as fresh as its graphics. [May 2002, p.33]- PSM Magazine
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It will scare you silly. We just wished it looked a little better. [Nov 2002, p.46]- PSM Magazine
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Despite one or two mechanical wobbles, this is a good mix of action and dark adventure, with some nifty extras. [May 2004, p.22]- PSM Magazine
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While the graphics are generally well done, the framerate gets sketchy when there’s a lot going on. [Feb 2002, p.46]- PSM Magazine
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From the impressive level designs to the brilliant cutscenes, this game delivers in all departments. I just wished that the experienced could have lasted a bit longer. [Dec 2002, p.36]- PSM Magazine
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We would have loved some additional competitive online options. [Jan 2004, p.29]- PSM Magazine
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There's just so much to do in Xtreme Legends that any fan will need to pick it up. [Holiday 2005, p.84]- PSM Magazine
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Getting Up has brushes with greatness: the ability to paint, draw, or sticker nearly anywhere you like is fantastic, and the environments, music, and general attention to detail provide just the right ambiance. [Apr 2006, p.67]- PSM Magazine
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On its highest difficulty level, Amplitude requires almost superhuman reflexes. [May 2003, p.36]- PSM Magazine