PLAY's Scores

  • Games
For 679 reviews, this publication has graded:
  • 34% higher than the average critic
  • 8% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Astro Bot
Lowest review score: 10 POSTAL 4: No Regerts
Score distribution:
  1. Negative: 29 out of 679
679 game reviews
    • 70 Metascore
    • 80 Critic Score
    Perhaps the idea could have been developed a bit further, but C-Smash VRS works wonderfully in PSVR2. Sometimes a simple idea well executed is all you need. [Issue#30, p.98]
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    • tbd Metascore
    • 70 Critic Score
    A genuinely different take on battle royale, with varied modes, but its rough edges often undermine the graceful traversal and combat a wuxia fantasy deserves. [Issue#31, p.92]
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    • 67 Metascore
    • 70 Critic Score
    Matches are absolute dino-might but the progression system misses the mark. There’s a lot to love here, but the story gets in the way of the best bits. [Issue#31, p.90]
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    • tbd Metascore
    • 60 Critic Score
    With a lack of options for expressive movement and clunky controls, boarding the platforming ship hasn’t paid off, though it’s still colourful and pretty. [Issue#31, p.89]
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    • tbd Metascore
    • 60 Critic Score
    A pretty game for PSVR2 but ultimately its action feels a bit lacking in variety, and the story feels like it’s barely getting started before the credits begin to roll. [Issue#31, p.88]
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    • 80 Metascore
    • 80 Critic Score
    With two new areas to play around in and a revelatory secret to uncover, Necrom keeps TESO running forward nicely. If only the Arcanist were similarly unique. [Issue#31, p.86]
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    • 80 Metascore
    • 80 Critic Score
    Whether the crew of the Artemis has bagged a legend or just a very cursed ghost, we’re looking forward to the next part of this deep-space transmission. [Issue#31, p.85]
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    • 57 Metascore
    • 50 Critic Score
    Everyone enjoys a tropey anime from time to time but Dyschronia pushes its luck. Familiar beats gain a new lease of life in VR, but it can’t keep its head above water. [Issue#31, p.84]
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    • 82 Metascore
    • 80 Critic Score
    With such a strong central mechanic, you could forgive Viewfinder for setting it and forgetting it – but it doesn’t, iterating and surprising with each level. [Issue#31, p.82]
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    • 84 Metascore
    • 80 Critic Score
    With a wonderful understanding of player choice, and packed full of things you’ll want to explore, Shadow Gambit is a treasure indeed. Just don’t forget to save! [Issue#31, p.78]
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    • 75 Metascore
    • 80 Critic Score
    Atelier’s roots remain strong. The slight friction still feels fresh, with the structure and brief length drawing you back for one more go-around. [Issue#31, p.76]
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    • 78 Metascore
    • 90 Critic Score
    This interactive musical will knock the socks off of theatre kids and fans of Greek myth alike. It’s definitely worth a reprise to smooch the whole pantheon. [Issue#31, p.75]
    • PLAY
    • 84 Metascore
    • 90 Critic Score
    Short but focussed, Venba embraces the medium to tell a family’s intimate story as you join them for some important family meals, both thick and thin. [Issue#31, p.75]
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    • 80 Metascore
    • 60 Critic Score
    Remnant II is capable of surprises with its varied world design, and offers an enjoyable co-op experience, but its combat loop is needlessly stodgy and repetitive. [Issue#31, p.70]
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    • 80 Metascore
    • 90 Critic Score
    An evolution of Nioh 2, Wo Long: Fallen Dynasty is an action-packed ride through history and dark fantasy that stands out in a post-Elden Ring world. [Issue#26, p.88]
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    • 82 Metascore
    • 70 Critic Score
    A neat enough bonus that squanders its potential with awkward implementation, and a sense of tactility that never quite feels natural enough. [Issue#26, p.74]
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    • 81 Metascore
    • 70 Critic Score
    Looks and plays like more of the same, but patient fans who have already played Zero and deeply invested in the wider Trails arc will be rewarded. [Issue#26, p.82]
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    • 73 Metascore
    • 80 Critic Score
    Satisfying tactile crafting and combat systems, made all the better by PSVR2. Rekindled is a prehistoric survival adventure you can fully immerse yourself in. [Issue#26, p.80]
    • PLAY
    • 64 Metascore
    • 60 Critic Score
    Impressive visuals, tense environments, and a main character you can believe in will keep your attention through the more unsatisfying and sluggish moments. [Issue#26, p.94]
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    • tbd Metascore
    • 60 Critic Score
    A delightfully constructed character-first narrative that balances humour with heavy themes, though we wish the hacking and slashing had more depth. [Issue#26, p.95]
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    • 85 Metascore
    • 90 Critic Score
    Both mechanically and narratively dense, Galleria constantly reinvents itself while building on incredible RPG foundations – it’s a genre triumph. [Issue#26, p.92]
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    • 81 Metascore
    • 80 Critic Score
    Dredge sets out with a firm goal, and absolutely nails the delivery. It takes on water, but doesn’t sink, in its final act, remaining a genuine must-play indie. [Issue#26, p.86]
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    • 69 Metascore
    • 50 Critic Score
    The gap between what Lightfall promised to deliver, and what it has actually provided, is unacceptably wide. There’s plenty to do, but you’ve done most of it before. [Issue#26, p.78]
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    • 41 Metascore
    • 50 Critic Score
    Altair Breaker’s replay value leans heavily on weapons looted from chests and the joy of seeing numbers go up, but these things can’t take the weight, and so the game falls with great force onto its blankly staring face. It’s not bad, but it’s certainly not good. If you want to pretend to hit robots with a sword and get some light upper body exercise, then great, this will do the job, but don’t expect much more than that. [Issue#26, p.87]
    • PLAY
    • 83 Metascore
    • 80 Critic Score
    It’s a surprisingly physical game, as many solutions involve chucking things across the virtual room. Best use those controller straps, eh? As the fine details of each solution are up to you, and there’s a little physical skill involved, nailing a puzzle is deeply satisfying. A neat payoff at the end for both the story and your previous efforts winds things up perfectly. [Issue#26, p.87]
    • PLAY
    • 73 Metascore
    • 70 Critic Score
    It’s nice to be able to investigate at street level, but there’s not much there. Buildings are empty, some textures are PS1 quality, and family names are repeated almost as often as advertising boards. A bit more love on the writing side of things would have made a huge difference as there’s lots of opportunity for humour. This, and more clarity on exactly what holds population growth back, could have made a good game great. [Issue#26, p.87]
    • PLAY
    • 76 Metascore
    • 70 Critic Score
    There’s nonetheless a delight to interacting with this cheery colourful world, including a separate sandbox where you can spawn objects and build to your heart’s content, though it’s the silly but good-natured story that keeps you invested. There’s something amusing about trying earnestly to contribute to society one moment and then deciding to fling it all into the sea the next, safe in the knowledge you can always pull a lever to reset. [Issue#26, p.81]
    • PLAY
    • 67 Metascore
    • 60 Critic Score
    Out at sea, it’s a lovely vibe just sailing to the other half-a-dozen or so islands, each with its own quirks, from a maze-like bamboo thicket to ancient glowing structures that can be used as warp points. But while there’s an intriguing mystery bubbling beneath the surface, you’ll have to work through more arbitrary crafting checklists to uncover it. With limited inventory space, it’s no surprise our boat quickly piles up with junk, a sight that’s less than chill. [Issue#26, p.81]
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    • 80 Metascore
    • 60 Critic Score
    The fundamentals are kept simple. [Issue#26, p.81]
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    • 70 Metascore
    • 40 Critic Score
    All style and no substance. Atomic Heart’s world looks the part but is undermined by poor mechanics and some of the worst writing in gaming history. [Issue#26, p.84]
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