PLAY's Scores

  • Games
For 679 reviews, this publication has graded:
  • 34% higher than the average critic
  • 8% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Astro Bot
Lowest review score: 10 POSTAL 4: No Regerts
Score distribution:
  1. Negative: 29 out of 679
679 game reviews
    • 64 Metascore
    • 30 Critic Score
    Lacklustre original ideas combine with a dull execution of a classic. You’d need a huge magnifying glass to find what little works here. Please read the book. [Issue#34, p.73]
    • PLAY
    • 90 Metascore
    • 80 Critic Score
    Not as compelling as Limbo and Inside. But it has brilliant puzzles (mostly), beautiful presentation (always), and that levels-within- levels idea is an all-timer. [Issue#34, p.72]
    • PLAY
    • 73 Metascore
    • 50 Critic Score
    Neither particularly exciting nor even safe, Superstars’ greatest Sonic sin is being really quite boring, and not very suited to multiplayer antics at all. [Issue#34, p.70]
    • PLAY
    • 78 Metascore
    • 70 Critic Score
    Great writing meets interesting characters, but less interactivity and a more sedate pace than even the wordiest of visual novels make this a bit of a slog. [Issue#34, p.68]
    • PLAY
    • 89 Metascore
    • 90 Critic Score
    Worth the wait. Capital ‘A’ ambitious and well realised, Remedy is letting its freak flag fly in full force. We love every twist of this spiral into survival horror. [Issue#34, p.62]
    • PLAY
    • 88 Metascore
    • 90 Critic Score
    Smartly building on the design of the base game to offer new challenges, this snappy six-hour campaign is a wonderful addition and testament to the future. [Issue#33, p.93]
    • PLAY
    • 70 Metascore
    • 60 Critic Score
    Infuriating. Fun sea exploration, but we can’t help wondering if Quantic Dream published this to make its own horrible writing look better by comparison. [Issue#33, p.92]
    • PLAY
    • 75 Metascore
    • 90 Critic Score
    Improvements across the board see the FIFA era left behind. Gameplay to sate purists meets fun fantasy elements – like teams featuring men and women. [Issue#33, p.90]
    • PLAY
    • 87 Metascore
    • 70 Critic Score
    Great set-pieces and acting carry an uneven yet inventive campaign, and new skills complement 2.0’s combat tweaks – though it’s not quite a revelation. [Issue#33, p.88]
    • PLAY
    • 80 Metascore
    • 70 Critic Score
    Squint a little and you could be playing Bloodborne. So why not just play Bloodborne with your eyes open? Nevertheless, a solid B-tier soulslike. [Issue#33, p.86]
    • PLAY
    • 83 Metascore
    • 70 Critic Score
    The Kampaign is the one of the best we’ve seen in years but stripped-back side-content and a barebones online mode hold this reboot back from greatness. [Issue#33, p.82]
    • PLAY
    • 87 Metascore
    • 80 Critic Score
    While it’s not without its flaws, Sea Of Stars is a tremendous love letter to JRPGs and a huge achievement for a studio as small as Sabotage. [Issue#33, p.80]
    • PLAY
    • 81 Metascore
    • 80 Critic Score
    Ko_Op shoots for the moon and lands among the stars. A heartfelt coming-of-age tale, there won’t be a dry eye by the time you play the final notes. [Issue#33, p.78]
    • PLAY
    • 68 Metascore
    • 60 Critic Score
    The core experience is superb, but the same is true of the now significantly cheaper NBA 2K23. Unless the latest rosters are important to you, buy that instead. [Issue#33, p.77]
    • PLAY
    • tbd Metascore
    • 70 Critic Score
    Although its combat can be finicky and it’s not the smoothest execution of VR, RuinsMagus’ charming characters and story makes the dungeoning not so dreary. [Issue#33, p.76]
    • PLAY
    • 76 Metascore
    • 80 Critic Score
    Slick, full of things to do, and boasting an admirable level of variety. If you’re okay with multiplayer being the weakest link, then this is an easy recommendation. [Issue#33, p.74]
    • PLAY
    • 96 Metascore
    • 100 Critic Score
    It is abundantly clear why this massive adventure took six years to develop from every lovingly sharpened plot hook, every subtle quirk of a party member’s lips, and every new arrangement of that gorgeous, central musical motif. Baldur’s Gate 3 is a glorious lightning strike, pairing talent with timing for not just a worthy successor to the series’ crown, but something truly special in its own right. We’ve no doubt we’ll head back down, down, down by the river to adventure anew for years to come. [Issue#33, p.68]
    • PLAY
    • 62 Metascore
    • 70 Critic Score
    This feels – and arguably is, given First Contact’s emphasis on post-launch updates– unfinished, rendering what could have been fantastic merely ‘good’. [Issue#32, p.92]
    • PLAY
    • 75 Metascore
    • 70 Critic Score
    A rather old-fashioned bike sim that focusses purely on racing beautiful bikes in a solid and smooth game engine. It’s not riotously fun, but the quality’s there. [Issue#32, p.91]
    • PLAY
    • 60 Metascore
    • 50 Critic Score
    Great performances and some good writing, but never tops the opening scare of how much money it’s asking for four hours of frustratingly limited activity. [Issue#32, p.89]
    • PLAY
    • 80 Metascore
    • 60 Critic Score
    A disappointing followup filled with gimmicks to validate its existence that end up getting in the way of the core appeal. Perhaps Moving Out 2 was a pivot too far. [Issue#32, p.89]
    • PLAY
    • 64 Metascore
    • 60 Critic Score
    All the ingredients of a great open-world RPG are here, but the lacklustre combat, bugs, and blink-and-you’ll-miss-it story leave an unpleasant taste. [Issue#32, p.86]
    • PLAY
    • 69 Metascore
    • 40 Critic Score
    Wholly uninspired and painfully dull, this is a shambolic effort that squanders the potential of its solid FPS foundations through dated design and technical issues. [Issue#32, p.81]
    • PLAY
    • 75 Metascore
    • 70 Critic Score
    The premise seems silly, but thought has gone into this chess-shooter mashup. However, difficulty spikes and lack of replayability mean it struggles to hold attention. [Issue#32, p.81]
    • PLAY
    • 77 Metascore
    • 80 Critic Score
    Challenging without being unfair, accessible without being patronising. It might be the VR skating experience you’ve dreamed of (if you dreamed of using your hands). [Issue#32, p.80]
    • PLAY
    • 86 Metascore
    • 80 Critic Score
    From’s mech series is purring better than ever, offering you a path to finesse like little else, though some parts here could still use a tune-up. [Issue#32, p.76]
    • PLAY
    • 67 Metascore
    • 60 Critic Score
    An enjoyable mystery in keeping with the Hercule Poirot you know and love, but not one with much interactivity beyond smashing together evidence. [Issue#32, p.74]
    • PLAY
    • 84 Metascore
    • 60 Critic Score
    An aggravating mix of truly gorgeous visuals and some fun platforming challenges with unsatisfying combat. It feels often flat, and doesn’t live up to the first game. [Issue#32, p.72]
    • PLAY
    • 83 Metascore
    • 90 Critic Score
    A terrific revival of a genre with plenty of life to give. Brilliant, slick controls and funky vibes have you owning the streets, but could use more challenge. [Issue#32, p.69]
    • PLAY
    • 90 Metascore
    • 90 Critic Score
    Everything you’d want from a Rogue Legacy sequel, and more, this dramatically enriches and expands its genre-defining blueprint to the point of near perfection. [Issue#30, p.99]
    • PLAY

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