PLAY's Scores

  • Games
For 679 reviews, this publication has graded:
  • 34% higher than the average critic
  • 8% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Astro Bot
Lowest review score: 10 POSTAL 4: No Regerts
Score distribution:
  1. Negative: 29 out of 679
679 game reviews
    • 92 Metascore
    • 90 Critic Score
    FFVII Rebirth ends up a messy game, then, but its ambitious swings pay off more often than not. Make no mistake, this is an absolutely epic journey that sends you out to explore a huge world, with real-time combat that makes your party feel like one great big team in a way few other games have ever managed to accomplish. The story in this middle entry doesn’t quite stick the landing, but the game built around it absolutely does, raising the bar significantly for RPGs of this scope. While taking a swing at fate’s threads feels narratively underserved, Rebirth still presents a planet and people worth fighting for right through to the bitter end. [Issue#39, p.68]
    • PLAY
    • 57 Metascore
    • 50 Critic Score
    There’s fun here, and you can maybe add a point if you got this for ‘free’ on PS Plus. May be worth checking on later, when hopefully it’s scrubbed up a bit. [Issue#38, p.98]
    • PLAY
    • 73 Metascore
    • 70 Critic Score
    Definitely an acquired taste. It takes a while to make sense of, but once it clicks, it becomes a trippy arcade shooter that gets right inside your head. [Issue#38, p.97]
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    • tbd Metascore
    • 80 Critic Score
    The stress of Papers Please translated into a more laidback and fun puzzler. Player choice gives this pocket-sized adventure bigger scope for story. [Issue#38, p.96]
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    • 75 Metascore
    • 70 Critic Score
    Literally the old games running under new skin. The Modern controls are dreadful and III is stretched and frustrating, but the first game remains a masterpiece. [Issue#38, p.94]
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    • 80 Metascore
    • 80 Critic Score
    A beautifully designed, accessible RPG with a postgame more appealing than most. A great example of developers handing you just the right amount of control. [Issue#38, p.90]
    • PLAY
    • 77 Metascore
    • 60 Critic Score
    In desperate need of repair work, Pacific Drive is a patchwork of glorious, memorable moments held together by the duct tape of frustration and technical issues. [Issue#38, p.88]
    • PLAY
    • 78 Metascore
    • 70 Critic Score
    Executes all common elements of open- world RPGs with confidence, but it falls short of the games it emulates and is weakened by its bland protagonists. [Issue#38, p.84]
    • PLAY
    • tbd Metascore
    • 70 Critic Score
    Stopping and starting time adds an extra dimension to this compact metroidvania. A fine palate cleanser between the likes of Ultros and Prince Of Persia. [Issue#38, p.82]
    • PLAY
    • 87 Metascore
    • 80 Critic Score
    Torn between multiple Personas, this is a great remake that should entice newcomers, while a missed opportunity to expand on the occult classic. [Issue#38, p.78]
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    • 79 Metascore
    • 80 Critic Score
    Not your usual metroidvania. Ultros’ blend of simulation, exploration and psychedelia is only marginally let down by simplistic combat and its own alienation. [Issue#38, p.76]
    • PLAY
    • 60 Metascore
    • 50 Critic Score
    Fairly fun writing and shooting let down by almost everything else. This is merely a live service treadmill looking for a reason to exist that doesn’t yet satisfy. [Issue#38, p.70]
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    • tbd Metascore
    • 60 Critic Score
    We don’t want to call this the Dark Souls of potion crafting, but in this game the journey is the destination, and your path will be littered with failed potions. [Issue#37, p.93]
    • PLAY
    • 55 Metascore
    • 50 Critic Score
    A fairly basic collection of ports that we’re glad exists, but these aren’t must-play classics so much as curios for the gaming palaentologists only. [Issue#37, p.92]
    • PLAY
    • 90 Metascore
    • 90 Critic Score
    The most welcoming Tekken for beginners, yet also the definitive experience for fans. Kicks the competition to the kerb, and finishes it off with a flashy move. [Issue#37, p.88]
    • PLAY
    • 81 Metascore
    • 80 Critic Score
    While it doesn’t reach the storytelling heights of the Phoenix Wright Trilogy, this is a collection of great remasters with several standout mysteries. [Issue#37, p.86]
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    • 86 Metascore
    • 90 Critic Score
    A comeback story for the ages. Beautiful, with awesome combat and perfect parkour. Hollow Knight: Silksong may have to cure cancer to top this. [Issue#37, p.82]
    • PLAY
    • 84 Metascore
    • 70 Critic Score
    We could say more, but this is best seen for yourself. Excellent performances and mostly solid period-pastiche production design make this hard to look away from. [Issue#37, p.81]
    • PLAY
    • 81 Metascore
    • 80 Critic Score
    Offers a solid throwback to ’80s PC gaming, and while the minigames don’t always land, the fantastic story will keep you invested until the end. [Issue#37, p.80]
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    • tbd Metascore
    • 60 Critic Score
    The central hook almost carries this dungeon crawler, but it struggles to stand out in a crowded field. There’s loot to be found here, but more like a puddle’s worth. [Issue#37, p.78]
    • PLAY
    • 89 Metascore
    • 80 Critic Score
    Fantastic characters, impeccable combat, and a fresh setting lift up a game that can otherwise feel stuck in the past. We’re beyond ready for more Kasuga. [Issue#36, p.72]
    • PLAY
    • 77 Metascore
    • 70 Critic Score
    Going full detective on figuring out these languages can be joyous, though other, duller, modes of play can get in the way more often than we’d like. [Issue#36, p.81]
    • PLAY
    • 69 Metascore
    • 60 Critic Score
    An enjoyable Age Of Sigmar campaign, nicely presented and newcomer-friendly, but convoluted controls hamper yet another RTS game on console. [Issue#36, p.80]
    • PLAY
    • 78 Metascore
    • 80 Critic Score
    With immense scope for creativity and an admirable approach to customising the experience, Teardown smashes it. You can break this in all the right ways. [Issue#36, p.78]
    • PLAY
    • 76 Metascore
    • 70 Critic Score
    A new dungeon with some trimmings, only the new boss fight truly impresses. The rest offers some fine though non-essential worldbuilding. [Issue#36, p.77]
    • PLAY
    • 81 Metascore
    • 80 Critic Score
    While we’re sad to see RPG mode go, the fighting in this update-sequel is wonderfully easy to get to grips with and dripping with possibilities. [Issue#36, p.76]
    • PLAY
    • 73 Metascore
    • 70 Critic Score
    A larger, varied zombie shooter sequel with an emotionally resonant story about a man and his dog, but equipment frustrations mean it’s short of VR greatness. [Issue#36, p.74]
    • PLAY
    • 72 Metascore
    • 60 Critic Score
    Visually stunning, this is a fun but undeniably flawed visit to the superbly recreated world of Pandora. It should have been better; we’re left feeling blue about that. [Issue#36, p.70]
    • PLAY
    • 82 Metascore
    • 80 Critic Score
    A fun story campaign teaches you everything you need to build a great time in yet another excellent Steamworld game. What genre will Thunderful nail next? [Issue#35, p.95]
    • PLAY
    • 72 Metascore
    • 70 Critic Score
    RoboCop is dreadfully buggy but an obvious love for the licence plus some brilliantly realised shooting pushes aside any doubts you might have; it’s just FUN. [Issue#35, p.94]
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