PLAY's Scores

  • Games
For 679 reviews, this publication has graded:
  • 34% higher than the average critic
  • 8% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Astro Bot
Lowest review score: 10 POSTAL 4: No Regerts
Score distribution:
  1. Negative: 29 out of 679
679 game reviews
    • 85 Metascore
    • 90 Critic Score
    Takes a simple idea for activity and turns it into something special, thanks to immersive controls, a powerful sense of exploration, and great worldbuilding. [Issue#35, p.92]
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    • tbd Metascore
    • 70 Critic Score
    An interesting premise meets outstandingly written characters, but the gameplay is lacking. Might have made a better visual novel than a dungeon crawler. [Issue#35, p.90]
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    • 75 Metascore
    • 90 Critic Score
    A bite-sized RPG with a twist on turn-based combat, worth the emotional damage. Smartly written and with a winning personality, this one’s a genuine charmer. [Issue#35, p.89]
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    • 80 Metascore
    • 70 Critic Score
    At once stylish, clever, frustrating, and messy, Ghostrunner 2 isn’t simple to enjoy or recommend. But there’s no denying the quality of the design. [Issue#35, p.88]
    • PLAY
    • 74 Metascore
    • 60 Critic Score
    Tactica lovingly translates Persona 5 to another format, but once you grasp the basic activity, the lack of variety both in action and story make it drag. [Issue#35, p.87]
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    • 68 Metascore
    • 70 Critic Score
    While admittedly a little buggy in places, this is a clever use of Isaac Asimov’s genre- leading science fiction, with enough invention and immersivity to impress. [Issue#35, p.83]
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    • 64 Metascore
    • 60 Critic Score
    The problem is that these mechanics don’t evolve. [Issue#35, p.82]
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    • 68 Metascore
    • 70 Critic Score
    Justice’s greatest problems lie at a technical level. It doesn’t fall down often, but when it does, it falls hard. Power through these issues and you’ll find a bloody good vampire adventure. The ending hints at a sequel; we hope it gets made. Justice is bat to the bone. [Issue#35, p.82]
    • PLAY
    • 67 Metascore
    • 60 Critic Score
    The VR game’s as short-lived as the PS4 version, while the optional objectives that pad out a level rarely have anything to do with killing spiders, though completing them does earn you upgrades to make mass arachnicide easier. If you’ve killed them with fire once already, however, the promise of doing it again in virtual reality isn’t quite so tantalising. [Issue#35, p.82]
    • PLAY
    • 77 Metascore
    • 90 Critic Score
    EA Sports WRC is simply the finest example of the genre. A few hitches and bugs can’t detract from a deep, breathless and wholly fun experience. Easy, right? [Issue#35, p.91]
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    • 77 Metascore
    • 70 Critic Score
    Little Goody Two Shoes is a colourful gift of genuine uneasiness tied up with a bow and laid out as a tasty and fully worthy ritual offering to nostalgia. [Issue#35, p.80]
    • PLAY
    • 78 Metascore
    • 70 Critic Score
    It’s always good to see Kiryu again, but the lack of other recognisable faces and fun side-quests makes this a mere time filler until Infinite Wealth arrives. [Issue#35, p.76]
    • PLAY
    • 76 Metascore
    • 70 Critic Score
    Fantastic monochrome style and chilling writing makes this a great horror to spend time with, though it struggles to maintain the mood across lots of runs. [Issue#35, p.75]
    • PLAY
    • 71 Metascore
    • 40 Critic Score
    It looks absolutely beautiful and the mystery is initially intriguing, but where’s the game? Gradually becomes one of the most tedious spacewalks in a long time. [Issue#35, p.74]
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    • 56 Metascore
    • 60 Critic Score
    A series high for PvP, a series low for Zombies and the campaign. Worth it for multiplayer, but paying for the whole package leaves a sour taste. [Issue#35, p.70]
    • PLAY
    • 61 Metascore
    • 70 Critic Score
    If you’ve already played Payday 2 and its DLC to death, this is your logical next step; if you haven’t, go and play that first. It’s cheaper and chonkier. [Issue#34, p.96]
    • PLAY
    • 77 Metascore
    • 70 Critic Score
    Doesn’t veer far from the original’s winning formula, but the high gloss and family-friendly action mean there’s much to champion. Not essential, but beautifully slick. [Issue#34, p.95]
    • PLAY
    • 74 Metascore
    • 70 Critic Score
    Trepang2 certainly delivers as a single-player FPS when it comes to loud, bloody action and tactically smart enemies, but it’s a little short on personality and variety. [Issue#34, p.94]
    • PLAY
    • 81 Metascore
    • 80 Critic Score
    Strong in every stance, Fate/Samurai Remnant is an all-around hit, giving everything you’d expect from a good Fate game and then some. [Issue#34, p.92]
    • PLAY
    • 78 Metascore
    • 70 Critic Score
    An interesting science adventure with plenty of style, but with little opportunity to influence the outcome it’s hard not to feel like an outsider in this story. [Issue#34, p.90]
    • PLAY
    • 76 Metascore
    • 60 Critic Score
    Glimmers of a great throwback are here but nothing holds up upon close inspection. Missions lack depth while this combat was better left in the past. [Issue#34, p.86]
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    • 70 Metascore
    • 60 Critic Score
    A repetitive Dark-Souls-by-numbers is livened up by a universe-swapping idea. Hey, why doesn’t FromSoft steal that idea for its next game? Seems only fair. [Issue#34, p.84]
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    • 79 Metascore
    • 80 Critic Score
    A masterclass in the art of comedy and character writing, this deceptively simple trilogy is heartwarming, silly, and rib-achingly funny in equal measure. [Issue#34, p.83]
    • PLAY
    • 75 Metascore
    • 70 Critic Score
    While you can appreciate Boundless Trails’ handheld roots, this is a fun action romp that transcends the platform it was originally created for and delivers an adventure worth undertaking. [Issue#34, p.82]
    • PLAY
    • 74 Metascore
    • 90 Critic Score
    All the games here are nicely presented versions of the classics as they stand, without too many frills. [Issue#34, p.82]
    • PLAY
    • 76 Metascore
    • 70 Critic Score
    It doesn’t completely derail the gothic vibes. You use a special lantern to reveal hidden clues or images beneath the paintings hanging on the walls, for instance. The game’s most impressive trick is the use of real actors captured with an impressive 3D volumetric technique, lending a fun, campy theatricality to proceedings, the ghostly visions of these past guests unlocking as you complete each puzzle. We could have done with more this aspect, rather than the usual lore collectathons and audio logs, but this isn’t a bad way to reimagine a classic ’90s FMV puzzler for VR. [Issue#34, p.82]
    • PLAY
    • 82 Metascore
    • 80 Critic Score
    [Issue#34, p.80]
    • PLAY
    • 80 Metascore
    • 80 Critic Score
    Shadow Gambit too complex? Too many hours of cutscenes in the Metal Gear collection? Try this snack-sized stealth that anyone can enjoy instead. Exquisite! [Issue#34, p.79]
    • PLAY
    • 80 Metascore
    • 80 Critic Score
    A short, sweet adventure that manages to be both silly and sincere. Lil Gator Game’s island is bursting with fun activities, animal friends, and potential for exploration. [Issue#34, p.78]
    • PLAY
    • 90 Metascore
    • 90 Critic Score
    For the most part a thrilling story with fist-pumping missions. New mechanics are a mixed bag – but it’s still one of the best superhero things ever. [Issue#34, p.74]
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