PLAY's Scores

  • Games
For 679 reviews, this publication has graded:
  • 34% higher than the average critic
  • 8% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Astro Bot
Lowest review score: 10 POSTAL 4: No Regerts
Score distribution:
  1. Negative: 29 out of 679
679 game reviews
    • 89 Metascore
    • 80 Critic Score
    Not at all like getting blood from a stone. Presenting a monster mash you’ll want to jump back into, this roguelike is worth getting your chops around. [Issue#46, p.97]
    • PLAY
    • 83 Metascore
    • 90 Critic Score
    Capcom hasn’t messed with greatness, retaining everything that made Dead Rising a classic in the first place while sprinkling in smart changes. [Issue#46, p.96]
    • PLAY
    • 83 Metascore
    • 90 Critic Score
    A fan-favourite protagonist, clever gameplay options, and cases ranging from very silly to very serious – this collection has it all, and is unmissable for series fans. [Issue#46, p.94]
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    • 73 Metascore
    • 80 Critic Score
    It may lack punch but its satisfying driving and laid-back exploration are ideal if you’re looking for a soothing adventure. Perfect for treasure hunt lovers. [Issue#46, p.93]
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    • 86 Metascore
    • 80 Critic Score
    A ghost story we’ve heard many times before, told once more with feeling. A friendlier introduction for newbies, and a worthwhile return to fans’ special place. [Issue#46, p.91]
    • PLAY
    • 71 Metascore
    • 70 Critic Score
    Adds more activity to a great game at a steep price, but doesn’t do much to justify another go-around. Ultimately left living in the base game’s shadow. [Issue#46, p.90]
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    • 80 Metascore
    • 70 Critic Score
    A delight for Warhammer 40,000 fans, and strong enough to give everybody else a good time too. How long it’ll last depends on your tolerance for repetition. [Issue#46, p.86]
    • PLAY
    • 53 Metascore
    • 40 Critic Score
    One of the most generic open-world racers ever made. Add in server issues, uneven AI difficulty, level grinding, and visual woes and there’s very little to love.[Issue#46, p.84]
    • PLAY
    • 94 Metascore
    • 100 Critic Score
    While it currently enjoys a wealth of mature, cinematic titles, PlayStation has been crying out for a fresh, colourful mascot platformer, and Astro Bot ticks most of those boxes – at the very least, Team Asobi proves there are multiple ways to accessorise the chilly veneer of white plastic. As a 30-something gamer with rent to pay, few things inspire childlike glee in me, but Astro Bot manages it again and again. Whether it’s diving into an underwater level and pretending I’m exploring an aquarium from the other side of the glass, or just the simple tactile joy of Astro Bot’s little feet tapa-tapa-ing across the DualSense, I’m feeling a wide-eyed wonder that I thought I’d grown out of. His Rescue Mission was a few games back, but it’s safe to say that Astro Bot has definitely resuscitated PlayStation’s long-absent sense of fun. [Issue#46, p.80]
    • PLAY
    • 62 Metascore
    • 70 Critic Score
    A lot of fun (and weird storytelling choices) at a reasonable price, with no sweaty jungle of microtransactions, Concord has respect for both your time and your wallet. [Issue#45, p.92]
    • PLAY
    • 73 Metascore
    • 80 Critic Score
    Just as solid as when it first took horror streamers by storm, now with added content so you can play in the certainty you still haven’t seen every scare. [Issue#45, p.91]
    • PLAY
    • 81 Metascore
    • 80 Critic Score
    With a unique and slick drill mechanic there's a lot to love, but not quite enough is made of it across a very brief runtime. Wanting more isn’t always a bad thing. [Issue#45, p.90]
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    • 83 Metascore
    • 80 Critic Score
    Accessible enough for strangers to turn- based combat, unique enough for veterans. Designed to ensure you have fun, steam work makes the dream work. [Issue#45, p.88]
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    • 76 Metascore
    • 70 Critic Score
    Time-freezing and self-cloning bring some power-fantasy to the soulslike structure, but invisible walls and overfamiliarity stop it reaching the big leagues. [Issue#45, p.84]
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    • tbd Metascore
    • 80 Critic Score
    Few detective games lead you to make as many brilliant deductions that feel like your own path to follow, though some issues with the port let it down. [Issue#45, p.83]
    • PLAY
    • 83 Metascore
    • 80 Critic Score
    A gorgeous remaster, the freelance police have never looked or played better. Psychic powers are a stroke of genius, though detract a tad from other aspects. [Issue#45, p.82]
    • PLAY
    • 75 Metascore
    • 90 Critic Score
    The best game in the series in over two decades. Its downsides are minor, making it a wholeheartedly recommendable, classic JRPG experience. [Issue#45, p.80]
    • PLAY
    • 75 Metascore
    • 50 Critic Score
    Good Star Wars vibes quickly begin to feel wasted between stiff platforming, clunky insta-fail stealth, and a crew we just don’t learn to love. [Issue#45, p.76]
    • PLAY
    • 73 Metascore
    • 60 Critic Score
    Energetic and charming, the structure is spread too thinly and too repetitive as it stands, leaving us wishing for more of the more authored stages. [Issue#44, p.96]
    • PLAY
    • 64 Metascore
    • 70 Critic Score
    In a genre filled with top-tier competition, Sweep The Board’s use of Demon Slayer helps it stand out – series fans will, of course, enjoy it the most. [Issue#44, p.95]
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    • 74 Metascore
    • 70 Critic Score
    A frantic, chaotic, visually splendid shooter that plays like it came from the mid-’90s. It can be overwhelming, but when the bosses go down, you’ll feel immense. [Issue#44, p.94]
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    • tbd Metascore
    • 80 Critic Score
    A stunning coming-of-age tale. Despite half-baked minigames and a slow middle section, gorgeous pixel art and strong writing make it worth your time. [Issue#44, p.92]
    • PLAY
    • 56 Metascore
    • 50 Critic Score
    A compelling gameplay loop is held together by glue sticks and masking tape, with a mix-and-match art style that barely conceals its fragile foundations. [Issue#44, p.90]
    • PLAY
    • 75 Metascore
    • 70 Critic Score
    Optional photo opps for your album keep you curious, and most puzzles are fun to work out while rarely being taxing. Combined with a gorgeous art style, these memories are worth revisiting. [Issue#44, p.89]
    • PLAY
    • tbd Metascore
    • 60 Critic Score
    With a tactile crafty art style, it’s fun to bumble around for an hour or two, but there’s not much variety or even additional missions. [Issue#44, p.89]
    • PLAY
    • 73 Metascore
    • 70 Critic Score
    For a puzzler like this, some sections are surprisingly freeform when it comes to the route you can take to progress (occasionally this confuses the button that shows your objective, though). At times it feels like this freedom chafes with the potential for great puzzle design, like a level where you’re navigating by sparse light and few shadows, while cracks of lightning shift them dramatically… though it’s almost a non-factor as a navigational challenge. Even at only a couple of hours long, it can feel overstretched, but it’s well worth jumping into even so. [Issue#44, p.89]
    • PLAY
    • 78 Metascore
    • 70 Critic Score
    This small-scale creature collector is a breezy flight of fancy offering infectious excitement about the natural world. Pass the binoculars; it’s time to touch some grass. [Issue#44, p.88]
    • PLAY
    • 76 Metascore
    • 50 Critic Score
    Though the battle system is refined, the lacklustre structure feels needlessly slow and repetitive. We’d rather play the first one – not a good omen. [Issue#44, p.86]
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    • 84 Metascore
    • 90 Critic Score
    This is a perfect purchase if, one might say, thou fancy a reet good laff. Perfectly judged absurdist comedy delivered via surreal shenanigans; we love it. [Issue#44, p.84]
    • PLAY
    • 71 Metascore
    • 70 Critic Score
    A lighter take on the soulslike formula that’s generous with its toys – just don’t expect them to be crafted with the godlike precision of FromSoftware’s classics. [Issue#44, p.83]
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