PLAY's Scores

  • Games
For 679 reviews, this publication has graded:
  • 34% higher than the average critic
  • 8% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Astro Bot
Lowest review score: 10 POSTAL 4: No Regerts
Score distribution:
  1. Negative: 29 out of 679
679 game reviews
    • 86 Metascore
    • 90 Critic Score
    Punchy runs respect your time, and a willingness to let you throw your cards at the wall to see what sticks makes each fresh one worth the ticket to ride. [Issue#44, p.82]
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    • 80 Metascore
    • 90 Critic Score
    A strikingly beautiful experience that keeps all things in balance. Its successful simplicity and gorgeous visuals give Kunitsu-Gami a timeless quality. [Issue#44, p.80]
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    • 81 Metascore
    • 80 Critic Score
    The main story has blips, but Tural is a wonderful world to explore and, importantly, creates a solid foundation for more FFXIV updates to come. [Issue#44, p.76]
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    • 79 Metascore
    • 70 Critic Score
    V Rising is flawed, and bits can drag, but in a world where great vampire games are more elusive than actual vampires, there’s a lot to like here. [Issue#43, p.101]
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    • 74 Metascore
    • 70 Critic Score
    The activities are pretty simple, but charming characters accentuated with manga techniques makes your brief time in this Japanese seaside town a memorable one. [Issue#43, p.100]
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    • 74 Metascore
    • 60 Critic Score
    The writing and the design butt heads a little too often, resulting in an expansion that keeps getting in its own way. There is gold; just not enough. [Issue#43, p.98]
    • PLAY
    • 84 Metascore
    • 80 Critic Score
    An exciting fresh start for the RPG series. With strong character writing and excellent worldbuilding, it’s newcomer-friendly while appealing to fans. [Issue#43, p.96]
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    • 85 Metascore
    • 80 Critic Score
    Short, sharp episodes highlight the base game’s shortcomings, but otherwise this miniseries is a merry turn down the spiral that leaves us wanting more. [Issue#43, p.95]
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    • 81 Metascore
    • 80 Critic Score
    Don’t let this puzzler slide by. With strong comedic writing, glowing art direction, and lots of fiendish brain ticklers, it’s well worth wrapping your head around. [Issue#43, p.94]
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    • 94 Metascore
    • 90 Critic Score
    FromSoftware continues to rule the genre it invented. If you didn’t care for Elden Ring, run away screaming. Otherwise, come on in and scream with frustration. [Issue#43, p.92]
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    • 74 Metascore
    • 80 Critic Score
    Strong dialogue plus naturalistic acting makes the supernatural natural. Short but effective, with a final stretch that makes you reconsider all that’s gone before. [Issue#43, p.90]
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    • 90 Metascore
    • 80 Critic Score
    A campaign that celebrates Destiny and its history, plus tweaks that smooth many of the bumps in the overall experience, set everything back on track. [Issue#43, p.88]
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    • 87 Metascore
    • 80 Critic Score
    Still not as slick as Persona, SMT V revels in crunchtastic strategy with unparalleled customisation. A shift to open world is a genuine fresh hook. [Issue#43, p.84]
    • PLAY
    • 81 Metascore
    • 70 Critic Score
    Matchmaking and communication could do with some work, but they’re can’t drag down what is undeniably a joyful experience… with the right people. [Issue#42, p.98]
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    • tbd Metascore
    • 50 Critic Score
    An interesting curio from Japan that’s too short and shallow to carry any real weight today, though it hasn’t aged at all badly considering it’s from 1992. [Issue#42, p.97]
    • PLAY
    • 70 Metascore
    • 50 Critic Score
    It’s not often that games are genuinely too short, but Neurodiver is over before any of its ideas or characters can develop, making it oddly dissatisfying. [Issue#42, p.96]
    • PLAY
    • 81 Metascore
    • 70 Critic Score
    It may feel like a weak alternative to a genuinely new action-based Monster Hunter game, but Wings Of Ruin still stands on its own merits as an RPG. [Issue#42, p.94]
    • PLAY
    • 76 Metascore
    • 60 Critic Score
    A gaming pill best swallowed with a heaped spoonful of nostalgia, this is good but not great. In space, no-one can hear you scream ‘Where do I go now?’ [Issue#42, p.92]
    • PLAY
    • 71 Metascore
    • 70 Critic Score
    Who knew a house in the north of England could make a great setting for science fiction? A smart twist on time travel that shines despite room for improvement. [Issue#42, p.91]
    • PLAY
    • 81 Metascore
    • 70 Critic Score
    This four-hour foray into faith is unlike anything else you’ll play this year. Both incredibly bleak and beautiful, put your hands together for Indika. [Issue#42, p.90]
    • PLAY
    • 76 Metascore
    • 70 Critic Score
    A spectacular battle system that adapts to heroes you meet on your journey is trapped in a package that hasn’t been polished enough to make it shine. [Issue#42, p.88]
    • PLAY
    • 82 Metascore
    • 80 Critic Score
    An outstanding homage to PS1 horror that’s no mere tribute act. If this is just the start of an excellent new series, then consider our return ticket already booked. [Issue#42, p.84]
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    • 55 Metascore
    • 50 Critic Score
    Not since Silent Hill: Book Of Memories has a horror series spun-off in such a strange direction. Sadly, Sker Ritual is about as successful as that game too. [Issue#41, p.99]
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    • 81 Metascore
    • 80 Critic Score
    Lets! Revolution! takes Minesweeper and revamps it. Its tile-flipping deduction puzzles hold strategic depth, and its lovely animation adds a welcome flourish. [Issue#41, p.98]
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    • 88 Metascore
    • 90 Critic Score
    Moody, mysterious, borderline magnificent – this is a modern classic, an adventure that rivals its biggest inspirations without just following their lead. [Issue#41, p.96]
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    • tbd Metascore
    • 90 Critic Score
    If you can play Umurangi Generation, you should play it. A masterfully told story that puts you at the centre in a unique, deeply meaningful way. [Issue#41, p.94]
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    • 91 Metascore
    • 90 Critic Score
    In its humour and presentation, Dave The Diver has something of a good food anime vibe – the food is important, but there’s just so much more to discover. [Issue#41, p.92]
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    • 76 Metascore
    • 70 Critic Score
    A charming but flawed metroidvania that had the poor luck to be released in a year which has already seen two outstanding examples of the genre. [Issue#41, p.90]
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    • 75 Metascore
    • 50 Critic Score
    Adds so many ingredients to the proverbial pot that ultimately you can’t really taste any of them, resulting in a forgettable dish on an already crowded table. [Issue#41, p.88]
    • PLAY
    • 71 Metascore
    • 70 Critic Score
    You’ll want to get lost in the well-realised world. No single element is a revolution, and it’s sometimes a little thinly spread, but it’s still a successful adaptation. [Issue#41, p.86]
    • PLAY

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