PLAY's Scores

  • Games
For 679 reviews, this publication has graded:
  • 34% higher than the average critic
  • 8% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Astro Bot
Lowest review score: 10 POSTAL 4: No Regerts
Score distribution:
  1. Negative: 29 out of 679
679 game reviews
    • 93 Metascore
    • 100 Critic Score
    Almost everything here builds on what came before, taking it to new heights – and when it doesn’t, it presents what was already loved with an enhancing lick of paint. This is still a more action-packed, linear Resi than, say, the second game (this is chapter-based), but it respects the source material while knowing when it needs to one-up it. The boss fights are much better (some of the best in the series); Ashley is a better companion (and when you briefly play as her it has much more depth); and the structure hangs together far better both narratively and environmentally. Underpinning it all is a fantastic combat system that re-crowns Resi as third-person action- horror royalty. [Issue#26, p.70]
    • PLAY
    • tbd Metascore
    • 70 Critic Score
    An encouraging glimpse of a luxurious future for visual novels, though one that struggles to decide what it really wants to be. Here’s hoping for more. [Issue#25, p.92]
    • PLAY
    • 79 Metascore
    • 70 Critic Score
    The hunts may feel derivative, and the crafting more of a cumbersome crutch, but there’s still a fascinating world for hunters looking for their next challenge. [Issue#25, p.74]
    • PLAY
    • 74 Metascore
    • 70 Critic Score
    Not as consistently inventive or as funny as we’d like, but still a great physics playground to mess around in and get used to what PSVR2 has to offer. [Issue#25, p.67]
    • PLAY
    • 87 Metascore
    • 90 Critic Score
    If it didn’t seem easy enough to fall into Final Bar Line, there’s even an Endless mode. It’s a game that keeps giving (though future updates may make it pricy). [Issue#25, p.90]
    • PLAY
    • 73 Metascore
    • 80 Critic Score
    Excellent tracking and tactile controls makes this an easy, swashbuckling adventure to get lost in, even if that’s mostly all it delivers. Far away? Far out. [Issue#25, p.68]
    • PLAY
    • 57 Metascore
    • 60 Critic Score
    If you’ve fond memories of the early noughties, this might find a place in your heart, but its disjointed style and slogging stretches won’t appeal to all. [Issue#25, p.93]
    • PLAY
    • 86 Metascore
    • 80 Critic Score
    Beautiful presentation and captivating characters make up a little for the lack of grand narrative, plus there’s a clever and engaging battle system. [Issue#25, p.88]
    • PLAY
    • 81 Metascore
    • 70 Critic Score
    By going back in time, Ishin offers plenty of fresh ideas, but some well-established features of the LAD series suffer in return – especially the story. [Issue#25, p.84]
    • PLAY
    • 67 Metascore
    • 70 Critic Score
    Raptor-based stealth horror is terrifying, but starts to become stale with only slight variation. But when it works, it’ll really make you squeal. [Issue#25, p.66]
    • PLAY
    • 79 Metascore
    • 80 Critic Score
    Barebones combat doesn’t get in the way of the genuinely interesting clambering to be had throughout the story. Just be careful your arms don’t get sore. [Issue#25, p.64]
    • PLAY
    • 64 Metascore
    • 40 Critic Score
    Altogether, this is not just a keenly disappointing full-price PS5 exclusive, it’s also particularly discouraging as a female-fronted production with a story focused on the magic of relationships between women, and a rare triple-A game with a Black lead. Its message is almost entirely lost in the pyroclastic flow of missteps and missed opportunities. [Issue#25, p.78]
    • PLAY
    • 78 Metascore
    • 80 Critic Score
    An outrageously suave shooter with pulpy, pacey gunplay. It’s endearing enough to leave you wondering whether you need a complete change of wardrobe. [Issue#25, p.76]
    • PLAY
    • 68 Metascore
    • 70 Critic Score
    Mars itself doesn’t feature as much as it probably should, but this is made up for by engaging characters, purposeful traversal, and a heartfelt message. [Issue#25, p.77]
    • PLAY
    • tbd Metascore
    • 60 Critic Score
    With engaging activities, plenty of puzzles, and a zany narrative, Delirium delivers a comical, if somewhat surface-level, throwback point-and-click adventure. [Issue#25, p.91]
    • PLAY
    • 89 Metascore
    • 90 Critic Score
    A remake that deepens the original’s darkness, reshaping its iconic haunted house for the better, while bringing its characters into the light. [Issue#25, p.70]
    • PLAY
    • 70 Metascore
    • 70 Critic Score
    Ultimately, though, this is powered by joy. It’s a largely forgiving experience, bolstered by innocence, optimism, and some genuinely funny jokes. It all feels as vibrant as it looks. While it’s geared towards a younger audience, it can (and should) be enjoyed by fans of all ages. Not the best day ever, but Purple Lamp has scored a sweet victory nonetheless. [Issue#25, p.83]
    • PLAY
    • 57 Metascore
    • 50 Critic Score
    It’s a shame as there’s charm to this time travel adventure. Cartoony takes on all the usual suspects – a haunted graveyard, a wild west town, pirate ships, and so on – are pleasing to hop around. While many jokes fall flat, often thanks to stiff animation, some do elicit a chuckle (vampire boss Vlad The Impala, for instance, is a terrific pun). But sadly this platformer doesn’t quite stick the landing. [Issue#25, p.83]
    • PLAY
    • 83 Metascore
    • 80 Critic Score
    The likes of QTE-based brawls and stealth sections are less successful, and some sequences are a little drawn out – but by the end you’ll be hooked emotionally and, yes, may end up teary-eyed. [Issue#25, p.83]
    • PLAY
    • tbd Metascore
    • 70 Critic Score
    Occasionally hampered by its simplicity and low narrative stakes, Arcadia Fallen is a visual novel with a lot of heart that’s easy for genre fans to get invested in. [Issue#25, p.82]
    • PLAY
    • 75 Metascore
    • 70 Critic Score
    Sable is a great attempt at making an open-world game without combat, but both on a technical level and in scope it comes up against its indie limitations. [Issue#23, p.76]
    • PLAY
    • tbd Metascore
    • 70 Critic Score
    Journey holds up because of its elegant minimalism, whereas Sky struggles to soar, mired in live-service elements that take the wind out of your wings. [Issue#23, p.77]
    • PLAY
    • 77 Metascore
    • 80 Critic Score
    Terrifically fast, well-balanced street racing that really makes the most of PS5. Not quite as cool as the new art stylings would suggest, but still a fine game. [Issue#23, p.68]
    • PLAY
    • 81 Metascore
    • 80 Critic Score
    Saving the world involves more chatting than we expected, but by balancing combat with a hero houseshare, Firaxis has delivered one of the best Marvel games in years. [Issue#23, p.62]
    • PLAY
    • 78 Metascore
    • 70 Critic Score
    A neat remaster that sometimes clashes with its PSP origins. More often than not, it comes out on top, but it feels like it could have broken more limits. [Issue#23, p.74]
    • PLAY
    • 69 Metascore
    • 40 Critic Score
    Repetitive survival horror that feels like a life sentence, The Callisto Protocol is as bereft of life as the harsh conditions of the moon on which it’s set. [Issue#23, p.70]
    • PLAY
    • 73 Metascore
    • 70 Critic Score
    Odd but alluring in the same way as its source material, Odyssey puts its best foot forward then stumbles. A fun, if slow, RPG take on the anime. [Issue#24, p.78]
    • PLAY
    • tbd Metascore
    • 60 Critic Score
    With some mild issues, its repetitive nature, and unanswered narrative questions, The Outbound Ghost doesn’t deliver the most spooktacular experience. [Issue#24, p.83]
    • PLAY
    • 88 Metascore
    • 90 Critic Score
    Tech limitations don’t spoil this layer cake of sheer gaming bliss. Tropey story sections may be divisive, but fast-paced action doesn’t get much better than this. [Issue#24, p.74]
    • PLAY
    • 87 Metascore
    • 90 Critic Score
    Rise evolves World’s approachable template into an even more fun and faster-paced entry with brilliant new mechanics and the series’ most inspired designs. [Issue#24, p.70]
    • PLAY

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