PLAY's Scores

  • Games
For 679 reviews, this publication has graded:
  • 34% higher than the average critic
  • 8% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Astro Bot
Lowest review score: 10 POSTAL 4: No Regerts
Score distribution:
  1. Negative: 29 out of 679
679 game reviews
    • 86 Metascore
    • 80 Critic Score
    It’s hard to say P4G is definitely better. While still somewhat procedurally generated, the dungeons feel like more of a slog given how the design, heavy on long corridors, makes thing more spread out, and while there are great stories in the social links they can certainly sag a bit. The focus on boundary-pushing inner turmoil hasn’t aged as gracefully as some might remember either, Kanji’s struggle with masculinity and Naoto’s with gender both weak swings that never amount to much.2 Still a fantastic adventure, but not the shining jewel it was once touted as. [Issue#24, p.82]
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    • tbd Metascore
    • 60 Critic Score
    A good dose of weirdness in the lore prevents the game being completely one-note, but overall things are spread too thin despite the game only being two or three hours long. This turnip perhaps needed to be left in the ground a little longer. [Issue#24, p.82]
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    • 80 Metascore
    • 80 Critic Score
    As it’s procedurally generated, some may chafe against the formidable grind, but each floor is bite-size, and you can command your team to do most of the exploring for you. Interspersed with dialogue-driven hangouts in the daytime, this is an incredible quick fix of weak point-targeting battling with RPG character building. It’s just a shame this couldn’t be more definitive. [Issue#24, p.82]
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    • 76 Metascore
    • 70 Critic Score
    Moonrider rarely feels cheap – the final (final) boss does overdo some unavoidable attacks, but generally bosses have distinct patterns to memorise. As always with retro games, lifespan is an issue and you’ll probably finish this in an afternoon, but there’s replay value in discovering those items and new ways to play. [Issue#24, p.75]
    • PLAY
    • 76 Metascore
    • 80 Critic Score
    Clearly inspired by real places, Tieng Valley exists firmly in the realm of magical realism, with a god of forgetting looming over the valley while strange flowers whisper echoes of the past. Biking around, recording it is a meditative experience that not only interrogates how you as an outsider choose to remember this ephemeral space, but also asks wider questions about time, history, and memory. It’s a genuine pleasure to explore. The game doesn’t outstay its welcome at about ten hours long, and is absolutely an experience we won’t forget in a hurry. [Issue#24, p.75]
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    • 75 Metascore
    • 70 Critic Score
    Choppy performance aside, while there’s nothing particularly revolutionary here it’s hard to lament a lack of meaningful changes when beating up bad guys still feels this good. [Issue#24, p.75]
    • PLAY
    • 68 Metascore
    • 50 Critic Score
    It’s got promise and plenty of atmosphere, but with unlikeable characters, lacklustre story development, and average activity, The Chant hits a bit of a bum note. [Issue#22, p.76]
    • PLAY
    • 78 Metascore
    • 70 Critic Score
    A lovingly crafted adventure with some delightful clockwork puzzles, but sadly undermined by one particularly clumsy narrative misstep. [Issue#22, p.80]
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    • 70 Metascore
    • 70 Critic Score
    If you want to take your time teasing out the story while also looking like you came off the cover of JRPG Vogue, then you’re in for a good time. [Issue#22, p.74]
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    • 70 Metascore
    • 60 Critic Score
    Imaginative and densely populated but also rather samey and sparse at the same time. Technically iffy, but its lock-on gameplay suits the open world playground. [Issue#22, p.70]
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    • 77 Metascore
    • 80 Critic Score
    An interesting take on the roguelike genre that offers a unique and entertaining way to play the game, but feels geared towards co-op over single-player. [Issue#22, p.81]
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    • 68 Metascore
    • 70 Critic Score
    Blunt, limited, and lacking deeper features, this remains a curiosity rather than essential. But for diehard fight fans this makes Dimps’ brawler all the more endearing. [Issue#22, p.87]
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    • 85 Metascore
    • 80 Critic Score
    The return is mostly triumphant, as it feels like the series has never been away. Even more fun than a rubber chicken with a pulley in the middle. [Issue#22, p.78]
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    • 73 Metascore
    • 70 Critic Score
    Shadows Of Rose isn’t quite a must-play, but it will make you squeal. Some of the series’ most inventive spooks are here, though inevitably in moderation. [Issue#22, p.90]
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    • 74 Metascore
    • 70 Critic Score
    A competent and substantial rally experience, but not quite the stuff of legend. It’s the best of Kylotonn’s offerings, and a decent swansong for its WRC series. [Issue#22, p.91]
    • PLAY
    • 57 Metascore
    • 40 Critic Score
    Gungrave anime fans might be able to crowbar some fun out of this, but we strongly recommend that they don’t even try. Destined to become dead and buried. [Issue#22, p.86]
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    • 73 Metascore
    • 80 Critic Score
    The lean and mean design may be limiting but it feels great when you’re chuntering through masses of monsters. Destined to be a modern cult classic. [Issue#22, p.88]
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    • 69 Metascore
    • 80 Critic Score
    While there’s not enough here to convince QTE sceptics, there’s life in it yet thanks to a cast you’ll want to root for and some welcome gameplay additions. [Issue#22, p.82]
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    • tbd Metascore
    • 70 Critic Score
    Beasts Of Maravilla Island is a fun game that needs further polish. Though its photography mechanics feel flawed, there’s an enjoyable adventure here. [Issue#22, p.77]
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    • 64 Metascore
    • 50 Critic Score
    While there are some highlights in the visuals, sound, and accessibility, this never breaks free of its inspiration to do something interesting and fresh. [Issue#21, p.78]
    • PLAY
    • 86 Metascore
    • 80 Critic Score
    Tunic can appeal equally to those seeking a solid challenge, and those who want to be able to cruise through the experience. Both will find a great game. [Issue#21, p.94]
    • PLAY
    • 80 Metascore
    • 70 Critic Score
    A homage to 1990s survival horror that recognises where improvement is needed, Signalis has its own issues, but it emerges as a mostly gripping adventure. [Issue#21, p.92]
    • PLAY
    • 72 Metascore
    • 60 Critic Score
    A compelling detective game with multiple threads to pull you through its dark Sardinian streets. Attempts to add horror to the mix, however, often fall flat. [Issue#21, p.91]
    • PLAY
    • 82 Metascore
    • 80 Critic Score
    An essential purchase if you enjoyed Innocence, and an imperfect but gripping starting point if you missed it. Hopefully not the end of the tale. [Issue#21, p.80]
    • PLAY
    • 76 Metascore
    • 70 Critic Score
    Fun at times. Improved visuals look the part, but this sequel strays too far from the team-oriented gameplay that made the original so compelling. [Issue#21, p.96]
    • PLAY
    • tbd Metascore
    • 70 Critic Score
    The Witch’s House may be very small, but so are chilli peppers and they still pack a punch. 7 Solve some puzzles and enjoy a few scares… and a few untimely ends. [Issue#21, p.95]
    • PLAY
    • 71 Metascore
    • 60 Critic Score
    A delicious stream-of-consciousness journey into geek culture is underpinned by solid combat, but undermined by filler, rough edges, and a void of meaningful cohesion. [Issue#21, p.82]
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    • 57 Metascore
    • 60 Critic Score
    Gearbox tries to recapture the magic of Tales From The Borderlands, but by abandoning its original motley crew and valuing jokes over story, it offers tame tales only. [Issue#21, p.78]
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    • 67 Metascore
    • 60 Critic Score
    Don’t expect a successor to Arkham, slavish to the memory of Rocksteady’s games. This 6 isn’t that. It is a good game in its own right, despite some mistakes. [Issue#21, p.74]
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    • 75 Metascore
    • 70 Critic Score
    The best gunplay in the series struggles in the face of a poor plot. What you do in the campaign is nicely varied enough, but there’s very little substance. [Issue#21, p.84]
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