PLAY's Scores

  • Games
For 679 reviews, this publication has graded:
  • 34% higher than the average critic
  • 8% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Astro Bot
Lowest review score: 10 POSTAL 4: No Regerts
Score distribution:
  1. Negative: 29 out of 679
679 game reviews
    • 60 Metascore
    • 70 Critic Score
    Soulslike veterans will whizz through most of this; but anybody wanting to test the waters will find a game that’s demanding, varied… and just a little wobbly. [Issue#16, p.137]
    • PLAY
    • tbd Metascore
    • 80 Critic Score
    More than the sum of its parts, this is an interactive, short science-fiction story that'll stick with you. The hands have spoken – two thumbs up. [Issue#16, p.149]
    • PLAY
    • 71 Metascore
    • 70 Critic Score
    While the action and UI hinder some enjoyment, this is a well-crafted mystery that aspiring detectives and FMV connoisseurs alike will enjoy. [Issue#16, p.140]
    • PLAY
    • 74 Metascore
    • 70 Critic Score
    A welcoming visual novel for genre fans and newbies alike. While it retreads a similar path to its predecessor, the heartfelt writing is worth the price of admission. [Issue#16, p.148]
    • PLAY
    • 56 Metascore
    • 40 Critic Score
    Unless you’re desperate for a new stealth game, give this a miss. A lot of small annoyances add up to create one big reason to save your money. [Issue#15, p.88]
    • PLAY
    • 69 Metascore
    • 60 Critic Score
    It’s a shame that despite a story about finding balance, Yomi doesn’t manage to achieve that itself, being a handsome cinematic homage on an indie budget, but sadly lacking the smooth and satisfying swordplay to back it up. [Issue#15, p.78]
    • PLAY
    • 89 Metascore
    • 80 Critic Score
    A humorous tumble down the videogaming rabbit hole, The Stanley Parable: Ultra Deluxe gives us pointed, witty observations about game design. [Issue#15, p.91]
    • PLAY
    • 78 Metascore
    • 70 Critic Score
    Scourgebringer offers plenty of challenge, and an aggressively mobile main character makes its combat hard to resist. But as a roguelite, it could do with more variety. [Issue#15, p.90]
    • PLAY
    • 77 Metascore
    • 80 Critic Score
    Bloodhunt is a robust and remarkably well-crafted battle royale. It might not bring the genre back from the dead entirely, but it’s still a bloody good time. [Issue#15, p.96]
    • PLAY
    • tbd Metascore
    • 70 Critic Score
    ot a care in the world but you and your balloon! What could be better? Wholesome collectathon Tasomachi is soothing on the heart and easy on the eyes. [Issue#15, p.95]
    • PLAY
    • 76 Metascore
    • 70 Critic Score
    Very familiar racing is given soul by the Nine side-mode. Career gameplay is methodical and punishing, but the game’s management element is a triumph. [Issue#15, p.92]
    • PLAY
    • 64 Metascore
    • 60 Critic Score
    Clever puzzles and enjoyable platforming don’t disguise repetitive action or the lack of visual variety. It’s fun but best experienced in smaller bursts. [Issue#15, p.94]
    • PLAY
    • 77 Metascore
    • 70 Critic Score
    An earnest, if occasionally frustrating, building adventure that boasts impressive technical detail and makes you want to dig out your old box of Lego. [Issue#15, p.84]
    • PLAY
    • 63 Metascore
    • 60 Critic Score
    A short, schlocky blast from the past with some welcome modern additions, but hardcore fans may prefer to track down an original arcade cabinet instead. [Issue#15, p.86]
    • PLAY
    • 77 Metascore
    • 80 Critic Score
    This is a pleasant small-town fantasy for a cosy weekend, buoyed by some delightful writing. [Issue#15, p.87]
    • PLAY
    • 77 Metascore
    • 70 Critic Score
    Your travels will be filled with seedy motels, grubby gas stations, and highway pit stops as Road 96 is a tale that’s constantly in motion. The story it weaves from your multiple playthroughs and different decisions is incredibly clever, and even though the political events that underpin the story are a little tedious, it manages to capture the freedom of travelling but also the tension of trying to survive. A road trip to remember. [Issue#15, p.87]
    • PLAY
    • 74 Metascore
    • 60 Critic Score
    It’s smooth, fast, and sounds cool, but unquestionably lacks the romance and magic of its muse, which remains gorgeous after 35 years. [Issue#15, p.87]
    • PLAY
    • 78 Metascore
    • 80 Critic Score
    By forcing several different ideas together and making them work, Chernobylite stands out for all the right reasons. Few players will have the same experience throughout. [Issue#15, p.83]
    • PLAY
    • 75 Metascore
    • 80 Critic Score
    A perfectly portioned final course. Just as witty as everything that came before, with plenty more to chew on. Sometimes bigger really is just better. [Issue#15, p.82]
    • PLAY
    • 73 Metascore
    • 80 Critic Score
    It turns out this town is big enough for the two of Weird and West. It’s a combo that makes for a tough but fair, fun, and memorable game. [Issue#14, p.88]
    • PLAY
    • 76 Metascore
    • 80 Critic Score
    Wonderlands doesn’t rewrite the Borderlands formula, but remixes it into a riotous, winking love letter to tabletop role-playing. Gearbox lands another Critical Hit. [Issue#14, p.80]
    • PLAY
    • tbd Metascore
    • 70 Critic Score
    It’s delightfully chaotic fun when everything clicks, but GTA Online’s cumbersome pace remains a major obstacle to newcomers, one which this update doesn’t solve. [Issue#14, p.92]
    • PLAY
    • 85 Metascore
    • 70 Critic Score
    A valiant, yet only partially successful, attempt to bring Crusader Kings to PlayStation. The cumbersome control system holds it back. [Issue#14, p.91]
    • PLAY
    • 76 Metascore
    • 80 Critic Score
    Drinkbox’s wonderfully daft action RPG is supported by smart systems that ensure you keep mixing characters and abilities while exploring its colourful world. [Issue#14, p.90]
    • PLAY
    • 83 Metascore
    • 80 Critic Score
    Without drastically altering its comfortable VR setup, Moss: Book II is a more expansive sequel in an enchanting world that’s a pleasure to spend time in again. [Issue#14, p.77]
    • PLAY
    • 77 Metascore
    • 80 Critic Score
    Sorry, Hugh Jackman fans – this isn’t quite the greatest Show on Earth, but it certainly puts a meandering sports series back on the road to the big time. [Issue#14, p.85]
    • PLAY
    • 76 Metascore
    • 70 Critic Score
    A substantial story expansion that does justice for one of the series’ best characters, and hopefully a sign that the Judgment series has a bright future ahead. [Issue#14, p.84]
    • PLAY
    • 82 Metascore
    • 80 Critic Score
    Frustratingly failing to hit (but only just) the heights it could’ve reached, this is a great reason to fall in love with Lego Star Wars all over again. [Play #14, p.72]
    • PLAY
    • 64 Metascore
    • 60 Critic Score
    Ikai’s imaginative puzzles and detailed setting are engrossing, but underwhelming enemies and a lack of signposting make it more frustrating than frightening. [Play #14, p.79]
    • PLAY
    • tbd Metascore
    • 80 Critic Score
    If the third and final entry in the trilogy is anywhere near as good as its predecessors, then hopefully it will be making its way to PlayStation soon too. [Issue#14, p.83]
    • PLAY

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