PLAY's Scores

  • Games
For 679 reviews, this publication has graded:
  • 34% higher than the average critic
  • 8% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Astro Bot
Lowest review score: 10 POSTAL 4: No Regerts
Score distribution:
  1. Negative: 29 out of 679
679 game reviews
    • 80 Metascore
    • 80 Critic Score
    There’s some old clunk, no cross-platform play, and a lack of rollback based netcode for online play (it’ll be added for free in summer), which reveals the game’s age. But otherwise everything is here, from DLC to previously arcade-only tweaks. And all at a higher resolution, natch. It’s so much fun that you can’t help but yearn for a grander series comeback (imagine how Persona 5’s cast could fit in). But for now, this is one more chance for Persona adventures, and a great fighter to boot. [Issue#14, p.83]
    • PLAY
    • tbd Metascore
    • 60 Critic Score
    While Replica manages to be simultaneously uncomfortable and thrilling, you can’t help but feel it takes on too much for such a small game. It is, however, testament to Somi’s skill in delivering unusual gameplay and intrigue, and serves as an amuse-bouche of sorts for the second game, Legal Dungeon. [Issue#14, p.83]
    • PLAY
    • 78 Metascore
    • 80 Critic Score
    Young Souls might not be a risk taker, but it’s a confident amalgamation of side-scrolling brawling and RPG progression that’s boosted by imaginative flair, urging you to keep tapping your way to victory. Despite the odd quirk, it’s one you’ll just want to keep playing. [Issue#14, p.78]
    • PLAY
    • 71 Metascore
    • 70 Critic Score
    The game never outstays its welcome, but in addition to some spotty localisation, its promise of greatness is held back by its unpolished execution. [Issue#14, p.78]
    • PLAY
    • tbd Metascore
    • 60 Critic Score
    Though far from perfect, Vengeful Heart will make you wonder what the team will do next and how they may flourish with a little more experience. [Issue#14, p.78]
    • PLAY
    • 74 Metascore
    • 70 Critic Score
    An ambitious but often confusing game, further held back by an unsatisfying remaster serving neither old fans nor new adoptees adequately. [Issue#14, p.86]
    • PLAY
    • 71 Metascore
    • 60 Critic Score
    A beautifully crafted game about a family breakdown that's unfortunately held back by its lack of story. There's a lot of heart here, but not much depth. [Issue#14, p.82]
    • PLAY
    • 72 Metascore
    • 70 Critic Score
    A series celebration that rides the line between edgy mature and camp humour, it’s great to hack through even if others do it better. [Issue#13, p.88]
    • PLAY
    • 63 Metascore
    • 50 Critic Score
    Fun visuals aside, this is a bland and boring shooter that pales in comparison to both Doom and its own predecessors. Back to the shadows with you. [Issue#13, p.91]
    • PLAY
    • 52 Metascore
    • 50 Critic Score
    Technically unstable, the writing and performances carry things. Disappointing, but perhaps a springboard to better things. Sam and Max deserve better. [Issue#13, p.78]
    • PLAY
    • 89 Metascore
    • 90 Critic Score
    Say goodbye to dark, dreary mysteries. Paradise Killer is an incredibly stylish, open-world detective game that lets you feel like an otherworldly super-sleuth. [Issue#13, p.92]
    • PLAY
    • 76 Metascore
    • 80 Critic Score
    A fine return to form, this is the closest you can get to competing without putting on a 8 silly costume and scripting a fight with a terrifying athlete. [Issue#13, p.95]
    • PLAY
    • 70 Metascore
    • 80 Critic Score
    Its bleak nature means it’s not for everyone. Those who do play, however, will find a unique depiction of subject matters not often explored in games. [Issue#13, p.87]
    • PLAY
    • 81 Metascore
    • 80 Critic Score
    The standard remaster features are here, but not much revelatory. Best recommended for newcomers, or those already locked into GTA V’s online ecosystem. [Issue#13, p.76]
    • PLAY
    • 87 Metascore
    • 90 Critic Score
    A purist’s driving game: nuanced, sophisticated and detailed. It’s imperfect, but crucially has the magic that’s been missing from the genre for decades. [Issue#13, p.72]
    • PLAY
    • 75 Metascore
    • 80 Critic Score
    Any story may have been exorcised, but Ghostwire: Tokyo's collection of Japanese mythology, plus the potential for exploration, will spirit you away. [Issue#13, p.82]
    • PLAY
    • 81 Metascore
    • 80 Critic Score
    A meditative journey through a desolate world, this vehicular adventure celebrates your ability to persevere. Make sure you're along for the ride for this one. [Issue#13, p.94]
    • PLAY
    • 87 Metascore
    • 80 Critic Score
    More than a collection of new gear, The Witch Queen is a significant moment for the story – and, to a lesser extent, the mechanics – of Destiny. [Issue#13, p.80]
    • PLAY
    • 66 Metascore
    • 50 Critic Score
    The character designs are charming and the different locations are nicely presented with some pretty music for each different type of area. There are a few characters who can fight alongside Yuu, but, as useful as they are, they don’t bring a huge amount to the two-person party in the way of substance or uniqueness. The visuals really are the bulk of the game’s appeal and it’s hard to think of another RPG where even the enemies are so darn adorable. If you’re looking for something light and sweet, The Cruel King And The Great Hero certainly fits the brief. But so does a nice pavlova. [Issue#13, p.79]
    • PLAY
    • 77 Metascore
    • 70 Critic Score
    The story and its telling are a little disappointing, as is the way you suddenly find yourself out of your depth if you’re slightly underlevelled. And we really want to get more hands-on with this world! Still, it’s a great (and great-looking) option for anybody with an itchy trigger finger. [Issue#13, p.79]
    • PLAY
    • 73 Metascore
    • 70 Critic Score
    Moving around the map drains your sanity, and running out leaves you open to all sorts of nasty situations. We see party members abandon the undertaking, contract scurvy, and even turn to cannibalism. At least the donkey doesn’t leave us. This is a spirited, challenging, unpredictable scavenger hunt. Succeed or fail, you’ll have quite the tale to take back home. [Issue#13, p.79]
    • PLAY
    • 41 Metascore
    • 20 Critic Score
    An utter disaster. A studio responsible for developing some of the best action games in recent years can now claim to have made one of the worst. [Issue#13, p.90]
    • PLAY
    • 71 Metascore
    • 60 Critic Score
    Despite a nice map, the content and additional mechanics never really come together, and Havi’s adventure feels notably weaker than Eivor’s.[Issue#13, p.86]
    • PLAY
    • tbd Metascore
    • 70 Critic Score
    PSVR’s first proper MMORPG almost buckles under the weight of its aspirations with long load times. However, it’s a firm foundation for Ramen VR to build on. [Issue#12, p.92]
    • PLAY
    • 81 Metascore
    • 70 Critic Score
    Brawling with goons is fun, but the demand for perfection when facing difficult bosses leads to wearying repetition, even for those who like harder games. [Issue#12, p.90]
    • PLAY
    • 80 Metascore
    • 80 Critic Score
    A solid basis for digitising the card game across platforms, presentation aside. You’ll need to love the card game though, or you’ll be left in the dust. [Issue#12, p.94]
    • PLAY
    • 72 Metascore
    • 70 Critic Score
    With plenty to investigate, but questionable design choices and frustrating technical issues, Wanderer is unpredictable in both good and bad ways. [Issue#12, p.93]
    • PLAY
    • 84 Metascore
    • 80 Critic Score
    Constantly expressive and chill enough to be mesmerising, World hits the line between welcoming and challenging with all the grace of the Hawk-man himself. [Issue#12, p.74]
    • PLAY
    • 66 Metascore
    • 70 Critic Score
    Despite uneven patches in overall presentation, combat is superb. Easily understandable yet laden with depth, gripping enemy encounters elevate Monark. [Issue#12, p.89]
    • PLAY
    • tbd Metascore
    • 60 Critic Score
    A clumsy remaster that removes much of Life Is Strange's charm – the persistent glitches are irritating. However, it’s smooth sailing for Before The Storm. [Issue#12, p.84]
    • PLAY

Top Trailers