PLAY's Scores

  • Games
For 679 reviews, this publication has graded:
  • 34% higher than the average critic
  • 8% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Astro Bot
Lowest review score: 10 POSTAL 4: No Regerts
Score distribution:
  1. Negative: 29 out of 679
679 game reviews
    • 74 Metascore
    • 70 Critic Score
    With its in-depth, interlocking systems, Rune Factory 4 offers you many hours of entertainment – but not all you can and need to do is equally entertaining. [Issue#10, p.90]
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    • 73 Metascore
    • 80 Critic Score
    While not quite hitting the series high of Modern Warfare, Vanguard is Call Of Duty as it should be: fast, satisfying, and always calling you back for more. [Issue#10, p.92]
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    • 80 Metascore
    • 80 Critic Score
    A spin on the tile-matching format, changing the rules just enough while incorporating 8 the main series’ best elements to create something wildly inventive. [Issue#10, p.91]
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    • 75 Metascore
    • 70 Critic Score
    The novelty of grappling with gravity has never been this fun or challenging. A gorgeous, if demanding, patience-tester that makes every manoeuvre a thrill. [Issue#10, p.80]
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    • 90 Metascore
    • 80 Critic Score
    Fans will love this celebratory ending. With the MMO more mechanically satisfying than 8 ever, there’s never been a better time to enjoy the whole story. [Issue#10, p.82]
    • PLAY
    • 75 Metascore
    • 60 Critic Score
    Working your way through the world with your miniature army solving these environmental puzzles is a lot of fun, but having to plan exploration around the game’s day/ night survival cycle, lacklustre crafting, and particularly tough enemies dampen that excitement. The Wild At Heart’s beautifully crafted world and spriteling critters are great, but not enough to distract from this fantasy adventure’s other headaches. [Issue#10, p.86]
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    • 75 Metascore
    • 80 Critic Score
    A game like this lives or dies on its script, and the writing is excellent, supported by some great acting. [Issue#10, p.86]
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    • tbd Metascore
    • 60 Critic Score
    All the more tiring intricacies and slightly railroady objectives melt away in the light of the dastardly fun Sandbox mode, however. As well as perfecting your Lair more freely, you can undergo a variety of challenges to see how well it holds up when the Forces Of Justice attack, testing out your traps and the open-ended building design. Sandbox mode is often the highlight of this kind of game, and Evil Genius 2’s is as solid as you’d want. [Issue#10, p.86]
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    • 73 Metascore
    • 70 Critic Score
    Much more than a shooting gallery, Chorus is an enjoyable adventure that stumbles a bit over its own design. Come for a singalong – you’ll soon know the words. [Issue#10, p.88]
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    • 61 Metascore
    • 60 Critic Score
    The fun level will tumble off a cliff after the first few hours for many players, but future updates just might help this become the game it wants to be. [Issue#10, p.81]
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    • 74 Metascore
    • 70 Critic Score
    Windjammers 2 is shallow, but it’s fun – unless you’re playing alone, then things get old fast. Stick to human opponents though, and you’ll definitely give a disc toss. [Issue#11, p.84]
    • PLAY
    • 87 Metascore
    • 90 Critic Score
    A seriously impressive remaster of two blockbusters that rank among the finest of the PS4 era, and a must-play for both fans and newcomers. [Issue#11, p.86]
    • PLAY
    • 76 Metascore
    • 80 Critic Score
    Risk System is a game that knows exactly what it wants to be and soars with its stripped-down premise. Excellent arcade fun for its price. [Issue#11, p.85]
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    • 73 Metascore
    • 70 Critic Score
    Designed specifically to be played as part of an effective team, Rainbow Six Extraction is good fun like this, and undeniably less fun played any other way. [Issue#11, p.80]
    • PLAY
    • 85 Metascore
    • 90 Critic Score
    Co-operating with the many active players is a breeze, and the allure of the ore hard to resist. This is a constantly surprising, well- oiled, endless delight. [Issue#11, p.90]
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    • tbd Metascore
    • 30 Critic Score
    Wants to be a faithful throwback to the beat- ’em-ups of old with a unique 3D polygonal 3 spin. Unfortunately, the transition to another dimension is far from smooth. [Issue#11, p.89]
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    • tbd Metascore
    • 70 Critic Score
    Charming aesthetics veil a thought-provoking science-fiction adventure that puts you at the centre of the soon-to-be universe. Plus, there's a breakdancing crab. [Issue#11, p.88]
    • PLAY
    • 77 Metascore
    • 70 Critic Score
    Variety, competition, and awful writing are at the heart of this enjoyable open-world racer. The rough edges are forgivable thanks to all the good old-fashioned fun. [Issue#8, p.88]
    • PLAY
    • 71 Metascore
    • 80 Critic Score
    A worthy entry for fans of the series, this might very well win over some new ones. It’s a solid reminder of what makes Project Zero so unique and appealing. [Issue#8, p.85]
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    • 68 Metascore
    • 50 Critic Score
    The premise (a WW2 FPS with an interest in realism and a limited HUD) is sound. But snipers have an unreasonable advantage over every other unit, and while communication is important to the experience, there’s no decent alternative to voice chat (which almost nobody uses). For a large-scale WW2 shooter, try Enlisted instead – it’s more fun and is free to play. [Issue#8, p.97]
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    • 78 Metascore
    • 80 Critic Score
    If chess had time travel, and guns, and a science-fiction flavour… it wouldn’t be chess. But it would be this innovative, enjoyable thinking person’s shooter. [Issue#8, p.96]
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    • 79 Metascore
    • 80 Critic Score
    Despite the soundtrack’s chill vibes, you’ll want to keep the tissues close for this one. A year well spent getting to know a fan-favourite character better. [Issue#8, p.95]
    • PLAY
    • 72 Metascore
    • 60 Critic Score
    It does look nice on PS5. Keeping the squad alive is a tense affair and the creature design is a highlight in the face of so much else that turns out to be toothless. [Issue#8, p.86]
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    • 80 Metascore
    • 60 Critic Score
    It gets the tone and characters right enough that Marvel-heads will want to see this story 6 through, but make someone else play it while you munch popcorn. [Issue#8, p.78]
    • PLAY
    • 75 Metascore
    • 80 Critic Score
    The devil is in the detail in this demonic platformer. It’s worth mastering everything that’s asked of you – side-activities too – to experience everything. [Issue#8, p.92]
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    • 73 Metascore
    • 70 Critic Score
    Tweaks across the series improve on how each ability can be used, and Crysis 3 is a visual *chef’s kiss*. They all, however, fall apart in the final third and that none of these remasters offer online multiplayer is a crime – and oddly, for a game built on freedom, restrictive. [Issue#8, p.90]
    • PLAY
    • tbd Metascore
    • 80 Critic Score
    While this sounds a lot, Airborne Kingdom’s pace is very relaxed. You can find all necessary resources in the world below, beautifully designed to resemble the shards of Moroccan ceramics. Thanks to simple building mechanics and manageable console controls, we found our way around quickly. [Issue#8, p.90]
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    • 65 Metascore
    • 50 Critic Score
    All of this could be pretty much forgiven if the game offered a quick dose of eccentric JRPG fun, but our biggest issue is with the pacing. Elements outstay their welcome before even getting anywhere. The narrative (with frequently bloated dialogue) is painfully slow, and even its Imaginary Chain battle gimmick2 drags. While the idea of previewing your characters’ moves and shuffling them around so they interact like layering tracks in an audio mixer is thematically on point and great in theory, you’ll probably find yourself mashing (X) or using auto-battle just to save some time. You can teach an old musician new songs, but that doesn’t mean they’ll be a hit. [Issue#8, p.90]
    • PLAY
    • 75 Metascore
    • 80 Critic Score
    The strongest aspect of the game, however, is its storytelling, both in the main narrative and the smaller human stories seeded throughout the world. It may feel familiar if you’ve experienced other titles by creative director Yoko Taro : you can expect macabre character stories and moments that recontextualise the game’s events in dramatic ways. If there’s a reason to tolerate the parts that feel sluggish, it’s the story’s shocking third act and hidden endings, which deliver narrative payoff to the mysteries and moral quandaries you’ve encountered up to that point. This is a slow burn in every sense of the word, but offers a lot for those who stick with it. [Issue#8, p.94]
    • PLAY
    • 61 Metascore
    • 50 Critic Score
    Being able to use sheep as transportation across rolling fields is a real highlight – however, hearing ‘Yeah, Baby!’ every single time you boost your fluffy friend will haunt you in your dreams. [Issue#8, p.94]
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