PLAY's Scores

  • Games
For 679 reviews, this publication has graded:
  • 34% higher than the average critic
  • 8% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Baldur's Gate 3
Lowest review score: 10 POSTAL 4: No Regerts
Score distribution:
  1. Negative: 29 out of 679
679 game reviews
    • 83 Metascore
    • 90 Critic Score
    One of PS4’s best and most underrated shooters pulls out all the stops on PS5. A technical marvel that goes full steam ahead on Sony’s new console. [Issue#4, p.76]
    • PLAY
    • tbd Metascore
    • 80 Critic Score
    While improvements are slight, they’re enough to provide the definitive version of arguably the best Doom yet. What the hell are you waiting for? [Issue#4, p.90]
    • PLAY
    • 76 Metascore
    • 90 Critic Score
    Perfect handling, a robust challenge, and a creative use of PSVR ensure Sniper Elite VR is an unmissable headset shooter. Despite some niggles, this one’s on target. [Issue#4, p.78]
    • PLAY
    • 80 Metascore
    • 70 Critic Score
    This psychically gifted title has a killer look and telekinetically wielded right hook. Unfortunately, it fails to read our mind and outstays its welcome. [Issue#4, p.75]
    • PLAY
    • 80 Metascore
    • 80 Critic Score
    More than just Monika – this tuned-up 8 console release makes DDLC worth any visual novel fan’s time. The story’s darker than the graphics suggest. [Issue#4, p.91]
    • PLAY
    • 72 Metascore
    • 60 Critic Score
    A collection of small quests, no story is given the attention it deserves, the one glaring fault of a beautiful game with a clear desire to innovate. [Issue#4, p.80]
    • PLAY
    • 84 Metascore
    • 90 Critic Score
    Another stellar sim that isn’t quite as assured on PS5 as you might hope. But story mode is worth playing and career mode is the best in the business. [Issue#4, p.82]
    • PLAY
    • 57 Metascore
    • 60 Critic Score
    Despite some good design decisions, the more you play, the more issues it smacks you in the face with. Wait until the price has been hack-and-slashed. [Issue#4, p.87]
    • PLAY
    • 69 Metascore
    • 80 Critic Score
    The story holds everything together. The post-Episode-III setup ensures this Vader is menacing yet tragic, and the journey into Mustafar’s lost temples delivers a fantastical spectacle. [Issue#4, p.88]
    • PLAY
    • tbd Metascore
    • 70 Critic Score
    There are a few ways to get out of your series of unfortunate events, and while it’s relatively simple when you know how, the solution will take you an hour or two to stumble upon (and the hardest ending is truly devious). The game’s a bit of a one-trick pony, without much to come back for besides trophies, but really good fun while it lasts. [Issue#4, p.88]
    • PLAY
    • 59 Metascore
    • 60 Critic Score
    The unpredictability of stages definitely gives Curved Space a unique feel for a shoot-’em-up. However, the novelty wears off when you realise it also often means having to navigate these bizarre layouts in search of any specific or leftover targets. The way objectives evolve constantly should be an asset, yet it ends up being a hindrance and slows the pace. Couple this with bland-looking enemy types and levels primed to induce nausea, and Curved Space is a fun but forgettable blast-’em-up affair. [Issue#4, p.88]
    • PLAY
    • tbd Metascore
    • 80 Critic Score
    Not knowing what lies ahead and trying to make sense of how this ravaged world came to be is the main draw, especially since much of the worldbuilding is reserved for diary pages2 that are easily missed. The Eternal Castle [Remastered]’s openly abstract approach may frustrate some, but any mechanical shortfalls are more than made up for by the vibrant pixel art, lo-fi sound design, and all-round chilling atmosphere. [Issue#4, p.77]
    • PLAY
    • 69 Metascore
    • 70 Critic Score
    There’s an extra layer of complexity behind events such as judo that the quick and clear tutorials don’t let on about. This means it’s a game that welcomes people of all ages and skill levels, and allows them to play together. That’s the hashtag Olympic spirit! [Issue#4, p.77]
    • PLAY
    • 60 Metascore
    • 50 Critic Score
    You are at least able to turn on Infinite Lives to make a playthrough more bearable – honestly, it must’ve been a miracle that we beat Miracle World back in the day. While some players may be charmed by the power of nostalgia, for others it’s a reminder why Sega sacked Alex as mascot. [Issue#4, p.77]
    • PLAY
    • 61 Metascore
    • 70 Critic Score
    You’ll curse the gods for its difficulty and the odd technical hitch, but this turn-based strategy game is surprisingly enjoyable if you can push past that. [Issue#3, p.132]
    • PLAY
    • 77 Metascore
    • 80 Critic Score
    An interesting selection of games that can feel over-familiar are saved by an excellent emulation platform that manages to make these old hits playable again. [Issue#3, p.145]
    • PLAY
    • 89 Metascore
    • 100 Critic Score
    One of the greatest RPGs on PS4 is now even better. It might not push PS5 like it pushed previous hardware, but it’s still an epic worth investing in. [Issue#3, p.130]
    • PLAY
    • tbd Metascore
    • 90 Critic Score
    The best Star Wars game in over a decade gets a revamp on PS5, and becomes a Forceful contender. Minor issues aside, Fallen Order shouldn’t be missed. [Issue#3, p.134]
    • PLAY
    • 68 Metascore
    • 80 Critic Score
    Eerie, with nice lighting – you’ll want to see what horrors lie in wait. Thanks to The Presence, even replaying brings brand-new frights. Worth a scare. [Issue#3, p.128]
    • PLAY
    • tbd Metascore
    • 60 Critic Score
    A PS3 title that received an impressive amount of TLC for its PS4 remaster only gets basic tweaks for PS5. The design and humour show their age. [Issue#3, p.126]
    • PLAY
    • 80 Metascore
    • 80 Critic Score
    Dodgeball meets platformer, and makes an enjoyable PvP baby. Easy to understand, much less easy to avoid getting a ball in the face. Don’t dodge this one. [Issue#3, p.152]
    • PLAY
    • 85 Metascore
    • 90 Critic Score
    Pressure mounts thanks to player counts – 64 players at the top end, with 40-plus in other modes (and a huge free-for-all mode too). Neat DualSense features add pleasant friction, like your p guard being harder to use the less stamina you have. Not every map and mode is a winner, but it looks fab and is fun, with a nice sense of humour. [Issue#3, p.155]
    • PLAY
    • 67 Metascore
    • 70 Critic Score
    Alas, a battle pass and premium skins are already ruining the simplicity, with the paid ones giving you special skills that encroach on the meta, some cheaper tactics already becoming commonplace. There’s potential in this, but just as much chance of it becoming tired at this rate. [Issue#3, p.155]
    • PLAY
    • tbd Metascore
    • 70 Critic Score
    The main quest is the most disappointing of any Chapter so far, yet remains enjoyable. The world around it is a strong, if often unambitious, addition to Tamriel. [Issue#3, p.154]
    • PLAY
    • 77 Metascore
    • 70 Critic Score
    It might be a lean offering, but it’s great to 7 see Virtua Fighter return, with mechanics that have aged surprisingly well – if matches play properly. [Issue#3, p.151]
    • PLAY
    • 73 Metascore
    • 70 Critic Score
    Neither masterful or definitive, this is an awkward trilogy of at least two great action games, only one of which is really worth bothering with here. [Issue#3, p.150]
    • PLAY
    • 87 Metascore
    • 90 Critic Score
    No fan of Star-Trek-style science fiction should miss Mass Effect – and this package offers the best version of the trilogy currently available. [Issue#3, p.144]
    • PLAY
    • 56 Metascore
    • 60 Critic Score
    Ideas borrowed from other shooters are underplayed. Yet Necromunda: Hired Gun finds its strength in its atmospheric Underhive locations and sprawling levels. [Issue#3, p.135]
    • PLAY
    • 87 Metascore
    • 90 Critic Score
    Sets the bar for fighting games on PS5. Watch out Street Fighter and put your dukes up Tekken, because a new challenger has entered the ring. [Issue#3, p.140]
    • PLAY
    • 69 Metascore
    • 60 Critic Score
    A decent update that has a love/hate approach to difficulty. The art style can undermine the gameplay, and on harder settings it feels unfair rather than unforgiving. [Issue#3, p.138]
    • PLAY

Top Trailers