Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Play Magazine
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- Critic Score
They don't come any more addictive than this, friend. With any luck this is exactly the type of game we'll see on the Revolution. [Feb 2006, p.59]- Play Magazine
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- Critic Score
This is where the PSP begins to run away from the DS. Yeah, I said it. [Feb 2006, p.60]- Play Magazine
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- Critic Score
Monkeys have taken over television broadcasting and are feeding the masses an endless torrent of stupefying garbage. [Mar 2006, p.42]- Play Magazine
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- Critic Score
All 6 games (and one bonus) still stand as some of the best and most challenging of 2D gaming, starring one of the most revered characters in the gaming universe. [Jan 2006, p.49]- Play Magazine
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- Critic Score
All 6 games (and one bonus) still stand as some of the best and most challenging of 2D gaming, starring one of the most revered characters in the gaming universe. [Jan 2006, p.49]- Play Magazine
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- Critic Score
They don't make 3D fighters more beautiful and fluid than Dead or Alive 4. [Mar 2006, p.43]- Play Magazine
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- Critic Score
With apologies to Quiet Riot, this metal health may well drive you mad. [Nov p.102]- Play Magazine
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- Critic Score
It's Gauntlet through and through, packed with switches to be thrown, puzzles to solve and medievil overtures that compel you to gnaw on large turkey legs...only polished to a glistening sheen. [Jan 2006, p.47]- Play Magazine
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- Critic Score
It's Gauntlet through and through, packed with switches to be thrown, puzzles to solve and medievil overtures that compel you to gnaw on large turkey legs...only polished to a glistening sheen. [Jan 2006, p.47]- Play Magazine
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- Critic Score
Tecmo has shown once again that it doesn't take mega licenses or millions of dollars to make a great video game. [Jan 2006, p.50]- Play Magazine
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- Critic Score
The game is surprisingly close it its bigger brother, with the same addictive charge shots and simple, satisfying play. [Nov p.100]- Play Magazine
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- Critic Score
This is by far the craziest Mario sports title yet and I had a blast with it. [Jan 2006, p.49]- Play Magazine
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- Critic Score
The game neither holds players' hands or pushes them away with a series of jumps only an automaton with computerized coordination could make. [Jan 2006, p.39]- Play Magazine
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- Critic Score
The game neither holds players' hands or pushes them away with a series of jumps only an automaton with computerized coordination could make. [Jan 2006, p.39]- Play Magazine
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- Critic Score
The game neither holds players' hands or pushes them away with a series of jumps only an automaton with computerized coordination could make. [Jan 2006, p.39]- Play Magazine
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- Critic Score
This RPG is brilliant, taking me back to the good old days when games like FFVII and Vagrant Story were king. [Nov p.101]- Play Magazine
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- Critic Score
I don't often get a good belly laugh from a video game, but then not many games pack the humorous charm of Mario and Luigi 2... [Nov p.99]- Play Magazine
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- Critic Score
There's a lot to be said about plowing through town with a zombie horde, biting brains. [Dec 2005, p.59]- Play Magazine
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- Critic Score
The sounds that move all around you are also wonderfully implemented. [Jan 2006, p.42]- Play Magazine
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- Critic Score
The game packs some decent chills and engaging action when it's working ,carry over some addictive, classic deathmatch play into the online arena. [Jan 2006, p.37]- Play Magazine
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- Critic Score
Let's just call it very, very good and remind Namco that they'll need to surprise us next time. [Dec 2005, p.55]- Play Magazine
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- Critic Score
As a first-gen next-gen FPS it succeeds where it needs to most, dazzling us with heretofore unimaginable worlds, deep online components, and one spectacular franchise player. [Jan 2006, p.44]- Play Magazine
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- Play Magazine
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- Critic Score
In a world where death is as temporary as heartburn, nothing is out of bounds. [Dec 2005, p.62]- Play Magazine
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- Critic Score
The complete adventure package and then some, and it's not as sticky-sweet as you might think. [Jan 2006, p.48]- Play Magazine
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- Critic Score
Visually, Condemned will spoil you, as everything is exactly as it should be. Monolith has set the bar extremely high with its first 360 offering. [Dec 2005, p.52]- Play Magazine
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- Critic Score
Maybe it's time to teach this dog some new tricks and enter the realm of hub-based platforming with fantasy elements. Now that'd be something. [Jan 2006, p.49]- Play Magazine
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- Play Magazine
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- Critic Score
I haven't enjoyed a hockey game this much in a long time (it's just cheaper on the original Xbox). [Jan 2006, p.48]- Play Magazine