Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
-
65% higher than the average critic
-
3% same as the average critic
-
32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
-
Positive: 1,523 out of 2350
-
Mixed: 684 out of 2350
-
Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
-
- Critic Score
If you're new to the series, Far Cry Instincts: Predator is an excellent first-person shooter package. [May 2006, p.48]- Play Magazine
-
- Critic Score
I'd still kill for a lock-on or strafe but one out of two isn't bad--especially given the quality of the acting and story arcs Untold has on tap. [Apr 2006, p.73]- Play Magazine
-
- Critic Score
It's thorny, to be sure, and the caveat remains: handle these roses with care. [Apr 2006, p.59]- Play Magazine
-
- Critic Score
In the fusion of strategy and action, the game proves itself worthy of continuing the Dynasty. [May 2006, p.53]- Play Magazine
-
- Critic Score
In the fusion of strategy and action, the game proves itself worthy of continuing the Dynasty. [May 2006, p.53]- Play Magazine
-
- Critic Score
Online play proves more challenging and, without the poor voice work, certainly easier on the soul. [May 2006, p.45]- Play Magazine
-
- Critic Score
Capcom is billing the PSP version of their classics collection a "remix" but really, it's a whole new album. [May 2006, p.58]- Play Magazine
-
- Critic Score
The fighting in all its forms proves to be a sticking point, and Godfather suffers accordingly. [May 2006, p.49]- Play Magazine
-
- Critic Score
The fighting in all its forms proves to be a sticking point, and Godfather suffers accordingly. [May 2006, p.49]- Play Magazine
-
- Critic Score
Suikoden V is easily twice as long as the next-longest title in the series, a length it achieves not with filler dungeons and needlessly frequent battles, but by sheer weight of story. [Apr 2006, p.57]- Play Magazine
-
- Critic Score
Here's the sticking point--the game is neither as fun nor as well-made as the other Katamari games. [May 2006, p.57]- Play Magazine
-
- Critic Score
Instead of making a sequel that justifies the switch to turn-based strategy(by putting you in charge of a squad of characters, for example), the developers have repeated the same strange experiment with the same mixed results. [Apr 2006, p.70]- Play Magazine
-
- Critic Score
Tao's is a decent kids' action/RPG but with so much greatness on DS, even that's a stretch. [Apr 2006, p.72]- Play Magazine
-
- Critic Score
The fighting in all its forms proves to be a sticking point, and Godfather suffers accordingly. [May 2006, p.49]- Play Magazine
-
- Critic Score
An y game that can sweep you away like this deserves out utmost reverence. [May 2006, p.51]- Play Magazine
-
- Critic Score
While they could easily have made a straightforward Tetris port for the system, Nintendo instead chose to really go all out for this one, especially in building the one-player portion of the game. [Apr 2006, p.96]- Play Magazine
-
- Critic Score
Metroid Prime: Hunters is born from incredible pedigree, and it certainly shows. [May 2006, p.56]- Play Magazine
-
- Critic Score
Driver: Parallel Lines is a slice of the '70's done right. [Apr 2006, p.63]- Play Magazine
-
- Critic Score
Daxter makes a much better lead than he ever did a sidekick. As a lead critter, he's everything I look for and then some. [Apr 2006, p.71]- Play Magazine
-
- Critic Score
The amount of content spread across these three discs is truly staggering, and Persistence is a quick, pick-up-and-play online experience that offers tremendous variety. [Apr 2006, p.52]- Play Magazine
-
- Critic Score
I've played a lot of remakes, and rarely do they strike a balance between the old and new as well as Mega Man: Powered Up. [May 2006, p.57]- Play Magazine
-
- Critic Score
Online action provides the game's best thrills, with up to eight players slogging it out at one time. [Apr 2006, p.28]- Play Magazine
-
- Critic Score
With 16 players and 16 guns blazing, the game is violent bliss, and certainly a war demanding to be fought over and over again. [Apr 2006, p.58]- Play Magazine
-
- Critic Score
With 16 players and 16 guns blazing, the game is violent bliss, and certainly a war demanding to be fought over and over again. [Apr 2006, p.58]- Play Magazine
-
- Critic Score
Our eyes have been spoiled by the Playstation 3 and recent Playstation 2 games so there was just no way we could put up with the tiny screens and horrible visuals. [Issue#153, p.83]- Play Magazine
-
- Critic Score
Onimusha was one derivative sequel away from entering the "Tomb Raider" spiral of franchise death. Instead a timely revamp has sent the series in a promising direction and given it more momentum than it's had in years. [Apr 2006, p.55]- Play Magazine
-
- Critic Score
On its own merits, the game deserves purchase; it's near-perfect in its presentation, extremely fun to play, and always allows players to feel as if they've accomplished something. [Apr 2006, p.56]- Play Magazine
-
- Critic Score
I don't mean to be Captain Bringdown, but even the thought of slaughtering hundreds of people using the same attack over and over again is losing its luster. [May 2006, p.59]- Play Magazine
-
- Critic Score
There's enough to unlock to keep young fans engaged but I was hoping for more TM Naruto action. [May 2006, p.54]- Play Magazine
-
- Critic Score
Pokemon Trozei is a game I really wanted to like. Unfortunately, the gameplay falls flat. [May 2006, p.61]- Play Magazine