Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 49 Metascore
    • 50 Critic Score
    An ugly duckling. [Aug 2006, p.63]
    • Play Magazine
    • 64 Metascore
    • 70 Critic Score
    The game looks decent too; just prepare to struggle a bit with the perspective. [Aug 2006, p.64]
    • Play Magazine
    • 52 Metascore
    • 70 Critic Score
    A tad repetitious but always extra caffienated. [Aug 2006, p.65]
    • Play Magazine
    • 75 Metascore
    • 90 Critic Score
    The game is juts totally multidimensional; easily the freshest fighting game to come along since "Powerstone". [july 2006, p.71]
    • Play Magazine
    • 77 Metascore
    • 80 Critic Score
    Familiar and effective controls. [Aug 2006, p.73]
    • Play Magazine
    • 67 Metascore
    • 70 Critic Score
    Tomb Raider: Legend is an impressive technical achievement on PSP, mirroring the console versions closer than you might think. [June 2006, p.55]
    • Play Magazine
    • 63 Metascore
    • 80 Critic Score
    This is the kind of game that once you pick up, you aren't going to want to put down until you find out what happens next. [June 2006, p.55]
    • Play Magazine
    • 73 Metascore
    • 80 Critic Score
    The game never advances the genre, but its use of a protective riot shield, one that progressively takes damage to the point where it's almost impossible to see through, is certainly a nice touch. [July 2006, p.72]
    • Play Magazine
    • 79 Metascore
    • 90 Critic Score
    So finally, after all these years, we have a gameplay-perfect home version of Alpha 3....and you even get every previous game in the series for free. [May 2006, p.44]
    • Play Magazine
    • 78 Metascore
    • 80 Critic Score
    There are subtle, impressive touches to the presentation and dialogue that evoke a feel of game-like adventure, making up for the labored plotting. [July 2006, p.72]
    • Play Magazine
    • 72 Metascore
    • 80 Critic Score
    The game never advances the genre, but its use of a protective riot shield, one that progressively takes damage to the point where it's almost impossible to see through, is certainly a nice touch. [July 2006, p.72]
    • Play Magazine
    • 80 Metascore
    • 90 Critic Score
    Moto GP 2006 gets a squeaky clean bill of health...and then some. The Xbox 360's first 2-wheeled racer is a godsend. [July 2006, p.69]
    • Play Magazine
    • 76 Metascore
    • 80 Critic Score
    The real prizes here, though, are Gradius II and Gradius Gaiden, which make their first appearance in the US along with a feast of never-before-seen extras. [June 2006, p.53]
    • Play Magazine
    • 71 Metascore
    • 85 Critic Score
    This is a real racer, and a really big racer developed by the reigning kings of the kind, Rainbow Studios, who worked closely with Pixar and all of the celebrity talent from the film...to create a companion game as high-performance as the movies it's based on. [July 2006, p.70]
    • Play Magazine
    • 73 Metascore
    • 85 Critic Score
    This is a real racer, and a really big racer developed by the reigning kings of the kind, Rainbow Studios, who worked closely with Pixar and all of the celebrity talent from the film...to create a companion game as high-performance as the movies it's based on. [July 2006, p.70]
    • Play Magazine
    • 70 Metascore
    • 85 Critic Score
    This is a real racer, and a really big racer developed by the reigning kings of the kind, Rainbow Studios, who worked closely with Pixar and all of the celebrity talent from the film...to create a companion game as high-performance as the movies it's based on. [July 2006, p.70]
    • Play Magazine
    • 71 Metascore
    • 85 Critic Score
    This is a real racer, and a really big racer developed by the reigning kings of the kind, Rainbow Studios, who worked closely with Pixar and all of the celebrity talent from the film...to create a companion game as high-performance as the movies it's based on. [July 2006, p.70]
    • Play Magazine
    • 74 Metascore
    • 80 Critic Score
    BBA can only keep you entertained for so long before you tire of its routine. [Aug 2006, p.64]
    • Play Magazine
    • 83 Metascore
    • 65 Critic Score
    With Eidos' latest foray into professional assassination, players will have to dig deep, wading through mission after mission of trial-and-error gameplay to hunt down a series of targets. [June 2006, p.49]
    • Play Magazine
    • 82 Metascore
    • 65 Critic Score
    With Eidos' latest foray into professional assassination, players will have to dig deep, wading through mission after mission of trial-and-error gameplay to hunt down a series of targets. [June 2006, p.49]
    • Play Magazine
    • 82 Metascore
    • 65 Critic Score
    With Eidos' latest foray into professional assassination, players will have to dig deep, wading through mission after mission of trial-and-error gameplay to hunt down a series of targets. [June 2006, p.49]
    • Play Magazine
    • 81 Metascore
    • 65 Critic Score
    With Eidos' latest foray into professional assassination, players will have to dig deep, wading through mission after mission of trial-and-error gameplay to hunt down a series of targets. [June 2006, p.49]
    • Play Magazine
    • 56 Metascore
    • 65 Critic Score
    Enemy bots explode in a single chunk of shrapnel, the collision is sloppy, the action is mostly repetitive and there's no sign of the WB animation. [Mar 2006, p.44]
    • Play Magazine
    • 63 Metascore
    • 65 Critic Score
    Enemy bots explode in a single chunk of shrapnel, the collision is sloppy, the action is mostly repetitive and there's no sign of the WB animation. [Mar 2006, p.44]
    • Play Magazine
    • 71 Metascore
    • 60 Critic Score
    Elements such as stealth and stealth kills, blind firing, and the employment of cover in firefights add little to Trooper's mystique; they won't be used much as they slow down the pace to an almost unbearable crawl. [May 2006, p.53]
    • Play Magazine
    • 69 Metascore
    • 60 Critic Score
    Elements such as stealth and stealth kills, blind firing, and the employment of cover in firefights add little to Trooper's mystique; they won't be used much as they slow down the pace to an almost unbearable crawl. [May 2006, p.53]
    • Play Magazine
    • 71 Metascore
    • 95 Critic Score
    You'll find yourself unable to stop. Monster Hunter Freedom is just that addictive, and just that dangerous. [May 2006, p.56]
    • Play Magazine
    • 77 Metascore
    • 90 Critic Score
    If it's combat you crave, Field Commander won't disappoint. [may 2006, p.59]
    • Play Magazine
    • 74 Metascore
    • 80 Critic Score
    It's an esoteric game that creates some of its own off-center rules while sticking to pleasant tradition. [Apr 2006, p.53]
    • Play Magazine
    • 76 Metascore
    • 70 Critic Score
    Not much has changed in this latest take on Lemmings. [Aug 2006, p.64]
    • Play Magazine

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