Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 72 Metascore
    • 85 Critic Score
    While a bit unbalanced in its current incarnation, the MP Crusade mode is a nice bonus that should improve over time. [Dec. 2006, p.100]
    • Play Magazine
    • 73 Metascore
    • 80 Critic Score
    But the surprise is that they'll enjoy every minute of it; with a wide variety of mission objectives, enemies, purchasable weapons and unlockable characters, Snoopy vs. The Red Baron never stops trying to please. [Dec. 2006, p.66]
    • Play Magazine
    • 69 Metascore
    • 90 Critic Score
    It's time to dive back in if you're already a citizen, and if you're not, gain access to the gaming world's most compelling simulated cyber space. [Nov. 2006, p.76]
    • Play Magazine
    • 50 Metascore
    • 35 Critic Score
    All dogs go to heaven? Not hardly. This one rots somewhere else. [Dec. 2006, p.86]
    • Play Magazine
    • 50 Metascore
    • 35 Critic Score
    All dogs go to heaven? Not hardly. This one rots somewhere else. [Dec. 2006, p.86]
    • Play Magazine
    • 82 Metascore
    • 90 Critic Score
    Powers, outfits, gear...everything super about each combatant can be modded, and hot-swapping powers puts the gamut of their abilities at your fingertips. [Dec. 2006, p.82]
    • Play Magazine
    • 54 Metascore
    • 65 Critic Score
    Eureka Seven is a tasty side dish, but it doesn't satisfy as a meal. [Oct. 2006, p.59]
    • Play Magazine
    • 66 Metascore
    • 90 Critic Score
    Easy to pick up, hard to put down. [Nov 2006, p.82]
    • Play Magazine
    • 50 Metascore
    • 35 Critic Score
    All dogs go to heaven? Not hardly. This one rots somewhere else. [Dec. 2006, p.86]
    • Play Magazine
    • 65 Metascore
    • 80 Critic Score
    The dicey AI and super cool pit-stop mini-games actually make driving in a circle fun, and on the 360 the venues look absolutely stunning. [Dec. 2006, p.72]
    • Play Magazine
    • 73 Metascore
    • 95 Critic Score
    It feels postmodern and classic all in the same heartbeat. [Oct. 2006, p.62]
    • Play Magazine
    • 80 Metascore
    • 80 Critic Score
    If you enjoy this brand of FPS gameplay at all, you'll probably want to play BF 2142 for the Titan maps and vehicles. They rule. [Nov. 2006, p.92]
    • Play Magazine
    • 74 Metascore
    • 80 Critic Score
    Flower power takes it on the chin here, and Love is agreeable enough to put it down for the count. And the mayhem here should be enough until Crypto turns his guns on bell-bottoms, disco, and Jimmy Carter. Watch the skies. [Nov. 2006, p.84]
    • Play Magazine
    • 68 Metascore
    • 70 Critic Score
    Justice here isn't always pretty. But it gets the job done. Barely. [Dec. 2006, p.68]
    • Play Magazine
    • 63 Metascore
    • 80 Critic Score
    You'll field baseballs, put an infinite number of pen caps on an infinite number of pens, and generally marvel a how tedium becomes fun here. [Nov. 2006, p.104]
    • Play Magazine
    • 79 Metascore
    • 80 Critic Score
    Toss in improved graphics and audio, a much lengthier quest, and some additional aspects that I won't spoil for you, and you have another enjoyable RPG to lose many an hour with. [Nov. 2006, p.100]
    • Play Magazine
    • 68 Metascore
    • 70 Critic Score
    Justice here isn't always pretty. But it gets the job done. Barely. [Dec. 2006, p.68]
    • Play Magazine
    • 74 Metascore
    • 80 Critic Score
    Flower power takes it on the chin here, and Love is agreeable enough to put it down for the count. And the mayhem here should be enough until Crypto turns his guns on bell-bottoms, disco, and Jimmy Carter. Watch the skies. [Nov. 2006, p.84]
    • Play Magazine
    • 56 Metascore
    • 70 Critic Score
    I'll give em this: It's never boring, always whacked out of its mind, and the control throughout delivers...Nunchuk or not. So in closing, may the Sponge be with you. [Dec. 2006, p.62]
    • Play Magazine
    • 74 Metascore
    • 70 Critic Score
    I'll give em this: It's never boring, always whacked out of its mind, and the control throughout delivers...Nunchuk or not. So in closing, may the Sponge be with you. [Dec. 2006, p.62]
    • Play Magazine
    • 77 Metascore
    • 80 Critic Score
    If this is Armageddon for Mortal Kombat, it certainly is a most delightful way to kill a series--at least until it rises like a phoenix for the next generation. [Dec. 2006, p.86]
    • Play Magazine
    • 74 Metascore
    • 85 Critic Score
    One place I never thought this series would go, however, is action. And yet, here it is, and it's tremendously successful. [May 2006, p.74]
    • Play Magazine
    • 78 Metascore
    • 90 Critic Score
    I'm not going to say it's a better game than FFXII(although a part of me wants to), but I will say this: if you pluck one other RPG off the rack this year, this little gem should be it. [Nov. 2006, p.77]
    • Play Magazine
    • 64 Metascore
    • 85 Critic Score
    With any luck Krome's overhaul will prove lucrative enough to warrant them continuing the brand, flying Spyro into next-gen skies and who knows, perhaps a veritable rebirth. [Oct. 2006, p.54]
    • Play Magazine
    • 73 Metascore
    • 85 Critic Score
    God Hand is awesome. [Nov. 2006, p.85]
    • Play Magazine
    • 59 Metascore
    • 75 Critic Score
    It's a prime example of the modern brand-endemic video game, focus-tested to death and then some. Whether you hold that against it or not is an individual decision. [Nov. 2006, p.83]
    • Play Magazine
    • tbd Metascore
    • 75 Critic Score
    It's a prime example of the modern brand-endemic video game, focus-tested to death and then some. Whether you hold that against it or not is an individual decision. [Nov. 2006, p.83]
    • Play Magazine
    • 69 Metascore
    • 85 Critic Score
    With any luck Krome's overhaul will prove lucrative enough to warrant them continuing the brand, flying Spyro into next-gen skies and who knows, perhaps a veritable rebirth. [Oct. 2006, p.54]
    • Play Magazine
    • 63 Metascore
    • 75 Critic Score
    It's a prime example of the modern brand-endemic video game, focus-tested to death and then some. Whether you hold that against it or not is an individual decision. [Nov. 2006, p.83]
    • Play Magazine
    • 67 Metascore
    • 85 Critic Score
    With any luck Krome's overhaul will prove lucrative enough to warrant them continuing the brand, flying Spyro into next-gen skies and who knows, perhaps a veritable rebirth. [Oct. 2006, p.54]
    • Play Magazine

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