Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 68 Metascore
    • 65 Critic Score
    Taking out the trash, I kid you not: 30 minutes of mundane pre-scripted yawn inducing tedium. They even mark where to go to on the map. [May 2007, p.65]
    • Play Magazine
    • 64 Metascore
    • 80 Critic Score
    Shining Force offers small rewards every few minutes, and statisfies through a sort of goal-oriented mediation. [Mar 2007, p.54]
    • Play Magazine
    • 65 Metascore
    • 75 Critic Score
    This is a game for tinkerers, where what you purchase and equip is every bit as important as how well you play. [Mar 2007, p.62]
    • Play Magazine
    • 62 Metascore
    • 60 Critic Score
    There are better titles on the shelf(and on this page)for fans of the form to be spending their money on. [Apr 2007, p.64]
    • Play Magazine
    • 69 Metascore
    • 75 Critic Score
    The game aims for a classic War of the Worlds/Them/Godzilla vibe that no game has attempted to capture in years, and it does an excellent job of it. [JPN Import; Feb 2007, p.81]
    • Play Magazine
    • 61 Metascore
    • 85 Critic Score
    TMNT does only 2 things--platforming and fighting--but it does them so right that the replayability is off the charts. [Apr 2007, p.38]
    • Play Magazine
    • 60 Metascore
    • 85 Critic Score
    TMNT does only 2 things--platforming and fighting--but it does them so right that the replayability is off the charts. [Apr 2007, p.38]
    • Play Magazine
    • 58 Metascore
    • 85 Critic Score
    TMNT does only 2 things--platforming and fighting--but it does them so right that the replayability is off the charts. [Apr 2007, p.38]
    • Play Magazine
    • 93 Metascore
    • 95 Critic Score
    There is not a game out there that takes you this close to an expression of rage. [Apr 2007, p.44]
    • Play Magazine
    • 69 Metascore
    • 65 Critic Score
    There's no way to imagine these fights as anything but someone's absurd rap fantasy that was somehow shoehorned onto a fighting game. [Mar 2007, p.53]
    • Play Magazine
    • 68 Metascore
    • 65 Critic Score
    There's no way to imagine these fights as anything but someone's absurd rap fantasy that was somehow shoehorned onto a fighting game. [Mar 2007, p.53]
    • Play Magazine
    • 84 Metascore
    • 95 Critic Score
    This is why you risked your life and went into debt: For a game console. [JPN Import; Feb 2007, p.80]
    • Play Magazine
    • 60 Metascore
    • 90 Critic Score
    This is one(more)DS game not to be missed. [Apr 2007, p.59]
    • Play Magazine
    • 80 Metascore
    • 80 Critic Score
    This is an expansion that reinvigorates the Titan Quest experience and re-affirms the first game's quality. [Apr 2007, p.64]
    • Play Magazine
    • 55 Metascore
    • 85 Critic Score
    Somewhat reminiscent of Sega's tragically overlooked "Spartan: Total Warrior", 300 is similarly diverse but much faster paced and brutal. [Apr 2007, p.56]
    • Play Magazine
    • 74 Metascore
    • 90 Critic Score
    Progressive damage, super real lighting and weather effects, and full surround audio make it the vision of next-gen; great gameplay makes it incredibly addicting fun, and six-axis control makes it unique. [Apr 2007, p.47]
    • Play Magazine
    • 74 Metascore
    • 75 Critic Score
    Goofiness serves as the game's great lubricant, helping to keep the ride relatively sputter-free. [Mar 2007, p.65]
    • Play Magazine
    • 74 Metascore
    • 70 Critic Score
    The control scheme just doesn't feel as tactile and appropriate. The courses feel awfully familiar, despite being a little less flashy. The energy level doesn't seem quite as high, the presentation doesn't grab you with as much gusto. [Apr 2007, p.42]
    • Play Magazine
    • 71 Metascore
    • 75 Critic Score
    You can only take so much away from FLOW before the effect wears off, but until then, it's a treat that hopefully will inspire more for the future. [Apr 2007, p.47]
    • Play Magazine
    • 78 Metascore
    • 85 Critic Score
    For good or for bad, it is the small price we must pay for getting what is otherwise such a great collection of games in convenient travel size. [Jan. 2007, p.80]
    • Play Magazine
    • 85 Metascore
    • 95 Critic Score
    I think Virtua Fighter 5 was the game that the AM2 development team was dreaming of when they created Virtua Fighter. [Mar 2007, p.48]
    • Play Magazine
    • 69 Metascore
    • 70 Critic Score
    It's time to either do the right thing or say goodbye. [Apr 2007, p.43]
    • Play Magazine
    • 83 Metascore
    • 85 Critic Score
    There's something indescribably wonderful about making an epic leap from the top of a huge building, soaring breathlessly across the sky with the hero's arms flailing wildly before crashing down on a rooftop that seems hundreds of feet away. [Mar 2007, p.51]
    • Play Magazine
    • 66 Metascore
    • 65 Critic Score
    Izuna, like all Rogue style dungeon crawlers, takes patience, dedication, and the type of gamer who is a glutton for punishment. [Jan. 2007, p.83]
    • Play Magazine
    • 65 Metascore
    • 55 Critic Score
    It simply wallows in its competence, but doesn't do much - okay, anything - to try and exceed it. [Mar 2007, p.71]
    • Play Magazine
    • 85 Metascore
    • 90 Critic Score
    What Ready at Dawn did for the "Jak & Daxter" series, extracting Jak and fashioning a killer game around his uber rodent, High Impact Games has somehow done for Ratchet and Clank (sans extraction), reinvigorating the series after three turns on the PS2. [Mar 2007, p.67]
    • Play Magazine
    • 54 Metascore
    • 75 Critic Score
    The action is tight, the feel gritty and the soundtrack definitely metal. [Mar 2007, p.]
    • Play Magazine
    • 78 Metascore
    • 85 Critic Score
    Charming, full of personality, and with a gentle sense of humor. [Mar 2007, p.70]
    • Play Magazine
    • 82 Metascore
    • 85 Critic Score
    The highlight of Lunar Knights is how the game unfolds. [Mar 2007, p.64]
    • Play Magazine
    • 71 Metascore
    • 85 Critic Score
    Ar Tonelico pretty much has it all. The story and especially pacing is fantastic; the music is truly special, the battles are incredibly engaging via the Revyatelis, and the art is simply gorgeous. [Feb 2007, p.36]
    • Play Magazine

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