Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
It's easy to see the thinking behind Two Worlds. Elder Scrolls has been a massive hit and it'll be years before another hits home: When opportunity knocks... [Oct 2007, p.89]- Play Magazine
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- Critic Score
It's easy to see the thinking behind Two Worlds. Elder Scrolls has been a massive hit and it'll be years before another hits home: When opportunity knocks... [Oct 2007, p.89]- Play Magazine
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- Critic Score
The first-person shooter is, simply, one of the best games ever made. [Oct 2007, p.86]- Play Magazine
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- Critic Score
The first-person shooter is, simply, one of the best games ever made. [Oct 2007, p.86]- Play Magazine
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- Critic Score
This looks more like a triple-A PS2 game than a PSP game, and it weighs in at 40-plus hours. [Aug 2007, p.70]- Play Magazine
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- Critic Score
There's so much to do, and so much depth in this game. [Aug 2007, p.69]- Play Magazine
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- Critic Score
Games like Persona 3 are the reason we play games. So, I can't say this enough. Play it. [Aug 2007, p.62]- Play Magazine
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- Critic Score
Strategy RPGs on the DS are in no short supply but neither are the people that play them, and this one has pretty much everything a fan could hope for provided you prefer live lengthy dialogue over quick breaks between venues. [Nov 2007, p.76]- Play Magazine
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- Critic Score
Heroes will go down as the game that got me into real-time strategy. [Aug 2007, p.72]- Play Magazine
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- Critic Score
Saying this game is visually stunning is an understatement. [Aug 2007, p.72]- Play Magazine
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- Critic Score
There's enough strategy to dig into for the added satisfaction, but underneath it all is a foundation of pure fun. [Oct 2007, p.90]- Play Magazine
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- Critic Score
It's novel to see a mini version of a game that I first played when the PS2 launched. [Aug 2007, p.69]- Play Magazine
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- Critic Score
Radiant Mythology will likely disappoint anyone expecting the intense storylines, vast worlds and well-designed dungeons of a "real" Tales title. [July 2007, p.68]- Play Magazine
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- Critic Score
Bottom line, as with all the Hot Shots games (I have had enough golf though, thanks for the change Sony) Hots Shots Tennis is big on fun, end of story. [July 2007, p.63]- Play Magazine
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- Critic Score
This is by far the prettiest free-roaming shooter ever created. [Aug 2007, p.60]- Play Magazine
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- Critic Score
Team Ninja oversold the sizzle, but this is still one hell of a steak. [July 2007, p.59]- Play Magazine
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- Critic Score
It's just too bad the presentation and vision aren't there to solidify the experience fo rmore than it is. [Aug 2007, p.67]- Play Magazine
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- Critic Score
The puzzle-action gameplay, battling both the enemy and the elements, is simply tuned to perfection and the oh-so-spectacular bosses play like an orchestra of action and strategy. [July 2007, p.60]- Play Magazine
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- Critic Score
The puzzle-action gameplay, battling both the enemy and the elements, is simply tuned to perfection and the oh-so-spectacular bosses play like an orchestra of action and strategy. [July 2007, p.60]- Play Magazine
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- Critic Score
My feelings are a lot less mixed about the fact that the Anniversary project is basically just a PSP post of "Dawn of Souls" with the two games sold separately. [June 2007, p.83]- Play Magazine
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- Critic Score
Grim Grimoire doesn't have quite the depth or complexity of a western RTS like "Command & Conquer 3, but it does have an elegance that such games lack. [June 2007, p.72]- Play Magazine
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- Play Magazine
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- Critic Score
I love it when I feel like a game has shown me something new. [Aug 2007, p.66]- Play Magazine
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- Critic Score
I love it when I feel like a game has shown me something new. [Aug 2007, p.66]- Play Magazine
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- Critic Score
I can't see shelling out $59.99 for such a poorly designed game unless again, you just love all things Harry Potter. [July 2007, p.66]- Play Magazine
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- Critic Score
One thing I can say for DiRT is that aside from being the most beautiful, it's among the most all-inclusive Rally games to date. [July 2007, p.65]- Play Magazine
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- Critic Score
The presentation is extraordinary, but the layers of what draws us most firmly to gameplay are so skillfully applied. [July 2007, p.62]- Play Magazine
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- Critic Score
Some decent ideas do fight there way to the surface. [Aug 2007, p.68]- Play Magazine
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- Critic Score
Some decent ideas do fight there way to the surface. [Aug 2007, p.68]- Play Magazine
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- Critic Score
Some decent ideas do fight there way to the surface. [Aug 2007, p.68]- Play Magazine