Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 50 Metascore
    • 65 Critic Score
    It's easy to see the thinking behind Two Worlds. Elder Scrolls has been a massive hit and it'll be years before another hits home: When opportunity knocks... [Oct 2007, p.89]
    • Play Magazine
    • 65 Metascore
    • 65 Critic Score
    It's easy to see the thinking behind Two Worlds. Elder Scrolls has been a massive hit and it'll be years before another hits home: When opportunity knocks... [Oct 2007, p.89]
    • Play Magazine
    • 96 Metascore
    • 95 Critic Score
    The first-person shooter is, simply, one of the best games ever made. [Oct 2007, p.86]
    • Play Magazine
    • 96 Metascore
    • 95 Critic Score
    The first-person shooter is, simply, one of the best games ever made. [Oct 2007, p.86]
    • Play Magazine
    • 87 Metascore
    • 90 Critic Score
    This looks more like a triple-A PS2 game than a PSP game, and it weighs in at 40-plus hours. [Aug 2007, p.70]
    • Play Magazine
    • 56 Metascore
    • 85 Critic Score
    There's so much to do, and so much depth in this game. [Aug 2007, p.69]
    • Play Magazine
    • 86 Metascore
    • 95 Critic Score
    Games like Persona 3 are the reason we play games. So, I can't say this enough. Play it. [Aug 2007, p.62]
    • Play Magazine
    • 70 Metascore
    • 80 Critic Score
    Strategy RPGs on the DS are in no short supply but neither are the people that play them, and this one has pretty much everything a fan could hope for provided you prefer live lengthy dialogue over quick breaks between venues. [Nov 2007, p.76]
    • Play Magazine
    • 66 Metascore
    • 85 Critic Score
    Heroes will go down as the game that got me into real-time strategy. [Aug 2007, p.72]
    • Play Magazine
    • 76 Metascore
    • 80 Critic Score
    Saying this game is visually stunning is an understatement. [Aug 2007, p.72]
    • Play Magazine
    • 79 Metascore
    • 85 Critic Score
    There's enough strategy to dig into for the added satisfaction, but underneath it all is a foundation of pure fun. [Oct 2007, p.90]
    • Play Magazine
    • 56 Metascore
    • 65 Critic Score
    It's novel to see a mini version of a game that I first played when the PS2 launched. [Aug 2007, p.69]
    • Play Magazine
    • 66 Metascore
    • 70 Critic Score
    Radiant Mythology will likely disappoint anyone expecting the intense storylines, vast worlds and well-designed dungeons of a "real" Tales title. [July 2007, p.68]
    • Play Magazine
    • 70 Metascore
    • 85 Critic Score
    Bottom line, as with all the Hot Shots games (I have had enough golf though, thanks for the change Sony) Hots Shots Tennis is big on fun, end of story. [July 2007, p.63]
    • Play Magazine
    • 64 Metascore
    • 85 Critic Score
    This is by far the prettiest free-roaming shooter ever created. [Aug 2007, p.60]
    • Play Magazine
    • 88 Metascore
    • 85 Critic Score
    Team Ninja oversold the sizzle, but this is still one hell of a steak. [July 2007, p.59]
    • Play Magazine
    • 38 Metascore
    • 60 Critic Score
    It's just too bad the presentation and vision aren't there to solidify the experience fo rmore than it is. [Aug 2007, p.67]
    • Play Magazine
    • 76 Metascore
    • 90 Critic Score
    The puzzle-action gameplay, battling both the enemy and the elements, is simply tuned to perfection and the oh-so-spectacular bosses play like an orchestra of action and strategy. [July 2007, p.60]
    • Play Magazine
    • 81 Metascore
    • 90 Critic Score
    The puzzle-action gameplay, battling both the enemy and the elements, is simply tuned to perfection and the oh-so-spectacular bosses play like an orchestra of action and strategy. [July 2007, p.60]
    • Play Magazine
    • 67 Metascore
    • 45 Critic Score
    My feelings are a lot less mixed about the fact that the Anniversary project is basically just a PSP post of "Dawn of Souls" with the two games sold separately. [June 2007, p.83]
    • Play Magazine
    • 79 Metascore
    • 85 Critic Score
    Grim Grimoire doesn't have quite the depth or complexity of a western RTS like "Command & Conquer 3, but it does have an elegance that such games lack. [June 2007, p.72]
    • Play Magazine
    • 56 Metascore
    • 80 Critic Score
    The secret is in the details. [Aug 2007, p.68]
    • Play Magazine
    • 82 Metascore
    • 90 Critic Score
    I love it when I feel like a game has shown me something new. [Aug 2007, p.66]
    • Play Magazine
    • 80 Metascore
    • 90 Critic Score
    I love it when I feel like a game has shown me something new. [Aug 2007, p.66]
    • Play Magazine
    • 67 Metascore
    • 65 Critic Score
    I can't see shelling out $59.99 for such a poorly designed game unless again, you just love all things Harry Potter. [July 2007, p.66]
    • Play Magazine
    • 83 Metascore
    • 90 Critic Score
    One thing I can say for DiRT is that aside from being the most beautiful, it's among the most all-inclusive Rally games to date. [July 2007, p.65]
    • Play Magazine
    • 91 Metascore
    • 95 Critic Score
    The presentation is extraordinary, but the layers of what draws us most firmly to gameplay are so skillfully applied. [July 2007, p.62]
    • Play Magazine
    • 47 Metascore
    • 45 Critic Score
    Some decent ideas do fight there way to the surface. [Aug 2007, p.68]
    • Play Magazine
    • 45 Metascore
    • 45 Critic Score
    Some decent ideas do fight there way to the surface. [Aug 2007, p.68]
    • Play Magazine
    • 39 Metascore
    • 45 Critic Score
    Some decent ideas do fight there way to the surface. [Aug 2007, p.68]
    • Play Magazine

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