Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 55 Metascore
    • 90 Critic Score
    But rough edges aside, Artificial has buttoned up the game as well as can be expected given the amount of interactive objects they've peppered throughout the game. [May 2007, p.58]
    • Play Magazine
    • 59 Metascore
    • 90 Critic Score
    But rough edges aside, Artificial has buttoned up the game as well as can be expected given the amount of interactive objects they've peppered throughout the game. [May 2007, p.58]
    • Play Magazine
    • 56 Metascore
    • 85 Critic Score
    Ninja games being as rare as they've become, its nice to have "Tenchu" back, especially given the number of refinements FROM have added, along with the online play. [June 2007, p.74]
    • Play Magazine
    • 71 Metascore
    • 80 Critic Score
    At any rate, call of Juarez is a solid, serious and pleasantly woven first-person action yarn with a lot of value on the disc. [July 2007, p.64]
    • Play Magazine
    • 34 Metascore
    • 45 Critic Score
    Man, what a stinker. [Nov 2007, p.114]
    • Play Magazine
    • 83 Metascore
    • 90 Critic Score
    Crush delivers in every sense of the word: originality, playability, and visuals--it's easily among the prettiest puzzle games I've ever seen--and will keep your PSP off the charger for many a sleepless night. [June 2007, p.82]
    • Play Magazine
    • 63 Metascore
    • 75 Critic Score
    Grand Phantasm is capable of scratching that RPG itch with its enjoyable Afterworlds, innovative battle system, and exceptional soundtrack, but its thin quest won't linger in your memories for long. [May 2007, p.64]
    • Play Magazine
    • 71 Metascore
    • 50 Critic Score
    As much hype as the gesture system has generated, using the Wiimote to play a fighting game designed for a standard interface just doesn't work. [June 2007, p.80]
    • Play Magazine
    • 57 Metascore
    • 80 Critic Score
    Generally speaking, if you like exploration, platforming, physics-based action and a good puzzle, this is as fresh an action-adventure as you're going to find, and the character designs are nothing short of perfection. [June 2007, p.79]
    • Play Magazine
    • 47 Metascore
    • 80 Critic Score
    DJ: Science Fair of Doom is good messy 3D. [Apr 2007, p.54]
    • Play Magazine
    • 83 Metascore
    • 100 Critic Score
    In the case of Odin Sphere, however, I am confident that this is a perfect game, and that anyone who comes to it will derive the same. [May 2007, p.16]
    • Play Magazine
    • 58 Metascore
    • 70 Critic Score
    There are a lot of games out there that will be much better received and demonstrate sounder core design, yet those games in the end didn't entertain me like this one. [June 2007, p.78]
    • Play Magazine
    • 61 Metascore
    • 70 Critic Score
    Unfortunately, in an age when third-person games have champions like "Resident Evil 4" and "Gears of War", a half-baked contender like Infernal doesn't stand out. [May 2007, p.84]
    • Play Magazine
    • 63 Metascore
    • 80 Critic Score
    Enjoy the missions, the options, the achievements and the story, but you'll always return for the flight, and the size of the world. For once, bigger means better. [June 2007, p.71]
    • Play Magazine
    • 59 Metascore
    • 65 Critic Score
    At 20 bucks, Alpha Prime may be a decent stocking-stuffer for FPS junkies. [Dec 2007, p.97]
    • Play Magazine
    • 67 Metascore
    • 90 Critic Score
    Admittedly, I may be partially swayed by the HD graphics, a pair of new mini-games, and lightning-fast load times, but even though the game remains the same I found the localized familiarity of my 360 buttons slightly more appealing than the Wiimote and Nunchuk. [May 2007, p.65]
    • Play Magazine
    • 72 Metascore
    • 80 Critic Score
    But when so much is this good, a few hazards along the way don't ruin the hugely entertaining ride. [May 2007, p.61]
    • Play Magazine
    • 62 Metascore
    • 70 Critic Score
    Aedis Eclipse has the shine and sparkle of a great game, and the battle system of a bad one. [June 2007, p.85]
    • Play Magazine
    • 72 Metascore
    • 90 Critic Score
    Visually there's nothing like it--it is a purely artistic endeavor and as shooters go there's nothing here not to love. [Dec. 2006, p.81]
    • Play Magazine
    • 40 Metascore
    • 50 Critic Score
    This sequel simply didn't need to happen. [June 2007, p.80]
    • Play Magazine
    • 53 Metascore
    • 85 Critic Score
    A fabulous dungeon crawler, and easily the best PSP RPG to hit our shores. [Mar 2007, p.71]
    • Play Magazine
    • 65 Metascore
    • 85 Critic Score
    The ironic thing is that the game's flow and lack of superfluidity, which makes it so fun, may inevitably be its Achilles' heel. [Aug 2006, p.60]
    • Play Magazine
    • 85 Metascore
    • 85 Critic Score
    It feels and looks polished, considerate, and expensive. [Apr 2007, p.40]
    • Play Magazine
    • 92 Metascore
    • 95 Critic Score
    Everybody who frequents the game knows the feeling when the prompts melt away and you find yourself actually playing the music; that's why Guitar Hero is the best music and/or mainstream game to hit these United States. [Mar 2007, p.56]
    • Play Magazine
    • 70 Metascore
    • 85 Critic Score
    The game is just fun to play, and the story is satisfying pulp. [May 2007, p.62]
    • Play Magazine
    • 75 Metascore
    • 75 Critic Score
    With its weird mishmash of genres, art styles and difficulty levels, Chocobo and the Magical Picturebook is sort of a mess. But it's the good kind of mess, born of a passionate development team that was determined to pack a ton of ideas into a DS cartridge. [JPN Import; Feb 2007, p.79]
    • Play Magazine
    • 62 Metascore
    • 65 Critic Score
    Taking out the trash, I kid you not: 30 minutes of mundane pre-scripted yawn inducing tedium. They even mark where to go to on the map. [May 2007, p.65]
    • Play Magazine
    • 67 Metascore
    • 65 Critic Score
    Taking out the trash, I kid you not: 30 minutes of mundane pre-scripted yawn inducing tedium. They even mark where to go to on the map. [May 2007, p.65]
    • Play Magazine
    • 65 Metascore
    • 65 Critic Score
    Taking out the trash, I kid you not: 30 minutes of mundane pre-scripted yawn inducing tedium. They even mark where to go to on the map. [May 2007, p.65]
    • Play Magazine
    • 69 Metascore
    • 65 Critic Score
    Taking out the trash, I kid you not: 30 minutes of mundane pre-scripted yawn inducing tedium. They even mark where to go to on the map. [May 2007, p.65]
    • Play Magazine

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