Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
If you like retro-style gameplay, or are hungry for shooters, or just want something that you can pop in for a few minutes at a time, it's just perfect. [Jan 2008, p.60]- Play Magazine
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- Critic Score
One of my biggest beefs is with the presentation, which is too static and satisfied to be just barely good enough on the PS3 hardware. [Jan 2008, p.59]- Play Magazine
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- Critic Score
Still, Trauma Center: Second Opinion was one of my favorite games during the launch window for the Wii, and New Blood delivers more of the same joy. [Dec 2007, p.73]- Play Magazine
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- Critic Score
Naughty Dog use the PS3 to reinvigorate the adventure gaming experience, combining key elements that every gamer holds dear in a game that looks and feels like a blockbuster film. [Dec 2007, p.52]- Play Magazine
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- Critic Score
The handling and physics, damage accumulation, and detail are all highly polished and the car models beam with next-gen wax-on. [Dec 2007, p.86]- Play Magazine
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- Critic Score
There's an inconsistency to the overall design quality that really kept me at a distance while playing Kane & Lynch. [Dec 2007, p.75]- Play Magazine
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- Critic Score
Assassin's Creed joins the guild as by far the best "sandbox" game created to date, rounding out the best single year I've had as a gamer since I picked up a 2600 pad. [Jan 2008, p.56]- Play Magazine
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- Critic Score
This is the second iteration of the Smackdown vs. Raw series to make it to next-generation platforms, and its blemishes are becoming more apparent. [Dec 2007, p.85]- Play Magazine
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- Critic Score
There's an inconsistency to the overall design quality that really kept me at a distance while playing Kane & Lynch. [Dec 2007, p.75]- Play Magazine
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- Critic Score
This really is a special game for the truest fans. [Dec 2007, p.84]- Play Magazine
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- Critic Score
Down to the trademark ping the gunfire makes hitting steel, Contra 4 is a thoroughbred effort. [Dec 2007, p.92]- Play Magazine
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- Critic Score
The most important quality in any relationship is personality, and The King of Fighters XI has personality in abundance. [JPN Import, Oct 2006, p.78]- Play Magazine
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- Critic Score
It is possible to dress up a cell phone game and make her the belle of the ball on the Nintendo DS. Unfortunately, ID has not done this with Orcs & Elves. [Jan 2008, p.64]- Play Magazine
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- Critic Score
What a shame that Medal of Honor Heroes 2 is yet another worn-out march through the battlefields of World War II. [Jan 2008, p.60]- Play Magazine
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- Critic Score
What it lacks in polish it makes up for in diversity and brutality. This is one bloody game. [Jan 2008, p.58]- Play Magazine
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- Critic Score
What it lacks in polish it makes up for in diversity and brutality. This is one bloody game. [Jan 2008, p.58]- Play Magazine
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- Critic Score
What it lacks in polish it makes up for in diversity and brutality. This is one bloody game. [Jan 2008, p.58]- Play Magazine
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- Critic Score
The visuals are fairly nondescript, and while there's enough technical prowess to find acceptable on the PSP, the settings the designers decided to toss you into do little to excite. [Jan 2008, p.65]- Play Magazine
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- Critic Score
As redefining an experience as "Super Mario 64" was, and we can all remember how that game made us feel, Super Mario Galaxy is the most profound game since "Super Mario Bros." defined action gaming on the NES. There’s something almost transcendental about SMG.- Play Magazine
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- Critic Score
If you enjoyed the silly, cynical and delightful whimsy of past Sam & Max adventures, this episode will bring that smile back for another couple of hours...if you can scrounge up a measly $8.95. [Dec 2007, p.97]- Play Magazine
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- Critic Score
This is not some side-story relegated to the PSP, but a true new chapter worthy of its name and console-sized in scope. [Nov 2007, p.77]- Play Magazine
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- Critic Score
Bladestorm: The Hundred Years' War allows players to win most, if not all, of its battles solely by holding down the right bumper button on the Xbox 360 controller. [Nov 2007, p.73]- Play Magazine
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- Critic Score
If you don't dig Pokemon, do DQM. Or, if you've already beaten Pokemon, take a stab at DQM. In the end, though, it's just more of the same. [Nov 2007, p.77]- Play Magazine
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- Critic Score
Hellgate: London arrives as an addictive and highly replayable action RPG. [Dec 2007, p.96]- Play Magazine
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- Play Magazine
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- Critic Score
It's a decent game that feels ultimately out of its league. [Dec 2007, p.62]- Play Magazine
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- Play Magazine
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- Critic Score
Rise of a Ninja defies categorization with its open-world structure, RPG pacing, and eccentric mix of min-games and one-on-one combat. [Dec 2007, p.74]- Play Magazine
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- Critic Score
For portable role playing on the go you can't do much better...okay, "Jeanne de Arc", but that's it. [Oct 2007, p.94]- Play Magazine
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- Critic Score
Untimately, though, The Simpsons lives and dies on the strength of its gameplay and here it doesn't particularly shine. [Nov 2007, p.64]- Play Magazine