Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
Evoking a sense of otherworldliness is, I am assuming, the reason Folklore exists, and it succeeds at this in an almost heartbreakingly beautiful way no other game ever has. [Oct 2007, p.70]- Play Magazine
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- Critic Score
Touch Detective 2 1/2 really feels like the game that the original should have been, providing for an experience that I'm sure more people will enjoy this time around. [Nov 2007, p.78]- Play Magazine
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- Critic Score
You may have been expecting yet another "Crash" afterthought scheming to fleece you of another fiddy, but this is a rebirth well worth the investment. [Nov 2007, p.68]- Play Magazine
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- Critic Score
You may have been expecting yet another "Crash" afterthought scheming to fleece you of another fiddy, but this is a rebirth well worth the investment. [Nov 2007, p.68]- Play Magazine
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- Critic Score
You may have been expecting yet another "Crash" afterthought scheming to fleece you of another fiddy, but this is a rebirth well worth the investment. [Nov 2007, p.68]- Play Magazine
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- Critic Score
Great action and focus, excellent graphics, fun vehicles, satisfying classes...this one's a winner. [Nov 2007, p.114]- Play Magazine
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- Critic Score
Even after adding the additional 70 downloadable games to the plethora already present in HOT PXL, it's still painfully obvious that you're playing the same limited selection of ideas over and over. [Oct 2007, p.97]- Play Magazine
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- Critic Score
Seemingly everything in the world of FlatOut is destructible, and you wouldn't believe how many crates and barrels there are lying around old country roads. [Oct 2007, p.88]- Play Magazine
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- Critic Score
What Insomniac began Krome have now made completely their own, taking Spyro from a lighthearted adventure to a hardcore dark platformer. [Nov 2007, p.56]- Play Magazine
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- Critic Score
Phantom Hourglass is absolutely worth playing and is certainly one of the better games in the DS library, but its quest is one of the less memorable entries in the Zelda cannon. [Oct 2007, p.96]- Play Magazine
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- Critic Score
It goes without saying, but in case you're wondering: if you're not into Jackass the TV show, you're not going to care too much for the game either. [Oct 2007, p.97]- Play Magazine
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- Play Magazine
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- Critic Score
Strategy fans who are hungry for a change of pace will appreciate Soul Nomad's many innovations, but be forewarned--they come wrapped in a pretty lousy game. [Oct 2007, p.82]- Play Magazine
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- Critic Score
If you can appreciate old-school first person shooters, where enemies weren't expected to have the best survival instincts, then the single player mode is still worth the time it takes to play through it. [May 2007, p.66]- Play Magazine
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- Critic Score
True to form Sonic Team gets the action just right on the DS. [Oct 2007, p.98]- Play Magazine
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- Critic Score
Eternal Sonata is the JRPG that the 360 needs, and the story saves it from being cliche, but gamers shouldn't be expecting a reinvention of the genre. [Sept 2007, p.72]- Play Magazine
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- Critic Score
Stuntman: Ignition would benefit from a more style substance, and its methods start to run a bit thin, but that doesn't keep it from hitting an acceptable summer-blockbuster-style mark. [Sept 2007, p.77]- Play Magazine
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- Critic Score
What MotorStorm has become to racing and Odin Sphere to action role-playing, Heavenly Sword is now to 3D action: Perfection. [Sept 2007, p.17]- Play Magazine
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- Critic Score
At $39.99, Fatal Inertia might be worth a look but at $59.99 you better eat drink and sleep futuristic racing. [Oct 2007, p.89]- Play Magazine
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- Critic Score
The problem is, no matter how much you tweak Guilty Gear XX, you've still got a pretty stale game at this point. [Oct 2007, p.87]- Play Magazine
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- Critic Score
It's games like these and "Persona 3"--and not hyper-bugeted blockbusters like "Final Fantasy"--that give me hope for the future of the genre. [Sept 2007, p.75]- Play Magazine
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- Play Magazine
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- Critic Score
Now, with sharpened graphics, more features, and an original story, Uzumaki Chronicles is fine for fans of the series. But the battles are a little stiff, and the relationships between locations, characters, and events would be confounding to Naruto newbies. [Sept 2007, p.74]- Play Magazine
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- Critic Score
Lair has come together beautifully... With its stunning visuals and incredible soundtrack, Lair may well be the single most powerful experience that a man can share with his $5,000 home theatre system. [Aug 2007, p.64]- Play Magazine
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- Critic Score
If the market allows giant-budget RPGs in the "Final Fantasy VII" mold to continue to be made(and there is some doubt as to that), they're going to look and feel a lot like this game...and for that reason alone, Blue Dragon is an absolute must-play. [JPN Import; Feb 2007, p.74]- Play Magazine
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- Critic Score
Bring a friend or three, and find out why Monster Hunter Freedom 2 is the most important Japanese PSP game yet. [July 2007, p.69]- Play Magazine
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- Critic Score
Stuntman: Ignition would benefit from a more style substance, and its methods start to run a bit thin, but that doesn't keep it from hitting an acceptable summer-blockbuster-style mark. [Sept 2007, p.77]- Play Magazine
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- Critic Score
If you like Warriors games, here's another great one. If you're a well-versed Gundam fan, the closest thing yet to a dream game has arrived. [Aug 2007, p.59]- Play Magazine
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- Critic Score
Instead, the developers have wrapped up the Metroid Prime trilogy by taking everything that past installments did well and doing it ever-so-slightly better. [Oct 2007, p.83]- Play Magazine
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- Play Magazine