Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
The unmistakable refinement of Rogue galaxy makes it a worthy addition to any RPG library. [Feb 2007, p.34]- Play Magazine
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- Critic Score
Fun, uniquely designed and has an absorbing mystery to solve. [Mar 2007, p.70]- Play Magazine
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- Critic Score
Despite its noxious flaws, the game offers great amounts of logic-based puzzle solving, intrigue, and investigation. [Dec. 2006, p.88]- Play Magazine
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- Critic Score
A little restraint may have resulted in a stronger game, but Lost Planet: Extreme Condition has its grand moments when you escape a wild shootout in supreme satisfaction of your dirty work. [Feb 2007, p.40]- Play Magazine
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- Critic Score
As movie games go it's rare that we get anything original, so Arthur and the Invisibles is a welcome commodity even if the movie is getting unjustly hammered by critics. [Feb 2007, p.38]- Play Magazine
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- Critic Score
The Lethal Alliance of uninspired third-person shooting and dull platforming elements pretty much dooms the newest Star Wars game. [Feb 2007, p.44]- Play Magazine
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- Critic Score
Imagine trying to perform neurosurgery with mittens and this should hint at what it's like to put video bread into one of Elebits' toasters. [Jan. 2007, p.70]- Play Magazine
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- Critic Score
Playing the game is satisfying, but never stunning. Still, if you like Fullmetal, this is the one portable game you can't go without. [Dec. 2006, p.92]- Play Magazine
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- Critic Score
As a slightly improved sequel to this year's car-carnage racer on Xbox 360, the Playstation 3-exclusive Full Auto 2: Battlelines looks better, plays better, feels better....just enough to please current fans of the series, yet further bore the haters. [Jan. 2007, p.64]- Play Magazine
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- Critic Score
Rianna's a refreshing refrain from the traditional light-saber-wielding goon. [Mar 2007, p.66]- Play Magazine
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- Critic Score
Twenty years and still pretty much the way it was the first time you laid the smack down on flying medusa heads and shambling mummies. [Jan. 2007, p.77]- Play Magazine
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- Critic Score
All's fair in love and war, and Ops is smart enough, thankfully, to make at least some of its battles count. [Jan. 2007, p.78]- Play Magazine
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- Critic Score
If it only played as good as it looks, we'd have a sports-game classic on our hands. [Jan. 2007, p.67]- Play Magazine
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- Critic Score
There's a select group of gamers out there that will declare Yggdra Union a must-have the minute they lay eyes on it, due to a level of character design that can only be found in the best Japanese RPGs and anime. They won't be disappointed... [Nov. 2006, p.95]- Play Magazine
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- Critic Score
Tom Clancy’s Rainbow Six: Vegas is one of the few games I’ve played in which the squad-based gameplay works the way you’d imagine—more engrossing enhancement to the experience than a mechanical dead weight I’ve come to expect.- Play Magazine
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- Critic Score
What makes Red Steel shine is a mixture of slick graphic novel-style cut-scenes, deft use of the hardware(reflection maps abound)and its wonderfully orchestrated gun and sword play. [Jan. 2007, p.48]- Play Magazine
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- Critic Score
I don’t think Legend of Zelda: Twilight Princess will manage to duplicate the legendary status of its predecessor, but it has already managed to accomplish a similarly impressive feat: hundreds of thousands of people bought a $250 Wii just to play it three weeks early, and no one seems to regret it.- Play Magazine
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- Critic Score
The most underrated of all the launch titles, Excite Truck takes some getting used to(all of the tilt style racers do)but once you're in the zone, this is an adrenaline-charged racer with a lot to offer. [Jan. 2007, p.76]- Play Magazine
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- Critic Score
Still, as a pack-in, it's hard to take pot-shots at a game that so perfectly acclimates users to the new control. [Jan. 2007, p.76]- Play Magazine
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- Critic Score
Powers, outfits, gear...everything super about each combatant can be modded, and hot-swapping powers puts the gamut of their abilities at your fingertips. [Dec. 2006, p.82]- Play Magazine
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- Critic Score
The game is also fashioned entirely from clay and contains strange synthesizer music--wait I'm getting a news flash..."techno" they say, and it is reportedly "simplistic and fun," whatever that means. [Feb 2007, p.44]- Play Magazine
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- Critic Score
Heck, the collection is worth buying for "Phantasy Star II and IV" alone--they may feel a little rusty, but they're probably the best RPG's on the PSP. [Jan. 2007, p.84]- Play Magazine
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- Critic Score
There's a cavern in here reserved for viewing your stockpile, along with enough mini-games to keep you busy until the 720 comes out. [Dec. 2006, p.76]- Play Magazine
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- Critic Score
Moreover, Sega's done a fine job translating the control scheme for a game that demands precise movements to a controller that is, at best, imprecise. [Dec. 2006, p.58]- Play Magazine
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- Critic Score
You simply can't ask for more out of an action game. Mission accomplished. Sonic is born anew. [Dec 2006; Score revised in Jan issue due to long load times.]- Play Magazine
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- Critic Score
The craft behind Call of Duty 3 is impressive. Treyarch deftly handles the stellar design duties passed on from previous developer Infinity Ward. [Jan. 2007, p.74]- Play Magazine
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- Critic Score
The best thing to happen to the Tony Hawk franchise since free roaming, Downhill Jam is allso, if not more so, an introduction to the challenge of re-acclimating oneself to tilt gameplay. [Jan. 2007, p.75]- Play Magazine
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- Critic Score
Resistance: Fall of Man possesses a quality very few games I’ve played this year do: that driving factor to play to the end, without breaks, without needing to walk away from that unsettling sense of monotony to reinvigorate the desire to jump back in for the next session.- Play Magazine
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- Critic Score
Genji is best played, and possibly enjoyed with patience, in chunks. [Jan. 2007, p.72]- Play Magazine
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- Critic Score
Raving Rabbids is at its best as a single-player game performed solo or in front of onlookers unaware of Montpellier's twisted sense of humor or what the heck a "Wii" is. [Jan. 2007, p.66]- Play Magazine