Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
It's a prime example of the modern brand-endemic video game, focus-tested to death and then some. Whether you hold that against it or not is an individual decision. [Nov. 2006, p.83]- Play Magazine
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- Critic Score
If this is Armageddon for Mortal Kombat, it certainly is a most delightful way to kill a series--at least until it rises like a phoenix for the next generation. [Dec. 2006, p.86]- Play Magazine
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- Critic Score
Say hello to our little friend, great disappointment. [Oct. 2006, p.60]- Play Magazine
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- Critic Score
Say hello to our little friend, great disappointment. [Oct. 2006, p.60]- Play Magazine
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- Critic Score
Dashing sequences and platforming bits do well to break the monotony, and the character animation is silky smooth. [Nov. 2006, p.104]- Play Magazine
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- Critic Score
This portable "Getaway" has its share of ugly gangster gameplay and bullet holes. [Nov. 2006, p.99]- Play Magazine
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- Critic Score
Though the story is short-lived and the rest of the missions are repetitive, the main game is strong enough to rise above the shortcomings to provide enough action-packed thrills and spills to satisfy anyone after a game to just have fun with. [Issue 145, p.70]- Play Magazine
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- Critic Score
No game has ever afforded this level of freedom, and it's simply breathtaking to behold. [Oct. 2006, p.56]- Play Magazine
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- Critic Score
Everything about Silmeria, except for the localization, which is good but pales to the likes of FF XII(but what doesn't?)is the stuff that RPG dreams are made of. [Oct. 2006, p.58]- Play Magazine
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- Critic Score
I'd like to recommend Spectral Souls for such an occasion, but unless you're a hardcore SRPG junkie, it might be more frustration than relaxation. [Oct. 2006, p.65]- Play Magazine
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- Play Magazine
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- Critic Score
The fighting is so nuanced and altogether joyous it never gets old for a second, and the bosses are simply stunning. Like I said, Zelda only better. [Oct. 2006, p.50]- Play Magazine
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- Critic Score
There's nothing about The Godfather that is especially effective; it just plays well enough and carries enough fun ideas to work as a satisfying experience. [Nov. 2006, p.86]- Play Magazine
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- Critic Score
Spin-offs aren't as common in the video game world as they are in Hollywood, but with Dragon Quest Heroes: Rocket Slime, maybe more companies should take a cue from Square Enix. [Oct. 2006, p.65]- Play Magazine
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- Critic Score
Chaotic fun, but poorly balanced chaotic fun. [Sept 2006, p.59]- Play Magazine
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- Critic Score
A finely tuned beat-'em-up, Samurai Warriors 2 once again drops players into feudal Japan for a series of epic brawls. [Oct. 2006, p.57]- Play Magazine
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- Critic Score
A finely tuned beat-'em-up, Samurai Warriors 2 once again drops players into feudal Japan for a series of epic brawls. [Oct. 2006, p.57]- Play Magazine
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- Critic Score
And, were it not said, someone would be drummed out of the union: The Force is strong with this one. [Oct. 2006, p.52]- Play Magazine
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- Critic Score
And, were it not said, someone would be drummed out of the union: The Force is strong with this one. [Oct. 2006, p.52]- Play Magazine
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- Critic Score
And, were it not said, someone would be drummed out of the union: The Force is strong with this one. [Oct. 2006, p.52]- Play Magazine
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- Critic Score
The whole game seems like an exercise in monotony; a battle-tech demo with refreshing character design. [Sept 2006, p.62]- Play Magazine
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- Play Magazine
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- Critic Score
At the end of the Saturday morning, I think IGPX will please its younger fans, although it makes some mistakes along the way that may keep discerning gamers at bay. [Oct. 2006, p.59]- Play Magazine
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- Critic Score
I think everyone should experience this game, especially horror fans, but in order to do so, you're going to have to suffer through times of sheer agony--just like poor, unlucky Jennifer. [Oct. 2006, p. 53]- Play Magazine
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- Critic Score
Age of Pirates is plagued by slipshod sword fighting and a cluttered interface, but its breadth and freedom--no plot constraints here--are absolutely commendable. [Oct. 2006, p.69]- Play Magazine
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- Critic Score
And, were it not said, someone would be drummed out of the union: The Force is strong with this one. [Oct. 2006, p.52]- Play Magazine
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- Critic Score
And, were it not said, someone would be drummed out of the union: The Force is strong with this one. [Oct. 2006, p.52]- Play Magazine
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- Play Magazine
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- Critic Score
The combination of fighting game accoutrements such as combos, psych bursts, and overdrive attacks coupled with traditional arcade action gameplay is surpisingly appealing on a portable system. [Sept 2006, p.64]- Play Magazine
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- Critic Score
A long and riveting story, plenty of freedom and a fantastic battle system have earned it a spot on my all-time Playstation 2 top 10 list. [Sept 2006, p.52]- Play Magazine