Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 60 Metascore
    • 75 Critic Score
    It's a prime example of the modern brand-endemic video game, focus-tested to death and then some. Whether you hold that against it or not is an individual decision. [Nov. 2006, p.83]
    • Play Magazine
    • 75 Metascore
    • 80 Critic Score
    If this is Armageddon for Mortal Kombat, it certainly is a most delightful way to kill a series--at least until it rises like a phoenix for the next generation. [Dec. 2006, p.86]
    • Play Magazine
    • 75 Metascore
    • 50 Critic Score
    Say hello to our little friend, great disappointment. [Oct. 2006, p.60]
    • Play Magazine
    • 76 Metascore
    • 50 Critic Score
    Say hello to our little friend, great disappointment. [Oct. 2006, p.60]
    • Play Magazine
    • 55 Metascore
    • 70 Critic Score
    Dashing sequences and platforming bits do well to break the monotony, and the character animation is silky smooth. [Nov. 2006, p.104]
    • Play Magazine
    • 52 Metascore
    • 50 Critic Score
    This portable "Getaway" has its share of ugly gangster gameplay and bullet holes. [Nov. 2006, p.99]
    • Play Magazine
    • 67 Metascore
    • 82 Critic Score
    Though the story is short-lived and the rest of the missions are repetitive, the main game is strong enough to rise above the shortcomings to provide enough action-packed thrills and spills to satisfy anyone after a game to just have fun with. [Issue 145, p.70]
    • Play Magazine
    • 73 Metascore
    • 90 Critic Score
    No game has ever afforded this level of freedom, and it's simply breathtaking to behold. [Oct. 2006, p.56]
    • Play Magazine
    • 84 Metascore
    • 90 Critic Score
    Everything about Silmeria, except for the localization, which is good but pales to the likes of FF XII(but what doesn't?)is the stuff that RPG dreams are made of. [Oct. 2006, p.58]
    • Play Magazine
    • 47 Metascore
    • 60 Critic Score
    I'd like to recommend Spectral Souls for such an occasion, but unless you're a hardcore SRPG junkie, it might be more frustration than relaxation. [Oct. 2006, p.65]
    • Play Magazine
    • 74 Metascore
    • 70 Critic Score
    Beat down fun for the whole family. [Nov. 2006, p.86]
    • Play Magazine
    • 93 Metascore
    • 100 Critic Score
    The fighting is so nuanced and altogether joyous it never gets old for a second, and the bosses are simply stunning. Like I said, Zelda only better. [Oct. 2006, p.50]
    • Play Magazine
    • 77 Metascore
    • 70 Critic Score
    There's nothing about The Godfather that is especially effective; it just plays well enough and carries enough fun ideas to work as a satisfying experience. [Nov. 2006, p.86]
    • Play Magazine
    • 83 Metascore
    • 85 Critic Score
    Spin-offs aren't as common in the video game world as they are in Hollywood, but with Dragon Quest Heroes: Rocket Slime, maybe more companies should take a cue from Square Enix. [Oct. 2006, p.65]
    • Play Magazine
    • 40 Metascore
    • 70 Critic Score
    Chaotic fun, but poorly balanced chaotic fun. [Sept 2006, p.59]
    • Play Magazine
    • 52 Metascore
    • 80 Critic Score
    A finely tuned beat-'em-up, Samurai Warriors 2 once again drops players into feudal Japan for a series of epic brawls. [Oct. 2006, p.57]
    • Play Magazine
    • 58 Metascore
    • 80 Critic Score
    A finely tuned beat-'em-up, Samurai Warriors 2 once again drops players into feudal Japan for a series of epic brawls. [Oct. 2006, p.57]
    • Play Magazine
    • 81 Metascore
    • 85 Critic Score
    And, were it not said, someone would be drummed out of the union: The Force is strong with this one. [Oct. 2006, p.52]
    • Play Magazine
    • 84 Metascore
    • 85 Critic Score
    And, were it not said, someone would be drummed out of the union: The Force is strong with this one. [Oct. 2006, p.52]
    • Play Magazine
    • 86 Metascore
    • 85 Critic Score
    And, were it not said, someone would be drummed out of the union: The Force is strong with this one. [Oct. 2006, p.52]
    • Play Magazine
    • 51 Metascore
    • 75 Critic Score
    The whole game seems like an exercise in monotony; a battle-tech demo with refreshing character design. [Sept 2006, p.62]
    • Play Magazine
    • 76 Metascore
    • 90 Critic Score
    Easily the best looking game in the series. [Sept 2006, p.65]
    • Play Magazine
    • 55 Metascore
    • 65 Critic Score
    At the end of the Saturday morning, I think IGPX will please its younger fans, although it makes some mistakes along the way that may keep discerning gamers at bay. [Oct. 2006, p.59]
    • Play Magazine
    • 59 Metascore
    • 75 Critic Score
    I think everyone should experience this game, especially horror fans, but in order to do so, you're going to have to suffer through times of sheer agony--just like poor, unlucky Jennifer. [Oct. 2006, p. 53]
    • Play Magazine
    • 56 Metascore
    • 65 Critic Score
    Age of Pirates is plagued by slipshod sword fighting and a cluttered interface, but its breadth and freedom--no plot constraints here--are absolutely commendable. [Oct. 2006, p.69]
    • Play Magazine
    • 85 Metascore
    • 85 Critic Score
    And, were it not said, someone would be drummed out of the union: The Force is strong with this one. [Oct. 2006, p.52]
    • Play Magazine
    • 84 Metascore
    • 85 Critic Score
    And, were it not said, someone would be drummed out of the union: The Force is strong with this one. [Oct. 2006, p.52]
    • Play Magazine
    • 82 Metascore
    • 90 Critic Score
    Massively Open Online Racing has arrived. [Oct. 2006, p.60]
    • Play Magazine
    • 77 Metascore
    • 75 Critic Score
    The combination of fighting game accoutrements such as combos, psych bursts, and overdrive attacks coupled with traditional arcade action gameplay is surpisingly appealing on a portable system. [Sept 2006, p.64]
    • Play Magazine
    • 75 Metascore
    • 95 Critic Score
    A long and riveting story, plenty of freedom and a fantastic battle system have earned it a spot on my all-time Playstation 2 top 10 list. [Sept 2006, p.52]
    • Play Magazine

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