Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 83 Metascore
    • 90 Critic Score
    If they gave this game to depressed people Xanax would be over the counter. [Sept 2006, p.66]
    • Play Magazine
    • tbd Metascore
    • 65 Critic Score
    No replays, soft collision, and pesky bombs aside, PMWR is a fair rally game, and possibly the most brand-drenched racer ever. [Aug 2006, p.64]
    • Play Magazine
    • 69 Metascore
    • 80 Critic Score
    [eM] is most impressive when placed in its proper context: From Software managed to craft a sprawling, 60-hour-long, traditional J-RPG on a next-generation platform in an incredibly short ammount of time....and it's actually pretty darn good. [Mar 2006, p.61]
    • Play Magazine
    • 72 Metascore
    • 95 Critic Score
    Ultimate Ghosts 'n Goblins is "2D" but it's also a highly-produced, meticulously planned, big-budget release. This is no throwback to side-scrollers gone by, this is 2D handheld gaming. [Aug 2006, p.16]
    • Play Magazine
    • 81 Metascore
    • 85 Critic Score
    The town and dungeon environments are among the most beautiful ever to grace the PS2. [Sept 2006, p.58]
    • Play Magazine
    • 84 Metascore
    • 90 Critic Score
    Fans of the original will need little convincing, but for the rest of you, trust me when I say this game's well worth your time. [Aug 2006, p.57]
    • Play Magazine
    • 81 Metascore
    • 90 Critic Score
    The nature of the game's free-form design coupled with its devices also make it an extremely personal experience, more so than any of its predecessors. [Sept 2006, p.50]
    • Play Magazine
    • 76 Metascore
    • 85 Critic Score
    It was only a matter of time before Star Fox found its way onto the DS. Instead of being a remixed version of a classic Star Fox(the N64 version springs to mind), Star Fox Command is an original effort offering up some interesting new ideas as well as classic McCloud shooting action. [Oct. 2006, p.67]
    • Play Magazine
    • 54 Metascore
    • 65 Critic Score
    No replays, soft collision, and pesky bombs aside, PMWR is a fair rally game, and possibly the most brand-drenched racer ever. [Aug 2006, p.64]
    • Play Magazine
    • 51 Metascore
    • 65 Critic Score
    No replays, soft collision, and pesky bombs aside, PMWR is a fair rally game, and possibly the most brand-drenched racer ever. [Aug 2006, p.64]
    • Play Magazine
    • 57 Metascore
    • 65 Critic Score
    No replays, soft collision, and pesky bombs aside, PMWR is a fair rally game, and possibly the most brand-drenched racer ever. [Aug 2006, p.64]
    • Play Magazine
    • 57 Metascore
    • 75 Critic Score
    Very beautiful. How disappointing, then, to learn that the entertainment factor is only mild. [Sept 2006, p.54]
    • Play Magazine
    • 61 Metascore
    • 90 Critic Score
    If you've come for heavy tactics and deployment you will be disappointed. But if you come for epic battles, inspired visuals, soaring overtures, and gorgeous medieval design you will be overcome with joy. [Aug 2006, p.54]
    • Play Magazine
    • 70 Metascore
    • 90 Critic Score
    Not only is Xyanide a 3D space shooter but it is like no other you have ever seen or played. It's actually a benchmark title. [Dec. 2006, p.60]
    • Play Magazine
    • 85 Metascore
    • 95 Critic Score
    In many ways, Rising is a spiritual successor to Capcom's "Resident Evil." This zombie epic, however, has brains and a heart to go with its blood and gore. [Sept 2006, p.55]
    • Play Magazine
    • 72 Metascore
    • 70 Critic Score
    The game's depth and customization is quite strong, as is its sweeping storyline, but the overall presentation, and user interface especially, are quite unfriendly to those who don't live and breathe grid-lined maps and screens overflowing with stats. [Aug 2006, p.65]
    • Play Magazine
    • 73 Metascore
    • 65 Critic Score
    FlatOut 2, as a racing game, is competent, but marred by a poor sense of speed. [Aug 2006, p.63]
    • Play Magazine
    • 76 Metascore
    • 65 Critic Score
    FlatOut 2, as a racing game, is competent, but marred by a poor sense of speed. [Aug 2006, p.63]
    • Play Magazine
    • 73 Metascore
    • 65 Critic Score
    FlatOut 2, as a racing game, is competent, but marred by a poor sense of speed. [Aug 2006, p.63]
    • Play Magazine
    • 77 Metascore
    • 80 Critic Score
    What absolutely makes the game are the addictive side-scrolling real-time battles. [Aug 2006, p.65]
    • Play Magazine
    • 88 Metascore
    • 90 Critic Score
    In so many words, it feels like the PSP's killer app. [Sept 2006, p.63]
    • Play Magazine
    • 68 Metascore
    • 85 Critic Score
    As a first-person shooter, Painkiller flat out excels, crucifying nearly all comers on Xbox. [Jun 2006, p.47]
    • Play Magazine
    • 80 Metascore
    • 85 Critic Score
    American gamers are long overdue for a second shot at this underrated classic. [Aug 2006, p.68]
    • Play Magazine
    • 59 Metascore
    • 80 Critic Score
    Performances by the movie cast (gotta love Skull's wisdom) and this is pretty much E-rated paradise. [Sept 2006, p.59]
    • Play Magazine
    • 60 Metascore
    • 80 Critic Score
    Performances by the movie cast (gotta love Skull's wisdom) and this is pretty much E-rated paradise. [Sept 2006, p.59]
    • Play Magazine
    • 83 Metascore
    • 85 Critic Score
    It has a solid story, incredible visuals, and a new approach to an age-old formula. [Sept 2006, p.57]
    • Play Magazine
    • 71 Metascore
    • 70 Critic Score
    The customization adds an additional layer of strategy to Chromehounds, one that's very much welcome. [Aug 2006, p.59]
    • Play Magazine
    • 79 Metascore
    • 85 Critic Score
    It has a solid story, incredible visuals, and a new approach to an age-old formula. [Sept 2006, p.57]
    • Play Magazine
    • 79 Metascore
    • 85 Critic Score
    The control scheme, though a bit Byzantine, works well. [Aug 2006, p.58]
    • Play Magazine
    • 51 Metascore
    • 40 Critic Score
    Mundane battle exercises. [Aug 2006, p.64]
    • Play Magazine

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