Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 76 Metascore
    • 80 Critic Score
    Ten minutes into Tales of Phantasia, you know pretty much what you are getting into: a pleasantly involving, perfectly traditional role-playing game that sticks to all the old-school conventions that recall the glory days of hand-drawn adventures. [Mar 2006, p.50]
    • Play Magazine
    • 79 Metascore
    • 75 Critic Score
    The lack of online play for Black is notable, but not necessarily crippling. Black works well as a single-player adventure, despite its uneven patches, and certainly does its part to advance the genre of the console shooter. [Apr 2006, p.61]
    • Play Magazine
    • 74 Metascore
    • 75 Critic Score
    Dungeons and Dragons Online will provide a nice vacation from the epic raid game and a great alternative for players that prefer regular grouping in their online RPG's. [Apr 2006, p.77]
    • Play Magazine
    • 62 Metascore
    • 75 Critic Score
    Like the show it's capably siphoned from, 24: The Game rides on a breathless urgency, folding its events around a condensed 24-hour hunt for terrorists. [Mar 2006, p.41]
    • Play Magazine
    • 43 Metascore
    • 40 Critic Score
    Exasperating mini-games; bad AI, camera jams, and a slap in the face story to any fan...This is not good...no--this is really not good. [Apr 2006, p.63]
    • Play Magazine
    • 64 Metascore
    • 75 Critic Score
    The great thing about the PSP version of the Arc of Napishtim was that it was to mirror the Japanese PC game which.....picked up a bad case of American localization, conceding its hand-drawn sprites for renders, and anime scenes for bulky CG. [Mar 2006, p.48]
    • Play Magazine
    • 60 Metascore
    • 70 Critic Score
    For the most part, players become spectators in their own war, forced to play only the tiniest of roles in the successes and defeats of their armies. [Apr 2006, p.72]
    • Play Magazine
    • 77 Metascore
    • 75 Critic Score
    The lack of online play for Black is notable, but not necessarily crippling. Black works well as a single-player adventure, despite its uneven patches, and certainly does its part to advance the genre of the console shooter. [Apr 2006, p.61]
    • Play Magazine
    • 42 Metascore
    • 40 Critic Score
    Exasperating mini-games; bad AI, camera jams, and a slap in the face story to any fan...This is not good...no--this is really not good. [Apr 2006, p.63]
    • Play Magazine
    • 75 Metascore
    • 85 Critic Score
    So, take some of the best ideas from Mario and Kirby and throw in a lot of fun item collection and fantastic attention to detail and you have Super Princess Peach. [Apr 2006, p.73]
    • Play Magazine
    • 83 Metascore
    • 90 Critic Score
    Fight Night Round 3 takes the sweet science of boxing to bloody new levels, and he results are certainly impressive. [Mar 2006, p.40]
    • Play Magazine
    • 82 Metascore
    • 90 Critic Score
    Every year Codemasters puts out a new version, and it's as sure a bet as anything in this industry that it will be even better than last year's--and that once again it will be mostly ignored by U.S. gamers. [Mar 2006, p.44]
    • Play Magazine
    • 84 Metascore
    • 90 Critic Score
    Every year Codemasters puts out a new version, and it's as sure a bet as anything in this industry that it will be even better than last year's--and that once again it will be mostly ignored by U.S. gamers. [Mar 2006, p.44]
    • Play Magazine
    • 84 Metascore
    • 90 Critic Score
    Every year Codemasters puts out a new version, and it's as sure a bet as anything in this industry that it will be even better than last year's--and that once again it will be mostly ignored by U.S. gamers. [Mar 2006, p.44]
    • Play Magazine
    • 55 Metascore
    • 70 Critic Score
    SR is packed with mostly quirky nuances that take time(and a little frustration)to master, often resulting in races being determined by track memorization as much as mastery of your particular racer's strength's and weaknesses as they pertain to each wild ride. [Apr 2006, p.63]
    • Play Magazine
    • 65 Metascore
    • 75 Critic Score
    MS Saga: A New Dawn, while graphically sound isn't on par with the likes of Grandia 3, Dragon Quest VIII, or the forthcoming Final Fantasy XII. [Mar 2006, p.43]
    • Play Magazine
    • 56 Metascore
    • 70 Critic Score
    SR is packed with mostly quirky nuances that take time(and a little frustration)to master, often resulting in races being determined by track memorization as much as mastery of your particular racer's strength's and weaknesses as they pertain to each wild ride. [Apr 2006, p.63]
    • Play Magazine
    • 59 Metascore
    • 70 Critic Score
    SR is packed with mostly quirky nuances that take time(and a little frustration)to master, often resulting in races being determined by track memorization as much as mastery of your particular racer's strength's and weaknesses as they pertain to each wild ride. [Apr 2006, p.63]
    • Play Magazine
    • 84 Metascore
    • 90 Critic Score
    Fight Night Round 3 takes the sweet science of boxing to bloody new levels, and he results are certainly impressive. [Mar 2006, p.40]
    • Play Magazine
    • 86 Metascore
    • 90 Critic Score
    Fight Night Round 3 takes the sweet science of boxing to bloody new levels, and he results are certainly impressive. [Mar 2006, p.40]
    • Play Magazine
    • 44 Metascore
    • 55 Critic Score
    The control is good, but there is no jump or evasive maneuvers making SOE 2 an altogether innocuous, all too familier assault. [Apr 2006, p.62]
    • Play Magazine
    • 69 Metascore
    • 60 Critic Score
    It has its moments but it's a bit buggy and surprisingly flat in the paint department. [Apr 2006, p.63]
    • Play Magazine
    • 80 Metascore
    • 70 Critic Score
    Immediacy gets lost in translation as the PC's empire building real-time strategy "Age of Empires" moves to the Nintendo DS, where it takes up residence as a turn-based game [Mar 2006, p.50]
    • Play Magazine
    • 70 Metascore
    • 75 Critic Score
    There's nothing that boldly stands out about the progression, presentation or general set up in Full Auto; it's just a kick to get in the car and plow to the finish line for the next event. [Mar 2006, p.42]
    • Play Magazine
    • 77 Metascore
    • 90 Critic Score
    Grandia III may not be everything it could have been, but it's a great game nonetheless. [Mar 2006, p.39]
    • Play Magazine
    • 58 Metascore
    • 45 Critic Score
    Drakengard 2 picks up where its predecessor left off, warts and all. [Apr 2006, p.63]
    • Play Magazine
    • 71 Metascore
    • 60 Critic Score
    It has its moments but it's a bit buggy and surprisingly flat in the paint department. [Apr 2006, p.63]
    • Play Magazine
    • 72 Metascore
    • 90 Critic Score
    With so many RPG’s vying for those last few PS2 dollars, Namco sought to make theirs stick out like a troll at an elves’ convention and so they’ve reached deep into their bag of tricks to present something truly original, while sticking to the genre’s time-honored covenants and their decidedly storybook-meets-manga design etiquette. [Jan 2006]
    • Play Magazine
    • 80 Metascore
    • 90 Critic Score
    Street Fighter Alpha 3 Max is Street Fighter Heroin. [Mar 2006, p.48]
    • Play Magazine
    • 71 Metascore
    • 80 Critic Score
    It's fun to relive the experience we had years ago on a tiny handheld, and given the nature of the DS, you can forgive more of the rougher edges. [Apr 2006, p.69]
    • Play Magazine

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