Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
The big surprise comes from the strength of the narrative, which crackles with snappy dialogue and characters that show real emotion. [Jan 2006, p.47]- Play Magazine
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- Critic Score
Unlike "NHL 2K6," this one's been visually juiced, and it looks awesome. [Jan 2006, p.48]- Play Magazine
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- Critic Score
Just pretend it's seven or so years ago when all US localizations were crap and you'll be fine. [Dec 2005, p.61]- Play Magazine
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- Critic Score
Demands forgiveness for being over-the-top in its attempt to be wacky. [Jan 2006, p.46]- Play Magazine
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- Critic Score
Driving through the alleyways and suburban sprawls...rain pouring down, thunder clapping, music up; this is (virtual) living. [Dec 2005, p.54]- Play Magazine
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- Critic Score
The first dungeon in Wild Arms Alter Code F is abysmal. [Feb 2006, p.24]- Play Magazine
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- Critic Score
It's a bloody good time, and not even the most diseased, blood-crazed Santa Claus would put it on his naughty list. [Jan 2006, p.53]- Play Magazine
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- Critic Score
DQ8 is the epitome and ultimate maturation of traditional role-playing, nothing more, nothing less. [Nov 2005, p.26]- Play Magazine
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- Critic Score
I narrowly recommend it for series die-hard, unless it keeps you from buying "Rush", in which case you should opt for your DS all the way. [Dec 2005, p.58]- Play Magazine
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- Critic Score
In a world where death is as temporary as heartburn, nothing is out of bounds. [Dec 2005, p.62]- Play Magazine
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- Critic Score
One of the improvements over Rivals is tighter feel in control, and the visual style takes a turn for the better. [Dec 2005, p.74]- Play Magazine
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- Critic Score
Both on the field and in towns, LoH is big on events...and character development. [Jan 2006, p.51]- Play Magazine
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- Critic Score
It's everything you'd expect from Climax Japan, let alone a handheld. [Dec 2005, p.72]- Play Magazine
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- Critic Score
That Sonic epiphany we've been waiting for all these years has finally arrived. [Dec 2005, p.70]- Play Magazine
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- Critic Score
The world is compelling in its visual completeness, serving up an inescapable web of despair, loneliness and isolation. [Jan 2006, p.38]- Play Magazine
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- Critic Score
I narrowly recommend it for series die-hard, unless it keeps you from buying "Rush", in which case you should opt for your DS all the way. [Dec 2005, p.58]- Play Magazine
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- Critic Score
I narrowly recommend it for series die-hard, unless it keeps you from buying "Rush", in which case you should opt for your DS all the way. [Dec 2005, p.58]- Play Magazine
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- Critic Score
Things start off a little dodgy, but in the end this is a fitting game for a film that has so very much to live up to. [Dec 2005, p.64]- Play Magazine
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- Play Magazine
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- Critic Score
Things start off a little dodgy, but in the end this is a fitting game for a film that has so very much to live up to. [Dec 2005, p.64]- Play Magazine
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- Critic Score
Things start off a little dodgy, but in the end this is a fitting game for a film that has so very much to live up to. [Dec 2005, p.64]- Play Magazine
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- Critic Score
A fine, if not predictable, bit of movie gaming. [Jan 2006, p.49]- Play Magazine
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- Critic Score
The core designs that have marked this tactical-shooter franchise are well represented. [Dec 2005, p.74]- Play Magazine
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- Critic Score
The big surprise comes from the strength of the narrative, which crackles with snappy dialogue and characters that show real emotion. [Jan 2006, p.47]- Play Magazine
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- Critic Score
The big surprise comes from the strength of the narrative, which crackles with snappy dialogue and characters that show real emotion. [Jan 2006, p.47]- Play Magazine
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- Play Magazine
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- Critic Score
Capturing images of the dead is the name of the game in Fatal Frame, but it's not as easy as it sounds. [Dec 2005, p.63]- Play Magazine
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- Critic Score
The game, however, also gleefully stomps over its source material when it allows these same tiny hobbits to impede the path of a huge and insanely powerful Balrog. [Jan 2006, p.53]- Play Magazine
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- Critic Score
An extended session with Misters Been There Done That. [Dec 2005, p.66]- Play Magazine
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- Critic Score
A fine, if not predictable, bit of movie gaming. [Jan 2006, p.49]- Play Magazine