Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 75 Metascore
    • 80 Critic Score
    Gun
    The big surprise comes from the strength of the narrative, which crackles with snappy dialogue and characters that show real emotion. [Jan 2006, p.47]
    • Play Magazine
    • 81 Metascore
    • 80 Critic Score
    Unlike "NHL 2K6," this one's been visually juiced, and it looks awesome. [Jan 2006, p.48]
    • Play Magazine
    • 66 Metascore
    • 80 Critic Score
    Just pretend it's seven or so years ago when all US localizations were crap and you'll be fine. [Dec 2005, p.61]
    • Play Magazine
    • 72 Metascore
    • 70 Critic Score
    Demands forgiveness for being over-the-top in its attempt to be wacky. [Jan 2006, p.46]
    • Play Magazine
    • 83 Metascore
    • 90 Critic Score
    Driving through the alleyways and suburban sprawls...rain pouring down, thunder clapping, music up; this is (virtual) living. [Dec 2005, p.54]
    • Play Magazine
    • 73 Metascore
    • 65 Critic Score
    The first dungeon in Wild Arms Alter Code F is abysmal. [Feb 2006, p.24]
    • Play Magazine
    • 74 Metascore
    • 80 Critic Score
    It's a bloody good time, and not even the most diseased, blood-crazed Santa Claus would put it on his naughty list. [Jan 2006, p.53]
    • Play Magazine
    • 89 Metascore
    • 100 Critic Score
    DQ8 is the epitome and ultimate maturation of traditional role-playing, nothing more, nothing less. [Nov 2005, p.26]
    • Play Magazine
    • 45 Metascore
    • 75 Critic Score
    I narrowly recommend it for series die-hard, unless it keeps you from buying "Rush", in which case you should opt for your DS all the way. [Dec 2005, p.58]
    • Play Magazine
    • 66 Metascore
    • 70 Critic Score
    In a world where death is as temporary as heartburn, nothing is out of bounds. [Dec 2005, p.62]
    • Play Magazine
    • 72 Metascore
    • 80 Critic Score
    One of the improvements over Rivals is tighter feel in control, and the visual style takes a turn for the better. [Dec 2005, p.74]
    • Play Magazine
    • 68 Metascore
    • 80 Critic Score
    Both on the field and in towns, LoH is big on events...and character development. [Jan 2006, p.51]
    • Play Magazine
    • 72 Metascore
    • 80 Critic Score
    It's everything you'd expect from Climax Japan, let alone a handheld. [Dec 2005, p.72]
    • Play Magazine
    • 82 Metascore
    • 95 Critic Score
    That Sonic epiphany we've been waiting for all these years has finally arrived. [Dec 2005, p.70]
    • Play Magazine
    • 90 Metascore
    • 90 Critic Score
    The world is compelling in its visual completeness, serving up an inescapable web of despair, loneliness and isolation. [Jan 2006, p.38]
    • Play Magazine
    • 49 Metascore
    • 75 Critic Score
    I narrowly recommend it for series die-hard, unless it keeps you from buying "Rush", in which case you should opt for your DS all the way. [Dec 2005, p.58]
    • Play Magazine
    • 51 Metascore
    • 75 Critic Score
    I narrowly recommend it for series die-hard, unless it keeps you from buying "Rush", in which case you should opt for your DS all the way. [Dec 2005, p.58]
    • Play Magazine
    • 68 Metascore
    • 75 Critic Score
    Things start off a little dodgy, but in the end this is a fitting game for a film that has so very much to live up to. [Dec 2005, p.64]
    • Play Magazine
    • 91 Metascore
    • 95 Critic Score
    Probably the best Mario Kart game since the original. [Dec 2005, p.75]
    • Play Magazine
    • 72 Metascore
    • 75 Critic Score
    Things start off a little dodgy, but in the end this is a fitting game for a film that has so very much to live up to. [Dec 2005, p.64]
    • Play Magazine
    • 71 Metascore
    • 75 Critic Score
    Things start off a little dodgy, but in the end this is a fitting game for a film that has so very much to live up to. [Dec 2005, p.64]
    • Play Magazine
    • 68 Metascore
    • 75 Critic Score
    A fine, if not predictable, bit of movie gaming. [Jan 2006, p.49]
    • Play Magazine
    • 82 Metascore
    • 80 Critic Score
    The core designs that have marked this tactical-shooter franchise are well represented. [Dec 2005, p.74]
    • Play Magazine
    • 77 Metascore
    • 80 Critic Score
    Gun
    The big surprise comes from the strength of the narrative, which crackles with snappy dialogue and characters that show real emotion. [Jan 2006, p.47]
    • Play Magazine
    • 76 Metascore
    • 80 Critic Score
    Gun
    The big surprise comes from the strength of the narrative, which crackles with snappy dialogue and characters that show real emotion. [Jan 2006, p.47]
    • Play Magazine
    • 78 Metascore
    • 75 Critic Score
    We only have on question: Are you ready to rock? [Nov p.92]
    • Play Magazine
    • 78 Metascore
    • 75 Critic Score
    Capturing images of the dead is the name of the game in Fatal Frame, but it's not as easy as it sounds. [Dec 2005, p.63]
    • Play Magazine
    • 64 Metascore
    • 45 Critic Score
    The game, however, also gleefully stomps over its source material when it allows these same tiny hobbits to impede the path of a huge and insanely powerful Balrog. [Jan 2006, p.53]
    • Play Magazine
    • 64 Metascore
    • 40 Critic Score
    An extended session with Misters Been There Done That. [Dec 2005, p.66]
    • Play Magazine
    • 68 Metascore
    • 75 Critic Score
    A fine, if not predictable, bit of movie gaming. [Jan 2006, p.49]
    • Play Magazine

Top Trailers