Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 75 Metascore
    • 80 Critic Score
    When it comes off slightly undercooked, it's not for lack of strong ingredients. [Nov p.89]
    • Play Magazine
    • 83 Metascore
    • 95 Critic Score
    An immense action ride that embodies all that is good and fun about video games. [Oct 2005, p.60]
    • Play Magazine
    • 80 Metascore
    • 80 Critic Score
    The latest offering on PSP is a much improved, almost-mirror image of the console versions in most places that count. [Nov p.100]
    • Play Magazine
    • 76 Metascore
    • 80 Critic Score
    Quotation forthcoming. [Nov 2005]
    • Play Magazine
    • 65 Metascore
    • 50 Critic Score
    With MAT 3, the definition of treasure is stretched thin enough to cover the distance from, say, New York to Disappointmentvile. [Oct 2005, p.70]
    • Play Magazine
    • 74 Metascore
    • 80 Critic Score
    Lots of bark, lots of bite and more high-flying marvel gaming goodness... [Nov p.95]
    • Play Magazine
    • 77 Metascore
    • 80 Critic Score
    Quotation forthcoming. [Nov 2005]
    • Play Magazine
    • 76 Metascore
    • 80 Critic Score
    Quotation forthcoming. [Nov 2005]
    • Play Magazine
    • 72 Metascore
    • 90 Critic Score
    The entire game is bathed in ancient Chinese mystique, from its look to its captivating neo-Asian soundtrack - onf of the best for a platformer I've come across. [Sept 2005, p.]
    • Play Magazine
    • 69 Metascore
    • 75 Critic Score
    There's still a massive learning curve, but it's about as accessible as a program of this type can be. [Aug 2005, p.51]
    • Play Magazine
    • 83 Metascore
    • 85 Critic Score
    There's a little more optional flavor and a great deal more core content. [Oct 2005]
    • Play Magazine
    • 53 Metascore
    • 70 Critic Score
    A rather straightforward 3D brawler, with enemies materializing in a green haze and fairly begging to be dispatched with prejudice. [Oct 2005, p.55]
    • Play Magazine
    • 86 Metascore
    • 90 Critic Score
    This is Katamari at its finest. [Oct 2005]
    • Play Magazine
    • 74 Metascore
    • 85 Critic Score
    The close quarters combat feels exactly as you'd hope for in a high-quality samurai action game. [Sept 2005, p.85]
    • Play Magazine
    • 58 Metascore
    • 70 Critic Score
    A rather straightforward 3D brawler, with enemies materializing in a green haze and fairly begging to be dispatched with prejudice. [Oct 2005, p.55]
    • Play Magazine
    • 78 Metascore
    • 90 Critic Score
    I only wish they'd have fixed the mission-ops map and installed a slow-motion option to better deploy troops when the pressure is on. [Oct 2005]
    • Play Magazine
    • 94 Metascore
    • 95 Critic Score
    It is arguably without peer, the ultimate game for the audience open to its madness. [Oct 2005, p.56]
    • Play Magazine
    • 54 Metascore
    • 70 Critic Score
    A rather straightforward 3D brawler, with enemies materializing in a green haze and fairly begging to be dispatched with prejudice. [Oct 2005, p.55]
    • Play Magazine
    • 59 Metascore
    • 75 Critic Score
    Great sound and remarkably smooth animation. [Dec 2005, p.71]
    • Play Magazine
    • 74 Metascore
    • 75 Critic Score
    Control is still a tad clunky but a super fun game nevertheless. [Nov p.94]
    • Play Magazine
    • 70 Metascore
    • 70 Critic Score
    Provides a fun, challenging time that makes the most out of its constraints. [Oct 2005]
    • Play Magazine
    • 75 Metascore
    • 75 Critic Score
    Control is still a tad clunky but a super fun game nevertheless. [Nov p.94]
    • Play Magazine
    • 76 Metascore
    • 90 Critic Score
    The character design and animation are absolutely brilliant. [Nov p.92]
    • Play Magazine
    • 75 Metascore
    • 75 Critic Score
    Control is still a tad clunky but a super fun game nevertheless. [Nov p.94]
    • Play Magazine
    • 77 Metascore
    • 85 Critic Score
    The fighting - and there's tons of it - never grows laborious or monotonous... [Nov p.76]
    • Play Magazine
    • 78 Metascore
    • 85 Critic Score
    The fighting - and there's tons of it - never grows laborious or monotonous... [Nov p.76]
    • Play Magazine
    • 55 Metascore
    • 70 Critic Score
    Arcade-perfect fun. [Oct 2005]
    • Play Magazine
    • 66 Metascore
    • 85 Critic Score
    MediEvil is ultra-polished, filled with wonder and brilliant level design and set to a soundrack I'd put up against any cosole game on the market. [Sept 2005, p.61]
    • Play Magazine
    • 90 Metascore
    • 95 Critic Score
    Every wreck is a visual affair to be savored and a delightful treat for a job nastily done. [Oct 2005, p.66]
    • Play Magazine
    • 68 Metascore
    • 80 Critic Score
    One of this year's biggest and most pleasant surprises. [Oct 2005, p.64]
    • Play Magazine

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